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SWORD: Make sound debug messages less intrusive
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@ -1193,7 +1193,7 @@ void Sound::updateMusicStreaming() {
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if (_musicStreamFading[i] < 0) {
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if (_musicStreamFading[i] < 0) {
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if (!SwordEngine::_systemVars.useWindowsAudioMode) {
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if (!SwordEngine::_systemVars.useWindowsAudioMode) {
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debug("Sound::updateMusicStreaming(): Fading %s to %d", _musicFile[i].getName(),
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debug(5, "Sound::updateMusicStreaming(): Fading %s to %d", _musicFile[i].getName(),
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2 * (((0 - _musicStreamFading[i]) * 3 * (_volMusic[0] + _volMusic[1])) / 16));
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2 * (((0 - _musicStreamFading[i]) * 3 * (_volMusic[0] + _volMusic[1])) / 16));
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_mixer->setChannelVolume(_hSampleMusic[i],
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_mixer->setChannelVolume(_hSampleMusic[i],
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clampVolume(2 * (((0 - _musicStreamFading[i]) * 3 * (_volMusic[0] + _volMusic[1])) / 16)));
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clampVolume(2 * (((0 - _musicStreamFading[i]) * 3 * (_volMusic[0] + _volMusic[1])) / 16)));
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@ -1217,7 +1217,7 @@ void Sound::updateMusicStreaming() {
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pan = 0;
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pan = 0;
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}
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}
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debug("Sound::updateMusicStreaming(): Fading %s to %d (pan %d)", _musicFile[i].getName(), vol, getWindowsPanValue(pan));
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debug(5, "Sound::updateMusicStreaming(): Fading %s to %d (pan %d)", _musicFile[i].getName(), vol, getWindowsPanValue(pan));
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_mixer->setChannelVolume(_hSampleMusic[i], vol);
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_mixer->setChannelVolume(_hSampleMusic[i], vol);
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_mixer->setChannelBalance(_hSampleMusic[i], getWindowsPanValue(pan));
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_mixer->setChannelBalance(_hSampleMusic[i], getWindowsPanValue(pan));
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}
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}
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@ -1233,7 +1233,7 @@ void Sound::updateMusicStreaming() {
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_musicStreamPlaying[i] = false;
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_musicStreamPlaying[i] = false;
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}
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}
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} else if (!SwordEngine::_systemVars.useWindowsAudioMode) { // The Windows driver doesn't fade-in
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} else if (!SwordEngine::_systemVars.useWindowsAudioMode) { // The Windows driver doesn't fade-in
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debug("Sound::updateMusicStreaming(): Fading %s to %d", _musicFile[i].getName(),
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debug(5, "Sound::updateMusicStreaming(): Fading %s to %d", _musicFile[i].getName(),
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2 * ((_musicStreamFading[i] * 3 * (_volMusic[0] + _volMusic[1])) / 16));
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2 * ((_musicStreamFading[i] * 3 * (_volMusic[0] + _volMusic[1])) / 16));
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_mixer->setChannelVolume(_hSampleMusic[i],
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_mixer->setChannelVolume(_hSampleMusic[i],
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clampVolume(2 * ((_musicStreamFading[i] * 3 * (_volMusic[0] + _volMusic[1])) / 16)));
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clampVolume(2 * ((_musicStreamFading[i] * 3 * (_volMusic[0] + _volMusic[1])) / 16)));
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