mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-18 16:03:05 +00:00
Added notes about mine and Lavosspawn's changes to BS2, and my changes to
the MPEG player. I'm not as sure what has changed in BS1, so I didn't write anything about that. svn-id: r17008
This commit is contained in:
parent
e3105f926b
commit
e55d31ba39
9
NEWS
9
NEWS
@ -9,12 +9,19 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
|
||||
General:
|
||||
- Reworked cursor handling in SDL backend. Now cursors can have their own
|
||||
palette and scaling. This is used by Humongous Entertainment games now.
|
||||
- Less memory-hungry MPEG movie playback for the Broken Sword games.
|
||||
|
||||
SCUMM
|
||||
SCUMM:
|
||||
- Added support for Mac Humongous Entertainment titles
|
||||
- Added support for multiple filenames/versions using a single target
|
||||
- Implemented CGA and Hercules render modes in early LEC titles
|
||||
|
||||
Sword2:
|
||||
- Made the resource manager expire resources more intelligently.
|
||||
- Improved performance when playing the game from CD instead of hard disk.
|
||||
- Simplified sound effects handling. Again.
|
||||
- Code cleanups and restructuring.
|
||||
|
||||
<PORT #1 NEWS>
|
||||
- ...
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user