SWORD2: Work around another problematic animation frame in the PSX demo

This commit is contained in:
Cameron Cawley 2020-04-01 21:46:39 +01:00 committed by David Turner
parent 371da82d13
commit e539a1c565

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@ -556,7 +556,8 @@ void Screen::processImage(BuildUnit *build_unit) {
if ( (Sword2Engine::isPsx() && _vm->_logic->readVar(DEMO)) &&
((build_unit->anim_resource == 369 && build_unit->anim_pc == 0) ||
(build_unit->anim_resource == 296 && build_unit->anim_pc == 5) ||
(build_unit->anim_resource == 534 && build_unit->anim_pc == 13)) )
(build_unit->anim_resource == 534 && build_unit->anim_pc == 13) ||
(build_unit->anim_resource == 416 && build_unit->anim_pc == 41)) )
return;
byte *file = _vm->_resman->openResource(build_unit->anim_resource);