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TSAGE: R2R Demo - Add some more code specifically for R2R Demo
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@ -3550,7 +3550,11 @@ void Scene300::signal() {
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R2_GLOBALS.setFlag(40);
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break;
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case 6:
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R2_GLOBALS._sceneManager.changeScene(1000);
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if (g_vm->getFeatures() & GF_DEMO) {
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R2_GLOBALS.setFlag(85);
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R2_GLOBALS._sceneManager.changeScene(205);
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} else
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R2_GLOBALS._sceneManager.changeScene(1000);
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break;
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default:
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break;
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@ -3611,8 +3615,14 @@ void Scene300::signal() {
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case 16:
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if (_stripManager._exitMode == 1) {
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R2_GLOBALS._player.setAction(NULL);
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R2_GLOBALS._sceneManager.changeScene(1000);
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if (g_vm->getFeatures() & GF_DEMO) {
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R2_GLOBALS._player.setAction(NULL);
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R2_GLOBALS.setFlag(85);
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R2_GLOBALS._sceneManager.changeScene(205);
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} else {
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R2_GLOBALS._player.setAction(NULL);
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R2_GLOBALS._sceneManager.changeScene(1000);
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}
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} else {
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R2_GLOBALS._player.setAction(&_action1);
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R2_GLOBALS._player.enableControl(CURSOR_TALK);
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