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change save/load dialog layout a bit - no need to restrain our height so much, is there?
svn-id: r5429
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ca94844b75
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@ -314,19 +314,22 @@ enum {
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*/
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SaveLoadDialog::SaveLoadDialog(NewGui *gui, Scumm *scumm)
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: ScummDialog(gui, scumm, 30, 20, 260, 124)
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: ScummDialog(gui, scumm, 30, 18, 260, 162)
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{
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addResText(0, 7, 260, 16, 1);
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// addResText(10, 7, 240, 16, 2);
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// addResText(10, 7, 240, 16, 3);
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const int x = 196;
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_saveButton = (PushButtonWidget *)addPushButton(200, 20, queryResString(4), kSaveCmd, 'S');
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_loadButton = (PushButtonWidget *)addPushButton(200, 40, queryResString(5), kLoadCmd, 'L');
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addButton(200, 60, queryResString(6), kPlayCmd, 'P'); // Play
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addButton(200, 80, queryCustomString(17), kOptionsCmd, 'O'); // Options
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addButton(200, 100, queryResString(8), kQuitCmd, 'Q'); // Quit
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// The headline
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addResText(0, 7, 260, 16, 1);
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_savegameList = new ListWidget(this, 10, 20, 180, 90);
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// The five buttons on the side
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_saveButton = addPushButton(x, 20, queryResString(4), kSaveCmd, 'S');
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_loadButton = addPushButton(x, 40, queryResString(5), kLoadCmd, 'L');
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addButton(x, 60, queryResString(6), kPlayCmd, 'P'); // Play
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addButton(x, 80, queryCustomString(17), kOptionsCmd, 'O'); // Options
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addButton(x, 100, queryResString(8), kQuitCmd, 'Q'); // Quit
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// The save game list
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_savegameList = new ListWidget(this, 8, 20, 182, 134);
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}
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void SaveLoadDialog::open()
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