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Added some doxygen comments to (Plain)GameDescriptor, and added a findPlainGameDescriptor convenience function
svn-id: r27422
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@ -26,6 +26,16 @@
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#include "base/game.h"
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#include "base/plugins.h"
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const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {
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const PlainGameDescriptor *g = list;
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while (g->gameid) {
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if (0 == scumm_stricmp(gameid, g->gameid))
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break;
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g++;
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}
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return g;
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}
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void GameDescriptor::updateDesc(const char *extra) {
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// TODO: The format used here (LANG/PLATFORM/EXTRA) is not set in stone.
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// We may want to change the order (PLATFORM/EXTRA/LANG, anybody?), or
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@ -58,7 +68,7 @@ void GameDescriptor::updateDesc(const char *extra) {
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namespace Base {
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// TODO: Find a better place for this function.
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// TODO: Find a better name & place for this function.
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GameDescriptor findGame(const Common::String &gameName, const Plugin **plugin) {
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// Find the GameDescriptor for this target
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const PluginList &plugins = PluginManager::instance().getPlugins();
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24
base/game.h
24
base/game.h
@ -31,11 +31,31 @@
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#include "common/array.h"
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#include "common/hash-str.h"
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/**
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* A simple structure used to map gameids (like "monkey", "sword1", ...) to
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* nice human readable and descriptive game titles (like "The Secret of Monkey Island").
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* This is a plain struct to make it possible to declare NULL-terminated C arrays
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* consisting of PlainGameDescriptors.
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*/
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struct PlainGameDescriptor {
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const char *gameid;
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const char *description; // TODO: Rename this to "title" or so
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const char *description;
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};
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/**
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* Given a list of PlainGameDescriptors, returns the first PlainGameDescriptor
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* matching the given gameid. If not match is found return 0.
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* The end of the list marked by a PlainGameDescriptor with gameid equal to 0.
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*/
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const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list);
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/**
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* A hashmap describing details about a given game. In a sense this is a refined
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* version of PlainGameDescriptor, as it also contains a gameid and a description string.
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* But in addition, platform and language settings, as well as arbitrary other settings,
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* can be contained in a GameDescriptor.
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* This is an essential part of the glue between the game engines and the launcher code.
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*/
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class GameDescriptor : public Common::StringMap {
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public:
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GameDescriptor() {
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@ -90,7 +110,7 @@ class Plugin;
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namespace Base {
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// TODO: Find a better place for this function.
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// TODO: Find a better name & place for this function.
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GameDescriptor findGame(const Common::String &gameName, const Plugin **plugin = NULL);
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} // End of namespace Base
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