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correct slashes in paths
svn-id: r9844
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parent
cf9ad3aee3
commit
e52f4c89c7
@ -596,7 +596,7 @@ void CreateSequenceSpeech(_movieTextObject *sequenceText[]) // (James23may97)
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#endif // _SWORD2_DEBUG
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{
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strcpy(speechFile,res_man.GetCdPath());
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strcat(speechFile,"CLUSTERS\\SPEECH.CLU");
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strcat(speechFile,"CLUSTERS/SPEECH.CLU");
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}
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}
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//------------------------------
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@ -413,7 +413,7 @@ int32 FN_play_music(int32 *params) // updated by James on 10apr97
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if (g_sword2->_gameId == GID_SWORD2_DEMO)
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sprintf(filename,"MUSIC.CLU");
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else
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sprintf(filename,"%sCLUSTERS\\MUSIC.CLU", res_man.GetCdPath());
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sprintf(filename,"%sCLUSTERS/MUSIC.CLU", res_man.GetCdPath());
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rv = g_sword2->_sound->StreamCompMusic(filename, g_sword2->getGameDataPath(), params[0], loopFlag);
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@ -1578,7 +1578,7 @@ int32 FN_i_speak(int32 *params) //Tony18Oct96 (revamped by James01july97)
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#endif // _SWORD2_DEBUG
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{
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strcpy(speechFile,res_man.GetCdPath());
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strcat(speechFile,"CLUSTERS\\SPEECH.CLU");
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strcat(speechFile,"CLUSTERS/SPEECH.CLU");
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}
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}
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//------------------------------
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