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fix start clipping issue
svn-id: r18300
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parent
4821b9908f
commit
e5ab68c0db
@ -862,8 +862,9 @@ void Scene::draw() {
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_vm->_isoMap->adjustScroll(false);
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_vm->_isoMap->draw(backBuffer);
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} else {
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bufToSurface(backBuffer, buf_info.bg_buf, _vm->getDisplayWidth(),
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MAX(_vm->getSceneHeight(), _bg.h), NULL, &bgPoint);
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_inGame ? _vm->getClippedSceneHeight() : buf_info.bg_buf_h, NULL, &bgPoint);
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}
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}
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