correct slashes in paths

svn-id: r9844
This commit is contained in:
Jonathan Gray 2003-08-24 08:15:01 +00:00
parent cf9ad3aee3
commit e52f4c89c7
3 changed files with 3 additions and 3 deletions

View File

@ -596,7 +596,7 @@ void CreateSequenceSpeech(_movieTextObject *sequenceText[]) // (James23may97)
#endif // _SWORD2_DEBUG
{
strcpy(speechFile,res_man.GetCdPath());
strcat(speechFile,"CLUSTERS\\SPEECH.CLU");
strcat(speechFile,"CLUSTERS/SPEECH.CLU");
}
}
//------------------------------

View File

@ -413,7 +413,7 @@ int32 FN_play_music(int32 *params) // updated by James on 10apr97
if (g_sword2->_gameId == GID_SWORD2_DEMO)
sprintf(filename,"MUSIC.CLU");
else
sprintf(filename,"%sCLUSTERS\\MUSIC.CLU", res_man.GetCdPath());
sprintf(filename,"%sCLUSTERS/MUSIC.CLU", res_man.GetCdPath());
rv = g_sword2->_sound->StreamCompMusic(filename, g_sword2->getGameDataPath(), params[0], loopFlag);

View File

@ -1578,7 +1578,7 @@ int32 FN_i_speak(int32 *params) //Tony18Oct96 (revamped by James01july97)
#endif // _SWORD2_DEBUG
{
strcpy(speechFile,res_man.GetCdPath());
strcat(speechFile,"CLUSTERS\\SPEECH.CLU");
strcat(speechFile,"CLUSTERS/SPEECH.CLU");
}
}
//------------------------------