SUPERNOVA2: Update code formating.

This commit is contained in:
Jaromir Wysoglad 2019-06-13 07:25:50 +02:00 committed by Thierry Crozat
parent d93656c10a
commit e7dbd78995
2 changed files with 36 additions and 80 deletions

View File

@ -499,10 +499,6 @@ TaxiStand::TaxiStand(Supernova2Engine *vm, GameManager *gm) {
_shown[0] = kShownTrue;
_shown[1] = kShownTrue;
_shown[2] = kShownTrue;
_shown[3] = kShownFalse;
_shown[4] = kShownFalse;
_shown[5] = kShownFalse;
_shown[6] = kShownFalse;
_shown[7] = kShownTrue;
_objectState[0] = Object(_id, kStringVehicle, kStringVehicleDescription, TAXI, NULLTYPE, 2, 2, 0, NULLROOM, 11);
@ -640,15 +636,13 @@ bool Street::interact(Action verb, Object &obj1, Object &obj2) {
_gm->takeObject(*getObject(3));
_vm->playSound(kAudioSuccess);
}
}
else if (verb == ACTION_WALK && obj1._id == REAR_STREET) {
} else if (verb == ACTION_WALK && obj1._id == REAR_STREET) {
Common::String text = _vm->getGameString(kStringOnlyShop);
_vm->renderMessage(text);
_gm->waitOnInput((text.size() + 20) * _vm->_textSpeed / 10);
_vm->removeMessage();
return false;
}
else
} else
return false;
return true;
}
@ -675,12 +669,10 @@ void Games::onEntrance() {
bool Games::interact(Action verb, Object &obj1, Object &obj2) {
if (verb == ACTION_WALK && obj1._id == OCCUPIED_CABIN) {
_vm->renderMessage(kStringCabinOccupiedSay);
}
else if (verb == ACTION_LOOK && obj1._id == POSTER) {
} else if (verb == ACTION_LOOK && obj1._id == POSTER) {
_gm->_state._taxiPossibility &= ~4; // add culture palace
return false;
}
else
} else
return false;
return true;
}
@ -816,7 +808,6 @@ Kiosk::Kiosk(Supernova2Engine *vm, GameManager *gm) {
_fileNumber = 19;
_id = KIOSK;
_shown[0] = kShownTrue;
_shown[1] = kShownFalse;
_shown[2] = kShownTrue;
_shown[3] = kShownTrue;
_shown[4] = kShownTrue;
@ -939,13 +930,11 @@ bool Kiosk::interact(Action verb, Object &obj1, Object &obj2) {
_gm->drawInventory();
_gm->drawMapExits();
_gm->drawCommandBox();
}
else if (verb == ACTION_LOOK && obj1._id >= BMASK && obj1._id <= FACES) {
} else if (verb == ACTION_LOOK && obj1._id >= BMASK && obj1._id <= FACES) {
for(int i = 0; i < 3; i++) {
_gm->reply(dialSeller[obj1._id - BMASK][i], 1, 1 + 128);
}
}
else if (verb == ACTION_TALK && obj1._id >= SELLER) {
} else if (verb == ACTION_TALK && obj1._id >= SELLER) {
int i = 2;
if (getObject(9)->_type & CARRIED)
i++;
@ -964,8 +953,7 @@ bool Kiosk::interact(Action verb, Object &obj1, Object &obj2) {
_gm->drawInventory();
_gm->drawMapExits();
_gm->drawCommandBox();
}
else
} else
return false;
return true;
}
@ -1119,12 +1107,10 @@ bool CulturePalace::interact(Action verb, Object &obj1, Object &obj2) {
_gm->drawMapExits();
_gm->drawCommandBox();
}
}
else
} else
notEnoughMoney();
}
}
else
} else
return false;
return true;
}
@ -1198,7 +1184,6 @@ bool Checkout::interact(Action verb, Object &obj1, Object &obj2) {
_vm->renderImage(2 + 128);
} else if (_shown[kMaxSection - 2] == 0) {
_vm->renderImage(2);
//_gm->reply("atnuhh", 0, 0);
_gm->reply(kStringCheckout15, 0, 0);
_vm->renderImage(2 + 128);
if (_gm->_rooms[CULTURE_PALACE]->getObject(4)->_type & CARRIED) {
@ -1758,8 +1743,7 @@ bool Elevator::interact(Action verb, Object &obj1, Object &obj2) {
break;
}
_gm->drawGUI();
}
else
} else
_vm->renderMessage(kStringElevator61);
} else if ((verb == ACTION_USE || verb == ACTION_PRESS) && obj1._id == KEYPAD) {
_vm->renderMessage(kStringElevator62);
@ -1797,8 +1781,7 @@ bool Elevator::interact(Action verb, Object &obj1, Object &obj2) {
_vm->renderImage(6);
_objectState[4]._type |= OPENED;
_vm->playSound(kAudioTaxiOpen);
}
else
} else
_vm->renderMessage(kStringElevator65);
} else
return false;
@ -1896,8 +1879,6 @@ Apartment::Apartment(Supernova2Engine *vm, GameManager *gm) {
_fileNumber = 25;
_id = APARTMENT;
_shown[0] = kShownTrue;
_shown[1] = kShownFalse;
_shown[2] = kShownFalse;
_shown[3] = kShownTrue;
_objectState[0] = Object(_id, kStringChip, kStringChipDescription, CHIP, TAKE | COMBINABLE, 255, 255, 1);
@ -1978,13 +1959,6 @@ Ship::Ship(Supernova2Engine *vm, GameManager *gm) {
_fileNumber = 45;
_id = SHIP;
_shown[0] = kShownTrue;
_shown[1] = kShownFalse;
_shown[2] = kShownFalse;
_shown[3] = kShownFalse;
_shown[4] = kShownFalse;
_shown[5] = kShownFalse;
_shown[6] = kShownFalse;
_shown[7] = kShownFalse;
_shown[8] = kShownTrue;
_objectState[0] = Object(_id, kStringSwitch, kStringDefaultDescription, SWITCH, PRESS | COMBINABLE, 0, 0, 0);
@ -2231,8 +2205,7 @@ bool Pyramid::interact(Action verb, Object &obj1, Object &obj2) {
_vm->renderImage(1);
_gm->_inventory.remove(*rope);
_objectState[0]._click = 29;
}
else
} else
_vm->renderMessage(kStringPyramid1);
} else if (verb == ACTION_USE && hole != nullptr && rope != nullptr) {
if (rope->_type & CARRIED)
@ -2285,13 +2258,7 @@ PyrEntrance::PyrEntrance(Supernova2Engine *vm, GameManager *gm) {
_fileNumber = 9;
_id = PYR_ENTRANCE;
_shown[0] = kShownTrue;
_shown[1] = kShownFalse;
_shown[2] = kShownFalse;
_shown[3] = kShownFalse;
_shown[4] = kShownTrue;
_shown[5] = kShownFalse;
_shown[6] = kShownFalse;
_shown[7] = kShownFalse;
_shown[8] = kShownTrue;
_objectState[0] = Object(_id, kStringSign, kStringSign5Description, SIGN, NULLTYPE, 255, 255, 0);
@ -2336,12 +2303,10 @@ void PyrEntrance::animation() {
_vm->playSound(kAudioShip3);
_gm->screenShake();
_gm->_rooms[FLOORDOOR]->setSectionVisible(kMaxSection - 1, kShownTrue);
}
else {
} else {
_gm->setAnimationTimer(1);
}
}
else
} else
_gm->setAnimationTimer(kMaxTimerValue);
}
@ -2499,8 +2464,7 @@ bool BottomRightDoor::interact(Action verb, Object &obj1, Object &obj2) {
if (_gm->move(verb, obj1)) {
_gm->passageConstruction();
_gm->_newRoom = true;
}
else if (verb == ACTION_PRESS && obj1._id == BUTTON) {
} else if (verb == ACTION_PRESS && obj1._id == BUTTON) {
if (isSectionVisible(22)) {
_vm->renderImage(21);
setSectionVisible(22, kShownFalse);
@ -2560,8 +2524,7 @@ bool BottomRightDoor::interact(Action verb, Object &obj1, Object &obj2) {
}
_vm->playSound(kAudioShip3);
_gm->screenShake();
}
else
} else
return false;
return true;
}
@ -2595,8 +2558,7 @@ bool BottomLeftDoor::interact(Action verb, Object &obj1, Object &obj2) {
else
_gm->passageConstruction();
_gm->_newRoom = true;
}
else
} else
return false;
return true;
}
@ -2818,8 +2780,7 @@ bool PuzzleFront::interact(Action verb, Object &obj1, Object &obj2) {
_gm->_rooms[PUZZLE_BEHIND]->getObject(2)->_description = kStringDefaultDescription;
_vm->playSound(kAudioShip3);
_gm->screenShake();
}
else
} else
return false;
return true;
}

View File

@ -1340,8 +1340,7 @@ bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
_vm->renderImage(1);
_vm->renderImage(2 + 128);
_currentRoom->getObject(0)->_click = 255;
}
else
} else
_inventory.remove(*o1);
_vm->renderMessage(kStringInsertChip);
@ -1416,22 +1415,22 @@ bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
}
void GameManager::drawGUI() {
drawMapExits();
drawInventory();
drawStatus();
drawCommandBox();
drawMapExits();
drawInventory();
drawStatus();
drawCommandBox();
}
void GameManager::playCD() {
CursorMan.showMouse(false);
_vm->playSound(kMusicMadMonkeys);
Common::KeyCode k = Common::KEYCODE_INVALID;
while(_vm->_sound->isPlaying())
if (waitOnInput(1, k))
break;
_vm->_sound->stop();
_vm->removeMessage();
CursorMan.showMouse(true);
CursorMan.showMouse(false);
_vm->playSound(kMusicMadMonkeys);
Common::KeyCode k = Common::KEYCODE_INVALID;
while(_vm->_sound->isPlaying())
if (waitOnInput(1, k))
break;
_vm->_sound->stop();
_vm->removeMessage();
CursorMan.showMouse(true);
}
void GameManager::handleInput() {
@ -1847,8 +1846,7 @@ void GameManager::passageConstruction() {
!wall(_state._pyraS, _state._pyraZ, _state._pyraDirection, 2, -1));
_rooms[PYR_ENTRANCE]->setSectionVisible(6,
!wall(_state._pyraS, _state._pyraZ, _state._pyraDirection, 2, 1));
}
else {
} else {
_rooms[PYR_ENTRANCE]->setSectionVisible(5, kShownFalse);
_rooms[PYR_ENTRANCE]->setSectionVisible(6, kShownFalse);
}
@ -2152,8 +2150,7 @@ void GameManager::drawClock() {
_steps = true;
_vm->renderMessage(kStringMuseum6);
}
}
else _steps = false;
} else _steps = false;
}
void GameManager::crack(int time) {
@ -2263,14 +2260,12 @@ void GameManager::securityEntrance() {
if (_rooms[_securityTab[second / 10]] == _currentRoom) {
int i;
for (i = 0; _currentRoom != _rooms[securityList[i]._r]; i++)
{}
for (i = 0; _currentRoom != _rooms[securityList[i]._r]; i++) {}
if (_lastRoom == _rooms[securityList[i + 1]._r]) {
_vm->renderImage(securityList[i]._a1);
_vm->renderImage(securityList[i]._a2);
caught2();
}
else
} else
caught();
}
}