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only clear the polygon slots when playing a HE game
svn-id: r15120
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@ -2327,8 +2327,10 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
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stopCycle(0);
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_sound->processSoundQues();
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if (_heversion >= 70 && _WizPolygons) {
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for (i = 0; i < _WizNumPolygons; i++)
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memset(&_WizPolygons[i], 0, sizeof(WizPolygon));
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}
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for (i = 0; i < _numRoomVariables; i++)
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_roomVars[i] = 0;
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