LOL/PC-98: - some more fixes for level graphics (shapes are still not quite right)

- fixed heal spell

svn-id: r44547
This commit is contained in:
Florian Kagerer 2009-10-02 21:27:10 +00:00
parent 5884ac58c6
commit e5aae67e39
5 changed files with 45 additions and 23 deletions

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@ -1706,7 +1706,7 @@ int LoLEngine::clickedRestParty(Button *button) {
removeInputTop();
if (needHealingFlags || needMagicGainFlags) {
_screen->fillRect(112, 0, 288, 120, 1);
_screen->fillRect(112, 0, 288, 120, _flags.use16ColorMode ? 0x44 : 1);
gui_drawAllCharPortraitsWithStats();
_txt->printMessage(0x8000, "%s", getLangString(0x4057));

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@ -1329,10 +1329,13 @@ int LoLEngine::calculateProtection(int index) {
}
void LoLEngine::setCharacterMagicOrHitPoints(int charNum, int type, int points, int mode) {
static const uint16 barData[2][5] = {
static const uint16 barData[4][5] = {
// xPos, bar color, text color, flag, string id
{ 0x27, 0x9A, 0x98, 0x01, 0x4254 },
{ 0x21, 0xA2, 0xA0, 0x00, 0x4253 }
{ 0x21, 0xA2, 0xA0, 0x00, 0x4253 },
// 16 color mode
{ 0x27, 0x66, 0x55, 0x01, 0x4254 },
{ 0x21, 0xAA, 0x99, 0x00, 0x4253 }
};
if (charNum > 3)
@ -1371,6 +1374,9 @@ void LoLEngine::setCharacterMagicOrHitPoints(int charNum, int type, int points,
int step = (newVal > pointsCur) ? 2 : -2;
newVal = CLIP(newVal + step, 0, pointsMax);
if (_flags.use16ColorMode)
type += 2;
if (newVal != pointsCur) {
step = (newVal >= pointsCur) ? 2 : -2;
@ -1705,7 +1711,7 @@ void LoLEngine::generateBrightnessPalette(const Palette &src, Palette &dst, int
if (_flags.use16ColorMode) {
if (!brightness)
modifier = 0;
else if (modifier < 0 || modifier > 7 || (_flagsTable[31] & 0x08))
else if (modifier < 0 || modifier > 7 || !(_flagsTable[31] & 0x08))
modifier = 8;
modifier >>= 1;
@ -2139,7 +2145,21 @@ int LoLEngine::processMagicHealSelectTarget() {
int LoLEngine::processMagicHeal(int charNum, int spellLevel) {
if (!_healOverlay) {
_healOverlay = new uint8[256];
_screen->generateGrayOverlay(_screen->getPalette(1), _healOverlay, 52, 22, 20, 0, 256, true);
Palette tpal(256);
tpal.copy(_screen->getPalette(1));
if (_flags.use16ColorMode) {
tpal.fill(16, 240, 0xff);
uint8 *dst = tpal.getData();
for (int i = 1; i < 16; i++) {
int s = ((i << 4) | i) * 3;
SWAP(dst[s], dst[i]);
SWAP(dst[s + 1], dst[i + 1]);
SWAP(dst[s + 2], dst[i + 2]);
}
}
_screen->generateGrayOverlay(tpal, _healOverlay, 52, 22, 20, 0, 256, true);
}
const uint8 *healShpFrames = 0;

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@ -358,7 +358,9 @@ void LoLEngine::loadLevelGraphics(const char *file, int specialColor, int weight
}
if (_flags.use16ColorMode) {
if (_lastSpecialColor == 0x66)
if (_lastSpecialColor == 1)
_lastSpecialColor = 0x44;
else if (_lastSpecialColor == 0x66)
_lastSpecialColor = scumm_stricmp(file, "YVEL2") ? 0xcc : 0x44;
else if (_lastSpecialColor == 0x6b)
_lastSpecialColor = 0xcc;
@ -400,11 +402,6 @@ void LoLEngine::loadLevelGraphics(const char *file, int specialColor, int weight
if (_flags.use16ColorMode) {
_screen->loadPalette("LOL.NOL", _screen->getPalette(0));
/*static const uint8 colTable[] = { 0x00, 0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77, 0x88, 0x99, 0xAA, 0xBB, 0xCC, 0xDD, 0xEE, 0xFF };
Palette &pl = _screen->getPalette(0);
for (int i = 15; i >= 0; i--)
pl.copy(pl, i, 1, i);*/
} else {
if (_vcnShift)
delete[] _vcnShift;
@ -457,11 +454,21 @@ void LoLEngine::loadLevelGraphics(const char *file, int specialColor, int weight
Palette tpal(256);
tpal.copy(_screen->getPalette(0));
tpal.fill(16, 240, 0xff);
if (_flags.use16ColorMode) {
tpal.fill(16, 240, 0xff);
uint8 *dst = tpal.getData();
for (int i = 1; i < 16; i++) {
int s = ((i << 4) | i) * 3;
SWAP(dst[s], dst[i * 3]);
SWAP(dst[s + 1], dst[i * 3 + 1]);
SWAP(dst[s + 2], dst[i * 3 + 2]);
}
}
for (int i = 0; i < 7; i++) {
weight = 100 - (i * _lastSpecialColorWeight);
weight = (weight > 0) ? (weight * 255) / 100 : 0;
_screen->generateLevelOverlay(tpal/*_screen->getPalette(0)*/, _screen->getLevelOverlay(i), _lastSpecialColor >> 4, weight);
_screen->generateLevelOverlay(tpal, _screen->getLevelOverlay(i), _lastSpecialColor, weight);
int l = _flags.use16ColorMode ? 256 : 128;
uint8 *levelOverlay = _screen->getLevelOverlay(i);
@ -488,12 +495,10 @@ void LoLEngine::loadLevelGraphics(const char *file, int specialColor, int weight
_screen->loadPalette("LOL.NOL", _screen->getPalette(0));
static const uint8 colTable[] = { 0x00, 0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77, 0x88, 0x99, 0xAA, 0xBB, 0xCC, 0xDD, 0xEE, 0xFF };
for (int i = 0; i < 8; i++) {
uint8 *pl = _screen->getLevelOverlay(7 - i);
for (int ii = 0; ii < 16; ii++)
_vcnExpTable[(i << 4) + ii] = pl[colTable[ii]];
_vcnExpTable[(i << 4) + ii] = pl[(ii << 4) | ii];
}
}
@ -2099,7 +2104,7 @@ void LoLEngine::drawDecorations(int index) {
uint8 bb = _blockBrightness >> 4;
if (ov > bb)
ov -= bb;
else
else
ov = 0;
}
ovl = _screen->getLevelOverlay(ov);
@ -2110,7 +2115,7 @@ void LoLEngine::drawDecorations(int index) {
uint8 bb = _blockBrightness >> 4;
if (ov > bb)
ov -= bb;
else
else
ov = 0;
}
ovl = _screen->getLevelOverlay(ov);

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@ -190,9 +190,7 @@ uint8 *Screen_LoL::generateLevelOverlay(const Palette &srcPal, uint8 *ovl, int o
if (weight > 255)
weight = 255;
uint8 *srt = new uint8[768];
memset(srt, 0x3f, 768);
memcpy(srt, srcPal.getData(), srcPal.getNumColors() * 3);
const uint8 *srt = srcPal.getData();
uint16 r = srt[opColor * 3];
uint16 g = srt[opColor * 3 + 1];
@ -244,7 +242,6 @@ uint8 *Screen_LoL::generateLevelOverlay(const Palette &srcPal, uint8 *ovl, int o
*d++ = l & 0xff;
}
delete []srt;
return ovl;
}

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@ -42,7 +42,7 @@ enum EnvelopeState { s_ready, s_attacking, s_decaying, s_sustaining, s_releasing
class Towns_EuphonyChannel : public MidiChannel {
public:
Towns_EuphonyChannel() {}
~Towns_EuphonyChannel() {}
virtual ~Towns_EuphonyChannel() {}
virtual void nextTick(int32 *outbuf, int buflen) = 0;
virtual void rate(uint16 r) = 0;