From e539a1c565a59aae9da30f94361ad1677d617c06 Mon Sep 17 00:00:00 2001 From: Cameron Cawley Date: Wed, 1 Apr 2020 21:46:39 +0100 Subject: [PATCH] SWORD2: Work around another problematic animation frame in the PSX demo --- engines/sword2/screen.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/engines/sword2/screen.cpp b/engines/sword2/screen.cpp index fb26c8222df..9360154be91 100644 --- a/engines/sword2/screen.cpp +++ b/engines/sword2/screen.cpp @@ -556,7 +556,8 @@ void Screen::processImage(BuildUnit *build_unit) { if ( (Sword2Engine::isPsx() && _vm->_logic->readVar(DEMO)) && ((build_unit->anim_resource == 369 && build_unit->anim_pc == 0) || (build_unit->anim_resource == 296 && build_unit->anim_pc == 5) || - (build_unit->anim_resource == 534 && build_unit->anim_pc == 13)) ) + (build_unit->anim_resource == 534 && build_unit->anim_pc == 13) || + (build_unit->anim_resource == 416 && build_unit->anim_pc == 41)) ) return; byte *file = _vm->_resman->openResource(build_unit->anim_resource);