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LAB: Remove incorrect mouse cursor hiding at the start of every anim
This resulted in having the mouse cursor flash in scenes with animation (e.g. the Surreal Maze)
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@ -99,8 +99,6 @@ void Anim::diffNextFrame(bool onlyDiffData) {
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}
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byte *endOfBuf = startOfBuf + (int)_diffWidth * _diffHeight;
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_vm->_event->mouseHide();
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int curBit = 0;
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while (1) {
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