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SWORD2: Work around another problematic animation frame in the PSX demo
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@ -556,7 +556,8 @@ void Screen::processImage(BuildUnit *build_unit) {
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if ( (Sword2Engine::isPsx() && _vm->_logic->readVar(DEMO)) &&
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((build_unit->anim_resource == 369 && build_unit->anim_pc == 0) ||
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(build_unit->anim_resource == 296 && build_unit->anim_pc == 5) ||
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(build_unit->anim_resource == 534 && build_unit->anim_pc == 13)) )
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(build_unit->anim_resource == 534 && build_unit->anim_pc == 13) ||
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(build_unit->anim_resource == 416 && build_unit->anim_pc == 41)) )
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return;
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byte *file = _vm->_resman->openResource(build_unit->anim_resource);
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