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ADL: Implement hires2 title screen
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@ -32,8 +32,9 @@
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namespace Adl {
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#define GAMEOPTION_COLOR GUIO_GAMEOPTIONS1
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#define GAMEOPTION_SCANLINES GUIO_GAMEOPTIONS2
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#define GAMEOPTION_COLOR GUIO_GAMEOPTIONS1
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#define GAMEOPTION_SCANLINES GUIO_GAMEOPTIONS2
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#define GAMEOPTION_MONO GUIO_GAMEOPTIONS3
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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@ -46,6 +47,16 @@ static const ADExtraGuiOptionsMap optionsList[] = {
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}
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},
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{
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GAMEOPTION_MONO,
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{
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_s("Color mode"),
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_s("Use color graphics"),
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"color",
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true
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}
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},
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{
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GAMEOPTION_SCANLINES,
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{
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@ -92,7 +103,7 @@ static const AdlGameDescription gameDescriptions[] = {
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Common::EN_ANY,
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Common::kPlatformApple2GS, // FIXME
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ADGF_NO_FLAGS,
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GUIO1(GAMEOPTION_SCANLINES)
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GUIO2(GAMEOPTION_MONO, GAMEOPTION_SCANLINES)
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},
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GAME_TYPE_HIRES2
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},
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@ -32,6 +32,22 @@
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namespace Adl {
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void HiRes2Engine::runIntro() const {
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Common::File f;
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if (!f.open(IDS_HR2_DISK_IMAGE))
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error("Failed to open file '" IDS_HR2_DISK_IMAGE "'");
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f.seek(IDI_HR2_OFS_INTRO_TEXT);
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_display->setMode(DISPLAY_MODE_TEXT);
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Common::String str = readStringAt(f, IDI_HR2_OFS_INTRO_TEXT);
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if (f.eos() || f.err())
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error("Error reading disk image");
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_display->printString(str);
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delay(2000);
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}
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void HiRes2Engine::loadData() {
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@ -34,6 +34,13 @@ class Point;
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namespace Adl {
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#define IDS_HR2_DISK_IMAGE "WIZARD.DSK"
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// Track, sector, offset
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#define TSO(T, S, O) (((T) * 16 + (S)) * 256 + (O))
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#define IDI_HR2_OFS_INTRO_TEXT TSO(0x00, 0xd, 0x17)
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class HiRes2Engine : public AdlEngine {
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public:
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HiRes2Engine(OSystem *syst, const AdlGameDescription *gd) : AdlEngine(syst, gd) { }
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