moved game enum to intern.h

svn-id: r5728
This commit is contained in:
Oliver Kiehl 2002-11-27 15:08:24 +00:00
parent 1afdb5c4bf
commit e6883de2ff
3 changed files with 15 additions and 30 deletions

View File

@ -135,4 +135,19 @@ struct GameSpecificSettings {
const char *gamepc_filename;
};
enum {
GAME_SIMON2 = 1,
GAME_WIN = 2,
GAME_TALKIE = 4,
GAME_DEMO = 8,
GAME_SIMON1DOS = 0,
GAME_SIMON2DOS = GAME_SIMON2,
GAME_SIMON1TALKIE = GAME_TALKIE,
GAME_SIMON2TALKIE = GAME_SIMON2 + GAME_TALKIE,
GAME_SIMON1WIN = GAME_WIN + GAME_TALKIE,
GAME_SIMON2WIN = GAME_SIMON2 + GAME_WIN + GAME_TALKIE,
GAME_SIMON1DEMO = GAME_DEMO,
};
#endif

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@ -106,21 +106,6 @@ public:
byte _game;
byte _key_pressed;
enum {
GAME_SIMON2 = 1,
GAME_WIN = 2,
GAME_TALKIE = 4,
GAME_DEMO = 8,
GAME_SIMON1DOS = 0,
GAME_SIMON2DOS = GAME_SIMON2,
GAME_SIMON1TALKIE = GAME_TALKIE,
GAME_SIMON2TALKIE = GAME_SIMON2 + GAME_TALKIE,
GAME_SIMON1WIN = GAME_WIN + GAME_TALKIE,
GAME_SIMON2WIN = GAME_SIMON2 + GAME_WIN + GAME_TALKIE,
GAME_SIMON1DEMO = GAME_DEMO,
};
typedef enum {
FORMAT_NONE,
FORMAT_MP3,

View File

@ -21,21 +21,6 @@
#include "common/file.h"
#include "common/engine.h"
enum {
GAME_SIMON2 = 1,
GAME_WIN = 2,
GAME_TALKIE = 4,
GAME_DEMO = 8,
GAME_SIMON1DOS = 0,
GAME_SIMON2DOS = GAME_SIMON2,
GAME_SIMON1TALKIE = GAME_TALKIE,
GAME_SIMON2TALKIE = GAME_SIMON2 + GAME_TALKIE,
GAME_SIMON1WIN = GAME_WIN + GAME_TALKIE,
GAME_SIMON2WIN = GAME_SIMON2 + GAME_WIN + GAME_TALKIE,
GAME_SIMON1DEMO = GAME_DEMO,
};
SimonSound::SimonSound(const byte game, const GameSpecificSettings *gss, const char *gameDataPath, SoundMixer *mixer)
{
_game = game;