From e78b19a650e27fe9a24d0e4c9c938294c7b08650 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 31 Jul 2010 06:23:38 +0000 Subject: [PATCH] SWORD25: Converted kernel/kernel.cpp to compile under ScummVM This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation. The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files. svn-id: r53184 --- engines/sword25/detection.cpp | 123 ++++++ engines/sword25/fmv/movieplayer.h | 154 ++++---- engines/sword25/gfx/framecounter.h | 83 ++-- engines/sword25/gfx/graphicengine.h | 366 ++++++++--------- engines/sword25/input/inputengine.h | 210 +++++----- engines/sword25/kernel/bs_stdint.h | 27 +- engines/sword25/kernel/common.h | 59 +-- engines/sword25/kernel/kernel.cpp | 376 ++++++++++-------- engines/sword25/kernel/kernel.h | 411 ++++++++++---------- engines/sword25/kernel/log.cpp | 187 ++++----- engines/sword25/kernel/log.h | 96 ++--- engines/sword25/kernel/memleaks.h | 46 +-- engines/sword25/kernel/persistable.h | 50 ++- engines/sword25/kernel/persistenceservice.h | 66 ++-- engines/sword25/kernel/resmanager.h | 203 +++++----- engines/sword25/kernel/resservice.h | 121 +++--- engines/sword25/kernel/service.h | 72 ++-- engines/sword25/kernel/service_ids.h | 80 ++-- engines/sword25/kernel/window.h | 214 +++++----- engines/sword25/package/packagemanager.h | 262 ++++++------- engines/sword25/script/script.h | 98 ++--- engines/sword25/sfx/soundengine.h | 294 +++++++------- engines/sword25/sword25.cpp | 121 ++++++ engines/sword25/sword25.h | 76 ++++ 24 files changed, 2078 insertions(+), 1717 deletions(-) create mode 100644 engines/sword25/detection.cpp create mode 100644 engines/sword25/sword25.h diff --git a/engines/sword25/detection.cpp b/engines/sword25/detection.cpp new file mode 100644 index 00000000000..f579fdad179 --- /dev/null +++ b/engines/sword25/detection.cpp @@ -0,0 +1,123 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "base/plugins.h" + +#include "engines/advancedDetector.h" + +#include "sword25/sword25.h" + +namespace Sword25 { + +struct Sword25GameDescription { + ADGameDescription desc; + + uint32 features; +}; + +uint32 Sword25Engine::getFeatures() const { return _gameDescription->features; } +Common::Language Sword25Engine::getLanguage() const { return _gameDescription->desc.language; } +Common::Platform Sword25Engine::getPlatform() const { return _gameDescription->desc.platform; } + +} + +static const PlainGameDescriptor Sword25Game[] = { + {"sword25", "Broken Sword 2.5"}, + {0, 0} +}; + +namespace Sword25 { + +// TODO: Need to decide whether we're going to implement code to detect all the various languages allowed, +// both by the core data package, as well as the extra languages added by the patch file; also, I don't +// think that all the languages supported by the game currently have constants in ScummVM +static const Sword25GameDescription gameDescriptions[] = { + { + { + "sword25", + "", + { + { "data.b25c", kFileTypeHash, "f8b6e03ada2d2f6cf27fbc11ad1572e9", 654310588}, + { NULL, 0, NULL, 0} + }, + Common::EN_ANY, + Common::kPlatformWindows, + ADGF_NO_FLAGS + }, + 0 + }, + { { NULL, NULL, { { NULL, 0, NULL, 0 } }, Common::UNK_LANG, Common::kPlatformUnknown, ADGF_NO_FLAGS }, 0 } +}; + +} // end of namespace Sword25 + +static const ADParams detectionParams = { + // Pointer to ADGameDescription or its superset structure + (const byte *)Sword25::gameDescriptions, + // Size of that superset structure + sizeof(Sword25::Sword25GameDescription), + // Number of bytes to compute MD5 sum for + 5000, + // List of all engine targets + Sword25Game, + // Structure for autoupgrading obsolete targets + 0, + // Name of single gameid (optional) + NULL, + // List of files for file-based fallback detection (optional) + 0, + // Flags + 0 +}; + +class Sword25MetaEngine : public AdvancedMetaEngine { +public: + Sword25MetaEngine() : AdvancedMetaEngine(detectionParams) {} + + virtual const char *getName() const { + return "The Broken Sword 2.5 Engine"; + } + + virtual const char *getOriginalCopyright() const { + return "Broken Sword 2.5 (C) Malte Thiesen, Daniel Queteschiner and Michael Elsdorfer"; + } + + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; +}; + +bool Sword25MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + const Sword25::Sword25GameDescription *gd = (const Sword25::Sword25GameDescription *)desc; + if (gd) { + *engine = new Sword25::Sword25Engine(syst, gd); + } + return gd != 0; +} + +#if PLUGIN_ENABLED_DYNAMIC(SWORD25) + REGISTER_PLUGIN_DYNAMIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine); +#else + REGISTER_PLUGIN_STATIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine); +#endif + diff --git a/engines/sword25/fmv/movieplayer.h b/engines/sword25/fmv/movieplayer.h index c08969a5a20..5255e0b8e56 100755 --- a/engines/sword25/fmv/movieplayer.h +++ b/engines/sword25/fmv/movieplayer.h @@ -1,21 +1,27 @@ -// ----------------------------------------------------------------------------- -// This file is part of Broken Sword 2.5 -// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer -// -// Broken Sword 2.5 is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// Broken Sword 2.5 is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Broken Sword 2.5; if not, write to the Free Software -// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -// ----------------------------------------------------------------------------- +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ #ifndef SWORD25_MOVIEPLAYER_H #define SWORD25_MOVIEPLAYER_H @@ -27,112 +33,106 @@ #include "sword25/kernel/common.h" #include "sword25/kernel/service.h" -#include "sword25/kernel/memlog_off.h" -#include -#include "sword25/kernel/memlog_on.h" +namespace Sword25 { // ----------------------------------------------------------------------------- -// Klassendefinition +// Class definitions // ----------------------------------------------------------------------------- -class BS_MoviePlayer : public BS_Service -{ +class BS_MoviePlayer : public BS_Service { public: // ----------------------------------------------------------------------------- - // Konstruktion / Destruktion + // Constructor / Destructor // ----------------------------------------------------------------------------- - BS_MoviePlayer(BS_Kernel * pKernel); + BS_MoviePlayer(BS_Kernel *pKernel); virtual ~BS_MoviePlayer() {}; // ----------------------------------------------------------------------------- - // Abstraktes Interface, muss von jedem MoviePlayer implementiert werden + // Abstract interface must be implemented by each Movie Player // ----------------------------------------------------------------------------- /** - @brief Lädt eine Filmdatei - - Diese Methode lädt eine Filmdatei und bereitet sie zur Wiedergabe vor. - Es kann immer nur eine Filmdatei zur Zeit geladen sein. Falls bereits eine Filmdatei geladen - ist, wird diese entladen und nötigenfalls die Wiedergabe gestoppt. - - @param Filename der Dateiname der zu ladenden Filmdatei - @param Z gibt die Z Position des Films auf dem Graphik-Hauptlayer an - @return Gibt false zurück, wenn beim Laden ein Fehler aufgetreten ist, ansonsten true. + * Loads a movie file + * + * This method loads a movie file and prepares it for playback. + * There can be oly one movie file loaded at a time. If you already have loaded a + * movie file, it will be unloaded and, if necessary, stopped playing. + * @param Filename The filename of the movie file to be loaded + * @param Z Z indicates the position of the film on the main graphics layer + * @return Returns false if an error occured while loading, otherwise true. */ virtual bool LoadMovie(const std::string & Filename, unsigned int Z) = 0; /** - @brief Entlädt die gerade geladene Filmdatei - - @return Gibt false zurück, wenn beim Entladen ein Fehler aufgetreten ist, ansonsten true. - @remark Diese Methode darf nur aufgerufen werden, wenn IsMovieLoaded() true zurückgibt. - */ + * Unloads the currently loaded movie file. + * @return Returns false if an error occurred while unloading, otherwise true. + * @remark This method can only be called when IsMovieLoaded() returns true. + */ virtual bool UnloadMovie() = 0; /** - @brief Spielt den Film ab. - - Der Film wird unter Beibehaltung der Seitenverhältnisse auf Bildschirmgröße skaliert.
- Falls der Film mit einem Aufruf von Pause() pausiert wurde, fährt der Film an dieser Stelle fort. - - @return Gibt false zurück, wenn ein Fehler aufgetreten ist, ansonsten true. - @remark Diese Methode darf nur aufgerufen werden, wenn IsMovieLoaded() true zurückgibt. - */ + * Plays the loaded movie. + * + * The film will be keeping the aspect ratio of the screen. + * If the film was previously paused with Pause(), then the film will resume playing. + * @return Returns false if an error occurred while starting, otherwise true. + * @remark This method can only be called when IsMovieLoaded() returns true. + */ virtual bool Play() = 0; /** - @brief Pausiert die Filmwiedergabe. - - Bei einem späteren Aufruf von Play() fährt die Wiedergabe an der Stelle fort an der der Film Pausiert wurde. - - @return Gibt false zurück, wenn ein Fehler aufgetreten ist, ansonsten true. - @remark Diese Methode darf nur aufgerufen werden, wenn IsMovieLoaded() true zurückgibt. - */ + * Pauses movie playback. + * + * A paused movie can later be resumed by calling the Play() method again. + * @return Returns false if an error occurred while pausing, otherwise true. + * @remark This method can only be called when IsMovieLoaded() returns true. + */ virtual bool Pause() = 0; /** - @brief Diese Funktion muss ein mal pro Frame aufgerufen werden. - */ + * This function must be called once per frame. + */ virtual void Update() = 0; /** - @brief Gibt zurück, ob ein Film zur Wiedergabe geladen wurde. - */ + * Returns whether a film is loaded for playback. + */ virtual bool IsMovieLoaded() = 0; /** - @brief Gibt zurück, ob die Filmwiedergabe pausiert wurde. - @remark Diese Methode darf nur aufgerufen werden, wenn IsMovieLoaded() true zurückgibt. + * Returns whether the movie playback is paused. + * @remark This method can only be called when IsMovieLoaded() returns true. */ virtual bool IsPaused() = 0; /** - @brief Gibt den Faktor zurück um den der geladene Film skaliert wird. - - Beim Laden wird der Skalierungsfaktor automatisch so gewählt, dass der Film die maximal mögliche Bildschirmfläche einnimmt, ohne dass der - Film verzerrt wird. - - @return Gibt den Skalierungsfaktor des Filmes zurück. - @remark Diese Methode darf nur aufgerufen werden, wenn IsMovieLoaded() true zurückgibt. - */ + * Returns the scaling factor for the loaded film. + * + * When a movie is loaded, the scaling factor is automatically selected so that the film + * takes the maximum screen space, without the film being distorted. + * @return Returns the scaling factor of the film. + * @remark This method can only be called when IsMovieLoaded() returns true. + */ virtual float GetScaleFactor() = 0; /** - @brief Legt den Faktor fest um den der geladene Film skaliert werden soll. - @param ScaleFactor der gewünschte Skalierungsfaktor. - @remark Diese Methode darf nur aufgerufen werden, wenn IsMovieLoaded() true zurückgibt. - */ + * Sets the factor by which the loaded film is to be scaled. + * @param ScaleFactor The desired scale factor. + * @remark This method can only be called when IsMovieLoaded() returns true. + */ virtual void SetScaleFactor(float ScaleFactor) = 0; /** - @brief Gibt die aktuelle Abspielposition in Sekunden zurück. - @remark Diese Methode darf nur aufgerufen werden, wenn IsMovieLoaded() true zurückgibt. - */ + * Returns the current playing position in seconds. + * @remark This method can only be called when IsMovieLoaded() returns true. + */ virtual double GetTime() = 0; private: bool _RegisterScriptBindings(); }; +} // End of namespace Sword25 + #endif diff --git a/engines/sword25/gfx/framecounter.h b/engines/sword25/gfx/framecounter.h index 650a2e90680..e91b3b0cda9 100755 --- a/engines/sword25/gfx/framecounter.h +++ b/engines/sword25/gfx/framecounter.h @@ -1,21 +1,27 @@ -// ----------------------------------------------------------------------------- -// This file is part of Broken Sword 2.5 -// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer -// -// Broken Sword 2.5 is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// Broken Sword 2.5 is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Broken Sword 2.5; if not, write to the Free Software -// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -// ----------------------------------------------------------------------------- +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ #ifndef SWORD25_FRAMECOUNTER_H #define SWORD25_FRAMECOUNTER_H @@ -24,39 +30,39 @@ #include "sword25/kernel/common.h" #include "sword25/kernel/bs_stdint.h" +namespace Sword25 { + /** - @brief Eine einfache Klasse die einen Framecounter implementiert. -*/ -class BS_Framecounter -{ + * A simple class that implements a frame counter + */ +class BS_Framecounter { private: - enum - { + enum { DEFAULT_UPDATE_FREQUENCY = 10 }; public: /** - @brief Erzeugt ein neues BS_Framecounter Objekt. - @param UpdateFrequency gibt an wie oft der Framecounter in einer Sekunde aktualisiert werden soll.
- Der Standardwert ist 10. - */ + * Creates a new BS_Framecounter object + * @param UpdateFrequency Specifies how often the frame counter should be updated in a sceond. + * The default value is 10. + */ BS_Framecounter(int UpdateFrequency = DEFAULT_UPDATE_FREQUENCY); /** - @brief Bestimmt wie oft der Framecounter in einer Sekunde aktualisiert werden soll. - @param UpdateFrequency gibt an wie oft der Framecounter in einer Sekunde aktualisiert werden soll. - */ + * Determines how often the frame counter should be updated in a second. + * @param UpdateFrequency Specifies how often the frame counter should be updated in a second. + */ inline void SetUpdateFrequency(int UpdateFrequency); /** - @brief Diese Methode muss einmal pro Frame aufgerufen werden. - */ + * This method must be called once per frame. + */ void Update(); /** - @brief Gibt den aktuellen FPS-Wert zurück. - */ + * Returns the current FPS value. + */ int GetFPS() const { return m_FPS; } private: @@ -67,10 +73,11 @@ private: }; // Inlines -void BS_Framecounter::SetUpdateFrequency(int UpdateFrequency) -{ - // Frequenz in Laufzeit (in Microsekunden) umrechnen. +void BS_Framecounter::SetUpdateFrequency(int UpdateFrequency) { + // Frequency in time (converted to microseconds) m_UpdateDelay = 1000000 / UpdateFrequency; } +} // End of namespace Sword25 + #endif diff --git a/engines/sword25/gfx/graphicengine.h b/engines/sword25/gfx/graphicengine.h index b6cd758a9e1..836eacdba69 100755 --- a/engines/sword25/gfx/graphicengine.h +++ b/engines/sword25/gfx/graphicengine.h @@ -1,39 +1,37 @@ -// ----------------------------------------------------------------------------- -// This file is part of Broken Sword 2.5 -// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer -// -// Broken Sword 2.5 is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// Broken Sword 2.5 is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Broken Sword 2.5; if not, write to the Free Software -// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -// ----------------------------------------------------------------------------- +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. -/* - BS_GraphicEngine - ---------------- - Dies ist das Graphik-Engine Interface, dass alle Methoden und Klassen enthält, die eine - Graphik-Engine implementieren muss. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. - Autor: Malte Thiesen -*/ + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + * BS_GraphicEngine + * ---------------- + * This the graphics engine interface. + * + * Autor: Malte Thiesen + */ #ifndef SWORD25_GRAPHICENGINE_H #define SWORD25_GRAPHICENGINE_H // Includes -#include "sword25/kernel/memlog_off.h" -#include -#include "sword25/kernel/memlog_on.h" - #include "sword25/kernel/common.h" #include "sword25/kernel/bs_stdint.h" #include "sword25/kernel/resservice.h" @@ -42,6 +40,8 @@ #include "sword25/gfx/framecounter.h" #include "sword25/gfx/renderobjectptr.h" +namespace Sword25 { + class BS_Kernel; class BS_Image; class BS_Panel; @@ -62,54 +62,55 @@ typedef unsigned int BS_COLOR; Die bisher einzige Implementation ist BS_DDrawGfx. */ -class BS_GraphicEngine : public BS_ResourceService, public BS_Persistable -{ +class BS_GraphicEngine : public BS_ResourceService, public BS_Persistable { public: // Enums // ----- - // Farbformate + // Colour formats + // /** - @brief Die von der Engine benutzten Farbformate - */ - enum COLOR_FORMATS - { - /// Undefiniertes/unbekanntes Farbformat + * The colour format used by the engine + */ + enum COLOR_FORMATS { + /// Undefined/unknown colour format CF_UNKNOWN = 0, - /// 16 Bit Farbformat (5 Bit Rot, 5 Bit Grün, 5 Bit Blau) + /// 16-bit colour format (R5G5B5) CF_RGB15, - /// 16 Bit Farbformat (5 Bit Rot, 6 Bit Grün, 5 Bit Blau) + /// 16-bit colour format (R5G6R5) CF_RGB16, /** - Spezielles Alpha-Farbformat der Engine, welches besonders schnelles Darstellen unter Benutzung von MMX-Befehlen unterstützt.
- Die Pixel sind 16 Bit breit und haben das selbe Format wie #CF_RGB15. Zusätzlich besitzt jeder Pixel noch einen 8 Bit Alphawert.
- Es werden jeweils 4 Pixel und 4 Alphawerte zu einem 12 Byte großen Datenblock zusammengefasst.
- Dabei werden die Daten in folgender Reihenfolge abgelegt: - Alpha0 Alpha1 Alpha2 Alpha3 Pixel0 Pixel1 Pixel2 Pixel3 - Falls die Pixelanzahl einer Zeile nicht durch 4 teilbar ist, wird der letzte Pixelblock trotzdem komplett abgespeichert, die - nicht verwendeten Pixel- und Alphawerte können beliebige Werte haben. - */ + * Special alpha colour format of the engine, which supports very quick display using MMX instructions. + * The pixels are 16-bits wide and have the same format as #CF_RGB15. In addition, each pixel has an 8-bit + * alpha value. + * It summarises groupings of pixels pixels and four alpha values in a 12-byte data block. + * The data is stored in the following order: + * Alpha0 Alpha1 Alpha2 Alpha3 Pixel0 Pixel1 Pixel2 Pixel3 + * If the number of pixels in a line is not divisible by 4, then unused pixels and alpha values can have + * arbitrary values. + */ CF_RGB15_INTERLEAVED, /** - Spezielles Alpha-Farbformat der Engine, welches besonders schnelles Darstellen unter Benutzung von MMX-Befehlen unterstützt.
- Die Pixel sind 16 Bit breit und haben das selbe Format wie #CF_RGB16. Zusätzlich besitzt jeder Pixel noch einen 8 Bit Alphawert.
- Es werden jeweils 4 Pixel und 4 Alphawerte zu einem 12 Byte großen Datenblock zusammengefasst.
- Dabei werden die Daten in folgender Reihenfolge abgelegt: - Alpha0 Alpha1 Alpha2 Alpha3 Pixel0 Pixel1 Pixel2 Pixel3 - Falls die Pixelanzahl einer Zeile nicht durch 4 teilbar ist, wird der letzte Pixelblock trotzdem komplett abgespeichert, die - nicht verwendeten Pixel- und Alphawerte können beliebige Werte haben. - */ + * Special alpha colour format of the engine, which supports very quick display using MMX instructions. + * The pixels are 16-bits wide and have the same format as #CF_RGB16. In addition, each pixel has an 8-bit + * alpha value. + * It summarises groupings of pixels pixels and four alpha values in a 12-byte data block. + * The data is stored in the following order: + * Alpha0 Alpha1 Alpha2 Alpha3 Pixel0 Pixel1 Pixel2 Pixel3 + * If the number of pixels in a line is not divisible by 4, then unused pixels and alpha values can have + * arbitrary values. + */ CF_RGB16_INTERLEAVED, /** - 24 Bit Farbformat (8 Bit Rot, 8 Bit Grün, 8 Bit Blau) - */ + * 24-bit colour format (R8G8B8) + */ CF_RGB24, /** - 32 Bit Farbformat (8 Bit Alpha, 8 Bit Rot, 8 Bit Grün, 8 Bit Blau) (little endian) + * 32-bit colour format (A8R8G8B8) (little endian) */ CF_ARGB32, /** - 32 Bit Farbformat (8 Bit Alpha, 8 Bit Blau, 8 Bit Grün, 8 Bit Rot) (little endian) + 32-bit colour format (A8B8G8R8) (little endian) */ CF_ABGR32 }; @@ -118,109 +119,84 @@ public: // --------- /** - @brief Initialisiert die Graphikengine und setzt den Bildschirmmodus. - @param Width die Breite des Ausgabepuffers in Pixeln.
Der Standardwert ist 800. - @param Height die Höhe des Ausgabepuffers in Pixeln.
Der Standardwert ist 600. - @param BitDepth die Bittiefe des gewünschten Ausgabepuffers in Bit.
Der Standardwert ist 16. - @param BackbufferCount die Anzahl an Backbuffern die erzeugt werden soll.
Der Standardwert ist 2. - @param Windowed gibt an, ob die Engine im Fenstermodus laufen soll. Falls true angegeben wird, wird ein Fenster geöffnet in das - die Ausgaben gerendert werden. Ansonsten wird ein Vollbildmodus gesetzt der den Parametern das Ausgabepuffers - entspricht. - @return Gibt false zurück, falls die Initialisierung fehlgeschlagen ist. - @remark Der Fenstermodus sollte nur zu Debuggingzwecken benutzt werden und ist nicht dafür gedacht im endgültigen Produkt benutzt - zu werden. - @remark Diese Methode sollte direkt nach der Initialisierung aller Services aufgerufen werden. - */ + * Initialises the graphics engine and sets the screen mode. Returns true if initialisation failed. + * Notes: This method should be called immediately after the initialisation of all services. + * + * @param Height The height of the output buffer in pixels. The default value is 600 + * @param BitDepth The bit depth of the desired output buffer in bits. The default value is 16 + * @param BackbufferCount The number of back buffers to be created. The default value is 2 + * @param Windowed Indicates whether the engine is to run in windowed mode. + */ virtual bool Init(int Width = 800, int Height = 600, int BitDepth = 16, int BackbufferCount = 2, bool Windowed = false) = 0; - //@{ - /** @name Frame-Methoden */ /** - @brief Beginnt das Rendern eines neuen Frames. - @param UpdateAll gibt an, ob der Renderer im nächsten Frame alles neu zeichnen soll.
- Diese Funktion kann nützlich sein, wenn der Renderer mit Dirty-Rectangles arbeitet, der Benutzer aber gelegentlich - darauf angewiesen ist, dass der gesamte Bildschirminhalt neu gezeichnet werden soll.
- Der Standardwert ist false. - Diese Methode muss am Anfang das Main-Loops aufgerufen werden und vor dem Aufruf jeglicher Rendermethoden. - @return Gibt false zurück, falls ein Fehler aufgetreten ist. - @remark Implementationen dieser Methode müssen _UpdateLastFrameDuration() aufrufen. + * Begins rendering a new frame. + * Notes: This method must be called at the beginning of the main loop, before any rendering methods are used. + * Notes: Implementations of this method must call _UpdateLastFrameDuration() + * @param UpdateAll Specifies whether the renderer should redraw everything on the next frame. + * This feature can be useful if the renderer with Dirty Rectangles works, but sometimes the client may */ virtual bool StartFrame(bool UpdateAll = false) = 0; /** - @brief Beendet das Rendern des Frames und stellt diesen auf dem Bildschirm dar. - - Diese Methode muss am Ende des Main-Loops aufgerufen werden. Nach dem Aufruf dürfen keine weiteren Rendermethoden mehr aufgerufen - werden. Dafür muss erst wieder ein Aufruf von #StartFrame erfolgen. - @return Gibt false zurück, falls ein Fehler aufgetreten ist: + * Ends the rendering of a frame and draws it on the screen. + * + * This method must be at the end of the main loop. After this call, no further Render method may be called. + * This should only be called once for a given previous call to #StartFrame. */ virtual bool EndFrame() = 0; - //@} - - //@{ - /** @name Debug-Methoden */ + // Debug methods /** - @brief Zeichnet eine Line in den Framebuffer. - - Diese Methode muss zwischen StartFrame() und EndFrame() aufgerufen werden und ist nur für Debugzwecke gedacht. - Die Linie erscheint nur für einen Frame. Wenn die Linie dauerhaft zu sehen sein soll, muss sie jeden Frame neu - gezeichnet werden. - - @param Start der Startpunkt der Linie - @param End der Endpunkt der Linie - @param Color die Farbe der Linie. Der Standardwert ist BS_RGB(255, 255, 255) (Weiß). + * Draws a line in the frame buffer + * + * This method must be called between calls to StartFrame() and EndFrame(), and is intended only for debugging + * purposes. The line will only appear for a single frame. If the line is to be shown permanently, it must be + * called for every frame. + * @param Start The starting point of the line + * @param End The ending point of the line + * @param Color The colour of the line. The default is BS_RGB (255,255,255) (White) */ - virtual void DrawDebugLine(const BS_Vertex & Start, const BS_Vertex & End, unsigned int Color = BS_RGB(255, 255, 255)) = 0; + virtual void DrawDebugLine(const BS_Vertex &Start, const BS_Vertex &End, unsigned int Color = BS_RGB(255, 255, 255)) = 0; /** - @brief Erstellt einen Screenshot. - - Erstellt einen Screenshot vom aktuellen Framebuffer und schreibt ihn in eine Grafikdatei.
- Das verwendete Dateiformat ist PNG. - - @param Der Dateiname des Screenshots. - @return Gibt true zurück, wenn der Screenshot gespeichert werden konnte, ansonsten false. - @remark Diese Methode darf erst nach einem Aufruf von EndFrame() und vor dem nächsten Aufruf von StartFrame() aufgerufen werden. - */ + * Creates a screenshot of the current frame buffer and writes it to a graphic file in PNG format. + * Returns true if the screenshot was saved successfully. + * Notes: This method should only be called after a call to EndFrame(), and before the next call to StartFrame(). + * @param Filename The filename for the screenshot + */ bool SaveScreenshot(const std::string & Filename); /** - @Brief Erstellt einen kleinen Screenshot. - - Erstellt einen Screenshot mit den Maßen 200x125. Hierfür werden am oberen und unteren Bildschirmrand die Interfaceleisten abgeschnitten und - das Bild auf ein 16tel seiner Ursprungsgröße verkleinert. - - @param Der Dateiname des Screenshots. - @return Gibt true zurück, wenn der Screenshot gespeichert werden konnte, ansonsten false. - @remark Diese Methode darf erst nach einem Aufruf von EndFrame() und vor dem nächsten Aufruf von StartFrame() aufgerufen werden. - @remark Der Framebuffer muss eine Auflösung von 800x600 haben. - */ + * Creates a thumbnail with the dimensions of 200x125. This will not include the top and bottom of the screen.. + * the interface boards the the image as a 16th of it's original size. + * Notes: This method should only be called after a call to EndFrame(), and before the next call to StartFrame(). + * The frame buffer must have a resolution of 800x600. + * @param Filename The filename for the screenshot + */ bool SaveThumbnailScreenshot(const std::string & Filename); /** - @brief Liest den aktuellen Inhalt des Framebuffer aus. - @param Width enthält nach einem erfolgreichen Aufruf die Breite des Framebuffers. - @param Height enthält nach einem erfolgreichen Aufruf die Höhe des Framebuffers. - @param Data enthält nach einem erfolgreichen Aufruf den Inhalt des Framebuffers als 32-Bit Farbwerte. - @return Gibt true zurück, wenn der Aufruf erfolgreich war, ansonsten false. - @remark Diese Methode ist für das Erstellen von Screenshots gedacht. Sie muss also nicht sehr effizient sein. - @remark Diese Methode darf erst nach einem Aufruf von EndFrame() und vor dem nächsten Aufruf von StartFrame() aufgerufen werden. + * Reads the current contents of the frame buffer + * Notes: This method is for creating screenshots. It is not very optimised. It should only be called + * after a call to EndFrame(), and before the next call to StartFrame(). + * @param Width Returns the width of the frame buffer + * @param Height Returns the height of the frame buffer + * @param Data Returns the raw data of the frame buffer as an array of 32-bit colour values. */ virtual bool GetScreenshot(unsigned int & Width, unsigned int & Height, std::vector & Data) = 0; - //@} virtual BS_RenderObjectPtr GetMainPanel() = 0; /** - @brief Gibt die Zeit (in Microsekunden) zurück die seit dem letzten Frame vergangen ist. - */ + * Specifies the time (in microseconds) since the last frame has passed + */ int GetLastFrameDurationMicro() { if (m_TimerActive) return m_LastFrameDuration; else return 0; } /** - @brief Gibt die Zeit (in Sekunden) zurück die seit dem letzten Frame vergangen ist. + * Specifies the time (in microseconds) the previous frame took */ float GetLastFrameDuration() { if (m_TimerActive) return static_cast(m_LastFrameDuration) / 1000000.0f; else return 0; } @@ -228,85 +204,71 @@ public: void ResumeMainTimer() { m_TimerActive = true; } float GetSecondaryFrameDuration() { return static_cast(m_LastFrameDuration) / 1000000.0f; } - //@{ - /** @name Accessor-Methoden */ + // Accessor methods /** - @brief Gibt die Breite des Ausgabepuffers in Pixeln zurück. - */ + * Returns the width of the output buffer in pixels + */ int GetDisplayWidth() { return m_Width; } /** - @brief Gibt die Höhe des Ausgabepuffers in Pixeln zurück. - */ + * Returns the height of the output buffer in pixels + */ int GetDisplayHeight() { return m_Height; } /** - @brief Gibt die Bounding-Box des Ausgabepuffers zurück. (0, 0, Width, Height) - */ + * Returns the bounding box of the output buffer: (0, 0, Width, Height) + */ BS_Rect& GetDisplayRect() { return m_ScreenRect; } /** - @brief Gibt die Bittiefe des Ausgabepuffers zurück. - */ + * Returns the bit depth of the output buffer + */ int GetBitDepth() { return m_BitDepth; } /** - @brief Legt fest ob der Framebufferwechsel mit dem vertikalen Strahlenrücklauf synchronisiert werden soll.
- Vsync ist standardmäßig eingeschaltet. - @param Vsync gibt an, ob der Framebufferwechsel mit dem vertikalen Strahlenrücklauf synchronisiert werden soll. - @remark Im Fenstermodus hat diese Einstellung keine Auswirkung. - */ + * Determines whether the frame buffer change is to be synchronised with Vsync. This is turned on by default. + * Notes: In windowed mode, this setting has no effect. + * @param Vsync Indicates whether the frame buffer changes are to be synchronised with Vsync. + */ virtual void SetVsync(bool Vsync) = 0; /** - @brief Gibt true zurück, wenn V-Sync an ist. - @remark Im Fenstermodus hat diese Einstellung keine Auswirkung. - */ + * Returns true if V-Sync is on. + * Notes: In windowed mode, this setting has no effect. + */ virtual bool GetVsync() const = 0; /** - @brief Gibt true zurück, falls die Engine im Fenstermodus läuft. - */ + * Returns true if the engine is running in Windowed mode. + */ bool IsWindowed() { return m_Windowed; } /** - @brief Füllt einen Rechteckigen Bereich des Framebuffers mit einer Farbe. - @param FillRectPtr Pointer auf ein BS_Rect, welches den Ausschnitt des Framebuffers spezifiziert, der gefüllt - werden soll oder 0, falls das gesamte Bild gefüllt werden soll.
- Der Standardwert ist 0. - @param Color der 32 Bit Farbwert mit dem der Bildbereich gefüllt werden soll.
- Der Standardwert ist BS_RGB(0, 0, 0) (Schwarz). - @return Gibt true zurück, wenn der Aufruf erfolgreich war, ansonsten false. - @remark Es ist möglich über die Methode transparente Rechtecke darzustellen, indem man eine Farbe mit einem - Alphawert ungleich 255 angibt. + * Fills a rectangular area of the frame buffer with a colour. + * Notes: It is possible to create transparent rectangles by passing a colour with an Alpha value of 255. + * @param FillRectPtr Pointer to a BS_Rect, which specifies the section of the frame buffer to be filled. + * If the rectangle falls partly off-screen, then it is automatically trimmed. + * If a NULL value is passed, then the entire image is to be filled. + * @param Color The 32-bit colour with which the area is to be filled. The default is BS_RGB(0, 0, 0) (black) @remark Falls das Rechteck nicht völlig innerhalb des Bildschirms ist, wird es automatisch zurechtgestutzt. - */ + */ virtual bool Fill(const BS_Rect * FillRectPtr = 0, unsigned int Color = BS_RGB(0, 0, 0)) = 0; - //@} - - //@{ - /** @name Debugging-Methoden */ + // Debugging Methods int GetFPSCount() const { return m_FPSCounter.GetFPS(); } int GetRepaintedPixels() const { return m_RepaintedPixels; } - //@} - - //@{ - /** @name Auskunfts-Methoden */ + // Access methods /** - @brief Gibt die Größe eines Pixeleintrages in Byte für ein bestimmtes Farbformat zurück - @param ColorFormat das gewünschte Farbformat. Der Parameter muss vom Typ COLOR_FORMATS sein. - @return Gibt die Größe eines Pixeleintrages in Byte des Farbsformates ColorFormat zurück.
- Falls das Farbformat unbekannt ist, wird -1 zurückgegeben. - */ - static int GetPixelSize(BS_GraphicEngine::COLOR_FORMATS ColorFormat) - { - switch (ColorFormat) - { + * Returns the size of a pixel entry in bytes for a particular colour format + * @param ColorFormat The desired colour format. The parameter must be of type COLOR_FORMATS + * @return Returns the size of a pixel in bytes. If the colour format is unknown, -1 is returned. + */ + static int GetPixelSize(BS_GraphicEngine::COLOR_FORMATS ColorFormat) { + switch (ColorFormat) { case BS_GraphicEngine::CF_RGB16: case BS_GraphicEngine::CF_RGB15: return 2; @@ -323,16 +285,14 @@ public: } /** - @brief Berechnet die Länge einer Bildzeile eines Bilder in Byte, abhängig vom Farbformat. - @param ColorFormat das Farbformat des Bildes. - @param Width die Länge einer Bildzeile in Pixel. - @return Gibt die Länge einer Bildzeile in Byte wieder.
- Falls das Farbformat unbekannt ist, wird -1 zurückgegeben. - */ - static int CalcPitch(BS_GraphicEngine::COLOR_FORMATS ColorFormat, int Width) - { - switch (ColorFormat) - { + * Calculates the length of an image line in bytes, depending on a given colour format. + * @param ColorFormat The colour format + * @param Width The width of the line in pixels + * @return Reflects the length of the line in bytes. If the colour format is + * unknown, -1 is returned + */ + static int CalcPitch(BS_GraphicEngine::COLOR_FORMATS ColorFormat, int Width) { + switch (ColorFormat){ case BS_GraphicEngine::CF_RGB16: case BS_GraphicEngine::CF_RGB15: return Width * 2; @@ -352,22 +312,20 @@ public: return -1; } - //@} - - // Persistenz Methoden + // Persistence Methods // ------------------- - virtual bool Persist(BS_OutputPersistenceBlock & Writer); - virtual bool Unpersist(BS_InputPersistenceBlock & Reader); + virtual bool Persist(BS_OutputPersistenceBlock &Writer); + virtual bool Unpersist(BS_InputPersistenceBlock &Reader); - static void ARGBColorToLuaColor(lua_State * L, unsigned int Color); - static unsigned int LuaColorToARGBColor(lua_State * L, int StackIndex); + static void ARGBColorToLuaColor(lua_State *L, unsigned int Color); + static unsigned int LuaColorToARGBColor(lua_State *L, int StackIndex); protected: - // Konstruktor + // Constructor // ----------- BS_GraphicEngine(BS_Kernel* pKernel); - // Display Variablen + // Display Variables // ----------------- int m_Width; int m_Height; @@ -375,27 +333,29 @@ protected: int m_BitDepth; bool m_Windowed; - // Debugging-Variablen + // Debugging Variables // ------------------- BS_Framecounter m_FPSCounter; unsigned int m_RepaintedPixels; /** - @brief Berechnet die Zeit die seit dem letzten Framebeginn vergangen ist. - */ + * Calculates the time since the last frame beginning has passed. + */ void UpdateLastFrameDuration(); private: bool RegisterScriptBindings(); - // LastFrameDuration-Variablen + // LastFrameDuration Variables // --------------------------- - uint64_t m_LastTimeStamp; + uint64 m_LastTimeStamp; unsigned int m_LastFrameDuration; bool m_TimerActive; - std::vector m_FrameTimeSamples; + Common::Array m_FrameTimeSamples; unsigned int m_FrameTimeSampleSlot; }; +} // End of namespace Sword25 + #endif diff --git a/engines/sword25/input/inputengine.h b/engines/sword25/input/inputengine.h index c5a27fcdf9f..58ab7a93591 100755 --- a/engines/sword25/input/inputengine.h +++ b/engines/sword25/input/inputengine.h @@ -1,30 +1,34 @@ -// ----------------------------------------------------------------------------- -// This file is part of Broken Sword 2.5 -// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer -// -// Broken Sword 2.5 is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// Broken Sword 2.5 is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Broken Sword 2.5; if not, write to the Free Software -// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -// ----------------------------------------------------------------------------- +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. -/** - BS_InputEngine - ------------- - Dies ist das Inputengine Interface, dass alle Methoden enthält, die eine Inputengine implementieren muss. - Implementationen der Inputengine müssen von dieser Klasse abgeleitet werden. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. - Autor: Alex Arnst -**/ + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + * BS_InputEngine + * ------------- + * This is the input interface engine that contains all the methods that an + * input source must implement. + * All input engines must be derived from this class. + * + * Autor: Alex Arnst + */ #ifndef SWORD25_INPUTENGINE_H #define SWORD25_INPUTENGINE_H @@ -34,17 +38,18 @@ #include "sword25/kernel/service.h" #include "sword25/kernel/persistable.h" -/// Klassendefinition -class BS_InputEngine : public BS_Service, public BS_Persistable -{ +namespace Sword25 { + +/// Class definitions + +class BS_InputEngine : public BS_Service, public BS_Persistable { public: BS_InputEngine(BS_Kernel* pKernel); virtual ~BS_InputEngine(){}; - // ACHTUNG: Diese Codes werden in inputengine_script.cpp beim Skript-Service registriert. Bei Änderungen an diesem Enum muss auch diese - // Datei angepasst werden. - enum KEY_CODES - { + // NOTE: These codes are registered in inputengine_script.cpp + // Any changes to these enums must also adjust the above file. + enum KEY_CODES { KEY_BACKSPACE = 0x08, KEY_TAB = 0x09, KEY_CLEAR = 0x0C, @@ -136,10 +141,9 @@ public: KEY_RCONTROL = 0xA3 }; - // ACHTUNG: Diese Codes werden in inputengine_script.cpp beim Skript-Service registriert. Bei Änderungen an diesem Enum muss auch diese - // Datei angepasst werden. - enum KEY_COMMANDS - { + // NOTE: These codes are registered in inputengine_script.cpp. + // Any changes to these enums must also adjust the above file. + enum KEY_COMMANDS { KEY_COMMAND_ENTER = 1, KEY_COMMAND_LEFT = 2, KEY_COMMAND_RIGHT = 3, @@ -152,133 +156,131 @@ public: }; /// -------------------------------------------------------------- - /// DIESE METHODEN MÜSSEN VON DER INPUTENGINE IMPLEMENTIERT WERDEN + /// THESE METHODS MUST BE IMPLEMENTED BY THE INPUT ENGINE /// -------------------------------------------------------------- /** - @brief Initialisiert die Inputengine - @return Gibt bei Erfolg true zurück, ansonsten false. - */ + * Initialises the input engine + * @return Returns a true on success, otherwise false. + */ virtual bool Init() = 0; /** - @brief Führt einen "Tick" der Input-Engine aus - - Diese Methode sollte mindestens ein mal pro Frame aufgerufen werden. Sie dient dazu Implementationen der - Input-Engine zu ermöglichen, die nicht in einem eigenen Thread laufen oder zusätzliche Verwaltungsaufgaben - durchführen müssen. - */ + * Performs a "tick" of the input engine. + * + * This method should be called once per frame. It can be used by implementations + * of the input engine that are not running in their own thread, or to perform + * additional administrative tasks that are needed. + */ virtual void Update() = 0; /** - @brief Gibt true zurück, wenn die linke Maustaste gedrückt ist. - */ + * Returns true if the left mouse button is pressed + */ virtual bool IsLeftMouseDown() = 0; /** - @brief Gibt true zurück, wenn die rechte Maustaste gedrückt ist. + * Returns true if the right mouse button is pressed. */ virtual bool IsRightMouseDown() = 0; /** - @brief Gibt true zurück, wenn die linke Maustaste gedrückt und losgelassen wurde. - - Der Unterschied zu IsLeftMouseDown() besteht darin, dass erst true zurückgegegen wird, wenn der Tastendruck beendet ist, die Taste also - wieder losgelassen wurde. + * Returns true if the left mouse button was pressed and released. + * + * The difference between this and IsLeftMouseDown() is that this only returns + * true when the left mouse button is released. */ virtual bool WasLeftMouseDown() = 0; /** - @brief Gibt true zurück, wenn die linke Maustaste gedrückt und losgelassen wurde. - - Der Unterschied zu IsRightMouseDown() besteht darin, dass erst true zurückgegegen wird, wenn der Tastendruck beendet ist, die Taste also - wieder losgelassen wurde. + * Returns true if the right mouse button was pressed and released. + * + * The difference between this and IsRightMouseDown() is that this only returns + * true when the right mouse button is released. */ virtual bool WasRightMouseDown() = 0; /** - @brief Gibt true zurück wenn mit der linken Maustaste ein Doppelklick ausgelöst wurde. - */ + * Returns true if the left mouse button double click was done + */ virtual bool IsLeftDoubleClick() = 0; /** - @brief Gibt die Position des Mauszeigers auf der X-Achse in Pixeln zurück. + * Returns the X position of the cursor in pixels */ virtual int GetMouseX() = 0; /** - @brief Gibt die Position des Mauszeigers auf der Y-Achse in Pixeln zurück. - */ + * Returns the Y position of the cursor in pixels + */ virtual int GetMouseY() = 0; /** - @brief Setzt die Position des Mauszeigers auf der X-Achse in Pixeln. - */ + * Sets the X position of the cursor in pixels + */ virtual void SetMouseX(int PosX) = 0; /** - @brief Setzt die Position des Mauszeigers auf der Y-Achse in Pixeln. - */ + * Sets the Y position of the cursor in pixels + */ virtual void SetMouseY(int PosY) = 0; /** - @brief Gibt true zurück wenn eine bestimmte Taste gedrückt ist. - @param KeyCode der Key-Code der zu testenden Taste - @return Gibt true zurück, wenn die Taste mit dem übergebenen Key-Code gedrückt ist, ansonsten false. - */ + * Returns true if a given key was pressed + * @param KeyCode The key code to be checked + * @return Returns true if the given key is done, otherwise false. + */ virtual bool IsKeyDown(unsigned int KeyCode) = 0; /** - @brief Gibt true zurück wenn eine bestimmte Taste gerückt und losgelassen wurde. - - Der Unterschied zu IsKeyDown() besteht darin, dass erst true zurückgegegen wird, wenn der Tastendruck beendet ist, die Taste also - wieder losgelassen wurde. Diese Methode erleichtert das Abfragen von Funktionstasten und das Einlesen von Zeichenketten, die vom - Benutzer getippt werden. - - @param KeyCode der Key-Code der zu testenden Taste - */ + * Returns true if a certain key was pushed and released. + * + * The difference between IsKeyDown() is that this only returns true after the key + * has been released. This method facilitates the retrieval of keys, and reading + * strings that users type. + * @param KeyCode The key code to be checked + */ virtual bool WasKeyDown(unsigned int KeyCode) = 0; typedef void (*CharacterCallback)(unsigned char Character); /** - @brief Registriert eine Callbackfunktion für die Eingabe von Buchstaben. - - Die Callbacks, die mit dieser Funktion registriert werden, werden immer dann aufgerufen, wenn der Input-Service eine Buchstabeneingabe - feststellt. Eine Buchstabeneingabe unterscheidet sich von der Abfrage mittels der Methoden IsKeyDown() und WasKeyDown() in der Hinsicht, - dass statt Scan-Coded tatsächliche Buchstaben behandelt werden. Dabei wurden unter anderem Berücksichtigt:des Tastaturlayout, der Zustand - der Shift und Caps Lock Tasten und die Wiederholung durch längeres Halten der Taste.
- Die Eingabe von Zeichenketten durch den Benutzer sollte durch Benutzung dieses Callbacks realisiert werden. - - @return Gibt true zurück, wenn die Funktion registriert werden konnte, ansonsten false. + * Registers a callback function for keyboard input. + * + * The callbacks that are registered with this function will be called whenever an + * input key is pressed. A letter entry is different from the query using the + * methods IsKeyDown () and WasKeyDown () in the sense that are treated instead + * of actual scan-coded letters. These were taken into account, among other things: + * the keyboard layout, the condition the Shift and Caps Lock keys and the repetition + * of longer holding the key. + * The input of strings by the user through use of callbacks should be implemented. + * @return Returns true if the function was registered, otherwise false. */ virtual bool RegisterCharacterCallback(CharacterCallback Callback) = 0; /** - @brief Deregistriert eine Callbackfunktion für die Eingabe von Buchstaben. - - @return Gibt true zurück, wenn die Funktion deregistriert werden konnte, ansonsten false. - */ + * De-registeres a previously registered callback function. + * @return Returns true if the function could be de-registered, otherwise false. + */ virtual bool UnregisterCharacterCallback(CharacterCallback Callback) = 0; typedef void (*CommandCallback)(KEY_COMMANDS Command); /** - @brief Registriert eine Callbackfunktion für die Eingabe von Kommandos, die auf die Zeichenketteneingabe Einfluss haben können. - - Die Callbacks, die mit dieser Funktion registriert werden , werden immer dann aufgerufen, wenn der Input-Service einen Tastendruck - feststellt, der die Zeichenketteneingabe beeinflussen kann. Dies könnten folgende Tasten sein: Enter, Pos 1, Ende, Links, Rechts, ...
- Die Eingabe von Zeichenketten durch den Benutzer sollte durch Benutzung dieses Callbacks realisiert werden. - - @return Gibt true zurück, wenn die Funktion registriert werden konnte, ansonsten false. - */ + * Registers a callback function for the input of commands that can have influence on the string input + * + * The callbacks that are registered with this function will be called whenever the input service + * has a key that affects the character string input. This could be the following keys: + * Enter, End, Left, Right, ... + * The input of strings by the user through the use of callbacks should be implemented. + * @return Returns true if the function was registered, otherwise false. + */ virtual bool RegisterCommandCallback(CommandCallback Callback) = 0; /** - @brief Deregistriert eine Callbackfunktion für die Eingabe von Kommandos, die auf die Zeichenketteneingabe Einfluss haben können. - - @return Gibt true zurück, wenn die Funktion deregistriert werden konnte, ansonsten false. - */ + * Un-register a callback function for the input of commands that can have an influence on the string input. + * @return Returns true if the function could be de-registered, otherwise false. + */ virtual bool UnregisterCommandCallback(CommandCallback Callback) = 0; virtual void ReportCharacter(unsigned char Character) = 0; @@ -288,4 +290,6 @@ private: bool _RegisterScriptBindings(); }; +} // End of namespace Sword25 + #endif diff --git a/engines/sword25/kernel/bs_stdint.h b/engines/sword25/kernel/bs_stdint.h index aded9f0e04b..7bdcf4c9496 100755 --- a/engines/sword25/kernel/bs_stdint.h +++ b/engines/sword25/kernel/bs_stdint.h @@ -1,17 +1,20 @@ +// TODO: Properly replace all game occurances that use these types with proper ScummVM types, and remove this file + #ifndef SWORD25_STDINT_H #define SWORD25_STDINT_H -#ifdef _MSC_VER - typedef unsigned __int8 uint8_t; - typedef unsigned __int16 uint16_t; - typedef unsigned __int32 uint32_t; - typedef unsigned __int64 uint64_t; - typedef signed __int8 int8_t; - typedef signed __int16 int16_t; - typedef signed __int32 int32_t; - typedef signed __int64 int64_t; -#else - #include -#endif +#include "common/scummsys.h" + +typedef uint8 uint8_t; +typedef uint16 uint16_t; +typedef uint32 uint32_t; +typedef int8 int8_t; +typedef int16 int16_t; +typedef int32 int32_t; + +typedef unsigned long long uint64_t; +typedef signed long long int64_t; +typedef unsigned long long uint64; +typedef signed long long int64; #endif diff --git a/engines/sword25/kernel/common.h b/engines/sword25/kernel/common.h index 8f212524fea..dab3810939a 100755 --- a/engines/sword25/kernel/common.h +++ b/engines/sword25/kernel/common.h @@ -1,41 +1,44 @@ -// ----------------------------------------------------------------------------- -// This file is part of Broken Sword 2.5 -// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer -// -// Broken Sword 2.5 is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// Broken Sword 2.5 is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Broken Sword 2.5; if not, write to the Free Software -// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -// ----------------------------------------------------------------------------- +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. -/* - common.h - ----------- - Diese Datei enthält Funktionen und Makros, die im gesamten Projekt bekannt sein müssen. - Daher ist es äußerst wichtig, dass diese Headerdatei in jede andere Headerdatei des Projektes - eingefügt wird. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. - Autor: Malte Thiesen -*/ + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + * common.h + * ----------- + * This file contains functions or macros that are used across the entire project. + * It is therefore extremely important that this header file be referenced in all + * the other header files in the project. + * + * Autor: Malte Thiesen + */ #ifndef SWORD25_COMMON_H #define SWORD25_COMMON_H -// Globale Konstanten +// Global constants #if _DEBUG && !DEBUG #define DEBUG #endif -#define BS_ACTIVATE_LOGGING // Wenn definiert, wird Logging aktiviert +#define BS_ACTIVATE_LOGGING // When defined, logging is activated // Engine Includes #include "sword25/kernel/memleaks.h" diff --git a/engines/sword25/kernel/kernel.cpp b/engines/sword25/kernel/kernel.cpp index 9a0580324f7..a12f206a99f 100755 --- a/engines/sword25/kernel/kernel.cpp +++ b/engines/sword25/kernel/kernel.cpp @@ -1,112 +1,89 @@ -// ----------------------------------------------------------------------------- -// This file is part of Broken Sword 2.5 -// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer -// -// Broken Sword 2.5 is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// Broken Sword 2.5 is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Broken Sword 2.5; if not, write to the Free Software -// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -// ----------------------------------------------------------------------------- +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. -#define WIN32_LEAN_AND_MEAN -#define NOMINMAX -#include -#include -#pragma comment(lib, "psapi.lib") + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. -#include -#include - -#include "sword25/kernel/kernel.h" -#include "sword25/kernel/timer.h" -#include "sword25/kernel/service_ids.h" + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ +#include "common/system.h" #include "sword25/gfx/graphicengine.h" -#include "sword25/sfx/soundengine.h" +#include "sword25/fmv/movieplayer.h" #include "sword25/input/inputengine.h" +#include "sword25/kernel/kernel.h" +#include "sword25/kernel/persistenceservice.h" +#include "sword25/kernel/service_ids.h" #include "sword25/package/packagemanager.h" #include "sword25/script/script.h" -#include "sword25/fmv/movieplayer.h" -#include "sword25/kernel/persistenceservice.h" +#include "sword25/sfx/soundengine.h" + +namespace Sword25 { #define BS_LOG_PREFIX "KERNEL" -BS_Kernel * BS_Kernel::_Instance = 0; +BS_Kernel *BS_Kernel::_Instance = 0; -// Konstruktion / Destruktion -// -------------------------- BS_Kernel::BS_Kernel() : _pWindow(NULL), _Running(false), _pResourceManager(NULL), - _InitSuccess(false) -{ - // TODO: - // Messagebox ausgeben wenn nicht gelogged werden kann -> log.txt schreibgeschützt + _InitSuccess(false) { + + // Log that the kernel is beign created BS_LOGLN("created."); - // Feststellen, ob der Timer unterstützt wird. - if (!BS_Timer::IsTimerAvaliable()) - { - BS_LOG_ERRORLN("This machine doesn't support a performance counter."); - return; - } - - // Die BS_SERVICE_TABLE auslesen und kernelinterne Strukturen vorbereiten - for (unsigned int i = 0; i < BS_SERVICE_COUNT; i++) - { - // Ist die Superclass schon registriert? - Superclass* pCurSuperclass = NULL; - std::vector::iterator Iter; + // Read the BS_SERVICE_TABLE and prepare kernel structures + for (uint i = 0; i < BS_SERVICE_COUNT; i++) { + // Is the superclass already registered? + Superclass *pCurSuperclass = NULL; + Common::Array::iterator Iter; for (Iter = _SuperclassList.begin(); Iter != _SuperclassList.end(); ++Iter) - if ((*Iter)->GetIdentifier() == BS_SERVICE_TABLE[i].SuperclassIdentifier) - { + if ((*Iter)->GetIdentifier() == BS_SERVICE_TABLE[i].SuperclassIdentifier) { pCurSuperclass = *Iter; break; } - // Falls die Superclass noch nicht registriert war, wird dies jetzt gemacht + // If the superclass isn't already registered, then add it in if (!pCurSuperclass) _SuperclassList.push_back(new Superclass(this, BS_SERVICE_TABLE[i].SuperclassIdentifier)); } - // Fensterobjekt erstellen - _pWindow = BS_Window::CreateBSWindow(0,0,0,0,false); - if (!_pWindow) - { + // Create window object + _pWindow = BS_Window::CreateBSWindow(0, 0, 0, 0, false); + if (!_pWindow) { BS_LOG_ERRORLN("Failed to create the window."); - } - else + } else BS_LOGLN("Window created."); - // Resource-Manager erstellen + // Create the resource manager _pResourceManager = new BS_ResourceManager(this); - // Random-Number-Generator initialisieren - srand(GetMilliTicks()); - - // Die Skriptengine initialisieren - // Die Skriptengine muss bereits von Kernel und nicht vom Benutzer gestartet werden, damit der Kernel seine Funktionen bei seiner Erzeugung - // registrieren kann. - BS_ScriptEngine * pScript = static_cast(NewService("script", "lua")); - if (!pScript || !pScript->Init()) - { + // Initialise the script engine + BS_ScriptEngine *pScript = static_cast(NewService("script", "lua")); + if (!pScript || !pScript->Init()) { _InitSuccess = false; return; } - // Scriptbindings des Kernels registrieren - if (!_RegisterScriptBindings()) - { + // Register kernel script bindings + if (!_RegisterScriptBindings()) { BS_LOG_ERRORLN("Script bindings could not be registered."); _InitSuccess = false; return; @@ -116,24 +93,21 @@ BS_Kernel::BS_Kernel() : _InitSuccess = true; } -BS_Kernel::~BS_Kernel() -{ - // Services in umgekehrter Reihenfolge der Erstellung endladen. - while (!_ServiceCreationOrder.empty()) - { - Superclass * superclass = GetSuperclassByIdentifier(_ServiceCreationOrder.top()); +BS_Kernel::~BS_Kernel() { + // Services are de-registered in reverse order of creation + while (!_ServiceCreationOrder.empty()) { + Superclass *superclass = GetSuperclassByIdentifier(_ServiceCreationOrder.top()); if (superclass) superclass->DisconnectService(); _ServiceCreationOrder.pop(); } - // Superclasslist leeren - while (_SuperclassList.size()) - { + // Empty the Superclass list + while (_SuperclassList.size()) { delete _SuperclassList.back(); _SuperclassList.pop_back(); } - // Fensterobjekt freigeben + // Release the window object delete _pWindow; BS_LOGLN("Window destroyed."); @@ -145,7 +119,8 @@ BS_Kernel::~BS_Kernel() // Service Methoden // ---------------- -BS_Kernel::Superclass::Superclass (BS_Kernel* pKernel, const std::string& Identifier) : + +BS_Kernel::Superclass::Superclass (BS_Kernel* pKernel, const Common::String& Identifier) : _pKernel(pKernel), _Identifier(Identifier), _ServiceCount(0), @@ -156,18 +131,24 @@ BS_Kernel::Superclass::Superclass (BS_Kernel* pKernel, const std::string& Identi _ServiceCount++; } -BS_Kernel::Superclass::~Superclass() -{ +BS_Kernel::Superclass::~Superclass() { DisconnectService(); } -std::string BS_Kernel::Superclass::GetServiceIdentifier(unsigned int Number) -{ +/** + * Gets the identifier of a service with a given superclass. + * The number of services in a superclass can be learned with GetServiceCount(). + * @param SuperclassIdentifier The name of the superclass + * z.B: "sfx", "gfx", "package" ... + * @param Number die Nummer des Services, dessen Bezeichner man erfahren will.
+ * Hierbei ist zu beachten, dass der erste Service die Nummer 0 erhält. Number muss also eine Zahl zwischen + * 0 und GetServiceCount() - 1 sein. + */ +Common::String BS_Kernel::Superclass::GetServiceIdentifier(unsigned int Number) { if (Number > _ServiceCount) return NULL; unsigned int CurServiceOrd = 0; - for (unsigned int i = 0; i < BS_SERVICE_COUNT; i++) - { + for (unsigned int i = 0; i < BS_SERVICE_COUNT; i++) { if (BS_SERVICE_TABLE[i].SuperclassIdentifier == _Identifier) if (Number == CurServiceOrd) return BS_SERVICE_TABLE[i].ServiceIdentifier; @@ -175,11 +156,19 @@ std::string BS_Kernel::Superclass::GetServiceIdentifier(unsigned int Number) CurServiceOrd++; } - return std::string(""); + return Common::String(""); } -BS_Service* BS_Kernel::Superclass::NewService(const std::string& ServiceIdentifier) -{ +/** + * Creates a new service with the given identifier. Returns a pointer to the service, or null if the + * service could not be created + * Note: All services must be registered in service_ids.h, otherwise they cannot be created here + * @param SuperclassIdentifier The name of the superclass of the service + * z.B: "sfx", "gfx", "package" ... + * @param ServiceIdentifier The name of the service + * For the superclass "sfx" an example could be "Fmod" or "directsound" + */ +BS_Service *BS_Kernel::Superclass::NewService(const Common::String &ServiceIdentifier) { for (unsigned int i = 0; i < BS_SERVICE_COUNT; i++) if (BS_SERVICE_TABLE[i].SuperclassIdentifier == _Identifier && BS_SERVICE_TABLE[i].ServiceIdentifier == ServiceIdentifier) @@ -205,10 +194,14 @@ BS_Service* BS_Kernel::Superclass::NewService(const std::string& ServiceIdentifi return NULL; } -bool BS_Kernel::Superclass::DisconnectService() -{ - if (_ActiveService) - { +/** + * Ends the current service of a superclass. Returns true on success, and false if the superclass + * does not exist or if not service was active + * @param SuperclassIdentfier The name of the superclass which is to be disconnected + * z.B: "sfx", "gfx", "package" ... + */ +bool BS_Kernel::Superclass::DisconnectService() { + if (_ActiveService) { delete _ActiveService; _ActiveService = 0; BS_LOGLN("Active service '%s' disconnected from superclass '%s'.", _ActiveServiceName.c_str(), _Identifier.c_str()); @@ -218,11 +211,9 @@ bool BS_Kernel::Superclass::DisconnectService() return false; } -BS_Kernel::Superclass* BS_Kernel::GetSuperclassByIdentifier(const std::string & Identifier) -{ - std::vector::iterator Iter; - for (Iter = _SuperclassList.begin(); Iter != _SuperclassList.end(); ++Iter) - { +BS_Kernel::Superclass *BS_Kernel::GetSuperclassByIdentifier(const Common::String &Identifier) { + Common::Array::iterator Iter; + for (Iter = _SuperclassList.begin(); Iter != _SuperclassList.end(); ++Iter) { if ((*Iter)->GetIdentifier() == Identifier) return *Iter; } @@ -231,48 +222,75 @@ BS_Kernel::Superclass* BS_Kernel::GetSuperclassByIdentifier(const std::string & return NULL; } -unsigned int BS_Kernel::GetSuperclassCount() -{ +/** + * Returns the number of register superclasses + */ +unsigned int BS_Kernel::GetSuperclassCount() { return _SuperclassList.size(); } -std::string BS_Kernel::GetSuperclassIdentifier(unsigned int Number) -{ +/** + * Returns the name of a superclass with the specified index. + * Note: The number of superclasses can be retrieved using GetSuperclassCount + * @param Number The number of the superclass to return the identifier for. + * It should be noted that the number should be between 0 und GetSuperclassCount() - 1. + */ +Common::String BS_Kernel::GetSuperclassIdentifier(unsigned int Number) { if (Number > _SuperclassList.size()) return NULL; unsigned int CurSuperclassOrd = 0; - std::vector::iterator Iter; - for (Iter = _SuperclassList.begin(); Iter != _SuperclassList.end(); ++Iter) - { + Common::Array::iterator Iter; + for (Iter = _SuperclassList.begin(); Iter != _SuperclassList.end(); ++Iter) { if (CurSuperclassOrd == Number) return ((*Iter)->GetIdentifier()); CurSuperclassOrd++; } - return std::string(""); + return Common::String(""); } -unsigned int BS_Kernel::GetServiceCount(const std::string & SuperclassIdentifier) -{ - Superclass* pSuperclass; - if (!(pSuperclass = GetSuperclassByIdentifier(SuperclassIdentifier))) return 0; +/** + * Returns the number of services registered with a given superclass + * @param SuperclassIdentifier The name of the superclass + * z.B: "sfx", "gfx", "package" ... + */ +unsigned int BS_Kernel::GetServiceCount(const Common::String & SuperclassIdentifier) { + Superclass *pSuperclass; + if (!(pSuperclass = GetSuperclassByIdentifier(SuperclassIdentifier))) + return 0; return pSuperclass->GetServiceCount(); } -std::string BS_Kernel::GetServiceIdentifier(const std::string & SuperclassIdentifier, unsigned int Number) -{ +/** + * Gets the identifier of a service with a given superclass. + * The number of services in a superclass can be learned with GetServiceCount(). + * @param SuperclassIdentifier The name of the superclass + * z.B: "sfx", "gfx", "package" ... + * @param Number die Nummer des Services, dessen Bezeichner man erfahren will.
+ * Hierbei ist zu beachten, dass der erste Service die Nummer 0 erhält. Number muss also eine Zahl zwischen + * 0 und GetServiceCount() - 1 sein. + */ +Common::String BS_Kernel::GetServiceIdentifier(const Common::String & SuperclassIdentifier, unsigned int Number) { Superclass* pSuperclass; if (!(pSuperclass = GetSuperclassByIdentifier(SuperclassIdentifier))) return NULL; return (pSuperclass->GetServiceIdentifier(Number)); } -BS_Service* BS_Kernel::NewService(const std::string& SuperclassIdentifier, const std::string& ServiceIdentifier) -{ - Superclass* pSuperclass; +/** + * Creates a new service with the given identifier. Returns a pointer to the service, or null if the + * service could not be created + * Note: All services must be registered in service_ids.h, otherwise they cannot be created here + * @param SuperclassIdentifier The name of the superclass of the service + * z.B: "sfx", "gfx", "package" ... + * @param ServiceIdentifier The name of the service + * For the superclass "sfx" an example could be "Fmod" or "directsound" + */ +BS_Service *BS_Kernel::NewService(const Common::String& SuperclassIdentifier, const Common::String& ServiceIdentifier) { + Superclass *pSuperclass; if (!(pSuperclass = GetSuperclassByIdentifier(SuperclassIdentifier))) return NULL; // Die Reihenfolge merken, in der Services erstellt werden, damit sie später in umgekehrter Reihenfolge entladen werden können. @@ -281,56 +299,82 @@ BS_Service* BS_Kernel::NewService(const std::string& SuperclassIdentifier, const return pSuperclass->NewService(ServiceIdentifier); } -bool BS_Kernel::DisconnectService(const std::string& SuperclassIdentifier) -{ - Superclass* pSuperclass; +/** + * Ends the current service of a superclass. Returns true on success, and false if the superclass + * does not exist or if not service was active + * @param SuperclassIdentfier The name of the superclass which is to be disconnected + * z.B: "sfx", "gfx", "package" ... + */ +bool BS_Kernel::DisconnectService(const Common::String& SuperclassIdentifier) { + Superclass *pSuperclass; if (!(pSuperclass = GetSuperclassByIdentifier(SuperclassIdentifier))) return false; return pSuperclass->DisconnectService(); } -BS_Service* BS_Kernel::GetService(const std::string& SuperclassIdentifier) -{ - Superclass* pSuperclass; +/** + * Returns a pointer to the currently active service object of a superclass + * @param SuperclassIdentfier The name of the superclass + * z.B: "sfx", "gfx", "package" ... + */ +BS_Service *BS_Kernel::GetService(const Common::String& SuperclassIdentifier) { + Superclass *pSuperclass; if (!(pSuperclass = GetSuperclassByIdentifier(SuperclassIdentifier))) return NULL; return (pSuperclass->GetActiveService()); } -std::string BS_Kernel::GetActiveServiceIdentifier(const std::string& SuperclassIdentifier) -{ +/** + * Returns the name of the currentl active service object of a superclass. + * If an error occurs, then an empty string is returned + * @param SuperclassIdentfier The name of the superclass + * z.B: "sfx", "gfx", "package" ... + */ +Common::String BS_Kernel::GetActiveServiceIdentifier(const Common::String& SuperclassIdentifier) { Superclass * pSuperclass = GetSuperclassByIdentifier(SuperclassIdentifier); - if (!pSuperclass) return std::string(""); + if (!pSuperclass) return Common::String(""); return (pSuperclass->GetActiveServiceName()); } // ----------------------------------------------------------------------------- -int BS_Kernel::GetRandomNumber(int Min, int Max) -{ +/** + * Returns a random number + * @param Min The minimum allowed value + * @param Max The maximum allowed value + */ +int BS_Kernel::GetRandomNumber(int Min, int Max) { BS_ASSERT(Min <= Max); - unsigned int MaxInternal = (Min - Max + 1) < 0 ? - (Min - Max + 1) : (Min - Max + 1); - return (rand() % MaxInternal) + Min; + + return Min + _rnd.getRandomNumber(Max - Min + 1); } -// Timer Methoden -// -------------- -unsigned int BS_Kernel::GetMilliTicks() -{ - return BS_Timer::GetMilliTicks(); +/** + * Returns the elapsed time since startup in milliseconds + */ +unsigned int BS_Kernel::GetMilliTicks() { + return g_system->getMillis(); } -uint64_t BS_Kernel::GetMicroTicks() -{ - return BS_Timer::GetMicroTicks(); +/** + * Returns the elapsed time since the system start in microseconds. + * This method should be used only if GetMilliTick() for the desired application is inaccurate. + */ +uint64 BS_Kernel::GetMicroTicks() { + return g_system->getMillis() * 1000; } -// Sonstige Methoden +// Other methods // ----------------- -size_t BS_Kernel::GetUsedMemory() -{ +/** + * Returns how much memory is being used + */ +size_t BS_Kernel::GetUsedMemory() { + return 0; + +#ifdef SCUMMVM_DISABLED_CODE PROCESS_MEMORY_COUNTERS pmc; pmc.cb = sizeof(pmc); if (GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc))) @@ -342,53 +386,67 @@ size_t BS_Kernel::GetUsedMemory() BS_LOG_ERRORLN("Call to GetProcessMemoryInfo() failed. Error code: %d", GetLastError()); return 0; } +#endif } // ----------------------------------------------------------------------------- -BS_GraphicEngine * BS_Kernel::GetGfx() -{ +/** + * Returns a pointer to the active Gfx Service, or NULL if no Gfx service is active + */ +BS_GraphicEngine * BS_Kernel::GetGfx() { return static_cast(GetService("gfx")); } // ----------------------------------------------------------------------------- -BS_SoundEngine * BS_Kernel::GetSfx() -{ +/** + * Returns a pointer to the active Sfx Service, or NULL if no Sfx service is active + */ +BS_SoundEngine * BS_Kernel::GetSfx() { return static_cast(GetService("sfx")); } // ----------------------------------------------------------------------------- -BS_InputEngine * BS_Kernel::GetInput() -{ +/** + * Returns a pointer to the active input service, or NULL if no input service is active + */ +BS_InputEngine * BS_Kernel::GetInput() { return static_cast(GetService("input")); } // ----------------------------------------------------------------------------- -BS_PackageManager * BS_Kernel::GetPackage() -{ +/** + * Returns a pointer to the active package manager, or NULL if no manager is active + */ +BS_PackageManager * BS_Kernel::GetPackage() { return static_cast(GetService("package")); } // ----------------------------------------------------------------------------- -BS_ScriptEngine * BS_Kernel::GetScript() -{ +/** + * Returns a pointer to the script engine, or NULL if it is not active + */ +BS_ScriptEngine * BS_Kernel::GetScript() { return static_cast(GetService("script")); } // ----------------------------------------------------------------------------- -BS_MoviePlayer * BS_Kernel::GetFMV() -{ +/** + * Returns a pointer to the movie player, or NULL if it is not active + */ +BS_MoviePlayer * BS_Kernel::GetFMV() { return static_cast(GetService("fmv")); } // ----------------------------------------------------------------------------- -void BS_Kernel::Sleep(unsigned int Msecs) const -{ - ::Sleep(Msecs); +void BS_Kernel::Sleep(unsigned int Msecs) const { + g_system->delayMillis(Msecs); } + +} // End of namespace Sword25 diff --git a/engines/sword25/kernel/kernel.h b/engines/sword25/kernel/kernel.h index 0e488eb38b7..787eda42009 100755 --- a/engines/sword25/kernel/kernel.h +++ b/engines/sword25/kernel/kernel.h @@ -1,52 +1,53 @@ -// ----------------------------------------------------------------------------- -// This file is part of Broken Sword 2.5 -// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer -// -// Broken Sword 2.5 is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// Broken Sword 2.5 is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Broken Sword 2.5; if not, write to the Free Software -// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -// ----------------------------------------------------------------------------- +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. -/* - BS_Kernel - --------- - Dies ist die Hauptklasse der Engine. - Diese Klasse erzeugt und verwaltet alle anderen Enginelemente, wie Soundengine, Graphikengine... - Es ist nicht notwendig alle Enginenelemente einzeln freizugeben, dieses wird von der Kernelklasse übernommen. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. - Autor: Malte Thiesen -*/ + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + * BS_Kernel + * --------- + * This is the main class of the engine. + * This class creates and manages all other Engine elements: the sound engine, graphics engine ... + * It is not necessary to release all the items individually, this is performed by the Kernel class. + * + * Autor: Malte Thiesen + */ #ifndef SWORD25_KERNEL_H #define SWORD25_KERNEL_H +// Includes +#include "common/scummsys.h" +#include "common/random.h" +#include "common/stack.h" #include "common/util.h" #include "engines/engine.h" -// Includes -#include "sword25/kernel/memlog_off.h" -#include -#include -#include -#include "sword25/kernel/memlog_on.h" - #include "sword25/kernel/common.h" #include "sword25/kernel/bs_stdint.h" #include "sword25/kernel/window.h" #include "sword25/kernel/resmanager.h" +namespace Sword25 { -// Klassendefinition +// Class definitions class BS_Service; class BS_GraphicEngine; class BS_ScriptEngine; @@ -56,244 +57,230 @@ class BS_PackageManager; class BS_MoviePlayer; /** - @brief Dies ist die Hauptklasse der Engine. - - Diese Klasse erzeugt und verwaltet alle anderen Engineelemente, wie Soundengine, Graphikengine...
- Es ist nicht notwendig alle Enginenelemente einzeln freizugeben, dieses wird von der Kernelklasse übernommen. + * This is the main engine class + * + * This class creates and manages all other engine components such as sound engine, graphics engine ... + * It is not necessary to release all the items individually, this is performed by the Kernel class. */ -class BS_Kernel -{ +class BS_Kernel { public: - // Fenster Methoden - // ---------------- - /** - @brief Gibt einen Pointer auf das Fensterobjekt zurück. - @return Gibt einen Pointer auf das Fensterobjekt zurück. - */ - BS_Window* GetWindow() {return _pWindow; } - - // Service Methoden + // Window methods // ---------------- /** - @brief Erzeugt einen neuen Service der angegebenen Superclass mit dem übergebenen Identifier. - @param SuperclassIdentifier der Name der Superclass des Services
- z.B: "sfx", "gfx", "package" ... - @param ServiceIdentifier der Name des Services
- Für die Superclass "sfx" könnten das z.B. "fmod" oder "directsound" sein. - @return Gibt einen Pointer auf den Service zurück, oder NULL wenn der Service nicht erstellt werden konnte. - @remark Alle Services müssen in service_ids.h eingetragen sein, sonst können sie hier nicht erstellt werden. - */ - BS_Service* NewService(const std::string & SuperclassIdentifier, const std::string & ServiceIdentifier); - /** - @brief Beendet den aktuellen Service einer Superclass. - @param SuperclassIdentfier der Name der Superclass dessen aktiver Service beendet werden soll
- z.B: "sfx", "gfx", "package" ... - @return Gibt bei Erfolg true zurück und false wenn die Superclass nicht existiert oder wenn kein Service aktiv war. - */ - bool DisconnectService(const std::string & SuperclassIdentifier); + * Returns a pointer to the window object + */ + BS_Window *GetWindow() { return _pWindow; } + + // Service Methods + // --------------- /** - @brief Gibt einen Pointer auf das momentan aktive Serviceobjekt einer Superclass zurück. - @param SuperclassIdentfier der Name der Superclass
- z.B: "sfx", "gfx", "package" ... - @return Gibt einen Pointer auf den Service zurück, oder NULL wenn kein Service aktiv war. - */ - BS_Service* GetService(const std::string& SuperclassIdentifier); + * Creates a new service with the given identifier. Returns a pointer to the service, or null if the + * service could not be created + * Note: All services must be registered in service_ids.h, otherwise they cannot be created here + * @param SuperclassIdentifier The name of the superclass of the service + * z.B: "sfx", "gfx", "package" ... + * @param ServiceIdentifier The name of the service + * For the superclass "sfx" an example could be "Fmod" or "directsound" + */ + BS_Service *NewService(const Common::String &SuperclassIdentifier, const Common::String &ServiceIdentifier); /** - @brief Gibt den Namen des aktuell aktiven Serviceobjektes einer Superclass zurück. - @param SuperclassIdentfier der Name der Superclass
- z.B: "sfx", "gfx", "package" ... - @return Gibt den Namen des Serviceobjektes zurück, oder einen leeren String, wenn ein Fehler aufgetreten ist. - */ - std::string GetActiveServiceIdentifier(const std::string& SuperclassIdentifier); + * Ends the current service of a superclass. Returns true on success, and false if the superclass + * does not exist or if not service was active + * @param SuperclassIdentfier The name of the superclass which is to be disconnected + * z.B: "sfx", "gfx", "package" ... + */ + bool DisconnectService(const Common::String &SuperclassIdentifier); /** - @brief Gibt die Anzahl der Registrierten Superclasses zurück. - @return Gibt die Anzahl der Registrierten Superclasses zurück. - */ + * Returns a pointer to the currently active service object of a superclass + * @param SuperclassIdentfier The name of the superclass + * z.B: "sfx", "gfx", "package" ... + */ + BS_Service *GetService(const Common::String &SuperclassIdentifier); + + /** + * Returns the name of the currentl active service object of a superclass. + * If an error occurs, then an empty string is returned + * @param SuperclassIdentfier The name of the superclass + * z.B: "sfx", "gfx", "package" ... + */ + Common::String GetActiveServiceIdentifier(const Common::String &SuperclassIdentifier); + + /** + * Returns the number of register superclasses + */ unsigned int GetSuperclassCount(); - // Gibt den Identifier der mit Number bezeichneten Superclass zurück /** - @brief Gibt den Identifier einer Superclass zurück. - @param Number die Nummer der Superclass, dessen Bezeichner man erfahren möchte
- Hierbei ist zu beachten, dass die erste Superclass die Nummer 0 erhält. Number muss also eine Zahl zwischen - 0 und GetSuperclassCount() - 1 sein. - @return Gibt den Identifier der Superclass zurück. - @remark Die Anzahl der Superclasses kann man mit GetSuperclassCount() erfahren. - */ - std::string GetSuperclassIdentifier(unsigned int Number); - - // Gibt die Anzahl der für die mit SuperclassIdentifier bezeichneten Superclass vorhandenen - // Services zurück - /** - @brief Gibt die Anzahl an Services zurück, die in einer Superclass registriert sind. - @param SuperclassIdentifier der Name der Superclass
- z.B: "sfx", "gfx", "package" ... - @return Gibt die Anzahl an Services zurück, die in der Superclass registriert sind. - */ - unsigned int GetServiceCount(const std::string & SuperclassIdentifier); + * Returns the name of a superclass with the specified index. + * Note: The number of superclasses can be retrieved using GetSuperclassCount + * @param Number The number of the superclass to return the identifier for. + * It should be noted that the number should be between 0 und GetSuperclassCount() - 1. + */ + Common::String GetSuperclassIdentifier(unsigned int Number); /** - @brief Gibt den Identifier eines Services in einer Superclass zurück. - @param SuperclassIdentifier der Name der Superclass
- z.B: "sfx", "gfx", "package" ... - @param Number die Nummer des Services, dessen Bezeichner man erfahren will.
- Hierbei ist zu beachten, dass der erste Service die Nummer 0 erhält. Number muss also eine Zahl zwischen - 0 und GetServiceCount() - 1 sein. - @return Gibt den Identifier des Services zurück - @remark Die Anzahl der Services in einer Superclass kann man mit GetServiceCount() erfahren. - */ - std::string GetServiceIdentifier(const std::string & SuperclassIdentifier, unsigned int Number); + * Returns the number of services registered with a given superclass + * @param SuperclassIdentifier The name of the superclass + * z.B: "sfx", "gfx", "package" ... + */ + unsigned int GetServiceCount(const Common::String & SuperclassIdentifier); + /** - @brief Gibt die vergangene Zeit seit dem Systemstart in Millisekunden zurück. + * Gets the identifier of a service with a given superclass. + * The number of services in a superclass can be learned with GetServiceCount(). + * @param SuperclassIdentifier The name of the superclass + * z.B: "sfx", "gfx", "package" ... + * @param Number die Nummer des Services, dessen Bezeichner man erfahren will.
+ * Hierbei ist zu beachten, dass der erste Service die Nummer 0 erhält. Number muss also eine Zahl zwischen + * 0 und GetServiceCount() - 1 sein. + */ + Common::String GetServiceIdentifier(const Common::String &SuperclassIdentifier, unsigned int Number); + + /** + * Returns the elapsed time since startup in milliseconds */ unsigned int GetMilliTicks(); + /** - @brief Gibt die vergangene Zeit seit dem Systemstart in Microsekunden zurück. - @remark Diese Methode sollte nur verwendet werden, falls GetMilliTick() für den gewünschten Einsatz zu ungenau ist. - */ - uint64_t GetMicroTicks(); + * Returns the elapsed time since the system start in microseconds. + * This method should be used only if GetMilliTick() for the desired application is inaccurate. + */ + uint64 GetMicroTicks(); + /** - @brief Gibt an, ob die Konstruktion erfolgreich war. - @return Gibt true zurück, wenn die Konstruktion erfolgreich war. + * Specifies whether the kernel was successfully initialised */ bool GetInitSuccess() { return _InitSuccess; } /** - @brief Gibt einen Pointer auf den BS_ResourceManager zurück. - */ - BS_ResourceManager* GetResourceManager() { return _pResourceManager; } + * Returns a pointer to the BS_ResourceManager + */ + BS_ResourceManager *GetResourceManager() { return _pResourceManager; } /** - @brief Gibt zurück wie viel Speicher von diesem Prozess belegt ist. - */ + * Returns how much memory is being used + */ size_t GetUsedMemory(); /** - @brief Gibt eine Zufallszahl zurück. - @param Min der minimale Wert, den die Zufallszahl haben darf - @param Max der maximale Wert, den die Zufallszahl haben darf - @return Gibt eine Zufallszahl zurück, die zwischen Min und Max liegt. - */ + * Returns a random number + * @param Min The minimum allowed value + * @param Max The maximum allowed value + */ int GetRandomNumber(int Min, int Max); /** - @brief Gibt einen Pointer auf den aktiven Gfx-Service zurück oder NULL wenn kein Gfx-Service aktiv. - */ - BS_GraphicEngine * GetGfx(); + * Returns a pointer to the active Gfx Service, or NULL if no Gfx service is active + */ + BS_GraphicEngine *GetGfx(); /** - @brief Gibt einen Pointer auf den aktiven Sfx-Service zurück oder NULL wenn kein Sfx-Service aktiv. - */ - BS_SoundEngine * GetSfx(); + * Returns a pointer to the active Sfx Service, or NULL if no Sfx service is active + */ + BS_SoundEngine *GetSfx(); /** - @brief Gibt einen Pointer auf den aktiven Input-Service zurück oder NULL wenn kein Input-Service aktiv. - */ - BS_InputEngine * GetInput(); + * Returns a pointer to the active input service, or NULL if no input service is active + */ + BS_InputEngine *GetInput(); /** - @brief Gibt einen Pointer auf den aktiven Package-Service zurück oder NULL wenn kein Package-Service aktiv. - */ - BS_PackageManager * GetPackage(); + * Returns a pointer to the active package manager, or NULL if no manager is active + */ + BS_PackageManager *GetPackage(); /** - @brief Gibt einen Pointer auf den aktiven Script-Service zurück oder NULL wenn kein Script-Service aktiv. - */ - BS_ScriptEngine * GetScript(); + * Returns a pointer to the script engine, or NULL if it is not active + */ + BS_ScriptEngine *GetScript(); /** - @brief Gibt einen Pointer auf den aktiven FMV-Service zurück oder NULL wenn kein FMV-Service aktiv. - */ - BS_MoviePlayer * GetFMV(); + * Returns a pointer to the movie player, or NULL if it is not active + */ + BS_MoviePlayer *GetFMV(); /** - @brief Stoppt den Prozess für eine gewisse Zeit. - @param Msecs Zeit in Millisekunden, die der Prozess gestoppt werden soll. - @remark Es wird nicht garantiert, dass der Prozess genau nach der angegebenen Zeit wieder aktiv wird. - */ + * Pauses for the specified amount of time + * @param Msecs The amount of time in milliseconds + */ void Sleep(unsigned int Msecs) const; /** - @brief Gibt das einzige Exemplar des Kernels zurück (Singleton). - */ - - static BS_Kernel * GetInstance() - { + * Returns the singleton instance for the kernel + */ + static BS_Kernel *GetInstance() { if (!_Instance) _Instance = new BS_Kernel(); return _Instance; } /** - @brief Zerstört das einzige Exemplar des Kernels. - @remark Diese Methode darf nur zum Beenden des System aufgerufen werden. Nachfolgende Aufrufe sämtlicher Kernelmethoden liefern - undefinierte Ergebnisse. - */ - - static void DeleteInstance() - { - if (_Instance) - { - delete(_Instance); - _Instance = 0; + * Destroys the kernel instance + * This method should only be called when the game is ended. No subsequent calls to any kernel + * methods should be done after calling this method. + */ + static void DeleteInstance() { + if (_Instance) { + delete _Instance; + _Instance = NULL; } } /** - @brief Löst eine Schutzverletzung aus. - @remark Diese Methode dient zum Testen des Crash-Handlings. - */ - void Crash() const - { - error(0); + * Raises an error. This method is used in crashing testing. + */ + void Crash() const { + error("BS_Kernel::Crash"); } private: - // ----------------------------------------------------------------------------- - // Konstruktion / Destruktion - // Private da Singleton + // Constructor / destructor + // Private singleton methods // ----------------------------------------------------------------------------- BS_Kernel(); virtual ~BS_Kernel(); // ----------------------------------------------------------------------------- - // Singleton-Exemplar + // Singleton instance // ----------------------------------------------------------------------------- - static BS_Kernel * _Instance; + static BS_Kernel *_Instance; - // Service Daten - // ------------- - class Superclass - { + // Superclass class + // ---------------- + class Superclass { private: - BS_Kernel* _pKernel; - unsigned int _ServiceCount; - std::string _Identifier; - BS_Service* _ActiveService; - std::string _ActiveServiceName; + BS_Kernel *_pKernel; + unsigned int _ServiceCount; + Common::String _Identifier; + BS_Service *_ActiveService; + Common::String _ActiveServiceName; public: - Superclass (BS_Kernel* pKernel, const std::string& Identifier); + Superclass (BS_Kernel *pKernel, const Common::String &Identifier); ~Superclass(); unsigned int GetServiceCount() const { return _ServiceCount; } - std::string GetIdentifier() const { return _Identifier; } - BS_Service* GetActiveService() const { return _ActiveService; } - std::string GetActiveServiceName() const { return _ActiveServiceName; } - std::string GetServiceIdentifier(unsigned int Number); - BS_Service* NewService(const std::string& ServiceIdentifier); + Common::String GetIdentifier() const { return _Identifier; } + BS_Service *GetActiveService() const { return _ActiveService; } + Common::String GetActiveServiceName() const { return _ActiveServiceName; } + Common::String GetServiceIdentifier(unsigned int Number); + BS_Service *NewService(const Common::String &ServiceIdentifier); bool DisconnectService(); }; - std::vector _SuperclassList; - std::stack _ServiceCreationOrder; - Superclass* GetSuperclassByIdentifier(const std::string& Identifier); + Common::Array _SuperclassList; + Common::Stack _ServiceCreationOrder; + Superclass *GetSuperclassByIdentifier(const Common::String &Identifier); - bool _InitSuccess; // Gibt an, ob die Konstruktion erfolgreich war - bool _Running; // Gibt an, ob die Applikation im nächsten Durchlauf des Main-Loops noch weiterlaufen soll + bool _InitSuccess; // Specifies whether the engine was set up correctly + bool _Running; // Specifies whether the application should keep running on the next main loop iteration - // Fenster Variablen - // ----------------- - BS_Window* _pWindow; + // Active window + // ------------- + BS_Window *_pWindow; + + // Random number generator + // ----------------------- + Common::RandomSource _rnd; /* - // CPU-Feature Variablen und Methoden + // Features variables and methods // ---------------------------------- enum _CPU_FEATURES_BITMASKS { @@ -312,32 +299,34 @@ private: bool _3DNowPresent; bool _3DNowExtPresent; CPU_TYPES _CPUType; - std::string _CPUVendorID; + Common::String _CPUVendorID; */ // Resourcemanager // --------------- - BS_ResourceManager* _pResourceManager; + BS_ResourceManager *_pResourceManager; bool _RegisterScriptBindings(); }; -// Dies ist nur eine kleine Klasse, die die Daten eines Services verwaltet. -// Ist ein wenig unschön, ich weiss, aber mit std::string ließ sich dass nicht mit einer -// einfachen struct bewerkstelligen. -class BS_ServiceInfo -{ +/** + * This is only a small class that manages the data of a service. It is a little ugly, I know, + * but with Common::String a simple struct could not be used. + */ +class BS_ServiceInfo { public: - BS_ServiceInfo(const std::string& SuperclassIdentifier_, const std::string& ServiceIdentifier_, BS_Service* (*CreateMethod_)(BS_Kernel*)) - { + BS_ServiceInfo(const Common::String &SuperclassIdentifier_, const Common::String& ServiceIdentifier_, + BS_Service* (*CreateMethod_)(BS_Kernel*)) { this->SuperclassIdentifier = SuperclassIdentifier_; this->ServiceIdentifier = ServiceIdentifier_; this->CreateMethod = CreateMethod_; }; - std::string SuperclassIdentifier; - std::string ServiceIdentifier; - BS_Service* (*CreateMethod)(BS_Kernel*); + Common::String SuperclassIdentifier; + Common::String ServiceIdentifier; + BS_Service* (*CreateMethod)(BS_Kernel *); }; +} + #endif diff --git a/engines/sword25/kernel/log.cpp b/engines/sword25/kernel/log.cpp index f5b9ba7e7c2..33939483ed3 100755 --- a/engines/sword25/kernel/log.cpp +++ b/engines/sword25/kernel/log.cpp @@ -1,112 +1,107 @@ -// ----------------------------------------------------------------------------- -// This file is part of Broken Sword 2.5 -// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer -// -// Broken Sword 2.5 is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// Broken Sword 2.5 is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Broken Sword 2.5; if not, write to the Free Software -// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -// ----------------------------------------------------------------------------- +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. -#include -#include -#include + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ -#include "sword25/kernel/filesystemutil.h" #include "sword25/kernel/log.h" -#include "sword25/kernel/debug/debugtools.h" +#include "base/version.h" +#include "common/config-manager.h" +#include "common/fs.h" -// Konstanten -static const char* BF_LOG_FILENAME = "log.txt"; +namespace Sword25 { + +// Constants +static const char *BF_LOG_FILENAME = "log.txt"; static const size_t LOG_BUFFERSIZE = 1024 * 16; -// Logging soll nur stattfinden wenn es aktiviert ist +// Logging will take place only when it's activated #ifdef BS_ACTIVATE_LOGGING -FILE* BS_Log::_LogFile = NULL; -bool BS_Log::_LineBegin = true; -const char* BS_Log::_Prefix = NULL; -const char* BS_Log::_File = NULL; -int BS_Log::_Line = 0; -bool BS_Log::_AutoNewline = false; -std::vector BS_Log::_LogListener; +Common::WriteStream* BS_Log::_LogFile = NULL; +bool BS_Log::_LineBegin = true; +const char * BS_Log::_Prefix = NULL; +const char * BS_Log::_File = NULL; +int BS_Log::_Line = 0; +bool BS_Log::_AutoNewline = false; +Common::Array BS_Log::_LogListener; -bool BS_Log::_CreateLog() -{ - // Logfile öffnen - BS_FileSystemUtil::GetInstance().CreateDirectory(BS_FileSystemUtil::GetInstance().GetUserdataDirectory()); - _LogFile = fopen((BS_FileSystemUtil::GetInstance().GetUserdataDirectory() + "\\" + BF_LOG_FILENAME).c_str(), "w"); +bool BS_Log::_CreateLog() { + // Open the log file + Common::FSNode dataDir(ConfMan.get("path")); + Common::FSNode file = dataDir.getChild(BF_LOG_FILENAME); - if (_LogFile) - { - // Sicherstellen, dass es beim Beenden geschlossen wird - atexit(_CloseLog); + // Open the file for saving + _LogFile = file.createWriteStream(); - // Titelzeile in das Logfile schreiben - Log("Broken Sword 2.5 Engine - Build: %s - %s - VersionID: %s\n", __DATE__, __TIME__, BS_Debugtools::GetVersionID()); + if (_LogFile) { + // Add a title into the log file + Log("Broken Sword 2.5 Engine - Build: %s - %s - VersionID: %s\n", __DATE__, __TIME__, gScummVMFullVersion); Log("-----------------------------------------------------------------------------------------------------\n"); return true; } - // Log-File konnte nicht erstellt werden + // Log file could not be created return false; } -void BS_Log::_CloseLog() -{ - if (_LogFile) fclose(_LogFile); +void BS_Log::_CloseLog() { + delete _LogFile; + _LogFile = NULL; } -void BS_Log::Log(const char* Format, ...) -{ +void BS_Log::Log(const char *Format, ...) { char Message[LOG_BUFFERSIZE]; - // Nachricht erzeugen + // Create the message va_list ArgList; va_start(ArgList, Format); _vsnprintf(Message, sizeof(Message), Format, ArgList); - // Nachricht loggen + // Log the message _WriteLog(Message); _FlushLog(); } -void BS_Log::LogPrefix(const char* Prefix, const char* Format, ...) -{ +void BS_Log::LogPrefix(const char *Prefix, const char *Format, ...) { char Message[LOG_BUFFERSIZE]; char ExtFormat[LOG_BUFFERSIZE]; - // Falls die Ausgabe am Anfang einer neuen Zeile aufgehört hat, muss die neue Ausgabe mit dem Präfix - // beginnen + // If the issue has ceased at the beginning of a new line, the new issue to begin with the prefix ExtFormat[0] = 0; - if (_LineBegin) - { + if (_LineBegin) { _snprintf(ExtFormat, sizeof(ExtFormat), "%s%s: ", ExtFormat, Prefix); _LineBegin = false; } - // Formatstring zeilenweise durchgehen und an jeden Zeilenanfang das Präfix setzen - for (;;) - { - const char* NextLine = strstr(Format, "\n"); - if (!NextLine || *(NextLine + strlen("\n")) == 0) - { + // Format String pass line by line and each line with the initial prefix + for (;;) { + const char *NextLine = strstr(Format, "\n"); + if (!NextLine || *(NextLine + strlen("\n")) == 0) { _snprintf(ExtFormat, sizeof(ExtFormat), "%s%s", ExtFormat, Format); if (NextLine) _LineBegin = true; break; - } - else - { + } else { strncat(ExtFormat, Format, (NextLine - Format) + strlen("\n")); _snprintf(ExtFormat, sizeof(ExtFormat), "%s%s: ", ExtFormat, Prefix); } @@ -114,19 +109,18 @@ void BS_Log::LogPrefix(const char* Prefix, const char* Format, ...) Format = NextLine + strlen("\n"); } - // Nachricht erzeugen + // Create message va_list ArgList; va_start(ArgList, Format); _vsnprintf(Message, sizeof(Message), ExtFormat, ArgList); - // Nachricht schreiben + // Log the message _WriteLog(Message); _FlushLog(); } -void BS_Log::LogDecorated(const char* Format, ...) -{ +void BS_Log::LogDecorated(const char *Format, ...) { // Nachricht erzeugen char Message[LOG_BUFFERSIZE]; va_list ArgList; @@ -139,15 +133,12 @@ void BS_Log::LogDecorated(const char* Format, ...) _snprintf(SecondaryPrefix, sizeof(SecondaryPrefix), "(file: %s, line: %d) - ", _File, _Line); // Nachricht zeilenweise ausgeben und an jeden Zeilenanfang das Präfix setzen - char* MessageWalker = Message; - for (;;) - { - char* NextLine = strstr(MessageWalker, "\n"); - if (NextLine) - { + char *MessageWalker = Message; + for (;;) { + char *NextLine = strstr(MessageWalker, "\n"); + if (NextLine) { *NextLine = 0; - if (_LineBegin) - { + if (_LineBegin) { _WriteLog(_Prefix); if (_File && _Line) _WriteLog(SecondaryPrefix); @@ -156,11 +147,8 @@ void BS_Log::LogDecorated(const char* Format, ...) _WriteLog("\n"); MessageWalker = NextLine + sizeof("\n") - 1; _LineBegin = true; - } - else - { - if (_LineBegin) - { + } else { + if (_LineBegin) { _WriteLog(_Prefix); if (_File && _Line) _WriteLog(SecondaryPrefix); @@ -172,8 +160,7 @@ void BS_Log::LogDecorated(const char* Format, ...) } // Falls gewünscht, wird ans Ende der Nachricht automatisch ein Newline angehängt. - if (_AutoNewline) - { + if (_AutoNewline) { _WriteLog("\n"); _LineBegin = true; } @@ -187,38 +174,32 @@ void BS_Log::LogDecorated(const char* Format, ...) _FlushLog(); } -int BS_Log::_WriteLog(const char* Message) -{ +int BS_Log::_WriteLog(const char * Message) { if (!_LogFile) if (!_CreateLog()) return false; - std::vector::iterator Iter = _LogListener.begin(); + Common::Array::iterator Iter = _LogListener.begin(); for (; Iter != _LogListener.end(); ++Iter) (*Iter)(Message); - fprintf(_LogFile, Message); + _LogFile->writeString(Message); return true; } -void BS_Log::_FlushLog() -{ - fflush(_LogFile); +void BS_Log::_FlushLog() { + _LogFile->flush(); } void (*BS_LogPtr)(const char *, ...) = BS_Log::Log; -extern "C" -{ - void BS_Log_C(const char* Message) - { - BS_LogPtr(Message); - } + +void BS_Log_C(const char *Message) { + BS_LogPtr(Message); } #else -extern "C" -{ - void BS_Log_C(const char* Message) {}; -} +void BS_Log_C(const char* Message) {}; #endif + +} // End of namespace Sword25 diff --git a/engines/sword25/kernel/log.h b/engines/sword25/kernel/log.h index 8e89ccc8231..597b3797482 100755 --- a/engines/sword25/kernel/log.h +++ b/engines/sword25/kernel/log.h @@ -1,35 +1,38 @@ -// ----------------------------------------------------------------------------- -// This file is part of Broken Sword 2.5 -// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer -// -// Broken Sword 2.5 is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// Broken Sword 2.5 is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Broken Sword 2.5; if not, write to the Free Software -// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -// ----------------------------------------------------------------------------- +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ #ifndef SWORD25_LOG_H #define SWORD25_LOG_H // Includes -#include "sword25/kernel/memlog_off.h" -#include -#include -#include -#include -#include "sword25/kernel/memlog_on.h" - +#include "common/array.h" +#include "common/file.h" #include "sword25/kernel/common.h" +namespace Sword25 { + // Logging soll nur stattfinden wenn es aktiviert ist #ifdef BS_ACTIVATE_LOGGING @@ -59,33 +62,38 @@ public: typedef void (*LOG_LISTENER_CALLBACK)(const char *); static void RegisterLogListener(LOG_LISTENER_CALLBACK Callback) { _LogListener.push_back(Callback); } - static bool IsListenerRegistered(LOG_LISTENER_CALLBACK Callback) { return std::find(_LogListener.begin(), _LogListener.end(), Callback) != _LogListener.end(); } + static bool IsListenerRegistered(LOG_LISTENER_CALLBACK Callback) { + Common::Array::iterator i; + for (i = _LogListener.begin(); i != _LogListener.end(); ++i) { + if (**i == Callback) + return true; + } + return false; + } + static void _CloseLog(); private: - static FILE* _LogFile; + static Common::WriteStream * _LogFile; static bool _LineBegin; - static const char* _Prefix; - static const char* _File; + static const char * _Prefix; + static const char * _File; static int _Line; static bool _AutoNewline; - static std::vector _LogListener; + static Common::Array _LogListener; static bool _CreateLog(); - static void _CloseLog(); static int _WriteLog(const char* Message); static void _FlushLog(); }; -// Hilfsfunktion, die es C-Funktionen ermöglicht zu loggen (wird für Lua gebraucht). -extern "C" -{ - void BS_Log_C(const char* Message); -} +// Auxiliary function that allows to log C functions (needed for Lua). +#define BS_Log_C error + #else -// Logging-Makros +// Logging-Macros #define BS_LOG #define BS_LOGLN #define BS_LOG_WARNING @@ -95,11 +103,10 @@ extern "C" #define BS_LOG_EXTERROR #define BS_LOG_EXTERRORLN -// Die Version der Logging-Klasse mit deaktiviertem Logging -class BS_Log -{ +// The version of the logging class with logging disabled +class BS_Log { public: - // Die Log Funktionen werden zu do-nothing Funktionen und wird daher vom Compiler (hoffentlich) rausoptimiert + // This version implements all the various methods as empty stubs static void Log(const char* Text, ...) {}; static void LogPrefix(const char* Prefix, const char* Format, ...) {}; static void LogDecorated(const char* Format, ...) {}; @@ -113,11 +120,10 @@ public: static void RegisterLogListener(LOG_LISTENER_CALLBACK Callback) {}; }; -extern "C" -{ - void BS_Log_C(const char* Message); -} +#define BS_Log_C error #endif +} // End of namespace Sword25 + #endif diff --git a/engines/sword25/kernel/memleaks.h b/engines/sword25/kernel/memleaks.h index 91d4822e513..e0c239cd62e 100755 --- a/engines/sword25/kernel/memleaks.h +++ b/engines/sword25/kernel/memleaks.h @@ -1,21 +1,27 @@ -// ----------------------------------------------------------------------------- -// This file is part of Broken Sword 2.5 -// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer -// -// Broken Sword 2.5 is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// Broken Sword 2.5 is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Broken Sword 2.5; if not, write to the Free Software -// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -// ----------------------------------------------------------------------------- +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ #ifndef SWORD25_MEMLEAKS_H #define SWORD25_MEMLEAKS_H @@ -26,8 +32,6 @@ #pragma warning(disable : 4291) #endif -#include "sword25/kernel/memlog_off.h" - #include void DumpUnfreed(const char * OutputFilename); @@ -55,6 +59,4 @@ inline void __cdecl operator delete[](void *p) #endif -#include "memlog_on.h" - #endif diff --git a/engines/sword25/kernel/persistable.h b/engines/sword25/kernel/persistable.h index 5f126446d09..e56f14f39b8 100755 --- a/engines/sword25/kernel/persistable.h +++ b/engines/sword25/kernel/persistable.h @@ -1,36 +1,44 @@ -// ----------------------------------------------------------------------------- -// This file is part of Broken Sword 2.5 -// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer -// -// Broken Sword 2.5 is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// Broken Sword 2.5 is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Broken Sword 2.5; if not, write to the Free Software -// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -// ----------------------------------------------------------------------------- +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ #ifndef SWORD25_PERSISTABLE_H #define SWORD25_PERSISTABLE_H +namespace Sword25 { + class BS_OutputPersistenceBlock; class BS_InputPersistenceBlock; -class BS_Persistable -{ +class BS_Persistable { public: virtual ~BS_Persistable() {}; virtual bool Persist(BS_OutputPersistenceBlock & Writer) = 0; virtual bool Unpersist(BS_InputPersistenceBlock & Reader) = 0; - }; +} // End of namespace Sword25 + #endif diff --git a/engines/sword25/kernel/persistenceservice.h b/engines/sword25/kernel/persistenceservice.h index e707d91f948..2ab17476884 100755 --- a/engines/sword25/kernel/persistenceservice.h +++ b/engines/sword25/kernel/persistenceservice.h @@ -1,21 +1,27 @@ -// ----------------------------------------------------------------------------- -// This file is part of Broken Sword 2.5 -// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer -// -// Broken Sword 2.5 is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// Broken Sword 2.5 is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Broken Sword 2.5; if not, write to the Free Software -// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -// ----------------------------------------------------------------------------- +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ #ifndef SWORD25_PERSISTENCESERVICE_H #define SWORD25_PERSISTENCESERVICE_H @@ -25,42 +31,38 @@ // ----------------------------------------------------------------------------- #include "sword25/kernel/common.h" -#include "sword25/kernel/memlog_off.h" -#include -#include -#include "sword25/kernel/memlog_on.h" + +namespace Sword25 { // ----------------------------------------------------------------------------- // Class declaration // ----------------------------------------------------------------------------- -class BS_PersistenceService -{ +class BS_PersistenceService { public: BS_PersistenceService(); virtual ~BS_PersistenceService(); // ----------------------------------------------------------------------------- - // Singleton-Methode + // Singleton Method // ----------------------------------------------------------------------------- - static BS_PersistenceService & GetInstance(); - + static BS_PersistenceService &GetInstance(); // ----------------------------------------------------------------------------- // Interface // ----------------------------------------------------------------------------- static unsigned int GetSlotCount(); - static std::string GetSavegameDirectory(); + static Common::String GetSavegameDirectory(); void ReloadSlots(); bool IsSlotOccupied(unsigned int SlotID); bool IsSavegameCompatible(unsigned int SlotID); - std::string & GetSavegameDescription(unsigned int SlotID); - std::string & GetSavegameFilename(unsigned int SlotID); + Common::String &GetSavegameDescription(unsigned int SlotID); + Common::String &GetSavegameFilename(unsigned int SlotID); - bool SaveGame(unsigned int SlotID, const std::string & ScreenshotFilename); + bool SaveGame(unsigned int SlotID, const Common::String & ScreenshotFilename); bool LoadGame(unsigned int SlotID); private: @@ -68,4 +70,6 @@ private: Impl * m_impl; }; +} // End of namespace Sword25 + #endif diff --git a/engines/sword25/kernel/resmanager.h b/engines/sword25/kernel/resmanager.h index 05449502454..265b5339eeb 100755 --- a/engines/sword25/kernel/resmanager.h +++ b/engines/sword25/kernel/resmanager.h @@ -1,123 +1,119 @@ -// ----------------------------------------------------------------------------- -// This file is part of Broken Sword 2.5 -// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer -// -// Broken Sword 2.5 is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// Broken Sword 2.5 is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Broken Sword 2.5; if not, write to the Free Software -// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -// ----------------------------------------------------------------------------- +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + */ #ifndef SWORD25_RESOURCEMANAGER_H #define SWORD25_RESOURCEMANAGER_H // Includes -#include "sword25/kernel/memlog_off.h" -#include -#include -#include "sword25/kernel/memlog_on.h" +#include "common/list.h" #include "sword25/kernel/common.h" -// Klassendefinition +namespace Sword25 { + +// Class definitions class BS_ResourceService; class BS_Resource; class BS_Kernel; -class BS_ResourceManager -{ +class BS_ResourceManager { friend class BS_Kernel; public: /** - @brief Fordert eine Resource an. - @param FileName Dateiname - @return Gibt die Resource zurück, falls erfolgreich, sonst NULL - */ - BS_Resource* RequestResource(const std::string& FileName); + * Returns a requested resource. If any error occurs, returns NULL + * @param FileName Filename of resource + */ + BS_Resource *RequestResource(const Common::String &FileName); /** - @brief Lädt eine Resource in den Cache. - @param FileName der Dateiname der zu cachenden Resource - @param ForceReload gibt an, ob die Datei auch neu geladen werden soll, wenn sie bereits geladen wurde. - Dies ist nützlich bei Dateien, die sich in der Zwischenzeit verändert haben. - @return Gibt true zurück, wenn das Caching durchgeführt werden konnte, ansonsten false. - */ - bool PrecacheResource(const std::string& FileName, bool ForceReload = false); + * Loads a resource into the cache + * @param FileName The filename of the resource to be cached + * @param ForceReload Indicates whether the file should be reloaded if it's already in the cache. + * This is useful for files that may have changed in the interim + */ + bool PrecacheResource(const Common::String& FileName, bool ForceReload = false); /** - @brief Gibt die Anzahl der geladenen Resourcen zurück. - */ + * Returns the number of loaded resources + */ int GetResourceCount() const { return static_cast(m_Resources.size()); } /** - @brief Gibt einen Pointer auf eine Resource anhand deren laufender Nummer zurück. - @param Ord laufende Nummer der Resource. Dieser Wert muss zwischen 0 und GetResourceCount() - 1 liegen. - @return Gibt einen Pointer auf die Resource zurück wenn erfolgreich, ansonsten NULL. - @remark Diese Methode ist nicht auf Geschwindigkeit optimiert und sollte nur für Debugzwecke eingesetzt werden. + * Returns a resource by it's ordinal index. Returns NULL if any error occurs + * Note: This method is not optimised for speed and should be used only for debugging purposes + * @param Ord Ordinal number of the resource. Must be between 0 and GetResourceCount() - 1. */ - BS_Resource* GetResourceByOrdinal(int Ord) const; + BS_Resource *GetResourceByOrdinal(int Ord) const; /** - @brief RegisterResourceService Diese Methode wird vom Konstruktor von - BS_ResourceService aufgerufen und trägt somit alle - Resource-Services in einen Liste des - Resource-Managers ein. - @param pService welches Service - @return gibt true zurück, falls erfolgreich - */ + * Registers a RegisterResourceService. This method is the constructor of + * BS_ResourceService, and thus helps all resource services in the ResourceManager list + * @param pService Which service + */ bool RegisterResourceService(BS_ResourceService* pService); /** - * @brief gibt alle Resourcen frei, die nicht gelocked sind. + * Releases all resources that are not locked. **/ void EmptyCache(); /** - @brief Gibt zurück wie viel Speicher die Engine maximal belegen soll. - */ + * Returns the maximum memory the kernel has used + */ int GetMaxMemoryUsage() const { return m_MaxMemoryUsage; } /** - @brief Legt fest wie viel Speicher die Engine maximal belegen soll. - - Wenn dieser Wert überschritten wird, werden Resourcen entladen um Platz zu schaffen. Dieser Wert ist als Richtgröße zu verstehen und nicht als feste Grenze. - Es ist unter KEINEN Umständen garantiert, dass die Engine tatsächlich nur so viel Speicher benutzt. - */ + * Specifies the maximum amount of memory the engine is allowed to use. + * If this value is exceeded, resources will be unloaded to make room. This value is meant + * as a guideline, and not as a fixed boundary. It is not guaranteed not to be exceeded; + * the whole game engine may still use more memory than any amount specified. + */ void SetMaxMemoryUsage(unsigned int MaxMemoryUsage); /** - @brief Gibt an, ob eine Warnung ins Log geschrieben wird, wenn ein Cache-Miss auftritt. - Der Standardwert ist "false". - */ + * Specifies whether a warning is written to the log when a cache miss occurs. + * THe default value is "false". + */ bool IsLogCacheMiss() const { return m_LogCacheMiss; } /** - @brief Legt fest, ob eine Warnung ins Log geschrieben wird, wenn in Cache-Miss auftritt. - @param Flag wenn "true" wird die Warnung in Zukunft ausgegeben, ansonsten nicht. - */ + * Sets whether warnings are written to the log if a cache miss occurs. + * @param Flag If "true", then future warnings will be logged + */ void SetLogCacheMiss(bool Flag) { m_LogCacheMiss = Flag; } /** - @brief Schreibt die Namen aller gelockten Resourcen in die Log-Datei. - */ + * Writes the names of all currently locked resources to the log file + */ void DumpLockedResources(); private: /** - @brief Erzeugt einen neuen Resource-Manager. - @param pKernel ein Pointer auf den Kernel. - @remark Nur der BS_Kernel darf Exemplare dieser Klasse erzeugen. Daher ist der Konstruktor private. - */ + * Creates a new resource manager + * Only the BS_Kernel class can generate copies this class. Thus, the constructor is private + */ BS_ResourceManager(BS_Kernel* pKernel) : m_KernelPtr(pKernel), m_MaxMemoryUsage(100000000), @@ -131,55 +127,52 @@ private: }; /** - @brief Verschiebt eine Resource an die Spitze der Resourcenliste. - @param pResource die Resource - */ - void MoveToFront(BS_Resource* pResource); + * Moves a resource to the top of the resource list + * @param pResource The resource + */ + void MoveToFront(BS_Resource *pResource); /** - @brief Lädt eine Resource und aktualisiert m_UsedMemory. - - Die Resource darf nicht bereits geladen sein. - - @param FileName der absolute und eindeutige Dateiname der zu ladenen Resource - @return Gibt einen Pointer auf die geladene Resource zurück wenn das Laden erfolgreich war, ansonsten NULL. - */ - BS_Resource* LoadResource(const std::string& FileName); + * Loads a resource and updates the m_UsedMemory total + * + * The resource must not already be loaded + * + * @param FileName The unique filename of the resource to be loaded + * + */ + BS_Resource *LoadResource(const Common::String &FileName); /** - @brief Gibt zu einer Datei ihren absoluten, eindeutigen Pfad zurück. - @param FileName der Dateiname - @return Der absolute, eindeutige Pfad zur Datei inklusive des Dateinamens.
- Gibt einen leeren std::string zurück, wenn der Pfad nicht erzeugt werden konnte. + * Returns the full path of a given resource filename. + * It will return an empty string if a path could not be created. */ - std::string GetUniqueFileName(const std::string& FileName) const; + Common::String GetUniqueFileName(const Common::String &FileName) const; /** - @brief Löscht eine Resource entfernt sie aus den Listen und aktualisiert m_UsedMemory. - @param pResource die zu löschende Resource - @return Gibt einen Iterator zurück, der auf die nächste Resource in der Resourcenliste zeigt. - */ - std::list::iterator DeleteResource(BS_Resource* pResource); + * Deletes a resource, removes it from the lists, and updates m_UsedMemory + */ + Common::List::iterator DeleteResource(BS_Resource *pResource); /** - @brief Holt einen Pointer zu einer geladenen Resource. - @param UniqueFileName der absolute, eindeutige Pfad zur Datei inklusive des Dateinamens. - @return Gibt einen Pointer auf die angeforderte Resource zurück, oder NULL, wenn die Resourcen nicht geladen ist. - */ - BS_Resource* GetResource(const std::string& UniqueFileName) const; + * Returns a pointer to a loaded resource. If any error occurs, NULL will be returned. + * @param UniqueFileName The absolute path and filename + * Gibt einen Pointer auf die angeforderte Resource zurück, oder NULL, wenn die Resourcen nicht geladen ist. + */ + BS_Resource *GetResource(const Common::String &UniqueFileName) const; /** - @brief Löscht solange Resourcen, bis der Prozess unter das angegebene Maximun an Speicherbelegung kommt. - */ + * Deletes resources as necessary until the specified memory limit is not being exceeded. + */ void DeleteResourcesIfNecessary(); - BS_Kernel* m_KernelPtr; + BS_Kernel * m_KernelPtr; unsigned int m_MaxMemoryUsage; - std::vector m_ResourceServices; - std::list m_Resources; - std::list m_ResourceHashTable[HASH_TABLE_BUCKETS]; + Common::Array m_ResourceServices; + Common::List m_Resources; + Common::List m_ResourceHashTable[HASH_TABLE_BUCKETS]; bool m_LogCacheMiss; }; -#endif +} // End of namespace Sword25 +#endif diff --git a/engines/sword25/kernel/resservice.h b/engines/sword25/kernel/resservice.h index ef95cfdce9a..86c55ed6b9b 100755 --- a/engines/sword25/kernel/resservice.h +++ b/engines/sword25/kernel/resservice.h @@ -1,21 +1,27 @@ -// ----------------------------------------------------------------------------- -// This file is part of Broken Sword 2.5 -// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer -// -// Broken Sword 2.5 is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// Broken Sword 2.5 is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Broken Sword 2.5; if not, write to the Free Software -// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -// ----------------------------------------------------------------------------- +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ #ifndef SWORD25_RESOURCESERVICE_H #define SWORD25_RESOURCESERVICE_H @@ -26,10 +32,11 @@ #include "sword25/kernel/kernel.h" #include "sword25/kernel/resmanager.h" +namespace Sword25 { + class BS_Resource; -class BS_ResourceService : public BS_Service -{ +class BS_ResourceService : public BS_Service { public: BS_ResourceService(BS_Kernel* pKernel) : BS_Service(pKernel) { @@ -41,70 +48,66 @@ public: /** - @brief Lädt eine Resource. - @param FileName Dateiname - @return gibt die Resource zurück, falls erfolgreich, ansonsten NULL - */ - virtual BS_Resource* LoadResource(const std::string& FileName) = 0; + * Loads a resource + * @return Returns the resource if successful, otherwise NULL + */ + virtual BS_Resource *LoadResource(const Common::String &FileName) = 0; /** - @brief CanLoadResource prüft, ob Resource vom Service geladen werden kann. - @param FileName Dateiname - @return true, falls Service Resource laden kann - @remark Überprüfung basiert auf dem Dateinamen, wenn das Dateiformat nicht passt, gibts Ärger. - */ - virtual bool CanLoadResource(const std::string& FileName) = 0; + * Checks whether the given name can be loaded by the resource service + * @param FileName Dateiname + * @return Returns true if the resource can be loaded. + */ + virtual bool CanLoadResource(const Common::String& FileName) = 0; protected: - // Hilfsmethoden für BS_ResourceService Klassen + // Alternative methods for classes BS_ResourceService /** - @brief Vergleicht zwei Strings, wobei der zweite String die Wildcards * und ? enthalten darf - @param String der erste Vergleichsstring. Dieser darf keine Wildcards enthalten. - @param Pattern der zweite Vergleichsstring. Dieser darf die Wildcards * und ? enthalten. - @return Gibt true zurück, wenn der String auf das Pattern passt, ansonsten false. - */ - bool _WildCardStringMatch(const std::string& String, const std::string& Pattern) - { + * Compares two strings, with the second string allowed to contain '*' and '?' wildcards + * @param String The first comparison string. This must not contain wildcards + * @param Pattern The sceond comaprison string. Wildcards of '*' and '?' are allowed. + * @return Returns true if the string matches the pattern, otherwise false. + */ + bool _WildCardStringMatch(const Common::String &String, const Common::String &Pattern) { return _WildCardStringMatchRecursion(String.c_str(), Pattern.c_str()); } private: - bool _WildCardStringMatchRecursion(const char* String, const char* Pattern) - { - // Rekursionsabschlüsse: - // 1. Der Pattern-String enthält nur noch * -> TRUE - if (*Pattern == '*') - { - // Es muss mit einer Kopie von Pattern gearbeitet werden um den aktuellen Zustand nicht zu zerstören - char* PatternCopy = (char*) Pattern; + bool _WildCardStringMatchRecursion(const char *String, const char *Pattern) { + // Checks: + // 1. The pattern starts with '*' -> TRUE + if (*Pattern == '*') { + // Use a copy of the pattern pointer so as not to destroy the current state + char *PatternCopy = (char *)Pattern; while (*PatternCopy == '*') { PatternCopy++; } if (!*PatternCopy) return true; } - // 2. Der String ist zuende, das Pattern aber noch nicht -> FALSE + // 2. The string is over, but the patern is not -> FALSE if (!*String && *Pattern) return false; - // 3. Der String ist zuende, also ist auch das Pattern zuende (s.o.) -> TRUE + // 3. The string is over, and the pattern is finished -> TRUE if (!*String) return true; - // Rekursionsaufruf 1: - // Falls die beiden aktuellen Zeichen gleich sind, oder Pattern '?' ist wird das Ergebnis von restlichen String zurückgegeben + // Recursive check 1: + // If the two current characters are the same, or pattern '?', then keep scanning if (*String == *Pattern || *Pattern == '?') return _WildCardStringMatchRecursion(String + 1, Pattern + 1); // Falls nicht, wird untersucht ob ein '*' vorliegt - if (*Pattern == '*') - { - // Rekursionsaufruf 2: - // Zunächst wird das Ergebnis von String und Pattern + 1 untersucht... + if (*Pattern == '*') { + // Recursive check 2: + // First the result of strign and pattern + 1 is examined.. if (_WildCardStringMatchRecursion(String, Pattern + 1)) return true; - // Falls das fehlschlägt, wird das Ergebnis von String + 1 Pattern zurückgegeben + // If this fails, the result of string + 1 pattern is returned else return _WildCardStringMatchRecursion(String + 1, Pattern); - // Die Rekursion kehrt also immer wieder an diese Stelle zurück, bis das Zeichen in String, - // dem nach dem '*' in Pattern entspricht + // The recursion ends, therefore, keep returning to this place until a character + // in the string which corresponds to the '*' in pattern } - // Wenn kein '*' in Pattern vorliegt, schlägt der Vergleich fehl + // The match has failed return false; } }; +} // End of namespace Sword25 + #endif diff --git a/engines/sword25/kernel/service.h b/engines/sword25/kernel/service.h index c5ca98f747c..3fe5b06a798 100755 --- a/engines/sword25/kernel/service.h +++ b/engines/sword25/kernel/service.h @@ -1,34 +1,35 @@ -// ----------------------------------------------------------------------------- -// This file is part of Broken Sword 2.5 -// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer -// -// Broken Sword 2.5 is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// Broken Sword 2.5 is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Broken Sword 2.5; if not, write to the Free Software -// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -// ----------------------------------------------------------------------------- +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. -/* - BS_Service - ------------- - Dies ist die Basisklasse für alle Services der Engine. - Ein Service ist ein wesentlicher Bestandteil des Engine, z.B. die Graphiksystem. - Das Servicesystem macht es möglich mehrere verschiedene Services für ein System zu haben, - und je nach Betriebssystem einen passenden auszuwählen. - Denkbar wären z.B. zwei Graphiksysteme von denen eines hardwarebeschleunigt ist und ein - anderes nicht. - Die Services werden zur Laufzeit über die Kernelmethode NewService und NIEMALS mit new erzeugt. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. - Autor: Malte Thiesen + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + * BS_Service + * ------------- + * This is the base class for all engine services. + * A serivce is an essential part of the engine, ex. the graphics system. + * This was intended to allow, for example, different plug in modules for + * different kinds of hardware and/or systems. + * The services are created at runtime via the kernel method NewService and NEVER with new. + * + * Autor: Malte Thiesen */ #ifndef SWORD25_SERVICE_H @@ -37,21 +38,24 @@ // Includes #include "sword25/kernel/common.h" +namespace Sword25 { + // Klassendefinition class BS_Kernel; -class BS_Service -{ +class BS_Service { private: - BS_Kernel* _pKernel; + BS_Kernel * _pKernel; protected: - BS_Service(BS_Kernel* pKernel) : _pKernel(pKernel) {}; + BS_Service(BS_Kernel *pKernel) : _pKernel(pKernel) {}; BS_Kernel* GetKernel() const { return _pKernel; } public: - virtual ~BS_Service(){}; + virtual ~BS_Service() {}; }; +} // End of namespace Sword25 + #endif diff --git a/engines/sword25/kernel/service_ids.h b/engines/sword25/kernel/service_ids.h index 77df745236f..7b6e19bf5a4 100755 --- a/engines/sword25/kernel/service_ids.h +++ b/engines/sword25/kernel/service_ids.h @@ -1,43 +1,51 @@ -// ----------------------------------------------------------------------------- -// This file is part of Broken Sword 2.5 -// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer -// -// Broken Sword 2.5 is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// Broken Sword 2.5 is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Broken Sword 2.5; if not, write to the Free Software -// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -// ----------------------------------------------------------------------------- +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. -/* - service_ids.h - ------------- - In dieser Datei sind alle Services verzeichnet. - JEDER neuer Service muss hier eingetragen werden, ansonsten kann er nicht mit - pKernel->NewService(..) instanziiert werden. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. - Autor: Malte Thiesen -*/ + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + * service_ids.h + * ------------- + * This file lists all the services. + * EVERY new service needs to be entered here, otherwise it cannot be instantiated + * by pKernel->NewService(..) + * + * Autor: Malte Thiesen + */ + +#ifndef SWORD25_SERVICE_IDS +#define SWORD25_SERVICE_IDS #include "sword25/kernel/common.h" -BS_Service * BS_OpenGLGfx_CreateObject(BS_Kernel* pKernel); -BS_Service * BS_PhysfsPackageManager_CreateObject(BS_Kernel* pKernel); -BS_Service * BS_StdWinInput_CreateObject(BS_Kernel* pKernel); -BS_Service * BS_FMODExSound_CreateObject(BS_Kernel* pKernel); -BS_Service * BS_LuaScriptEngine_CreateObject(BS_Kernel* pKernel); -BS_Service * BS_Geometry_CreateObject(BS_Kernel* pKernel); -BS_Service * BS_OggTheora_CreateObject(BS_Kernel* pKernel); +namespace Sword25 { -// Services müssen in dieser Tabelle eingetragen werden +BS_Service *BS_OpenGLGfx_CreateObject(BS_Kernel* pKernel); +BS_Service *BS_PhysfsPackageManager_CreateObject(BS_Kernel* pKernel); +BS_Service *BS_StdWinInput_CreateObject(BS_Kernel* pKernel); +BS_Service *BS_FMODExSound_CreateObject(BS_Kernel* pKernel); +BS_Service *BS_LuaScriptEngine_CreateObject(BS_Kernel* pKernel); +BS_Service *BS_Geometry_CreateObject(BS_Kernel* pKernel); +BS_Service *BS_OggTheora_CreateObject(BS_Kernel* pKernel); + +// Services are recorded in this table const BS_ServiceInfo BS_SERVICE_TABLE[] = { // Die ersten beiden Parameter sind die Namen der Superclass und des Services. @@ -54,3 +62,7 @@ const BS_ServiceInfo BS_SERVICE_TABLE[] = }; const unsigned int BS_SERVICE_COUNT = sizeof(BS_SERVICE_TABLE) / sizeof(BS_ServiceInfo); + +} // End of namespace Sword25 + +#endif diff --git a/engines/sword25/kernel/window.h b/engines/sword25/kernel/window.h index a89d8972c1d..780bd98b377 100755 --- a/engines/sword25/kernel/window.h +++ b/engines/sword25/kernel/window.h @@ -1,31 +1,33 @@ -// ----------------------------------------------------------------------------- -// This file is part of Broken Sword 2.5 -// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer -// -// Broken Sword 2.5 is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// Broken Sword 2.5 is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Broken Sword 2.5; if not, write to the Free Software -// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -// ----------------------------------------------------------------------------- +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. -/* - BS_Window - --------- - Simples Fensterklasseninterface. - Ist nur aus Gründen der Portabilität in einer Klasse gekapselt. - TODO: Für andere Betriebssysteme implementieren + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. - Autor: Malte Thiesen -*/ + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + * BS_Window + * --------- + * Simple window class interface. This is being encapsulated in a class for + * reasons of portability. + * + * Autor: Malte Thiesen + */ #ifndef SWORD25_WINDOW_H #define SWORD25_WINDOW_H @@ -33,15 +35,17 @@ // Includes #include "sword25/kernel/common.h" -// Klassendefinition +namespace Sword25 { + +// Class definitions + /** - @brief Ein Simples Fensterklasseninterface. - - Fenster werden ausschließlich mit BS_Window::CreateBSWindow() erstellt. BS_Window wählt - dann selbständig die richtige Klasse für das Betriebssystem aus. -*/ -class BS_Window -{ + * A simple window class interface + * + * Windows are exclusively created by BS_Window::CreateBSWindow(). + * BS_Windows selects the correct class for the environment. + */ +class BS_Window { protected: bool _InitSuccess; bool _CloseWanted; @@ -50,127 +54,111 @@ public: virtual ~BS_Window(){}; /** - @brief Gibt den Sichtbarkeitsstatus des Fensters zurück - @return Gibt true zurück wenn das Fenster sichtbar ist, andernfalls false - */ + * Returns the visibility of the window. + */ virtual bool IsVisible() = 0; + /** - @brief Setzt den Sichtbarkeitsstatus des Fensters - @param Visible gibt an, ob das Fenster sichtbar oder versteckt sein soll - */ + * Sets the visibility of the window + * @param Visible Specifies whether the window should be visible or hidden + */ virtual void SetVisible(bool Visible) = 0; /** - @brief Gibt die Position des Fensters auf der X-Achse zurück - @return Gibt die Position des Fensters auf der X-Achse zurück - */ + * Returns the X position of the window + */ virtual int GetX() = 0; /** - @brief Setzt die Position des Fensters auf der X-Achse - @param X die X-Position des Fensters oder -1 für zentrierte Ausrichtung auf der X-Achse - */ + * Sets the X position of the window + * @paramX The new X position for the window, or -1 for centre aligned + */ virtual void SetX(int X) = 0; /** - @brief Gibt die Position des Fensters auf der Y-Achse zurück - @return Gibt die Position des Fensters auf der Y-Achse zurück - */ + * Gets the Y position of the window + */ virtual int GetY() = 0; /** - @brief Setzt die Position des Fensters auf der Y-Achse - @param Y die Y-Position des Fensters oder -1 für zentrierte Ausrichtung auf der Y-Achse - */ + * Sets the Y position of the window + * @param Y The new Y position for the window, or -1 for centre aligned + */ virtual void SetY(int X) = 0; /** - @brief Gibt die Position des Fensterinhaltes auf der X-Achse zurück - @return Gibt die Position des Fensterinhaltes auf der X-Achse zurück - */ + * Returns the X position of the window's client area + */ virtual int GetClientX() = 0; - /** - @brief Gibt die Position des Fensterinhaltes auf der Y-Achse zurück - @return Gibt die Position des Fensterinhaltes auf der Y-Achse zurück - */ + /** + * Returns the Y position of the window's client area + */ virtual int GetClientY() = 0; /** - @brief Gibt die Breite des Fensters ohne Rahmen zurück - @return Gibt die Breite des Fensters ohne Rahmen zurück - */ + * Returns the width of the window without the frame + */ virtual int GetWidth() = 0; /** - @brief Setzt die Breite des Fensters ohne Rahmen - @param Width die Breite des Fensters ohne Rahmen - */ + * Sets the width of the window without the frame + */ virtual void SetWidth(int Width) = 0; /** - @brief Gibt die Höhe des Fensters ohne Rahmen und Kopfzeile zurück - @return Gibt die Höhe des Fensters ohne Rahmen und Kopfzeile zurück - */ + * Gets the height of the window without the frame + */ virtual int GetHeight() = 0; /** - @brief Setzt die Höhe des Fensters ohne Rahmen und Kopfzeile - @param Height die Höhe des Fensters ohne Rahmen und Kopfzeile - */ + * Sets the height of the window without the frame + */ virtual void SetHeight(int Height) = 0; /** - @brief Gibt den Titel der Fensters zurück - @return Gibt den Titel des Fenster zurück - */ - virtual std::string GetTitle() = 0; + * Returns the title of the window + */ + virtual Common::String GetTitle() = 0; /** - @brief Setzt den Titel des Fensters - @param Title der neue Titel des Fensters + * Sets the title of the window + * @param Title The new window title */ - virtual void SetTitle(std::string Title) = 0; + virtual void SetTitle(const Common::String &Title) = 0; /** - @brief Arbeitet die Windowmessages des Fensters ab. - Diese Methode sollte während des Main-Loops aufgerufen werden. - @return Gibt false zurück, falls das Fenster geschlossen wurde. - */ + * Handle the processing of any pending window messages. This method should be called + * during the main loop. + */ virtual bool ProcessMessages() = 0; /** - @brief Pausiert die Applikation bis das Fenster wieder den Focus hat oder geschlossen wurde. - @return Gibt false zurück, falls das Fenster geschlossen wurde. - */ + * Pauses the applicaiton until the window has focus, or has been closed. + * Returns false if the window was closed. + */ virtual bool WaitForFocus() = 0; /** - @brief Gibt zurück, ob das Fenster den Focus hat. - @return Gibt true zurück, wenn das Fenster den Focus hat, ansonsten false - */ + * Returns true if the window has focus, false otherwise. + */ virtual bool HasFocus() = 0; /** - @brief Gibt das Windowhandle, des Systems zurück. - @return Das Windowhandle des Fensters - @remark Wenn das Windowshandle benutzt wird, sind die entsprechenden Codeteile - natürlich nicht mehr portable. - */ + * Returns the system handle that represents the window. Note that any use of the handle + * will not be portable code. + */ virtual unsigned int GetWindowHandle() = 0; /** - @brief Setzt den Rückgabewert für den nächsten Aufruf von CloseWanted. Sollte vom - Fenster selbst verwendet werden, wenn es geschlossen werden möchte. Dieser - Mechanismus erlaubt den Scripten abzufragen, wann das Hauptfenster geschlossen - werden soll, und sich entsprechend zu beenden, bzw. beim Nutzer nachzufragen. - **/ + * Specifies whether the window is wanted to be closed. This is used together with CloseWanted() + * to allow scripts to query when the main window should be closed, or the user is asking it to close + **/ void SetCloseWanted(bool Wanted); /** - @brief Gibt einmal den Wert des letztes Aufrufs von SetCloseWanted zurück, - und danach sofort wieder false, solange bis mit SetCloseWanted wieder - ein neuer Wert gesetzt wird. + * Returns the previous value set in a call to SetCloseWanted. + * Note that calling this also resets the value back to false, until such time as the SetCloseWanted() + * method is called again. **/ bool CloseWanted(); - /** - @brief Erstellt eine neue Fensterinstanz. - @param X die X-Position des Fensters oder -1 für zentrierte Ausrichtung auf der X-Achse - @param Y des Y-Position des Fensters oder -1 für zentrierte Ausrichtung auf der Y-Achsen - @param Width die Breite des Fensters ohne Rahmen - @param Height die Höhe des Fensters ohne Rahmen und Kopfzeile - @param Visible gibt an, ob das Fenster dargestellt werden soll - @return Gibt einen Pointer auf ein Fensterobjekt zurück, oder NULL wenn das Erstellen - fehlgeschlagen ist. - @remark Das Fenster muss nach Benutzung mit delete freigegeben werden! - */ - static BS_Window* CreateBSWindow(int X, int Y, int Width, int Height, bool Visible); + * Creates a new window instance. Returns a pointer to the window, or NULL if the creation failed. + * Note: It is the responsibility of the client to free the pointer when done with it. + * @param X The X position of the window, or -1 for centre horizontal alignment + * @param Y The Y position of the window, or -1 for centre vertical alignment + * @param Width The width of the window without the frame + * @param Height The height of the window without the frame + * @param Visible Specifies whether window should be visible + */ + static BS_Window *CreateBSWindow(int X, int Y, int Width, int Height, bool Visible); }; +} // End of namespace Sword25 + #endif diff --git a/engines/sword25/package/packagemanager.h b/engines/sword25/package/packagemanager.h index b6f7f1270f3..77aaab257bd 100755 --- a/engines/sword25/package/packagemanager.h +++ b/engines/sword25/package/packagemanager.h @@ -1,36 +1,39 @@ -// ----------------------------------------------------------------------------- -// This file is part of Broken Sword 2.5 -// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer -// -// Broken Sword 2.5 is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// Broken Sword 2.5 is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Broken Sword 2.5; if not, write to the Free Software -// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -// ----------------------------------------------------------------------------- +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. -/* - BS_PackageManager - ------------- - Dies ist das Package Manager Interface, dass alle Methoden enthält, die ein Package Manager - implementieren muss. - Beim Package Manager ist folgendes zu beachten: - 1. es wird ein komplett neuer (virtueller) Verzeichnisbaum erstellt, - in den Packages und Verzeichnisse gemounted werden können. - 2. zum Trennen von Elementen eines Verzeichnisspfades wird '/' statt '\' verwendet. - 3. LoadDirectoryAsPackage sollte nur zum Testen benutzt werden. Im Final Release sollen sich - alle Dateien in echten Packages befinden. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. - Autor: Malte Thiesen, $author$ -*/ + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + * BS_PackageManager + * ----------------- + * This is the package manager interface, that contains all the methods that a package manager + * must implement. + * In the package manager, note the following: + * 1. It creates a completely new (virtual) directory tree in the packages and directories + * can be mounted. + * 2. To seperate elements of a directory path '/' must be used rather than '\' + * 3. LoadDirectoryAsPackage should only be used for testing. The final release will be + * have all files in packages. + * + * Autor: Malte Thiesen, $author$ + */ #ifndef SWORD25_PACKAGE_MANAGER_H #define SWORD25_PACKAGE_MANAGER_H @@ -40,149 +43,148 @@ #include "sword25/kernel/kernel.h" #include "sword25/kernel/service.h" -// Klassendefinition -/** - @brief Das Package Manager Interface +namespace Sword25 { - Beim Package Manager ist folgendes zu beachten:
- 1. es wird ein komplett neuer (virtueller) Verzeichnisbaum erstellt, - in den Packages und Verzeichnisse gemounted werden können.
- 2. zum Trennen von Elementen eines Verzeichnisspfades wird '/' statt '\' verwendet.
- 3. LoadDirectoryAsPackage sollte nur zum Testen benutzt werden. Im Final Release sollen sich - alle Dateien in echten Packages befinden. -*/ -class BS_PackageManager : public BS_Service -{ +// Class definitions + +/** + * The Package Manager interface + * + * 1. It creates a completely new (virtual) directory tree in the packages and directories + * can be mounted. + * 2. To seperate elements of a directory path '/' must be used rather than '\' + * 3. LoadDirectoryAsPackage should only be used for testing. The final release will be + * have all files in packages. + */ +class BS_PackageManager : public BS_Service { public: BS_PackageManager(BS_Kernel* pKernel); virtual ~BS_PackageManager() {}; - enum FILE_TYPES - { + enum FILE_TYPES { FT_DIRECTORY = (1<<0), FT_FILE = (1<<1) }; /** - @brief Mit Instanzen dieses Objektes wird nach Dateien gesucht. - - Objekte diesen Types wird mit BS_PackageManager::CreateSearch erzeugt. - */ - class FileSearch - { + * File search class + * + * These objects are created with BS_PackageManager::CreateSearch + */ + class FileSearch { public: virtual ~FileSearch(){}; /** - @brief Gibt den Dateinamen der aktuellen Datei zurück. - @return Gibt den Dateinamen der aktuellen Datei zurück. - */ - virtual std::string GetCurFileName() = 0; + * Returns the filename of the current file + * @return Returns the filename of the current file + */ + virtual Common::String GetCurFileName() = 0; /** - @brief Gibt den Typ der aktuellen Datei zurück. - @return Gibt den Typ der aktuellen Datei zurück.
- Dieses ist entweder BS_PackageManager::FT_FILE oder BS_PackageManager::FT_DIRECTORY. - */ + * Returns the type of the current file + * @return Returns the type of the current file + * This is either BS_PackageManager::FT_FILE or BS_PackageManager::FT_DIRECTORY. + */ virtual unsigned int GetCurFileType() = 0; /** - @brief Gibt die Größe der aktuellen Datei zurück. - @return Gibt die Größe der aktuellen Datei zurück.
- Bei Verzeichnissen ist dieser Wert immer 0. - */ + * Returns the size of the current file + * @return Returns the size of the current file + * For directories, this value is always 0 + */ virtual unsigned int GetCurFileSize() = 0; - // Sucht die nächste Datei - // Gibt false zurück, falls keine weitere Datei gefunden wurde + // Finds the next file + // Returns false if no more files are found. /** - @brief Sucht die nächste Datei. - @return Gibt false zurück, falls keine weitere Datei die Suchkriterien erfüllte. + * Finds the next file. + * @return Returns false if no other file fulfills the search criteria */ virtual bool NextFile() = 0; }; /** - @brief Mounted den Inhalt eines Packages in das angegebene Verzeichnis im virtuellen Verzeichnisbaum. - @param FileName der Dateiname des zu mountenden Packages - @param MountPosition der Verzeichnisname, unter dem das Package gemounted werden soll - @return Gibt true zurück falls das mounten erfolgreich war, andernfalls false. + * Mounts the contents of a package in the directory specified in the virtual directory tree. + * @param FileName The filename of the package to mount + * @param MountPosition The directory name under which the package should be mounted + * @return Returns true if the mount was successful, otherwise false. */ - virtual bool LoadPackage(const std::string& FileName, const std::string& MountPosition) = 0; + virtual bool LoadPackage(const Common::String &FileName, const Common::String &MountPosition) = 0; /** - @brief Mounted den Inhalt eines Verzeichnisses in das angegebene Verzeichnis im virtuellen Verzeichnisbaum. - @param DirectoryName der Name des zu mountenden Verzeichnisses - @param MountPosition der Verzeichnisname, unter dem das Verzeichnis gemounted werden soll - @return Gibt true zurück falls das mounten erfolgreich war, andernfalls false. + * Mounts the contents of a directory in the specified directory in the virtual directory tree. + * @param The name of the directory to mount + * @param MountPosition The directory name under which the package should be mounted + * @return Returns true if the mount was successful, otherwise false. */ - virtual bool LoadDirectoryAsPackage(const std::string& DirectoryName, const std::string& MountPosition) = 0; + virtual bool LoadDirectoryAsPackage(const Common::String &DirectoryName, const Common::String &MountPosition) = 0; /** - @brief Lädt eine Datei aus dem virtuellen Verzeichnisbaum. - @param FileName der Dateiname der zu ladenden Datei - @param pFileSize Pointer auf die Variable, die die Größe der geladenen Datei enthalten soll
- Der Standardwert ist NULL. - @return Gibt einen Pointer auf die Dateidaten zürück, oder NULL, wenn die Datei nicht geladen werden konnte. - @remark Es darf nicht vergessen werden, die Dateidaten nach Benutzung mit BE_DELETE_A freizugeben. - */ - virtual void* GetFile(const std::string& FileName, unsigned int* pFileSize = NULL) = 0; + * Downloads a file from the virtual directory tree + * @param FileName The filename of the file to load + * @param pFileSize Pointer to the variable that will contain the size of the loaded file. The deafult is NULL. + * @return Specifies a pointer to the loaded data of the file + * @remark The client must not forget to release the data of the file using BE_DELETE_A. + */ + virtual void *GetFile(const Common::String &FileName, unsigned int *pFileSize = NULL) = 0; /** - @brief Gibt den Pfad zum aktuellen Verzeichnis zurück. - @return Gibt einen String zurück, der den Pfad zum aktuellen Verzeichnis enthält.
- Falls der Pfad nicht bestimmt werden konnte wird ein leerer String zurückgegeben. - @remark Zum Trennen von Pfadelementen wird "/" und nicht "\" verwendet. - */ - virtual std::string GetCurrentDirectory() = 0; + * Returns the path to the current directory. + * @return Returns a string containing the path to the current directory. + * If the path could not be determined, an empty string is returned. + * @remark For cutting path elements '\' is used rather than '/' elements. + */ + virtual Common::String GetCurrentDirectory() = 0; /** - @brief Wechselt das aktuelle Verzeichnis. - @param Directory ein String der das Verzeichnis bezeichnet, in dass gewechselt werden soll.
- Die Pfadangabe darf relativ sein. - @return Gibt true zurück, falls der Vorgang erfolgreich war, ansonsten false. - @remark Zum Trennen von Pfadelementen wird "/" und nicht "\" verwendet. - */ - virtual bool ChangeDirectory(const std::string& Directory) = 0; + * Changes the current directory. + * @param Directory The path to the new directory. The path can be relative. + * @return Returns true if the operation was successful, otherwise false. + * @remark For cutting path elements '\' is used rather than '/' elements. + */ + virtual bool ChangeDirectory(const Common::String& Directory) = 0; /** - @brief Gibt den absoluten Pfad zu einer Datei im virtuellen Verzeichnisbaum zurück. - @param FileName der Dateiname der Datei, deren absoluter Pfad bestimmt werden soll.
- Diese Parameter kann sowohl relative als auch absolute Pfadangaben beinhalten. - @return Gibt einen String zurück, der den absoluten Pfad zur übergebenen Datei enthält.
- Falls der absolute Pfad nicht bestimmt werden konnte, wird ein leerer String zurückgegeben. - @remark Zum Trennen von Pfadelementen wird "/" und nicht "\" verwendet. - */ - virtual std::string GetAbsolutePath(const std::string& FileName) = 0; + * Returns the absolute path to a file in the virtual directory tree. + * @param FileName The filename of the file whose absolute path is to be determined. + * These parameters may include both relative and absolute paths. + * @return Returns an absolute path to the given file. + * @remark For cutting path elements '\' is used rather than '/' elements. + */ + virtual Common::String GetAbsolutePath(const Common::String& FileName) = 0; /** - @brief Erstellt ein BS_PackageManager::FileSearch Objekt mit dem Nach Dateien gesucht werden kann. - @param Filter gibt den Suchstring an. Dieser darf die Wildcards '*' und '?' enthalten. - @param Path gibt das Verzeichnis an, welches durchsucht werden soll. - @param TypeFilter ist eine Kombination der Flags BS_PackageManager::FT_DIRECTORY und BS_PackageManager::FT_FILE.
- Diese Flags geben an, ob nach Dateien oder Verzeichnissen oder beiden gesucht werden soll.
- Der Standardwert ist BS_PackageManager::FT_DIRECTORY | BS_PackageManager::FT_FILE. - @return Gibt einen Pointer auf ein BS_PackageManager::FileSearch Objekt zurück, oder NULL wenn keine Datei gefunden wurde. - @remark Nicht vergessen, das Objekt nach Benutzung mit delete freizugeben. + * Creates a BS_PackageManager::FileSearch object to search for files + * @param Filter Specifies the search string. Wildcards of '*' and '?' are allowed + * @param Path Specifies the directory that should be searched. + * @param TypeFilter A combination of flags BS_PackageManager::FT_DIRECTORY and BS_PackageManager::FT_FILE. + * These flags indicate whether to search for files, directories, or both. + * The default is BS_PackageManager::FT_DIRECTORY | BS_PackageManager::FT_FILE + * @return Specifies a pointer to a BS_PackageManager::FileSearch object, or NULL if no file was found. + * @remark Do not forget to delete the object after use. */ - virtual FileSearch* CreateSearch(const std::string& Filter, const std::string& Path, unsigned int TypeFilter = FT_DIRECTORY | FT_FILE) = 0; + virtual FileSearch *CreateSearch(const Common::String &Filter, const Common::String &Path, unsigned int TypeFilter = FT_DIRECTORY | FT_FILE) = 0; /** - * @brief Gibt die Dateigröße zurück. - * @param FileName die Datei. - * @return die Dateigröße. Im Falle eines Fehlers wird 0xffffffff zurückgegeben. - * @remarks Bei komprimierten Containern wird die unkomprimierte Größe zurückgegeben. + * Returns a file's size + * @param FileName The filename + * @return The file size. If an error occurs, then 0xffffffff is returned. + * @remarks For files in packages, then uncompressed size is returned. **/ - virtual unsigned int GetFileSize(const std::string& FileName) = 0; + virtual unsigned int GetFileSize(const Common::String &FileName) = 0; /** - @brief Gibt den Typ einer Datei zurück. - @param FileName der Dateiname - @return Gibt den Dateityp zurück (BS_PackageManager::FT_DIRECTORY oder BS_PackageManager::FT_FILE).
- Falls die Datei nicht gefunden wurde wird 0 zurückgegeben. - */ - virtual unsigned int GetFileType(const std::string & FileName) = 0; + * Returns the type of a file. + * @param FileName The filename + * @return Returns the file type, either (BS_PackageManager::FT_DIRECTORY + * or BS_PackageManager::FT_FILE). + * If the file was not found, then 0 is returned. + */ + virtual unsigned int GetFileType(const Common::String &FileName) = 0; /** - @brief Bestimmt, ob eine Datei existiert. - @param FileName der Dateiname - @return Gibt true zurück, wenn die Datei existiert, ansonsten false. + * Determines whether a file exists + * @param FileName The filename + * @return Returns true if the file exists, otherwise false. */ - virtual bool FileExists(const std::string & FileName) = 0; + virtual bool FileExists(const Common::String & FileName) = 0; private: bool _RegisterScriptBindings(); }; +} // ENd of namespace Sword25 + #endif diff --git a/engines/sword25/script/script.h b/engines/sword25/script/script.h index c00ccdd8081..e33e8846079 100755 --- a/engines/sword25/script/script.h +++ b/engines/sword25/script/script.h @@ -1,21 +1,27 @@ -// ----------------------------------------------------------------------------- -// This file is part of Broken Sword 2.5 -// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer -// -// Broken Sword 2.5 is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// Broken Sword 2.5 is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Broken Sword 2.5; if not, write to the Free Software -// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -// ----------------------------------------------------------------------------- +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ #ifndef SWORD25_SCRIPT_H #define SWORD25_SCRIPT_H @@ -24,14 +30,13 @@ // Includes // ----------------------------------------------------------------------------- +#include "common/array.h" +#include "common/str.h" #include "sword25/kernel/common.h" #include "sword25/kernel/service.h" #include "sword25/kernel/persistable.h" -#include "sword25/kernel/memlog_off.h" -#include -#include -#include "sword25/kernel/memlog_on.h" +namespace Sword25 { // ----------------------------------------------------------------------------- // Forward declarations @@ -45,55 +50,54 @@ class BS_InputPersistenceBlock; // Class declaration // ----------------------------------------------------------------------------- -class BS_ScriptEngine : public BS_Service, public BS_Persistable -{ +class BS_ScriptEngine : public BS_Service, public BS_Persistable { public: // ----------------------------------------------------------------------------- - // Konstruktion / Destruktion + // Constructor / destructor // ----------------------------------------------------------------------------- BS_ScriptEngine(BS_Kernel * KernelPtr) : BS_Service(KernelPtr) {}; virtual ~BS_ScriptEngine() {}; // ----------------------------------------------------------------------------- - // DIESE METHODEN MÜSSEN VON DER SCRIPTENGINE IMPLEMENTIERT WERDEN + // This method must be implemented by the script engine // ----------------------------------------------------------------------------- /** - @brief Initialisiert die Scriptengine. - @return Gibt true bei Erfolg zurück, ansonsten false. - */ + * Initialises the scrip tengine. Returns true if successful, false otherwise. + */ virtual bool Init() = 0; /** - @brief Lädt eine Skriptdatei und führt diese aus. - @param FileName der Dateiname der Skriptdatei - @return Gibt true bei Erfolg zurück, ansonsten false. + * Loads a script file and executes it. + * @param FileName The script filename */ - virtual bool ExecuteFile(const std::string & FileName) = 0; + virtual bool ExecuteFile(const Common::String &FileName) = 0; /** - @brief Führt einen String mit Skriptcode aus. - @param Code ein String der Skriptcode enthält. - @return Gibt true bei Erfolg zurück, ansonsten false. - */ - virtual bool ExecuteString(const std::string & Code) = 0; + * Executes a specified script fragment + * @param Code String of script code + */ + virtual bool ExecuteString(const Common::String &Code) = 0; /** - @brief Gibt einen Pointer auf das Hauptobjekt der Skriptsprache zurück. - @remark Durch die Benutzung dieser Methode wird die Kapselung der Sprache vom Rest der Engine aufgehoben. - */ + * Returns a pointer to the main object of the script engine + * Note: Using this method breaks the encapsulation of the language from the rest of the engine. + */ virtual void * GetScriptObject() = 0; /** - @brief Macht die Kommandozeilen-Parameter für die Skriptumgebung zugänglich. - @param CommandLineParameters ein string vector der alle Kommandozeilenparameter enthält. - @remark Auf welche Weise die Kommandozeilen-Parameter durch Skripte zugegriffen werden können hängt von der jeweiligen Implementierung ab. + * Makes the command line parameters for the script environment available + * Note: How the command line parameters will be used by scripts is dependant on the + * particular implementation. + * @param CommandLineParameters List containing the command line parameters */ - virtual void SetCommandLine(const std::vector & CommandLineParameters) = 0; + virtual void SetCommandLine(const Common::Array &CommandLineParameters) = 0; - virtual bool Persist(BS_OutputPersistenceBlock & Writer) = 0; - virtual bool Unpersist(BS_InputPersistenceBlock & Reader) = 0; + virtual bool Persist(BS_OutputPersistenceBlock &Writer) = 0; + virtual bool Unpersist(BS_InputPersistenceBlock &Reader) = 0; }; +} // End of namespace Sword25 + #endif diff --git a/engines/sword25/sfx/soundengine.h b/engines/sword25/sfx/soundengine.h index 8258508047c..095e35ee9ef 100755 --- a/engines/sword25/sfx/soundengine.h +++ b/engines/sword25/sfx/soundengine.h @@ -1,33 +1,37 @@ -// ----------------------------------------------------------------------------- -// This file is part of Broken Sword 2.5 -// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer -// -// Broken Sword 2.5 is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// Broken Sword 2.5 is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Broken Sword 2.5; if not, write to the Free Software -// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -// ----------------------------------------------------------------------------- +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. -/* - BS_SoundEngine - ------------- - Dies ist das Soundengine Interface, dass alle Methoden enthält, die eine Soundengine - implementieren muss. - Implementationen der Soundengine müssen von dieser Klasse abgeleitet werden. - Es gilt zu beachten, dass eine Soundengine eine Liste mit ALLEN geladenen Samplen enthalten - muss, und dass diese Samples beim Aufruf des Destruktors freigegeben werden. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. - Autor: Malte Thiesen -*/ + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + * BS_SoundEngine + * ------------- + * This is the sound engine interface that contains all the methods a sound + * engine must implement. + * Implementations of the sound engine have to be derived from this class. + * It should be noted that a sound engine must maintain a list of all the + * samples it uses, and that these samples should be released when the + * destructor is called. + * + * Autor: Malte Thiesen + */ #ifndef SWORD25_SOUNDENGINE_H #define SWORD25_SOUNDENGINE_H @@ -40,214 +44,220 @@ #include "sword25/kernel/resservice.h" #include "sword25/kernel/persistable.h" +namespace Sword25 { + // ----------------------------------------------------------------------------- -// Klassendefinition +// Class definitions // ----------------------------------------------------------------------------- -class BS_SoundEngine : public BS_ResourceService, public BS_Persistable -{ +class BS_SoundEngine : public BS_ResourceService, public BS_Persistable { public: // ----------------------------------------------------------------------------- - // Enums und Typen + // Enums and Types // ----------------------------------------------------------------------------- - enum SOUND_TYPES - { + enum SOUND_TYPES { MUSIC = 0, SPEECH = 1, SFX = 2 }; /** - @brief Die Callbackfunktion von PlayDynamicSoundEx - @param UserData Benutzerspezifizierter Pointer - @param Data Pointer auf den zu beschreibenden Puffer - @param DataLength Länge der zu schreibenden Daten in Byte + * The callback function of PlayDynamicSoundEx + * @param UserData User-specified pointer + * @param Data Pointer to the data buffer + * @param DataLength Length of the data to be written in bytes */ - typedef void (*DynamicSoundReadCallback)(void * UserData, void * Data, unsigned int DataLength); + typedef void (*DynamicSoundReadCallback)(void *UserData, void *Data, unsigned int DataLength); // ----------------------------------------------------------------------------- - // Konstruktion / Destruktion + // Constructor / destructor // ----------------------------------------------------------------------------- BS_SoundEngine(BS_Kernel* pKernel); virtual ~BS_SoundEngine() {}; // -------------------------------------------------------------- - // DIESE METHODEN MÜSSEN VON DER SOUNDENGINE IMPLEMENTIERT WERDEN + // THIS METHOD MUST BE IMPLEMENTED BY THE SOUND ENGINE // -------------------------------------------------------------- /** - @brief Initialisiert die Sound-Engine - @param SampleRate Gibt die zu nutzende SampleRate an - @param Channels die maximale Anzahl der Kanäle.
- Der Standardwert ist 32. - @return Gibt bei Erfolg TRUE, ansonsten FALSE zurück - @remark Aufrufe an allen anderen Methoden dürfen erst erfolgen, wenn diese Methode erfolgreich aufgerufen wurde. - */ + * Initialises the sound engine + * @param SampleRate Specifies the sample rate to use. + * @param Channels The maximum number of channels. The default is 32. + * @return Returns true on success, otherwise false. + * @remark Calls to other methods may take place only if this + * method was called successfully. + */ virtual bool Init(unsigned int SampleRate, unsigned int Channels = 32) = 0; /** - @brief Führt einen "Tick" der Sound-Engine aus - - Diese Methode sollte ein mal pro Frame aufgerufen werden. Sie dient dazu Implementationen der Sound-Engine zu ermöglichen, - die nicht in einem eigenen Thread laufen oder zusätzliche Verwaltungsaufgaben durchführen müssen. - */ + * Performs a "tick" of the sound engine + * + * This method should be called once per frame. It can be used by implementations + * of the sound engine that are not running in their own thread, or to perform + * additional administrative tasks that are needed. + */ virtual void Update() = 0; /** - @brief Setzt die Standardlautstärke für die verschiedenen Soundtypen - @param Volume die Standardlautstärke (0 = aus, 1 = volle Lautstärke) - @param Type der Soundtyp dessen Lautstärke geändert werden soll - */ + * Sets the default volume for the different sound types + * @param Volume The default volume level (0 = off, 1 = full volume) + * @param Type The SoundType whose volume is to be changed + */ virtual void SetVolume(float Volume, SOUND_TYPES Type) = 0; /** - @brief Gibt die Standardlautstärke der verschiedenen Soundtypen - @param Type der Soundtyp - @return Gibt die Standardlautstärke des übergebenen Soundtyps zurück (0 = aus, 1 = volle Laustärke) + * Specifies the default volume of different sound types + * @param Type The SoundType + * @return Returns the standard sound volume for the given type + * (0 = off, 1 = full volume). */ virtual float GetVolume(SOUND_TYPES Type) = 0; /** - @brief Pausiert alle Sounds die gerade spielen - */ + * Pauses all the sounds that are playing. + */ virtual void PauseAll() = 0; /** - @brief Setzt alle gestoppten Sounds fort - */ + * Resumes all currently stopped sounds + */ virtual void ResumeAll() = 0; /** - @brief Pausiert alle Sounds eines bestimmten Sound-Layers - @param Layer ein Soundlayer + * Pauses all sounds of a given layer. + * @param Layer The Sound Layer */ virtual void PauseLayer(unsigned int Layer) = 0; /** - @brief Setzt alle Sounds eines Layers fort, die mit PauseLayer() zuvor gestoppt wurden - @param Layer ein Soundlayer + * Resumes all the sounds in a layer that was previously stopped with PauseLayer() + * @param Layer The Sound Layer */ virtual void ResumeLayer(unsigned int Layer) = 0; /** - @brief Spielt einen Sound ab - @param FileName der Dateiname des abzuspielenden Sounds - @param Type der Typ des Sounds - @param Volume die Lautstärke mit der der Soundabgespielt werden soll (0 = aus, 1 = volle Lautstärke) - @param Pan das Panning (-1 = ganz links, 1 = ganz rechts) - @param Loop gibt an ob der Sound geloopt werden soll - @param LoopStart gibt den Start-Looppoint an. Wenn ein Wert kleiner als 0 übergeben wird, wird der Start des Sounds benutzt. - @param LoopEnd gibt den End-Looppoint an. Wenn ein Wert kleiner als 0 übergeben wird, wird das Ende des Sounds benutzt. - @param Layer der Soundlayer - @return Gibt true zurück, wenn das Abspielen des Sounds eingeleitet werden konnte. - @remark Falls eine erweiterte Kontrolle über das Abspielen benötigt wird, z.B. das Ändern der Soundparameter - Volume und Panning während des Abspielvorgangens, sollte PlaySoundEx benutzt werden. + * Plays a sound + * @param FileName The filename of the sound to be played + * @param Type The type of sound + * @param Volume The volume of the sound (0 = off, 1 = full volume) + * @param Pan Panning (-1 = full left, 1 = right) + * @param Loop Indicates whether the sound should be looped + * @param LoopStart Indicates the starting loop point. If a value less than 0 is passed, the start + * of the sound is used. + * @param LoopEnd Indicates the ending loop point. If a avlue is passed less than 0, the end of + * the sound is used. + * @param Layer The sound layer + * @return Returns true if the playback of the sound was started successfully. + * @remark If more control is needed over the playing, eg. changing the sound parameters + * for Volume and Panning, then PlaySoundEx should be used. */ virtual bool PlaySound(const std::string& FileName, SOUND_TYPES Type, float Volume = 1.0f, float Pan = 0.0f, bool Loop = false, int LoopStart = -1, int LoopEnd = -1, unsigned int Layer = 0) = 0; /** - @brief Spielt einen Sound ab - @param FileName der Dateiname des abzuspielenden Sounds - @param Type der Typ des Sounds - @param Volume die Lautstärke mit der der Soundabgespielt werden soll (0 = aus, 1 = volle Lautstärke) - @param Pan das Panning (-1 = ganz links, 1 = ganz rechts) - @param Loop gibt an ob der Sound geloopt werden soll - @param LoopStart gibt den Start-Looppoint an. Wenn ein Wert kleiner als 0 übergeben wird, wird der Start des Sounds benutzt. - @param LoopEnd gibt den End-Looppoint an. Wenn ein Wert kleiner als 0 übergeben wird, wird das Ende des Sounds benutzt. - @param Layer der Soundlayer - @return Gibt ein Handle auf den Sounds zurück. Mit diesem Handle kann der Sound während des Abspielens manipuliert werden. - @remark Falls eine erweiterte Kontrolle über das Abspielen benötigt wird, z.B. das Ändern der Soundparameter - Volume und Panning während des Abspielvorgangens, sollte PlaySoundEx benutzt werden. - */ + * Plays a sound + * @param Type The type of sound + * @param Volume The volume of the sound (0 = off, 1 = full volume) + * @param Pan Panning (-1 = full left, 1 = right) + * @param Loop Indicates whether the sound should be looped + * @param LoopStart Indicates the starting loop point. If a value less than 0 is passed, the start + * of the sound is used. + * @param LoopEnd Indicates the ending loop point. If a avlue is passed less than 0, the end of + * the sound is used. + * @param Layer The sound layer + * @return Returns a handle to the sound. With this handle, the sound can be manipulated during playback. + * @remark If more control is needed over the playing, eg. changing the sound parameters + * for Volume and Panning, then PlaySoundEx should be used. + */ virtual unsigned int PlaySoundEx(const std::string& FileName, SOUND_TYPES Type, float Volume = 1.0f, float Pan = 0.0f, bool Loop = false, int LoopStart = -1, int LoopEnd = -1, unsigned int Layer = 0) = 0; /** - @brief Spielt einen zur Laufzeit generierten Sound ab - @param ReadCallback ein Pointer auf eine Callbackfunktion, die aufgerufen wird, wenn Sounddaten benötigt werden.
- Nähere Details zu dieser Funktion gibt es bei der Dokumentation von DynamicSoundReadCallback. - @param UserData ein Pointer auf benutzerdefinierte Daten. Diese werden der Callback-Funktion bei jedem Aufruf übergeben.
- Falls keine solche Daten benötigt werden, kann dieser Parameter auf 0 gesetzt werden. - @param Type der Typ des Sounds - @param SampleRate die Sample-Rate des Sounds - @param BitsPerSample die Größe eines Samples in Bits. Hiermit sind tatsächlich nur einzelne Sample gemeint, diese Angabe ist unabhängig von der Anzahl der Kanäle.
- Erlaubte Werte sind 8, 16, 24 und 32. - @param Channels die Anzahl der Kanäle.
- Erlaubte Werte sind 1 und 2. - @param Volume die Lautstärke mit der der Soundabgespielt werden soll (0 = aus, 1 = volle Lautstärke) - @param Pan das Panning (-1 = ganz links, 1 = ganz rechts) - @param Layer der Soundlayer - @return Gibt ein Handle auf den Sounds zurück. Mit diesem Handle kann der Sound während des Abspielens manipuliert werden. - @remark Dynamische Sounds können nicht persistiert werden. - */ - virtual unsigned int PlayDynamicSoundEx(DynamicSoundReadCallback ReadCallback, void * UserData, SOUND_TYPES Type, unsigned int SampleRate, unsigned int BitsPerSample, unsigned int Channels, float Volume = 1.0f, float Pan = 0.0f, unsigned int Layer = 0) = 0; + * Plays a sound generated at runtime + * @param ReadCallback A pointer to a callback function that is called when sound data is needed. + * See the documentation for DynamicSoundReadCallback for more information. + * @param UserData A pointer to the data. These are passed to the callback function each time. + * If no such data is needed, this parameter can be set to NULL. + * @param Type The type of sound + * @param SampleRate The sample rate for the sound + * @param BitsPerSample The size of the sample in bits. This statement is independant of the number of + * channels. Allowed values are 8, 16, 24, and 32. + * @param Channels The number of channels. Allowed values are 1 and 2. + * @param Volume The volume of the sound (0 = off, 1 = full volume) + * @param Pan Panning (-1 = full left, 1 = right) + * @param Layer The sound layer + * @return Returns a handle to the sound. With this handle, the sound can be manipulated during playback. + * @remark Dynamic sounds cannot be persisted. + */ + virtual unsigned int PlayDynamicSoundEx(DynamicSoundReadCallback ReadCallback, void *UserData, SOUND_TYPES Type, unsigned int SampleRate, unsigned int BitsPerSample, unsigned int Channels, float Volume = 1.0f, float Pan = 0.0f, unsigned int Layer = 0) = 0; /** - @brief Setzt die Lautstärke eines spielenden Sounds - @param Handle das Handle des Sounds - @param Volume die Lautstärke mit der der Soundabgespielt werden soll (0 = aus, 1 = volle Lautstärke) - */ + * Sets the volume of a playing sound + * @param Handle The sound handle + * @param Volume The volume of the sound (0 = off, 1 = full volume) + */ virtual void SetSoundVolume(unsigned int Handle, float Volume) = 0; /** - @brief Setzt das Panning eines spielenden Sounds - @param Handle das Handle des Sounds - @param Pan das Panning (-1 = ganz links, 1 = ganz rechts) - */ + * Sets the panning of a playing sound + * @param Handle The sound handle + * @param Pan Panning (-1 = full left, 1 = right) + */ virtual void SetSoundPanning(unsigned int Handle, float Pan) = 0; /** - @brief Pausiert einen Sound - @param Handle das Handle des Sounds - */ + * Pauses a playing sound + * @param Handle The sound handle + */ virtual void PauseSound(unsigned int Handle) = 0; /** - @brief Setzt einen Sound fort - @param Handle das Handle des Sounds - */ + * Resumes a paused sound + * @param Handle The sound handle + */ virtual void ResumeSound(unsigned int Handle) = 0; /** - @brief Stoppt einen Sound - @param Handle das Handle des Sounds - @remark Nach einem Aufruf dieser Methode ist das Handle ungültig und darf nicht mehr benutzt werden. - */ + * Stops a playing sound + * @param Handle The sound handle + * @remark Calling this method invalidates the passed handle; it can no longer be used. + */ virtual void StopSound(unsigned int Handle) = 0; /** - @brief Gibt zurück, ob ein Sound pausiert ist - @param Handle das Handle des Sounds - @return Gibt true zurück, wenn der Sound pausiert ist, ansonsten false. - */ + * Returns whether a sound is paused + * @param Handle The sound handle + * @return Returns true if the sound is paused, false otherwise. + */ virtual bool IsSoundPaused(unsigned int Handle) = 0; /** - @brief Gibt zurück, ob ein Sound noch spielt - @param Handle das Handle des Sounds - @return Gibt true zurück, wenn der Sound noch spielt, ansonsten false. + * Returns whether a sound is still playing. + * @param Handle The sound handle + * @return Returns true if the sound is playing, false otherwise. */ virtual bool IsSoundPlaying(unsigned int Handle) = 0; /** - @brief Gibt die Lautstärke eines spielenden Sounds zurück (0 = aus, 1 = volle Lautstärke) - */ + * Returns the volume of a playing sound (0 = off, 1 = full volume) + */ virtual float GetSoundVolume(unsigned int Handle) = 0; /** - @brief Gibt das Panning eines spielenden Sounds zurück (-1 = ganz links, 1 = ganz rechts) - */ + * Returns the panning of a playing sound (-1 = full left, 1 = right) + */ virtual float GetSoundPanning(unsigned int Handle) = 0; /** - @brief Gibt die Position innerhalb des abgespielten Sounds in Sekunden zurück - */ + * Returns the position within a playing sound in seconds + */ virtual float GetSoundTime(unsigned int Handle) = 0; private: bool _RegisterScriptBindings(); }; +} // End of namespace Sword25 + #endif diff --git a/engines/sword25/sword25.cpp b/engines/sword25/sword25.cpp index e69de29bb2d..305cbc402f0 100644 --- a/engines/sword25/sword25.cpp +++ b/engines/sword25/sword25.cpp @@ -0,0 +1,121 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/config-manager.h" +#include "engines/util.h" + +#include "sword25/sword25.h" +#include "kernel/kernel.h" + +namespace Sword25 { + +#define BS_LOG_PREFIX "MAIN" + +void LogToStdout(const char *Message) { + warning(Message); +} + +Sword25Engine::Sword25Engine(OSystem *syst, const Sword25GameDescription *gameDesc): + Engine(syst), + _gameDescription(gameDesc) { +} + +Sword25Engine::~Sword25Engine() { +} + +Common::Error Sword25Engine::run() { + // Engine initialisation + Common::StringArray commandParameters; + if (!AppStart(commandParameters)) { + AppEnd(); + error("A fatal error occured during engine startup"); + } + + // Run the game + bool RunSuccess = AppMain(); + + // Engine de-initialisation + bool DeinitSuccess = AppEnd(); + + return (RunSuccess && DeinitSuccess) ? Common::kNoError : Common::kUnknownError; +} + +bool Sword25Engine::AppStart(const Common::StringArray &CommandParameters) { + // Alle Lognachrichten werden auch auf die Standardausgabe ausgegeben. + BS_Log::RegisterLogListener(LogToStdout); + + // Kernel initialisieren. + if (!BS_Kernel::GetInstance()->GetInitSuccess()) + { + BS_LOG_ERRORLN("Kernel initialization failed."); + return false; + } +/* + // Package-Manager starten, damit die Packfiles geladen werden können. + BS_PackageManager * PackageManagerPtr = static_cast(BS_Kernel::GetInstance()->NewService("package", PACKAGE_MANAGER)); + if (!PackageManagerPtr) + { + BS_LOG_ERRORLN("Packagemanager initialization failed."); + return false; + } + + // Packages laden oder das aktuelle Verzeichnis mounten, wenn das über Kommandozeile angefordert wurde. + if (find(CommandLineParameters.begin(), CommandLineParameters.end(), MOUNT_DIR_PARAMETER) != CommandLineParameters.end()) + { + if (!PackageManagerPtr->LoadDirectoryAsPackage(".", "/")) return false; + } + else + { + if (!LoadPackages()) return false; + } + + // Einen Pointer auf den Skript-Engine holen. + BS_ScriptEngine * ScriptPtr = static_cast(BS_Kernel::GetInstance()->GetService("script")); + if (!ScriptPtr) + { + BS_LOG_ERRORLN("Skript intialization failed."); + return false; + } + + // Die Kommandozeilen-Parameter der Skriptumgebung zugänglich machen. + ScriptPtr->SetCommandLine(CommandLineParameters); +*/ + + return true; +} + +bool Sword25Engine::AppMain() { + return false; +} + +bool Sword25Engine::AppEnd() { + + // Free the log file if it was used + BS_Log::_CloseLog(); + + return false; +} + +} // End of namespace Sword25 diff --git a/engines/sword25/sword25.h b/engines/sword25/sword25.h new file mode 100644 index 00000000000..c440a5f58fb --- /dev/null +++ b/engines/sword25/sword25.h @@ -0,0 +1,76 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef SWORD25_H +#define SWORD25_H + +#include "common/scummsys.h" +#include "common/str-array.h" +#include "common/util.h" +#include "engines/engine.h" + +#include "sword25/kernel/log.h" + +namespace Sword25 { + +enum { + kFileTypeHash = 0 +}; + +enum { + kDebugScript = 1 << 0 +}; + +#define MESSAGE_BASIC 1 +#define MESSAGE_INTERMEDIATE 2 +#define MESSAGE_DETAILED 3 + +struct Sword25GameDescription; + +class Sword25Engine : public Engine { +private: + bool AppStart(const Common::StringArray &CommandParameters); + bool AppMain(); + bool AppEnd(); + +protected: + virtual Common::Error run(); + void shutdown(); + +public: + Sword25Engine(OSystem *syst, const Sword25GameDescription *gameDesc); + virtual ~Sword25Engine(); + + int getGameType() const; + uint32 getFeatures() const; + Common::Language getLanguage() const; + Common::Platform getPlatform() const; + + const Sword25GameDescription *_gameDescription; +}; + +} // End of namespace Sword25 + +#endif