WINTERMUTE: Move the B and Part files into Base/

This commit is contained in:
Einar Johan Trøan Sømåen 2012-06-02 02:05:11 +02:00
parent 2317b3538f
commit e6729615ea
199 changed files with 800 additions and 800 deletions

View File

@ -29,7 +29,7 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/dctypes.h"
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/BObject.h"
#include "engines/wintermute/Base/BObject.h"
#include "engines/wintermute/Ad/AdActor.h"
#include "engines/wintermute/Ad/AdGame.h"
#include "engines/wintermute/Ad/AdScene.h"
@ -38,14 +38,14 @@
#include "engines/wintermute/Ad/AdWaypointGroup.h"
#include "engines/wintermute/Ad/AdPath.h"
#include "engines/wintermute/Ad/AdSentence.h"
#include "engines/wintermute/BObject.h"
#include "engines/wintermute/BParser.h"
#include "engines/wintermute/BSound.h"
#include "engines/wintermute/BRegion.h"
#include "engines/wintermute/BFileManager.h"
#include "engines/wintermute/scriptables/ScScript.h"
#include "engines/wintermute/scriptables/ScValue.h"
#include "engines/wintermute/scriptables/ScStack.h"
#include "engines/wintermute/Base/BObject.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BSound.h"
#include "engines/wintermute/Base/BRegion.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include <math.h>

View File

@ -33,7 +33,7 @@
#include "engines/wintermute/dctypes.h" // Added by ClassView
#include "engines/wintermute/Ad/AdTypes.h" // Added by ClassView
#include "engines/wintermute/Ad/AdTalkHolder.h"
#include "engines/wintermute/BPoint.h" // Added by ClassView
#include "engines/wintermute/Base/BPoint.h" // Added by ClassView
#include "engines/wintermute/persistent.h"
#include "common/str.h"

View File

@ -30,7 +30,7 @@
#define WINTERMUTE_ADACTORDIR_H
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/BBase.h"
#include "engines/wintermute/Base/BBase.h"
namespace WinterMute {

View File

@ -30,26 +30,26 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Ad/AdEntity.h"
#include "engines/wintermute/BParser.h"
#include "engines/wintermute/BDynBuffer.h"
#include "engines/wintermute/BActiveRect.h"
#include "engines/wintermute/BSurfaceStorage.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BDynBuffer.h"
#include "engines/wintermute/Base/BActiveRect.h"
#include "engines/wintermute/Base/BSurfaceStorage.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Ad/AdGame.h"
#include "engines/wintermute/Ad/AdScene.h"
#include "engines/wintermute/BSound.h"
#include "engines/wintermute/Base/BSound.h"
#include "engines/wintermute/Ad/AdWaypointGroup.h"
#include "engines/wintermute/BFontStorage.h"
#include "engines/wintermute/BFont.h"
#include "engines/wintermute/Base/BFontStorage.h"
#include "engines/wintermute/Base/BFont.h"
#include "engines/wintermute/Ad/AdSentence.h"
#include "engines/wintermute/BRegion.h"
#include "engines/wintermute/BSprite.h"
#include "engines/wintermute/BFileManager.h"
#include "engines/wintermute/Base/BRegion.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/scriptables/ScValue.h"
#include "engines/wintermute/scriptables/ScScript.h"
#include "engines/wintermute/scriptables/ScStack.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "common/str.h"
namespace WinterMute {

View File

@ -31,14 +31,14 @@
#include "engines/wintermute/Ad/AdResponseBox.h"
#include "engines/wintermute/Ad/AdInventoryBox.h"
#include "engines/wintermute/Ad/AdSceneState.h"
#include "engines/wintermute/PartEmitter.h"
#include "engines/wintermute/BParser.h"
#include "engines/wintermute/BSurfaceStorage.h"
#include "engines/wintermute/BTransitionMgr.h"
#include "engines/wintermute/BObject.h"
#include "engines/wintermute/BSound.h"
#include "engines/wintermute/Base/PartEmitter.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BSurfaceStorage.h"
#include "engines/wintermute/Base/BTransitionMgr.h"
#include "engines/wintermute/Base/BObject.h"
#include "engines/wintermute/Base/BSound.h"
#include "engines/wintermute/UIWindow.h"
#include "engines/wintermute/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/UIEntity.h"
#include "engines/wintermute/Ad/AdScene.h"
#include "engines/wintermute/Ad/AdEntity.h"
@ -46,16 +46,16 @@
#include "engines/wintermute/Ad/AdInventory.h"
#include "engines/wintermute/Ad/AdResponseContext.h"
#include "engines/wintermute/Ad/AdItem.h"
#include "engines/wintermute/BViewport.h"
#include "engines/wintermute/BFont.h"
#include "engines/wintermute/scriptables/ScEngine.h"
#include "engines/wintermute/BStringTable.h"
#include "engines/wintermute/Base/BViewport.h"
#include "engines/wintermute/Base/BFont.h"
#include "engines/wintermute/Base/scriptables/ScEngine.h"
#include "engines/wintermute/Base/BStringTable.h"
#include "engines/wintermute/Ad/AdSentence.h"
#include "engines/wintermute/Ad/AdResponse.h"
#include "engines/wintermute/scriptables/ScScript.h"
#include "engines/wintermute/scriptables/ScStack.h"
#include "engines/wintermute/BSprite.h"
#include "engines/wintermute/BFileManager.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/utils.h"
#include "common/str.h"

View File

@ -29,7 +29,7 @@
#define WINTERMUTE_ADGAME_H
#include "engines/wintermute/Ad/AdTypes.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/Base/BGame.h"
namespace WinterMute {
class CAdItem;

View File

@ -29,7 +29,7 @@
#ifndef WINTERMUTE_ADINVENTORY_H
#define WINTERMUTE_ADINVENTORY_H
#include "engines/wintermute/BObject.h"
#include "engines/wintermute/Base/BObject.h"
namespace WinterMute {

View File

@ -30,11 +30,11 @@
#include "engines/wintermute/Ad/AdInventoryBox.h"
#include "engines/wintermute/Ad/AdInventory.h"
#include "engines/wintermute/Ad/AdItem.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/BParser.h"
#include "engines/wintermute/BFileManager.h"
#include "engines/wintermute/BViewport.h"
#include "engines/wintermute/BDynBuffer.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/Base/BViewport.h"
#include "engines/wintermute/Base/BDynBuffer.h"
#include "engines/wintermute/UIButton.h"
#include "engines/wintermute/UIWindow.h"
#include "engines/wintermute/PlatformSDL.h"

View File

@ -29,7 +29,7 @@
#ifndef WINTERMUTE_ADINVENTORYBOX_H
#define WINTERMUTE_ADINVENTORYBOX_H
#include "engines/wintermute/BObject.h"
#include "engines/wintermute/Base/BObject.h"
namespace WinterMute {
class CUIButton;

View File

@ -30,18 +30,18 @@
#include "engines/wintermute/Ad/AdItem.h"
#include "engines/wintermute/Ad/AdGame.h"
#include "engines/wintermute/Ad/AdSentence.h"
#include "engines/wintermute/BFontStorage.h"
#include "engines/wintermute/BFont.h"
#include "engines/wintermute/BFileManager.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/BParser.h"
#include "engines/wintermute/BSound.h"
#include "engines/wintermute/BSprite.h"
#include "engines/wintermute/Base/BFontStorage.h"
#include "engines/wintermute/Base/BFont.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BSound.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/scriptables/ScScript.h"
#include "engines/wintermute/scriptables/ScStack.h"
#include "engines/wintermute/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "common/str.h"
namespace WinterMute {

View File

@ -27,15 +27,15 @@
*/
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Ad/AdLayer.h"
#include "engines/wintermute/Ad/AdSceneNode.h"
#include "engines/wintermute/BParser.h"
#include "engines/wintermute/BDynBuffer.h"
#include "engines/wintermute/scriptables/ScValue.h"
#include "engines/wintermute/scriptables/ScScript.h"
#include "engines/wintermute/scriptables/ScStack.h"
#include "engines/wintermute/BFileManager.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BDynBuffer.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/PlatformSDL.h"
#include "common/str.h"

View File

@ -27,11 +27,11 @@
*/
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Ad/AdNodeState.h"
#include "engines/wintermute/Ad/AdEntity.h"
#include "engines/wintermute/BStringTable.h"
#include "engines/wintermute/BSprite.h"
#include "engines/wintermute/Base/BStringTable.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "common/str.h"

View File

@ -36,19 +36,19 @@
#include "engines/wintermute/Ad/AdSceneNode.h"
#include "engines/wintermute/Ad/AdSentence.h"
#include "engines/wintermute/Ad/AdWaypointGroup.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/BFrame.h"
#include "engines/wintermute/BSound.h"
#include "engines/wintermute/BSurfaceStorage.h"
#include "engines/wintermute/BSubFrame.h"
#include "engines/wintermute/BFont.h"
#include "engines/wintermute/BFontStorage.h"
#include "engines/wintermute/BSprite.h"
#include "engines/wintermute/BStringTable.h"
#include "engines/wintermute/scriptables/ScEngine.h"
#include "engines/wintermute/scriptables/ScScript.h"
#include "engines/wintermute/scriptables/ScStack.h"
#include "engines/wintermute/scriptables/ScValue.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFrame.h"
#include "engines/wintermute/Base/BSound.h"
#include "engines/wintermute/Base/BSurfaceStorage.h"
#include "engines/wintermute/Base/BSubFrame.h"
#include "engines/wintermute/Base/BFont.h"
#include "engines/wintermute/Base/BFontStorage.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/Base/BStringTable.h"
#include "engines/wintermute/Base/scriptables/ScEngine.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "common/str.h"
#include "common/util.h"

View File

@ -30,7 +30,7 @@
#define WINTERMUTE_ADOBJECT_H
#include "engines/wintermute/Ad/AdTypes.h"
#include "engines/wintermute/PartEmitter.h"
#include "engines/wintermute/Base/PartEmitter.h"
namespace WinterMute {

View File

@ -28,7 +28,7 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Ad/AdPath.h"
#include "engines/wintermute/BPoint.h"
#include "engines/wintermute/Base/BPoint.h"
namespace WinterMute {

View File

@ -31,7 +31,7 @@
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/coll_templ.h"
#include "engines/wintermute/BBase.h"
#include "engines/wintermute/Base/BBase.h"
namespace WinterMute {
class CBPoint;

View File

@ -27,7 +27,7 @@
*/
#include "engines/wintermute/Ad/AdPathPoint.h"
#include "engines/wintermute/BPersistMgr.h"
#include "engines/wintermute/Base/BPersistMgr.h"
namespace WinterMute {

View File

@ -30,7 +30,7 @@
#define WINTERMUTE_ADPATHPOINT_H
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/BPoint.h"
#include "engines/wintermute/Base/BPoint.h"
namespace WinterMute {

View File

@ -28,12 +28,12 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Ad/AdRegion.h"
#include "engines/wintermute/BParser.h"
#include "engines/wintermute/BDynBuffer.h"
#include "engines/wintermute/scriptables/ScValue.h"
#include "engines/wintermute/scriptables/ScScript.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/BFileManager.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BDynBuffer.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFileManager.h"
namespace WinterMute {

View File

@ -29,7 +29,7 @@
#ifndef WINTERMUTE_ADREGION_H
#define WINTERMUTE_ADREGION_H
#include "engines/wintermute/BRegion.h"
#include "engines/wintermute/Base/BRegion.h"
namespace WinterMute {

View File

@ -28,9 +28,9 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Ad/AdResponse.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/BFontStorage.h"
#include "engines/wintermute/BSprite.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFontStorage.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/utils.h"
namespace WinterMute {

View File

@ -30,7 +30,7 @@
#define WINTERMUTE_ADRESPONSE_H
#include "engines/wintermute/BObject.h"
#include "engines/wintermute/Base/BObject.h"
#include "engines/wintermute/Ad/AdTypes.h"
namespace WinterMute {

View File

@ -29,18 +29,18 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Ad/AdGame.h"
#include "engines/wintermute/Ad/AdResponseBox.h"
#include "engines/wintermute/BParser.h"
#include "engines/wintermute/BSurfaceStorage.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BSurfaceStorage.h"
#include "engines/wintermute/UIButton.h"
#include "engines/wintermute/UIWindow.h"
#include "engines/wintermute/BDynBuffer.h"
#include "engines/wintermute/BFontStorage.h"
#include "engines/wintermute/BFont.h"
#include "engines/wintermute/Base/BDynBuffer.h"
#include "engines/wintermute/Base/BFontStorage.h"
#include "engines/wintermute/Base/BFont.h"
#include "engines/wintermute/Ad/AdResponse.h"
#include "engines/wintermute/scriptables/ScScript.h"
#include "engines/wintermute/scriptables/ScStack.h"
#include "engines/wintermute/BSprite.h"
#include "engines/wintermute/BFileManager.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "common/str.h"

View File

@ -30,7 +30,7 @@
#define WINTERMUTE_ADRESPONSEBOX_H
#include "engines/wintermute/BObject.h"
#include "engines/wintermute/Base/BObject.h"
namespace WinterMute {

View File

@ -28,7 +28,7 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Ad/AdResponseContext.h"
#include "engines/wintermute/BPersistMgr.h"
#include "engines/wintermute/Base/BPersistMgr.h"
namespace WinterMute {

View File

@ -30,7 +30,7 @@
#define WINTERMUTE_ADRESPONSECONTEXT_H
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/BBase.h"
#include "engines/wintermute/Base/BBase.h"
namespace WinterMute {

View File

@ -28,11 +28,11 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Ad/AdRotLevel.h"
#include "engines/wintermute/BParser.h"
#include "engines/wintermute/BDynBuffer.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/BSprite.h"
#include "engines/wintermute/BFileManager.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BDynBuffer.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/Base/BFileManager.h"
namespace WinterMute {

View File

@ -29,7 +29,7 @@
#ifndef WINTERMUTE_ADROTLEVEL_H
#define WINTERMUTE_ADROTLEVEL_H
#include "engines/wintermute/BObject.h"
#include "engines/wintermute/Base/BObject.h"
namespace WinterMute {

View File

@ -28,10 +28,10 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Ad/AdScaleLevel.h"
#include "engines/wintermute/BParser.h"
#include "engines/wintermute/BDynBuffer.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/BFileManager.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BDynBuffer.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFileManager.h"
namespace WinterMute {

View File

@ -30,7 +30,7 @@
#define WINTERMUTE_ADSCALELEVEL_H
#include "engines/wintermute/BObject.h"
#include "engines/wintermute/Base/BObject.h"
namespace WinterMute {

View File

@ -41,21 +41,21 @@
#include "engines/wintermute/Ad/AdSceneState.h"
#include "engines/wintermute/Ad/AdSentence.h"
#include "engines/wintermute/Ad/AdWaypointGroup.h"
#include "engines/wintermute/BDynBuffer.h"
#include "engines/wintermute/BFileManager.h"
#include "engines/wintermute/BFont.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/BObject.h"
#include "engines/wintermute/BParser.h"
#include "engines/wintermute/BPoint.h"
#include "engines/wintermute/BRegion.h"
#include "engines/wintermute/BScriptable.h"
#include "engines/wintermute/BSprite.h"
#include "engines/wintermute/BViewport.h"
#include "engines/wintermute/Base/BDynBuffer.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/Base/BFont.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BObject.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BPoint.h"
#include "engines/wintermute/Base/BRegion.h"
#include "engines/wintermute/Base/BScriptable.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/Base/BViewport.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/scriptables/ScStack.h"
#include "engines/wintermute/scriptables/ScValue.h"
#include "engines/wintermute/scriptables/ScScript.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/UIWindow.h"
#include "engines/wintermute/utils.h"
#include <math.h>

View File

@ -29,7 +29,7 @@
#ifndef WINTERMUTE_ADSCENE_H
#define WINTERMUTE_ADSCENE_H
#include "engines/wintermute/BFader.h"
#include "engines/wintermute/Base/BFader.h"
namespace WinterMute {

View File

@ -28,7 +28,7 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Ad/AdSceneNode.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/Base/BGame.h"
namespace WinterMute {

View File

@ -30,7 +30,7 @@
#define WINTERMUTE_ADSCENESTATE_H
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/BBase.h"
#include "engines/wintermute/Base/BBase.h"
#include "engines/wintermute/coll_templ.h"
namespace WinterMute {

View File

@ -32,12 +32,12 @@
#include "engines/wintermute/Ad/AdTalkNode.h"
#include "engines/wintermute/Ad/AdGame.h"
#include "engines/wintermute/PathUtil.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/BSound.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BSound.h"
#include "engines/wintermute/Ad/AdScene.h"
#include "engines/wintermute/BFont.h"
#include "engines/wintermute/BSprite.h"
#include "engines/wintermute/BFileManager.h"
#include "engines/wintermute/Base/BFont.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/Base/BFileManager.h"
namespace WinterMute {

View File

@ -30,7 +30,7 @@
#define WINTERMUTE_ADSENTENCE_H
#include "engines/wintermute/BBase.h"
#include "engines/wintermute/Base/BBase.h"
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/dctypes.h" // Added by ClassView

View File

@ -28,10 +28,10 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Ad/AdSpriteSet.h"
#include "engines/wintermute/BParser.h"
#include "engines/wintermute/BDynBuffer.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/BFileManager.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BDynBuffer.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFileManager.h"
namespace WinterMute {

View File

@ -30,8 +30,8 @@
#define WINTERMUTE_ADSPRITESET_H
#include "engines/wintermute/BObject.h"
#include "engines/wintermute/BSprite.h" // Added by ClassView
#include "engines/wintermute/Base/BObject.h"
#include "engines/wintermute/Base/BSprite.h" // Added by ClassView
namespace WinterMute {

View File

@ -29,12 +29,12 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Ad/AdTalkDef.h"
#include "engines/wintermute/Ad/AdTalkNode.h"
#include "engines/wintermute/BParser.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/BDynBuffer.h"
#include "engines/wintermute/BSprite.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BDynBuffer.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/Ad/AdSpriteSet.h"
#include "engines/wintermute/BFileManager.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/utils.h"
namespace WinterMute {

View File

@ -30,7 +30,7 @@
#define WINTERMUTE_ADTALKDEF_H
#include "engines/wintermute/coll_templ.h"
#include "engines/wintermute/BObject.h"
#include "engines/wintermute/Base/BObject.h"
namespace WinterMute {
class CAdTalkNode;

View File

@ -29,12 +29,12 @@
#define FORBIDDEN_SYMBOL_EXCEPTION_rand
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Ad/AdTalkHolder.h"
#include "engines/wintermute/BDynBuffer.h"
#include "engines/wintermute/scriptables/ScValue.h"
#include "engines/wintermute/scriptables/ScScript.h"
#include "engines/wintermute/scriptables/ScStack.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/BSprite.h"
#include "engines/wintermute/Base/BDynBuffer.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/PlatformSDL.h"
#include "common/str.h"

View File

@ -28,10 +28,10 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Ad/AdTalkNode.h"
#include "engines/wintermute/BParser.h"
#include "engines/wintermute/BDynBuffer.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/BSprite.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BDynBuffer.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/Ad/AdSpriteSet.h"
#include "engines/wintermute/utils.h"
namespace WinterMute {

View File

@ -30,7 +30,7 @@
#define WINTERMUTE_ADTALKNODE_H
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/BBase.h"
#include "engines/wintermute/Base/BBase.h"
namespace WinterMute {
class CAdSpriteSet;

View File

@ -27,12 +27,12 @@
*/
#include "engines/wintermute/Ad/AdWaypointGroup.h"
#include "engines/wintermute/BParser.h"
#include "engines/wintermute/BDynBuffer.h"
#include "engines/wintermute/scriptables/ScValue.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/BRegion.h"
#include "engines/wintermute/BFileManager.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BDynBuffer.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BRegion.h"
#include "engines/wintermute/Base/BFileManager.h"
#include <limits.h>
namespace WinterMute {

View File

@ -29,7 +29,7 @@
#ifndef WINTERMUTE_ADWAYPOINTGROUP_H
#define WINTERMUTE_ADWAYPOINTGROUP_H
#include "engines/wintermute/BObject.h"
#include "engines/wintermute/Base/BObject.h"
namespace WinterMute {
class CBPoint;

View File

@ -26,11 +26,11 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BActiveRect.h"
#include "BGame.h"
#include "BRegion.h"
#include "PlatformSDL.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BActiveRect.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BRegion.h"
#include "engines/wintermute/PlatformSDL.h"
namespace WinterMute {

View File

@ -29,7 +29,7 @@
#ifndef WINTERMUTE_BACTIVERECT_H
#define WINTERMUTE_BACTIVERECT_H
#include "BBase.h"
#include "engines/wintermute/Base/BBase.h"
namespace WinterMute {
class CBRegion;

View File

@ -26,11 +26,11 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BBase.h"
#include "BGame.h"
#include "BParser.h"
#include "BDynBuffer.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BBase.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BDynBuffer.h"
namespace WinterMute {

View File

@ -29,8 +29,8 @@
#ifndef WINTERMUTE_BBASE_H
#define WINTERMUTE_BBASE_H
#include "wintypes.h"
#include "dctypes.h"
#include "engines/wintermute/wintypes.h"
#include "engines/wintermute/dctypes.h"
#include "common/str.h"
#include "common/hashmap.h"
#include "common/hash-str.h"

View File

@ -26,7 +26,7 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "BDebugger.h"
#include "engines/wintermute/Base/BDebugger.h"
namespace WinterMute {

View File

@ -30,8 +30,8 @@
#define WINTERMUTE_BDEBUGGER_H
#include "BBase.h"
#include "wme_debugger.h"
#include "engines/wintermute/Base/BBase.h"
#include "engines/wintermute/wme_debugger.h"
namespace WinterMute {
class CScScript;

View File

@ -26,14 +26,14 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BGame.h"
#include "wintypes.h"
#include "BPkgFile.h"
#include "BDiskFile.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/wintypes.h"
#include "engines/wintermute/Base/BPkgFile.h"
#include "engines/wintermute/Base/BDiskFile.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "common/stream.h"
#include "common/file.h"
#include "BFileManager.h"
namespace WinterMute {

View File

@ -30,7 +30,7 @@
#define WINTERMUTE_BDISKFILE_H
#include "BFile.h"
#include "engines/wintermute/Base/BFile.h"
namespace Common {
class SeekableReadStream;

View File

@ -26,8 +26,8 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "BGame.h"
#include "BDynBuffer.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BDynBuffer.h"
namespace WinterMute {

View File

@ -30,7 +30,7 @@
#define WINTERMUTE_BDYNBUFFER_H
#include "BBase.h"
#include "engines/wintermute/Base/BBase.h"
namespace WinterMute {

View File

@ -26,10 +26,10 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "BGame.h"
#include "BFileManager.h"
#include "BEvent.h"
#include "BParser.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/Base/BEvent.h"
#include "engines/wintermute/Base/BParser.h"
namespace WinterMute {

View File

@ -30,8 +30,8 @@
#define WINTERMUTE_BEVENT_H
#include "BBase.h"
#include "dctypes.h" // Added by ClassView
#include "engines/wintermute/Base/BBase.h"
#include "engines/wintermute/dctypes.h" // Added by ClassView
namespace WinterMute {

View File

@ -26,10 +26,10 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BFader.h"
#include "BGame.h"
#include "PlatformSDL.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BFader.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/PlatformSDL.h"
#include "common/util.h"
namespace WinterMute {

View File

@ -30,7 +30,7 @@
#define WINTERMUTE_BFADER_H
#include "BObject.h"
#include "engines/wintermute/Base/BObject.h"
namespace WinterMute {

View File

@ -26,8 +26,8 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BFile.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BFile.h"
#include "common/memstream.h"
namespace WinterMute {

View File

@ -30,7 +30,7 @@
#define WINTERMUTE_BFILE_H
#include "BBase.h"
#include "engines/wintermute/Base/BBase.h"
#include "common/str.h"
namespace Common {

View File

@ -25,8 +25,8 @@
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BFileEntry.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BFileEntry.h"
namespace WinterMute {

View File

@ -30,7 +30,7 @@
#define WINTERMUTE_BFILEENTRY_H
#include "BBase.h"
#include "engines/wintermute/Base/BBase.h"
namespace WinterMute {

View File

@ -28,21 +28,21 @@
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "dcgf.h"
#include "BFileManager.h"
#include "StringUtil.h"
#include "PathUtil.h"
#include "BDiskFile.h"
#include "BResourceFile.h"
#include "BSaveThumbFile.h"
#include "BFileEntry.h"
#include "BPkgFile.h"
#include "BPackage.h"
#include "BRegistry.h"
#include "BGame.h"
#include "dcpackage.h"
#include "utils.h"
#include "PlatformSDL.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/StringUtil.h"
#include "engines/wintermute/PathUtil.h"
#include "engines/wintermute/Base/BDiskFile.h"
#include "engines/wintermute/Base/BResourceFile.h"
#include "engines/wintermute/Base/BSaveThumbFile.h"
#include "engines/wintermute/Base/BFileEntry.h"
#include "engines/wintermute/Base/BPkgFile.h"
#include "engines/wintermute/Base/BPackage.h"
#include "engines/wintermute/Base/BRegistry.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/dcpackage.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "common/str.h"
#include "common/textconsole.h"
#include "common/util.h"

View File

@ -31,8 +31,8 @@
//#include <map>
#include "coll_templ.h"
#include "BFileEntry.h"
#include "engines/wintermute/coll_templ.h"
#include "engines/wintermute/Base/BFileEntry.h"
#include "common/archive.h"
#include "common/str.h"

View File

@ -26,13 +26,13 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BFont.h"
#include "BFontBitmap.h"
#include "BParser.h"
#include "BFileManager.h"
#include "BFontTT.h"
#include "BGame.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BFont.h"
#include "engines/wintermute/Base/BFontBitmap.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/Base/BFontTT.h"
#include "engines/wintermute/Base/BGame.h"
namespace WinterMute {

View File

@ -29,7 +29,7 @@
#ifndef WINTERMUTE_BFONT_H
#define WINTERMUTE_BFONT_H
#include "BObject.h"
#include "engines/wintermute/Base/BObject.h"
#define NUM_CHARACTERS 256

View File

@ -26,18 +26,18 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BFontBitmap.h"
#include "StringUtil.h"
#include "BParser.h"
#include "BFrame.h"
#include "BSurface.h"
#include "BGame.h"
#include "BSubFrame.h"
#include "BFrame.h"
#include "BSprite.h"
#include "BFileManager.h"
#include "PlatformSDL.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BFontBitmap.h"
#include "engines/wintermute/StringUtil.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BFrame.h"
#include "engines/wintermute/Base/BSurface.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BSubFrame.h"
#include "engines/wintermute/Base/BFrame.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/PlatformSDL.h"
namespace WinterMute {

View File

@ -30,7 +30,7 @@
#define WINTERMUTE_BFONTBITMAP_H
#include "BFont.h"
#include "engines/wintermute/Base/BFont.h"
namespace WinterMute {
class CBSubFrame;

View File

@ -26,11 +26,11 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BFontStorage.h"
#include "BGame.h"
#include "BFont.h"
#include "PlatformSDL.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BFontStorage.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFont.h"
#include "engines/wintermute/PlatformSDL.h"
#include "common/str.h"
namespace WinterMute {

View File

@ -30,9 +30,9 @@
#define WINTERMUTE_BFONTSTORAGE_H
#include "BBase.h"
#include "persistent.h"
#include "coll_templ.h"
#include "engines/wintermute/Base/BBase.h"
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/coll_templ.h"
/*#include <ft2build.h>
#include FT_FREETYPE_H*/

View File

@ -28,20 +28,20 @@
//#include <ft2build.h>
//#include FT_FREETYPE_H
#include "dcgf.h"
#include "BFile.h"
#include "BFontTT.h"
#include "FontGlyphCache.h"
#include "PathUtil.h"
#include "StringUtil.h"
#include "MathUtil.h"
#include "BRenderSDL.h"
#include "BSurfaceSDL.h"
#include "BParser.h"
#include "BGame.h"
#include "BFileManager.h"
#include "utils.h"
#include "PlatformSDL.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BFile.h"
#include "engines/wintermute/Base/BFontTT.h"
#include "engines/wintermute/FontGlyphCache.h"
#include "engines/wintermute/PathUtil.h"
#include "engines/wintermute/StringUtil.h"
#include "engines/wintermute/MathUtil.h"
#include "engines/wintermute/Base/BRenderSDL.h"
#include "engines/wintermute/Base/BSurfaceSDL.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "graphics/fonts/ttf.h"
#include "graphics/fontman.h"
#include <limits.h>

View File

@ -29,9 +29,9 @@
#ifndef WINTERMUTE_BFONTTT_H
#define WINTERMUTE_BFONTTT_H
#include "BFontStorage.h"
#include "BFont.h"
#include "BSurface.h"
#include "engines/wintermute/Base/BFontStorage.h"
#include "engines/wintermute/Base/BFont.h"
#include "engines/wintermute/Base/BSurface.h"
#include "common/rect.h"
#include "graphics/surface.h"
#include "graphics/font.h"

View File

@ -27,17 +27,17 @@
*/
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/BParser.h"
#include "engines/wintermute/BFrame.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/BDynBuffer.h"
#include "engines/wintermute/BSoundMgr.h"
#include "engines/wintermute/BSound.h"
#include "engines/wintermute/BSubFrame.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BFrame.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BDynBuffer.h"
#include "engines/wintermute/Base/BSoundMgr.h"
#include "engines/wintermute/Base/BSound.h"
#include "engines/wintermute/Base/BSubFrame.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/scriptables/ScValue.h"
#include "engines/wintermute/scriptables/ScScript.h"
#include "engines/wintermute/scriptables/ScStack.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "common/str.h"
namespace WinterMute {

View File

@ -29,8 +29,8 @@
#ifndef WINTERMUTE_BFRAME_H
#define WINTERMUTE_BFRAME_H
#include "BScriptable.h"
#include "coll_templ.h"
#include "engines/wintermute/Base/BScriptable.h"
#include "engines/wintermute/coll_templ.h"
namespace WinterMute {
class CBSound;

View File

@ -28,45 +28,45 @@
#include <time.h>
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/BFader.h"
#include "engines/wintermute/BFile.h"
#include "engines/wintermute/BFileManager.h"
#include "engines/wintermute/BFontTT.h"
#include "engines/wintermute/BFontStorage.h"
#include "engines/wintermute/BImage.h"
#include "engines/wintermute/BKeyboardState.h"
#include "engines/wintermute/BParser.h"
#include "engines/wintermute/BQuickMsg.h"
#include "engines/wintermute/BRegistry.h"
#include "engines/wintermute/BRenderSDL.h"
#include "engines/wintermute/BSound.h"
#include "engines/wintermute/BSoundMgr.h"
#include "engines/wintermute/BSprite.h"
#include "engines/wintermute/BSubFrame.h"
#include "engines/wintermute/BSurfaceSDL.h"
#include "engines/wintermute/BTransitionMgr.h"
#include "engines/wintermute/BViewport.h"
#include "engines/wintermute/BStringTable.h"
#include "engines/wintermute/BRegion.h"
#include "engines/wintermute/BSaveThumbHelper.h"
#include "engines/wintermute/BSurfaceStorage.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFader.h"
#include "engines/wintermute/Base/BFile.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/Base/BFontTT.h"
#include "engines/wintermute/Base/BFontStorage.h"
#include "engines/wintermute/Base/BImage.h"
#include "engines/wintermute/Base/BKeyboardState.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BQuickMsg.h"
#include "engines/wintermute/Base/BRegistry.h"
#include "engines/wintermute/Base/BRenderSDL.h"
#include "engines/wintermute/Base/BSound.h"
#include "engines/wintermute/Base/BSoundMgr.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/Base/BSubFrame.h"
#include "engines/wintermute/Base/BSurfaceSDL.h"
#include "engines/wintermute/Base/BTransitionMgr.h"
#include "engines/wintermute/Base/BViewport.h"
#include "engines/wintermute/Base/BStringTable.h"
#include "engines/wintermute/Base/BRegion.h"
#include "engines/wintermute/Base/BSaveThumbHelper.h"
#include "engines/wintermute/Base/BSurfaceStorage.h"
#include "engines/wintermute/crc.h"
#include "engines/wintermute/PathUtil.h"
#include "engines/wintermute/StringUtil.h"
#include "engines/wintermute/UIWindow.h"
#include "engines/wintermute/scriptables/ScValue.h"
#include "engines/wintermute/scriptables/ScEngine.h"
#include "engines/wintermute/scriptables/ScStack.h"
#include "engines/wintermute/scriptables/ScScript.h"
#include "engines/wintermute/scriptables/SXArray.h"
#include "engines/wintermute/scriptables/SXDate.h"
#include "engines/wintermute/scriptables/SXFile.h"
#include "engines/wintermute/scriptables/SXMemBuffer.h"
#include "engines/wintermute/scriptables/SxObject.h"
#include "engines/wintermute/scriptables/SXMath.h"
#include "engines/wintermute/scriptables/SXStore.h"
#include "engines/wintermute/scriptables/SXString.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScEngine.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/Base/scriptables/SXArray.h"
#include "engines/wintermute/Base/scriptables/SXDate.h"
#include "engines/wintermute/Base/scriptables/SXFile.h"
#include "engines/wintermute/Base/scriptables/SXMemBuffer.h"
#include "engines/wintermute/Base/scriptables/SxObject.h"
#include "engines/wintermute/Base/scriptables/SXMath.h"
#include "engines/wintermute/Base/scriptables/SXStore.h"
#include "engines/wintermute/Base/scriptables/SXString.h"
#include "common/textconsole.h"
#include "common/util.h"
#include "common/keyboard.h"

View File

@ -29,14 +29,14 @@
#ifndef WINTERMUTE_BGAME_H
#define WINTERMUTE_BGAME_H
#include "engines/wintermute/BDebugger.h"
//#include "BSaveThumbHelper.h"
//#include "BFader.h"
#include "engines/wintermute/BRenderer.h"
//#include "BSurfaceStorage.h"
#include "engines/wintermute/BObject.h"
#include "engines/wintermute/Base/BDebugger.h"
//#include "engines/wintermute/Base/BSaveThumbHelper.h"
//#include "engines/wintermute/Base/BFader.h"
#include "engines/wintermute/Base/BRenderer.h"
//#include "engines/wintermute/Base/BSurfaceStorage.h"
#include "engines/wintermute/Base/BObject.h"
#include "engines/wintermute/persistent.h"
#include "coll_templ.h"
#include "engines/wintermute/coll_templ.h"
#include "common/events.h"
namespace WinterMute {

View File

@ -26,8 +26,8 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BImage.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BImage.h"
//#include "FreeImage.h"
namespace WinterMute {

View File

@ -31,7 +31,7 @@
//#include "FreeImage.h"
#include "BBase.h"
#include "engines/wintermute/Base/BBase.h"
#include "common/endian.h"
struct FIBITMAP;

View File

@ -26,10 +26,10 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BKeyboardState.h"
#include "engines/wintermute/scriptables/ScValue.h"
#include "engines/wintermute/scriptables/ScStack.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BKeyboardState.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "common/system.h"
#include "common/keyboard.h"

View File

@ -30,8 +30,8 @@
#define WINTERMUTE_BKEYBOARD_STATE_H
#include "BBase.h"
#include "BScriptable.h"
#include "engines/wintermute/Base/BBase.h"
#include "engines/wintermute/Base/BScriptable.h"
#include "common/keyboard.h"
#include "common/events.h"

View File

@ -26,8 +26,8 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BNamedObject.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BNamedObject.h"
namespace WinterMute {

View File

@ -30,7 +30,7 @@
#define WINTERMUTE_BNAMEDOBJECT_H
#include "BBase.h"
#include "engines/wintermute/Base/BBase.h"
namespace WinterMute {

View File

@ -27,15 +27,15 @@
*/
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/BObject.h"
#include "engines/wintermute/BParser.h"
#include "engines/wintermute/scriptables/ScValue.h"
#include "engines/wintermute/scriptables/ScStack.h"
#include "engines/wintermute/BSound.h"
#include "engines/wintermute/BSoundMgr.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/BStringTable.h"
#include "engines/wintermute/BSprite.h"
#include "engines/wintermute/Base/BObject.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "engines/wintermute/Base/BSound.h"
#include "engines/wintermute/Base/BSoundMgr.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BStringTable.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/PlatformSDL.h"
namespace WinterMute {

View File

@ -30,8 +30,8 @@
#define WINTERMUTE_BOBJECT_H
#include "BScriptHolder.h"
#include "persistent.h"
#include "engines/wintermute/Base/BScriptHolder.h"
#include "engines/wintermute/persistent.h"
union SDL_Event;

View File

@ -26,10 +26,10 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BPackage.h"
#include "BGame.h"
#include "BFileManager.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BPackage.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "common/file.h"
#include "common/stream.h"

View File

@ -30,7 +30,7 @@
#define WINTERMUTE_BPACKAGE_H
#include "BBase.h"
#include "engines/wintermute/Base/BBase.h"
namespace Common {
class SeekableReadStream;

View File

@ -26,10 +26,10 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BParser.h"
#include "BGame.h"
#include "PlatformSDL.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/PlatformSDL.h"
#include "common/str.h"
#include "common/util.h"

View File

@ -52,8 +52,8 @@
#define PARSERR_EOF -2
#define PARSERR_TOKENNOTFOUND -1
#include "BBase.h"
#include "coll_templ.h"
#include "engines/wintermute/Base/BBase.h"
#include "engines/wintermute/coll_templ.h"
namespace WinterMute {

View File

@ -26,16 +26,16 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BFileManager.h"
#include "BGame.h"
#include "BPersistMgr.h"
#include "BSaveThumbHelper.h"
#include "PlatformSDL.h"
#include "Vector2.h"
#include "StringUtil.h"
#include "BImage.h"
#include "BSound.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BPersistMgr.h"
#include "engines/wintermute/Base/BSaveThumbHelper.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/Vector2.h"
#include "engines/wintermute/StringUtil.h"
#include "engines/wintermute/Base/BImage.h"
#include "engines/wintermute/Base/BSound.h"
#include "common/str.h"
namespace WinterMute {

View File

@ -30,7 +30,7 @@
#define WINTERMUTE_BPERSISTMGR_H
#include "BBase.h"
#include "engines/wintermute/Base/BBase.h"
namespace WinterMute {

View File

@ -26,11 +26,11 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BPackage.h"
#include "BPkgFile.h"
#include "BGame.h"
#include "BFileManager.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BPackage.h"
#include "engines/wintermute/Base/BPkgFile.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "common/util.h"
#include "common/file.h"
#include "common/stream.h"

View File

@ -30,8 +30,8 @@
#define WINTERMUTE_BPKGFILE_H
#include "BFile.h"
#include "BFileEntry.h"
#include "engines/wintermute/Base/BFile.h"
#include "engines/wintermute/Base/BFileEntry.h"
#include <zlib.h> // Added by ClassView
#define COMPRESSED_BUFFER_SIZE 4096

View File

@ -26,9 +26,9 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BPoint.h"
#include "BPersistMgr.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BPoint.h"
#include "engines/wintermute/Base/BPersistMgr.h"
namespace WinterMute {

View File

@ -29,8 +29,8 @@
#ifndef WINTERMUTE_BPOINT_H
#define WINTERMUTE_BPOINT_H
#include "persistent.h"
#include "BBase.h"
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/Base/BBase.h"
namespace WinterMute {

View File

@ -26,9 +26,9 @@
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BQuickMsg.h"
#include "BGame.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BQuickMsg.h"
#include "engines/wintermute/Base/BGame.h"
namespace WinterMute {

View File

@ -29,7 +29,7 @@
#ifndef WINTERMUTE_BQUICKMSG_H
#define WINTERMUTE_BQUICKMSG_H
#include "BBase.h"
#include "engines/wintermute/Base/BBase.h"
namespace WinterMute {

View File

@ -27,14 +27,14 @@
*/
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/BRegion.h"
#include "engines/wintermute/BParser.h"
#include "engines/wintermute/BDynBuffer.h"
#include "engines/wintermute/BGame.h"
#include "engines/wintermute/scriptables/ScScript.h"
#include "engines/wintermute/scriptables/ScStack.h"
#include "engines/wintermute/scriptables/ScValue.h"
#include "engines/wintermute/BFileManager.h"
#include "engines/wintermute/Base/BRegion.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BDynBuffer.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/PlatformSDL.h"
#include <limits.h>

View File

@ -29,8 +29,8 @@
#ifndef WINTERMUTE_BREGION_H
#define WINTERMUTE_BREGION_H
#include "engines/wintermute/BPoint.h"
#include "engines/wintermute/BObject.h"
#include "engines/wintermute/Base/BPoint.h"
#include "engines/wintermute/Base/BObject.h"
namespace WinterMute {

View File

@ -27,12 +27,12 @@
*/
#include <fstream>
#include "BGame.h"
#include "BRegistry.h"
#include "PathUtil.h"
#include "StringUtil.h"
#include "tinyxml.h"
#include "utils.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BRegistry.h"
#include "engines/wintermute/PathUtil.h"
#include "engines/wintermute/StringUtil.h"
#include "engines/wintermute/tinyxml.h"
#include "engines/wintermute/utils.h"
namespace WinterMute {

Some files were not shown because too many files have changed in this diff Show More