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I18N: Updated translation with missing strings
Translated some missing strings added while fixing #6874 and #6876
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po/de_DE.po
24
po/de_DE.po
@ -8,7 +8,7 @@ msgstr ""
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"Project-Id-Version: ScummVM 1.8.0git\n"
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"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
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"POT-Creation-Date: 2015-06-30 20:57+0100\n"
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"PO-Revision-Date: 2015-06-29 12:39+0100\n"
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"PO-Revision-Date: 2015-07-01 18:39+0200\n"
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"Last-Translator: Lothar Serra Mari <scummvm@rootfather.de>\n"
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"Language-Team: Simon Sawatzki <SimSaw@gmx.de>, Lothar Serra Mari "
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"<scummvm@rootfather.de>\n"
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@ -17,7 +17,7 @@ msgstr ""
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"Content-Type: text/plain; charset=iso-8859-1\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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"X-Generator: Poedit 1.8.1\n"
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"X-Generator: Poedit 1.8.2\n"
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#: gui/about.cpp:94
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#, c-format
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@ -965,7 +965,7 @@ msgstr ""
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#: gui/recorderdialog.cpp:64
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msgid "Recorder or Playback Gameplay"
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msgstr ""
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msgstr "Spiel aufzeichnen oder wiedergeben"
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#: gui/recorderdialog.cpp:69 gui/recorderdialog.cpp:156
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#: gui/saveload-dialog.cpp:220 gui/saveload-dialog.cpp:276
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@ -974,31 +974,29 @@ msgstr "L
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#: gui/recorderdialog.cpp:71
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msgid "Record"
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msgstr ""
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msgstr "Aufnahme"
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#: gui/recorderdialog.cpp:72
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#, fuzzy
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msgid "Playback"
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msgstr "Spielen"
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msgstr "Wiedergabe"
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#: gui/recorderdialog.cpp:74
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msgid "Edit"
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msgstr ""
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msgstr "Bearbeiten"
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#: gui/recorderdialog.cpp:86 gui/recorderdialog.cpp:243
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#: gui/recorderdialog.cpp:253
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msgid "Author: "
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msgstr ""
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msgstr "Autor:"
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#: gui/recorderdialog.cpp:87 gui/recorderdialog.cpp:244
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#: gui/recorderdialog.cpp:254
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msgid "Notes: "
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msgstr ""
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msgstr "Notizen:"
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#: gui/recorderdialog.cpp:155
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#, fuzzy
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msgid "Do you really want to delete this record?"
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msgstr "Diesen Spielstand wirklich löschen?"
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msgstr "Möchten Sie diese Aufnahme wirklich löschen?"
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#: gui/saveload-dialog.cpp:167
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msgid "List view"
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@ -2607,11 +2605,13 @@ msgstr "Verwendet einen alternativen Vorspann (nur bei CD-Version)."
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#: engines/sci/detection.cpp:374
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msgid "Skip EGA dithering pass (full color backgrounds)"
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msgstr ""
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msgstr "Überspringe EGA-Fehlerdiffusion (Vollfarbige Hintergründe)"
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#: engines/sci/detection.cpp:375
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msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
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msgstr ""
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"Überspringe Fehlerdiffusion in EGA-Spielen, Grafik wird mit allen Farben "
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"gezeigt"
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#: engines/sci/detection.cpp:384
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msgid "Prefer digital sound effects"
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