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Ignore pointers on save
svn-id: r31453
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@ -381,10 +381,8 @@ void AnimData::save(Common::OutSaveFile &fHandle) const {
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fHandle.writeUint16BE(_var1);
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fHandle.writeUint16BE(_bpp);
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fHandle.writeUint16BE(_height);
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// Just because I write pointers to a file doesn't mean
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// anyone should actually read those values back!
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fHandle.writeUint32BE((uint32)(long)_data);
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fHandle.writeUint32BE((uint32)(long)_mask);
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fHandle.writeUint32BE(0); // _data
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fHandle.writeUint32BE(0); // _mask
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fHandle.writeUint16BE(_fileIdx);
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fHandle.writeUint16BE(_frameIdx);
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fHandle.write(_name, 10);
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