CGE2: Implement "quit menu".

Now the "main switch" on the menu panel is working.
Also move a couple of defines from cge2_main.h to cge2.h during the process.
This commit is contained in:
uruk 2014-06-21 01:57:18 +02:00
parent fcd387553f
commit e708c1e5cd
6 changed files with 307 additions and 40 deletions

View File

@ -60,31 +60,50 @@ class EventManager;
class Font;
class Map;
#define kScrWidth 320
#define kScrHeight 240
#define kScrDepth 480
#define kPanHeight 40
#define kWorldHeight (kScrHeight - kPanHeight)
#define kMaxFile 128
#define kPathMax 128
#define kDimMax 8
#define kWayMax 10
#define kPocketMax 4
#define kSceneMax 100
#define kMaxPoint 4
#define kInfoX 160
#define kInfoY -11
#define kInfoW 180
#define kPocketsWidth 59
#define kLineMax 512
#define kScrWidth 320
#define kScrHeight 240
#define kScrDepth 480
#define kPanHeight 40
#define kWorldHeight (kScrHeight - kPanHeight)
#define kMaxFile 128
#define kPathMax 128
#define kDimMax 8
#define kWayMax 10
#define kPocketMax 4
#define kSceneMax 100
#define kMaxPoint 4
#define kInfoX 160
#define kInfoY -11
#define kInfoW 180
#define kPocketsWidth 59
#define kLineMax 512
#define kExitOkText 40
#define kCrackedText 44
#define kOffUseCount 130
#define kOffUseText 131
#define kIntroExt ".I80"
#define kTabName "CGE.TAB"
#define kPocketFull 170
#define kGameFrameDelay (750 / 50)
#define kGameTickDelay (750 / 62)
#define kSysTimeRate 6 // 12 Hz
#define kBlinkRate 4 // 3 Hz
#define kMusicRef 122
#define kPowerRef 123
#define kDvolRef 124
#define kMvolRef 125
#define kRef 126
#define kBusyRef 127
#define kCapRef 128
#define kVoxRef 129
#define kExitOkText 40
#define kCrackedText 44
#define kOffUseCount 130
#define kOffUseText 131
#define kSysTimeRate 6 // 12 Hz
#define kBlinkRate 4 // 3 Hz
#define kQuitTitle 200
#define kQuitText 201
#define kNoQuitText 202
enum CallbackType {
kNullCB = 0, kQGame, kXScene, kSoundSetVolume
@ -149,6 +168,7 @@ public:
int sgn(long n);
int mapCross(const V2D &a, const V2D &b);
Sprite *spriteAt(V2D pos);
void keyClick();
void optionTouch(int opt, uint16 mask);
void switchColorMode();

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@ -35,6 +35,7 @@
#include "cge2/spare.h"
#include "cge2/events.h"
#include "cge2/map.h"
#include "cge2/vmenu.h"
namespace CGE2 {
@ -1075,7 +1076,27 @@ void CGE2Engine::switchMusic() {
}
void CGE2Engine::quit() {
warning("STUB: CGE2Engine::quit()");
Common::Array<Choice *> quitMenu; // Deleted in VMenu's destructor.
quitMenu.push_back(new StartCountDownChoice(this));
quitMenu.push_back(new ResetQSwitchChoice(this));
if (_commandHandler->idle()) {
if (VMenu::_addr) {
_commandHandlerTurbo->addCommand(kCmdKill, -1, 0, VMenu::_addr);
ResetQSwitchChoice rqsChoice(this);
rqsChoice.proc();
} else {
quitMenu[0]->_text = _text->getText(kQuitText);
quitMenu[1]->_text = _text->getText(kNoQuitText);
(new VMenu(this, quitMenu, V2D(this, -1, -1), kCBMnu))->setName(_text->getText(kQuitTitle));
_commandHandlerTurbo->addCommand(kCmdSeq, kPowerRef, 0, nullptr);
keyClick();
}
}
}
void CGE2Engine::keyClick() {
_commandHandlerTurbo->addCommand(kCmdSound, -1, 5, nullptr);
}
void CGE2Engine::setVolume(int idx, int cnt) {

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@ -32,21 +32,6 @@
namespace CGE2 {
#define kIntroExt ".I80"
#define kTabName "CGE.TAB"
#define kPocketFull 170
#define kGameFrameDelay (750 / 50)
#define kGameTickDelay (750 / 62)
#define kMusicRef 122
#define kPowerRef 123
#define kDvolRef 124
#define kMvolRef 125
#define kRef 126
#define kBusyRef 127
#define kCapRef 128
#define kVoxRef 129
class System : public Sprite {
public:
int _funDel;

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@ -14,7 +14,8 @@ MODULE_OBJS = \
spare.o \
talk.o \
events.o \
map.o
map.o \
vmenu.o
# This module can be built as a plugin
ifeq ($(ENABLE_CGE2), DYNAMIC_PLUGIN)

154
engines/cge2/vmenu.cpp Normal file
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@ -0,0 +1,154 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
*/
#include "cge2/cge2.h"
#include "cge2/vmenu.h"
#include "cge2/events.h"
namespace CGE2 {
void StartCountDownChoice::proc() {
_vm->switchScene(-1);
}
void ResetQSwitchChoice::proc() {
_vm->_commandHandlerTurbo->addCommand(kCmdSeq, kPowerRef, 1, nullptr);
_vm->keyClick();
}
MenuBar::MenuBar(CGE2Engine *vm, uint16 w, byte *c) : Talk(vm) {
_color = c;
int h = kFontHigh + 2 * kMenuBarVerticalMargin, i = (w += 2 * kMenuBarHorizontalMargin) * h;
uint8 *p = new uint8[i];
uint8 *p1;
uint8 *p2;
uint8 lt = _color[kLt];
uint8 rb = _color[kRb];
BitmapPtr b;
memset(p + w, kPixelTransp, i - 2 * w);
memset(p, lt, w);
memset(p + i - w, rb, w);
p1 = p;
p2 = p + i - 1;
for (i = 0; i < h; i++) {
*p1 = lt;
*p2 = rb;
p1 += w;
p2 -= w;
}
b = new Bitmap[1];
b[0] = Bitmap(vm, w, h, p);
delete[] p;
setShapeList(b, 1);
_flags._slav = true;
_flags._tran = true;
_flags._kill = true;
}
VMenu *VMenu::_addr = nullptr;
VMenu::VMenu(CGE2Engine *vm, Common::Array<Choice *> list, V2D pos, ColorBank col)
: Talk(vm, vmGather(list), kTBRect, col), _menu(list), _bar(nullptr), _items(list.size()), _vm(vm) {
delete[] _vmgt; // Lefotver of vmGather.
_addr = this;
_recent = -1;
_flags._kill = true;
if (pos.x < 0 || pos.y < 0)
center();
else
gotoxyz(V2D(_vm, pos.x - _siz.x / 2, pos.y - (kTextVMargin + kFontHigh / 2)));
_vm->_vga->_showQ->append(this);
_bar = new MenuBar(_vm, _siz.x - 2 * kTextHMargin, _color);
_bar->gotoxyz(V2D(_vm, _pos2D.x, _pos2D.y + kTextVMargin - kMenuBarVerticalMargin));
_vm->_vga->_showQ->append(_bar);
}
char *VMenu::vmGather(Common::Array<Choice *> list) {
int len = 0;
int h = 0;
for (int i = 0; i < list.size(); i++) {
len += strlen(list[i]->_text);
++h;
}
_vmgt = new char[len + h];
if (_vmgt) {
*_vmgt = '\0';
for (int i = 0; i < list.size(); i++) {
if (*_vmgt)
strcat(_vmgt, "|");
strcat(_vmgt, list[i]->_text);
++h;
}
}
return _vmgt;
}
VMenu::~VMenu() {
_addr = nullptr;
for (int i = 0; i < _menu.size(); i++) {
delete _menu[i];
}
}
void VMenu::touch(uint16 mask, V2D pos, Common::KeyCode keyCode) {
int h = kFontHigh + kTextLineSpace;
int n = 0;
bool ok = false;
if (_items) {
Sprite::touch(mask, pos, keyCode);
pos.y -= kTextVMargin - 1;
if (pos.y >= 0) {
if (pos.x < 0)
pos.x = -pos.x;
n = pos.y / h;
if (n < _items)
ok = (pos.x <= (_siz.x >> 1) - kTextHMargin);
else
n = _items - 1;
}
_bar->gotoxyz(V2D(_vm, _pos2D.x, _pos2D.y + kTextVMargin + n * h - kMenuBarVerticalMargin));
n = _items - 1 - n;
if (ok && (mask & kMouseLeftUp)) {
_items = 0;
_vm->_commandHandlerTurbo->addCommand(kCmdKill, -1, 0, this);
_menu[_recent = n]->proc();
}
}
}
} // End of namespace CGE2

86
engines/cge2/vmenu.h Normal file
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@ -0,0 +1,86 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE2_VMENU_H
#define CGE2_VMENU_H
#define kMenuBarVerticalMargin 1
#define kMenuBarHorizontalMargin 3
#define kLt 3
#define kRb 1
#include "cge2/talk.h"
namespace CGE2 {
class Choice {
protected:
CGE2Engine *_vm;
public:
char *_text;
virtual void proc() = 0;
Choice(CGE2Engine *vm) : _vm(vm), _text(nullptr) {}
};
class StartCountDownChoice : public Choice {
public:
StartCountDownChoice(CGE2Engine *vm) : Choice(vm) {}
void proc();
};
class ResetQSwitchChoice : public Choice {
public:
ResetQSwitchChoice(CGE2Engine *vm) : Choice(vm) {}
void proc();
};
class MenuBar : public Talk {
public:
MenuBar(CGE2Engine *vm, uint16 w, byte *c);
};
class VMenu : public Talk {
CGE2Engine *_vm;
uint16 _items;
Common::Array<Choice *> _menu;
public:
char *_vmgt;
static VMenu *_addr;
int _recent;
MenuBar *_bar;
VMenu(CGE2Engine *vm, Common::Array<Choice *> list, V2D pos, ColorBank col);
~VMenu(void);
void touch(uint16 mask, V2D pos, Common::KeyCode keyCode);
char *vmGather(Common::Array<Choice *> list);
};
} // End of namespace CGE2
#endif // CGE2_VMENU_H