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https://github.com/libretro/scummvm.git
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use OSystem::getMillis() for last_wait_time and get rid of game_start_time
svn-id: r38701
This commit is contained in:
parent
03769a6d56
commit
e514d9780a
@ -23,6 +23,8 @@
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*
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*/
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#include "common/system.h"
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#include "sci/include/sciresource.h"
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#include "sci/include/engine.h"
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#include "sci/include/versions.h"
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@ -627,9 +629,7 @@ int game_init(EngineState *s) {
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sys_string_acquire(s->sys_strings, SYS_STRING_PARSER_BASE, "parser-base", MAX_PARSER_BASE);
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s->parser_base = make_reg(s->sys_strings_segment, SYS_STRING_PARSER_BASE);
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sci_get_current_time(&(s->game_start_time)); // Get start time
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memcpy(&(s->last_wait_time), &(s->game_start_time), sizeof(GTimeVal));
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// Use start time as last_wait_time
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s->last_wait_time = g_system->getMillis();
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s->debug_mode = 0x0; // Disable all debugging
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s->onscreen_console = 0; // No onscreen console unless explicitly requested
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@ -29,6 +29,8 @@
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# undef ARRAYSIZE
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#endif
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#include "common/system.h"
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#include "sci/sci.h"
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#include "sci/engine/gc.h"
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#include "sci/include/sciresource.h"
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@ -495,9 +497,8 @@ reg_t kSetDebug(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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#define _K_NEW_GETTIME_DATE 3
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reg_t kGetTime(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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struct tm* loc_time;
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GTimeVal time_prec;
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time_t the_time;
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tm loc_time;
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uint32 start_time;
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int retval = 0; // Avoid spurious warning
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#if 0
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@ -506,62 +507,46 @@ reg_t kGetTime(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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s->kernel_opt_flags &= ~(KERNEL_OPT_FLAG_GOT_EVENT | KERNEL_OPT_FLAG_GOT_2NDEVENT);
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#endif
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#ifdef WIN32
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if (TIMERR_NOERROR != timeBeginPeriod(1)) {
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fprintf(stderr, "timeBeginPeriod(1) failed in kGetTime!\n");
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}
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#endif // WIN32
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the_time = time(NULL);
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loc_time = localtime(&the_time);
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#ifdef WIN32
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if (TIMERR_NOERROR != timeEndPeriod(1)) {
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fprintf(stderr, "timeEndPeriod(1) failed in kGetTime!\n");
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}
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#endif // WIN32
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g_system->getTimeAndDate(loc_time);
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start_time = g_system->getMillis() / 1000;
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if (s->version < SCI_VERSION_FTU_NEW_GETTIME) { // Use old semantics
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if (argc) { // Get seconds since last am/pm switch
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retval = loc_time->tm_sec + loc_time->tm_min * 60 + (loc_time->tm_hour % 12) * 3600;
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retval = loc_time.tm_sec + loc_time.tm_min * 60 + (loc_time.tm_hour % 12) * 3600;
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// FIXME: remove the Sci:: bit once this belongs to the Sci namespace
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debugC(2, Sci::kDebugLevelTime, "GetTime(timeofday) returns %d", retval);
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} else { // Get time since game started
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sci_get_current_time(&time_prec);
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retval = ((time_prec.tv_usec - s->game_start_time.tv_usec) * 60 / 1000000) +
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(time_prec.tv_sec - s->game_start_time.tv_sec) * 60;
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retval = start_time * 60;
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// FIXME: remove the Sci:: bit once this belongs to the Sci namespace
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debugC(2, Sci::kDebugLevelTime, "GetTime(elapsed) returns %d", retval);
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}
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} else {
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int mode = UKPV_OR_ALT(0, 0);
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int mode = UKPV_OR_ALT(0, 0);
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// The same strange method is still used for distinguishing
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// mode 0 and the others. We assume that this is safe, though
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switch (mode) {
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case _K_NEW_GETTIME_TICKS : {
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sci_get_current_time(&time_prec);
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retval = ((time_prec.tv_usec - s->game_start_time.tv_usec) * 60 / 1000000) +
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(time_prec.tv_sec - s->game_start_time.tv_sec) * 60;
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retval = start_time * 60;
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// FIXME: remove the Sci:: bit once this belongs to the Sci namespace
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debugC(2, Sci::kDebugLevelTime, "GetTime(elapsed) returns %d", retval);
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break;
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}
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case _K_NEW_GETTIME_TIME_12HOUR : {
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loc_time->tm_hour %= 12;
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retval = (loc_time->tm_min << 6) | (loc_time->tm_hour << 12) | (loc_time->tm_sec);
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loc_time.tm_hour %= 12;
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retval = (loc_time.tm_min << 6) | (loc_time.tm_hour << 12) | (loc_time.tm_sec);
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// FIXME: remove the Sci:: bit once this belongs to the Sci namespace
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debugC(2, Sci::kDebugLevelTime, "GetTime(12h) returns %d", retval);
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break;
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}
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case _K_NEW_GETTIME_TIME_24HOUR : {
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retval = (loc_time->tm_min << 5) | (loc_time->tm_sec >> 1) | (loc_time->tm_hour << 11);
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retval = (loc_time.tm_min << 5) | (loc_time.tm_sec >> 1) | (loc_time.tm_hour << 11);
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// FIXME: remove the Sci:: bit once this belongs to the Sci namespace
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debugC(2, Sci::kDebugLevelTime, "GetTime(24h) returns %d", retval);
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break;
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}
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case _K_NEW_GETTIME_DATE : {
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retval = (loc_time->tm_mon << 5) | loc_time->tm_mday | (loc_time->tm_year << 9);
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retval = (loc_time.tm_mon << 5) | loc_time.tm_mday | (loc_time.tm_year << 9);
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// FIXME: remove the Sci:: bit once this belongs to the Sci namespace
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debugC(2, Sci::kDebugLevelTime, "GetTime(date) returns %d", retval);
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break;
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@ -23,6 +23,8 @@
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*
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*/
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#include "common/system.h"
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#include "sci/include/sciresource.h"
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#include "sci/include/engine.h"
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#include "sci/include/gfx_widgets.h"
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@ -645,14 +647,12 @@ reg_t kTextSize(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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int debug_sleeptime_factor = 1;
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reg_t kWait(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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GTimeVal time;
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uint32 time;
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int sleep_time = UKPV(0);
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sci_get_current_time(&time);
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s->r_acc = make_reg(0, ((time.tv_usec - s->last_wait_time.tv_usec) * 60 / 1000000) + (time.tv_sec - s->last_wait_time.tv_sec) * 60);
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memcpy(&(s->last_wait_time), &time, sizeof(GTimeVal));
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time = g_system->getMillis();
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s->r_acc = make_reg(0, ((time - s->last_wait_time) / 1000) * 60);
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s->last_wait_time = time;
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// Reset optimization flags: Game is playing along nicely anyway
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s->kernel_opt_flags &= ~(KERNEL_OPT_FLAG_GOT_EVENT | KERNEL_OPT_FLAG_GOT_2NDEVENT);
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@ -745,7 +745,7 @@ int gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename
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}
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*/
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// Calculate the time spent with this game
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s->game_time = time(NULL) - s->game_start_time.tv_sec;
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s->game_time = g_system->getMillis() / 1000;
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%CFSMLWRITE SavegameMetadata meta INTO fh;
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%CFSMLWRITE EngineState s INTO fh;
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@ -1082,9 +1082,7 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
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sys_strings_restore(retval->sys_strings, s->sys_strings);
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// Time state:
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sci_get_current_time(&(retval->last_wait_time));
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retval->game_start_time.tv_sec = time(NULL) - retval->game_time;
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retval->game_start_time.tv_usec = 0;
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retval->last_wait_time = g_system->getMillis();
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// File IO state:
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retval->file_handles_nr = 2;
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@ -4686,7 +4686,7 @@ int gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename
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}
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*/
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// Calculate the time spent with this game
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s->game_time = time(NULL) - s->game_start_time.tv_sec;
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s->game_time = g_system->getMillis() / 1000;
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#line 814 "engines/sci/engine/savegame.cfsml"
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// Auto-generated CFSML data writer code
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@ -5091,9 +5091,7 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
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sys_strings_restore(retval->sys_strings, s->sys_strings);
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// Time state:
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sci_get_current_time(&(retval->last_wait_time));
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retval->game_start_time.tv_sec = time(NULL) - retval->game_time;
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retval->game_start_time.tv_usec = 0;
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retval->last_wait_time = g_system->getMillis();
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// File IO state:
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retval->file_handles_nr = 2;
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@ -5180,7 +5178,7 @@ bool get_savegame_metadata(Common::SeekableReadStream* stream, SavegameMetadata*
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}
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}
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// End of auto-generated CFSML data reader code
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#line 1146 "engines/sci/engine/savegame.cfsml"
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#line 1144 "engines/sci/engine/savegame.cfsml"
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if (read_eof)
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return false;
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