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Use IS_ALIGNED
svn-id: r39545
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@ -603,7 +603,7 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i
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// The values x, width, etc. are all multiples of 8 at this point,
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// so loop unrolloing might be a good idea...
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assert(0 == ((long)text & 3));
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assert(IS_ALIGNED(text, 4));
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assert(0 == (width & 3));
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// Compose the text over the game graphics
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