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synced 2025-02-21 03:31:40 +00:00
added detection entry for playable demo and some code differences
svn-id: r36044
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454610ff5a
commit
e5feb689df
@ -87,6 +87,14 @@ static const Common::ADGameDescription tuckerGameDescriptions[] = {
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Common::kPlatformPC,
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Tucker::kGameFlagEncodedData
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},
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{
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"tucker",
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"Demo",
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AD_ENTRY1s("infobar.txt", "010b055de42097b140d5bcb6e95a5c7c", 203),
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Common::EN_ANY,
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Common::kPlatformPC,
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Common::ADGF_DEMO | Tucker::kGameFlagDemo,
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},
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AD_TABLE_END_MARKER
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};
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@ -103,11 +111,11 @@ static const Common::ADParams detectionParams = {
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static const Common::ADGameDescription tuckerDemoGameDescription = {
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"tucker",
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"Demo",
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"Non-Interactive Demo",
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AD_ENTRY1(0, 0),
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Common::EN_ANY,
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Common::kPlatformPC,
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Common::ADGF_DEMO | Tucker::kGameFlagDemo
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Common::ADGF_DEMO | Tucker::kGameFlagDemo | Tucker::kGameFlagIntroOnly
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};
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class TuckerMetaEngine : public Common::AdvancedMetaEngine {
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@ -342,7 +342,11 @@ void TuckerEngine::loadBudSpr(int startOffset) {
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char filename[40];
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switch (_flagsTable[137]) {
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case 0:
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sprintf(filename, "bud_%d.pcx", frame + 1);
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if ((_gameFlags & kGameFlagDemo) != 0) {
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sprintf(filename, "budl00_%d.pcx", frame + 1);
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} else {
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sprintf(filename, "bud_%d.pcx", frame + 1);
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}
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break;
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case 1:
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sprintf(filename, "peg_%d.pcx", frame + 1);
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@ -411,7 +415,8 @@ void TuckerEngine::loadCTable02(int fl) {
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}
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int start = 0;
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_spriteAnimationsTable[entry].firstFrameIndex = i;
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while (start != 999) {
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// 9999 is also used as the end marker in the demo version
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while (start != 999 && start != 9999) {
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start = t.getNextInteger();
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_spriteAnimationFramesTable[i] = start;
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++i;
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@ -447,7 +452,7 @@ void TuckerEngine::loadLoc() {
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copyLocBitmap(filename, 0, false);
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Graphics::copyRect(_quadBackgroundGfxBuf + 89600, 320, _locationBackgroundGfxBuf, 640, 320, 140);
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}
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if (_locationNum == 1) {
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if ((_gameFlags & kGameFlagDemo) == 0 && _locationNum == 1) {
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_loadLocBufPtr = _quadBackgroundGfxBuf + 89600;
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loadImage("rochpath.pcx", _loadLocBufPtr, 0);
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}
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@ -477,7 +482,9 @@ void TuckerEngine::loadObj() {
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return;
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}
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debug(2, "loadObj() partNum %d locationNum %d", _partNum, _locationNum);
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handleNewPartSequence();
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if ((_gameFlags & kGameFlagDemo) == 0) {
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handleNewPartSequence();
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}
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_currentPartNum = _partNum;
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char filename[40];
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@ -651,16 +658,20 @@ void TuckerEngine::loadData4() {
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void TuckerEngine::loadActionFile() {
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char filename[40];
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switch (_partNum) {
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case 1:
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strcpy(filename, "action1.c");
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break;
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case 2:
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strcpy(filename, "action2.c");
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break;
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default:
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strcpy(filename, "action3.c");
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break;
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if ((_gameFlags & kGameFlagDemo) != 0) {
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strcpy(filename, "action.c");
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} else {
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switch (_partNum) {
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case 1:
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strcpy(filename, "action1.c");
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break;
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case 2:
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strcpy(filename, "action2.c");
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break;
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default:
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strcpy(filename, "action3.c");
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break;
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}
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}
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loadFile(filename, _loadTempBuf);
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@ -60,7 +60,7 @@ bool TuckerEngine::hasFeature(EngineFeature f) const {
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Common::Error TuckerEngine::go() {
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handleIntroSequence();
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if ((_gameFlags & kGameFlagDemo) == 0 && !shouldQuit()) {
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if ((_gameFlags & kGameFlagIntroOnly) == 0 && !shouldQuit()) {
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mainLoop();
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}
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return Common::kNoError;
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@ -130,7 +130,7 @@ void TuckerEngine::restart() {
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_locationNum = 0;
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_nextLocationNum = ConfMan.getInt("boot_param");
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if (_nextLocationNum == 0) {
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_nextLocationNum = kStartupLocation;
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_nextLocationNum = (_gameFlags & kGameFlagDemo) == 0 ? kStartupLocationGame : kStartupLocationDemo;
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}
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_gamePaused = _gamePaused2 = false;
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_gameDebug = false;
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@ -329,6 +329,10 @@ void TuckerEngine::mainLoop() {
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openCompressedSoundFile();
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loadCharSizeDta();
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if ((_gameFlags & kGameFlagDemo) != 0) {
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addObjectToInventory(30);
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addObjectToInventory(12);
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}
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loadCharset();
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loadPanel();
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loadFile("infobar.txt", _infoBarBuf);
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@ -1523,7 +1527,9 @@ void TuckerEngine::drawData3() {
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void TuckerEngine::execData3PreUpdate() {
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switch (_locationNum) {
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case 1:
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execData3PreUpdate_locationNum1();
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if ((_gameFlags & kGameFlagDemo) == 0) {
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execData3PreUpdate_locationNum1();
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}
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break;
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case 2:
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execData3PreUpdate_locationNum2();
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@ -175,7 +175,8 @@ enum {
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kScreenHeight = 200,
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kScreenPitch = 640,
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kFadePaletteStep = 5,
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kStartupLocation = 1,
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kStartupLocationDemo = 9,
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kStartupLocationGame = 1,
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kDefaultCharSpeechSoundCounter = 1,
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kMaxSoundVolume = 127,
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kLastSaveSlot = 99
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@ -205,7 +206,8 @@ enum InputKey {
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enum GameFlag {
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kGameFlagDemo = 1 << 0,
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kGameFlagEncodedData = 1 << 1,
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kGameFlagNoSubtitles = 1 << 2
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kGameFlagNoSubtitles = 1 << 2,
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kGameFlagIntroOnly = 1 << 3
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};
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inline int scaleMixerVolume(int volume, int max = 100) {
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