SWORD: Make sound debug messages less intrusive

This commit is contained in:
AndywinXp 2024-10-07 21:40:27 +02:00
parent 418161cb18
commit e685a7c1ed

View File

@ -1193,7 +1193,7 @@ void Sound::updateMusicStreaming() {
if (_musicStreamFading[i] < 0) {
if (!SwordEngine::_systemVars.useWindowsAudioMode) {
debug("Sound::updateMusicStreaming(): Fading %s to %d", _musicFile[i].getName(),
debug(5, "Sound::updateMusicStreaming(): Fading %s to %d", _musicFile[i].getName(),
2 * (((0 - _musicStreamFading[i]) * 3 * (_volMusic[0] + _volMusic[1])) / 16));
_mixer->setChannelVolume(_hSampleMusic[i],
clampVolume(2 * (((0 - _musicStreamFading[i]) * 3 * (_volMusic[0] + _volMusic[1])) / 16)));
@ -1217,7 +1217,7 @@ void Sound::updateMusicStreaming() {
pan = 0;
}
debug("Sound::updateMusicStreaming(): Fading %s to %d (pan %d)", _musicFile[i].getName(), vol, getWindowsPanValue(pan));
debug(5, "Sound::updateMusicStreaming(): Fading %s to %d (pan %d)", _musicFile[i].getName(), vol, getWindowsPanValue(pan));
_mixer->setChannelVolume(_hSampleMusic[i], vol);
_mixer->setChannelBalance(_hSampleMusic[i], getWindowsPanValue(pan));
}
@ -1233,7 +1233,7 @@ void Sound::updateMusicStreaming() {
_musicStreamPlaying[i] = false;
}
} else if (!SwordEngine::_systemVars.useWindowsAudioMode) { // The Windows driver doesn't fade-in
debug("Sound::updateMusicStreaming(): Fading %s to %d", _musicFile[i].getName(),
debug(5, "Sound::updateMusicStreaming(): Fading %s to %d", _musicFile[i].getName(),
2 * ((_musicStreamFading[i] * 3 * (_volMusic[0] + _volMusic[1])) / 16));
_mixer->setChannelVolume(_hSampleMusic[i],
clampVolume(2 * ((_musicStreamFading[i] * 3 * (_volMusic[0] + _volMusic[1])) / 16)));