CGE2: Remove unnecessary #pragma before Sprite::touch().

This commit is contained in:
uruk 2014-08-11 14:53:49 +02:00
parent 01950e1b1c
commit e709be446c

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@ -842,7 +842,6 @@ void CGE2Engine::switchHero(int sex) {
_commandHandler->addCommand(kCmdSeq, -1, 1, face);
}
#pragma argsused
void Sprite::touch(uint16 mask, V2D pos, Common::KeyCode keyCode) {
if ((mask & kEventAttn) != 0)
return;