change save/load dialog layout a bit - no need to restrain our height so much, is there?

svn-id: r5429
This commit is contained in:
Max Horn 2002-11-05 22:37:11 +00:00
parent ca94844b75
commit e69f6086d3

View File

@ -314,19 +314,22 @@ enum {
*/
SaveLoadDialog::SaveLoadDialog(NewGui *gui, Scumm *scumm)
: ScummDialog(gui, scumm, 30, 20, 260, 124)
: ScummDialog(gui, scumm, 30, 18, 260, 162)
{
addResText(0, 7, 260, 16, 1);
// addResText(10, 7, 240, 16, 2);
// addResText(10, 7, 240, 16, 3);
const int x = 196;
_saveButton = (PushButtonWidget *)addPushButton(200, 20, queryResString(4), kSaveCmd, 'S');
_loadButton = (PushButtonWidget *)addPushButton(200, 40, queryResString(5), kLoadCmd, 'L');
addButton(200, 60, queryResString(6), kPlayCmd, 'P'); // Play
addButton(200, 80, queryCustomString(17), kOptionsCmd, 'O'); // Options
addButton(200, 100, queryResString(8), kQuitCmd, 'Q'); // Quit
// The headline
addResText(0, 7, 260, 16, 1);
_savegameList = new ListWidget(this, 10, 20, 180, 90);
// The five buttons on the side
_saveButton = addPushButton(x, 20, queryResString(4), kSaveCmd, 'S');
_loadButton = addPushButton(x, 40, queryResString(5), kLoadCmd, 'L');
addButton(x, 60, queryResString(6), kPlayCmd, 'P'); // Play
addButton(x, 80, queryCustomString(17), kOptionsCmd, 'O'); // Options
addButton(x, 100, queryResString(8), kQuitCmd, 'Q'); // Quit
// The save game list
_savegameList = new ListWidget(this, 8, 20, 182, 134);
}
void SaveLoadDialog::open()