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TSAGE: Removed hack from Scene #5200 now that pathfinding has been fixed
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@ -1493,13 +1493,6 @@ void Scene5200::Action2::signal() {
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case 5:
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_globals->_player.enableControl();
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remove();
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// HACK: Change scene here. Basically, perform the code that's
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// in Scene5200::dispatch(), as PlayerMover::proc1() gets stuck
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// when exiting the scene via the right exit
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_globals->_stripNum = 5200;
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_globals->_sceneManager.changeScene(5100);
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break;
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}
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}
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