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CGE2: Implement "quit menu".
Now the "main switch" on the menu panel is working. Also move a couple of defines from cge2_main.h to cge2.h during the process.
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@ -60,31 +60,50 @@ class EventManager;
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class Font;
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class Map;
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#define kScrWidth 320
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#define kScrHeight 240
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#define kScrDepth 480
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#define kPanHeight 40
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#define kWorldHeight (kScrHeight - kPanHeight)
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#define kMaxFile 128
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#define kPathMax 128
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#define kDimMax 8
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#define kWayMax 10
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#define kPocketMax 4
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#define kSceneMax 100
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#define kMaxPoint 4
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#define kInfoX 160
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#define kInfoY -11
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#define kInfoW 180
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#define kPocketsWidth 59
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#define kLineMax 512
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#define kScrWidth 320
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#define kScrHeight 240
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#define kScrDepth 480
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#define kPanHeight 40
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#define kWorldHeight (kScrHeight - kPanHeight)
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#define kMaxFile 128
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#define kPathMax 128
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#define kDimMax 8
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#define kWayMax 10
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#define kPocketMax 4
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#define kSceneMax 100
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#define kMaxPoint 4
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#define kInfoX 160
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#define kInfoY -11
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#define kInfoW 180
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#define kPocketsWidth 59
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#define kLineMax 512
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#define kExitOkText 40
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#define kCrackedText 44
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#define kOffUseCount 130
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#define kOffUseText 131
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#define kIntroExt ".I80"
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#define kTabName "CGE.TAB"
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#define kPocketFull 170
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#define kGameFrameDelay (750 / 50)
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#define kGameTickDelay (750 / 62)
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#define kSysTimeRate 6 // 12 Hz
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#define kBlinkRate 4 // 3 Hz
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#define kMusicRef 122
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#define kPowerRef 123
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#define kDvolRef 124
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#define kMvolRef 125
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#define kRef 126
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#define kBusyRef 127
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#define kCapRef 128
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#define kVoxRef 129
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#define kExitOkText 40
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#define kCrackedText 44
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#define kOffUseCount 130
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#define kOffUseText 131
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#define kSysTimeRate 6 // 12 Hz
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#define kBlinkRate 4 // 3 Hz
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#define kQuitTitle 200
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#define kQuitText 201
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#define kNoQuitText 202
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enum CallbackType {
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kNullCB = 0, kQGame, kXScene, kSoundSetVolume
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@ -149,6 +168,7 @@ public:
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int sgn(long n);
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int mapCross(const V2D &a, const V2D &b);
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Sprite *spriteAt(V2D pos);
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void keyClick();
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void optionTouch(int opt, uint16 mask);
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void switchColorMode();
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@ -35,6 +35,7 @@
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#include "cge2/spare.h"
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#include "cge2/events.h"
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#include "cge2/map.h"
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#include "cge2/vmenu.h"
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namespace CGE2 {
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@ -1075,7 +1076,27 @@ void CGE2Engine::switchMusic() {
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}
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void CGE2Engine::quit() {
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warning("STUB: CGE2Engine::quit()");
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Common::Array<Choice *> quitMenu; // Deleted in VMenu's destructor.
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quitMenu.push_back(new StartCountDownChoice(this));
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quitMenu.push_back(new ResetQSwitchChoice(this));
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if (_commandHandler->idle()) {
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if (VMenu::_addr) {
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_commandHandlerTurbo->addCommand(kCmdKill, -1, 0, VMenu::_addr);
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ResetQSwitchChoice rqsChoice(this);
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rqsChoice.proc();
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} else {
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quitMenu[0]->_text = _text->getText(kQuitText);
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quitMenu[1]->_text = _text->getText(kNoQuitText);
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(new VMenu(this, quitMenu, V2D(this, -1, -1), kCBMnu))->setName(_text->getText(kQuitTitle));
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_commandHandlerTurbo->addCommand(kCmdSeq, kPowerRef, 0, nullptr);
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keyClick();
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}
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}
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}
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void CGE2Engine::keyClick() {
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_commandHandlerTurbo->addCommand(kCmdSound, -1, 5, nullptr);
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}
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void CGE2Engine::setVolume(int idx, int cnt) {
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@ -32,21 +32,6 @@
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namespace CGE2 {
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#define kIntroExt ".I80"
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#define kTabName "CGE.TAB"
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#define kPocketFull 170
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#define kGameFrameDelay (750 / 50)
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#define kGameTickDelay (750 / 62)
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#define kMusicRef 122
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#define kPowerRef 123
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#define kDvolRef 124
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#define kMvolRef 125
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#define kRef 126
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#define kBusyRef 127
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#define kCapRef 128
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#define kVoxRef 129
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class System : public Sprite {
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public:
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int _funDel;
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@ -14,7 +14,8 @@ MODULE_OBJS = \
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spare.o \
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talk.o \
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events.o \
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map.o
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map.o \
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vmenu.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_CGE2), DYNAMIC_PLUGIN)
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154
engines/cge2/vmenu.cpp
Normal file
154
engines/cge2/vmenu.cpp
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@ -0,0 +1,154 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Sfinx source code
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* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
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*/
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#include "cge2/cge2.h"
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#include "cge2/vmenu.h"
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#include "cge2/events.h"
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namespace CGE2 {
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void StartCountDownChoice::proc() {
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_vm->switchScene(-1);
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}
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void ResetQSwitchChoice::proc() {
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_vm->_commandHandlerTurbo->addCommand(kCmdSeq, kPowerRef, 1, nullptr);
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_vm->keyClick();
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}
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MenuBar::MenuBar(CGE2Engine *vm, uint16 w, byte *c) : Talk(vm) {
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_color = c;
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int h = kFontHigh + 2 * kMenuBarVerticalMargin, i = (w += 2 * kMenuBarHorizontalMargin) * h;
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uint8 *p = new uint8[i];
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uint8 *p1;
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uint8 *p2;
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uint8 lt = _color[kLt];
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uint8 rb = _color[kRb];
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BitmapPtr b;
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memset(p + w, kPixelTransp, i - 2 * w);
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memset(p, lt, w);
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memset(p + i - w, rb, w);
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p1 = p;
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p2 = p + i - 1;
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for (i = 0; i < h; i++) {
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*p1 = lt;
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*p2 = rb;
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p1 += w;
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p2 -= w;
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}
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b = new Bitmap[1];
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b[0] = Bitmap(vm, w, h, p);
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delete[] p;
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setShapeList(b, 1);
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_flags._slav = true;
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_flags._tran = true;
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_flags._kill = true;
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}
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VMenu *VMenu::_addr = nullptr;
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VMenu::VMenu(CGE2Engine *vm, Common::Array<Choice *> list, V2D pos, ColorBank col)
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: Talk(vm, vmGather(list), kTBRect, col), _menu(list), _bar(nullptr), _items(list.size()), _vm(vm) {
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delete[] _vmgt; // Lefotver of vmGather.
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_addr = this;
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_recent = -1;
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_flags._kill = true;
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if (pos.x < 0 || pos.y < 0)
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center();
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else
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gotoxyz(V2D(_vm, pos.x - _siz.x / 2, pos.y - (kTextVMargin + kFontHigh / 2)));
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_vm->_vga->_showQ->append(this);
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_bar = new MenuBar(_vm, _siz.x - 2 * kTextHMargin, _color);
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_bar->gotoxyz(V2D(_vm, _pos2D.x, _pos2D.y + kTextVMargin - kMenuBarVerticalMargin));
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_vm->_vga->_showQ->append(_bar);
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}
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char *VMenu::vmGather(Common::Array<Choice *> list) {
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int len = 0;
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int h = 0;
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for (int i = 0; i < list.size(); i++) {
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len += strlen(list[i]->_text);
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++h;
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}
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_vmgt = new char[len + h];
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if (_vmgt) {
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*_vmgt = '\0';
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for (int i = 0; i < list.size(); i++) {
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if (*_vmgt)
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strcat(_vmgt, "|");
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strcat(_vmgt, list[i]->_text);
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++h;
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}
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}
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return _vmgt;
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}
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VMenu::~VMenu() {
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_addr = nullptr;
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for (int i = 0; i < _menu.size(); i++) {
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delete _menu[i];
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}
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}
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void VMenu::touch(uint16 mask, V2D pos, Common::KeyCode keyCode) {
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int h = kFontHigh + kTextLineSpace;
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int n = 0;
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bool ok = false;
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if (_items) {
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Sprite::touch(mask, pos, keyCode);
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pos.y -= kTextVMargin - 1;
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if (pos.y >= 0) {
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if (pos.x < 0)
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pos.x = -pos.x;
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n = pos.y / h;
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if (n < _items)
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ok = (pos.x <= (_siz.x >> 1) - kTextHMargin);
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else
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n = _items - 1;
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}
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_bar->gotoxyz(V2D(_vm, _pos2D.x, _pos2D.y + kTextVMargin + n * h - kMenuBarVerticalMargin));
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n = _items - 1 - n;
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if (ok && (mask & kMouseLeftUp)) {
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_items = 0;
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_vm->_commandHandlerTurbo->addCommand(kCmdKill, -1, 0, this);
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_menu[_recent = n]->proc();
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}
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}
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}
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} // End of namespace CGE2
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86
engines/cge2/vmenu.h
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86
engines/cge2/vmenu.h
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@ -0,0 +1,86 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Sfinx source code
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* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
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*/
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#ifndef CGE2_VMENU_H
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#define CGE2_VMENU_H
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#define kMenuBarVerticalMargin 1
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#define kMenuBarHorizontalMargin 3
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#define kLt 3
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#define kRb 1
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#include "cge2/talk.h"
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namespace CGE2 {
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class Choice {
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protected:
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CGE2Engine *_vm;
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public:
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char *_text;
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virtual void proc() = 0;
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Choice(CGE2Engine *vm) : _vm(vm), _text(nullptr) {}
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};
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class StartCountDownChoice : public Choice {
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public:
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StartCountDownChoice(CGE2Engine *vm) : Choice(vm) {}
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void proc();
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};
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class ResetQSwitchChoice : public Choice {
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public:
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ResetQSwitchChoice(CGE2Engine *vm) : Choice(vm) {}
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void proc();
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};
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class MenuBar : public Talk {
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public:
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MenuBar(CGE2Engine *vm, uint16 w, byte *c);
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};
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class VMenu : public Talk {
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CGE2Engine *_vm;
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uint16 _items;
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Common::Array<Choice *> _menu;
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public:
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char *_vmgt;
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static VMenu *_addr;
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int _recent;
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MenuBar *_bar;
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VMenu(CGE2Engine *vm, Common::Array<Choice *> list, V2D pos, ColorBank col);
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~VMenu(void);
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void touch(uint16 mask, V2D pos, Common::KeyCode keyCode);
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char *vmGather(Common::Array<Choice *> list);
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};
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} // End of namespace CGE2
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#endif // CGE2_VMENU_H
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