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CGE2: Remove unnecessary #pragma before Sprite::touch().
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@ -842,7 +842,6 @@ void CGE2Engine::switchHero(int sex) {
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_commandHandler->addCommand(kCmdSeq, -1, 1, face);
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}
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#pragma argsused
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void Sprite::touch(uint16 mask, V2D pos, Common::KeyCode keyCode) {
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if ((mask & kEventAttn) != 0)
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return;
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