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Change int16 to NewGuiColor in overlay/RGB functions
svn-id: r7259
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82e3011ec5
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@ -171,8 +171,8 @@ public:
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virtual void show_overlay() = 0;
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virtual void hide_overlay() = 0;
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virtual void clear_overlay() = 0;
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virtual void grab_overlay(int16 *buf, int pitch) = 0;
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virtual void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) = 0;
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virtual void grab_overlay(NewGuiColor *buf, int pitch) = 0;
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virtual void copy_rect_overlay(const NewGuiColor *buf, int pitch, int x, int y, int w, int h) = 0;
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// Low-level graphics access
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virtual int16 get_height() {return 200;}
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@ -180,10 +180,10 @@ public:
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// Methods that convert RGB to/from colors suitable for the overlay.
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// Default implementation assumes 565 mode.
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virtual int16 RGBToColor(uint8 r, uint8 g, uint8 b) {
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virtual NewGuiColor RGBToColor(uint8 r, uint8 g, uint8 b) {
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return ((((r >> 3) & 0x1F) << 11) | (((g >> 2) & 0x3F) << 5) | ((b >> 3) & 0x1F));
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}
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virtual void colorToRGB(int16 color, uint8 &r, uint8 &g, uint8 &b) {
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virtual void colorToRGB(NewGuiColor color, uint8 &r, uint8 &g, uint8 &b) {
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r = (((color >> 11) & 0x1F) << 3);
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g = (((color >> 5) & 0x3F) << 2);
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b = ((color&0x1F) << 3);
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