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@ -106,7 +106,7 @@ SimonEngine::SimonEngine(OSystem *syst)
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_codePtr = 0;
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_localStringtable = 0;
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_stringIdLocalMin = 1;
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_stringIdLocalMin = 0;
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_stringIdLocalMax = 0;
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_tablesHeapPtr = 0;
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@ -142,29 +142,28 @@ SimonEngine::SimonEngine(OSystem *syst)
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_inCallBack = 0;
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_cepeFlag = 0;
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_copyPartialMode = 0;
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_speed = 1;
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_fastMode = 0;
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_useBackGround = 0;
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_debugMode = 0;
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_pause = 0;
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_startMainScript = 0;
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_continousMainScript = 0;
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_startVgaScript = 0;
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_continousVgaScript = 0;
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_drawImagesDebug = 0;
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_dumpImages = 0;
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_speech = true;
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_subtitles = true;
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_fade = true;
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_startMainScript = false;
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_continousMainScript = false;
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_startVgaScript = false;
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_continousVgaScript = false;
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_drawImagesDebug = false;
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_dumpImages = false;
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_pause = false;
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_speech = false;
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_subtitles = false;
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_animatePointer = 0;
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_mouseCursor = 0;
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_mouseAnim = 0;
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_mouseAnimMax = 0;
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_oldMouseCursor = 0;
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_currentMouseCursor = 255;
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_currentMouseAnim = 255;
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_currentMouseCursor = 0;
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_currentMouseAnim = 0;
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_oldMouseAnimMax = 0;
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_vgaVar9 = 0;
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@ -243,7 +242,7 @@ SimonEngine::SimonEngine(OSystem *syst)
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_paletteColorCount = 0;
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_noOverWrite = 0xFFFF;
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_noOverWrite = 0;
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_rejectCount = 0;
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_rejectBlock = false;
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@ -253,8 +252,8 @@ SimonEngine::SimonEngine(OSystem *syst)
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_paletteFlag = 0;
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_soundFileId = 0;
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_lastMusicPlayed = -1;
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_nextMusicToPlay = -1;
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_lastMusicPlayed = 0;
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_nextMusicToPlay = 0;
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_showPreposition = 0;
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_showMessageFlag = 0;
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@ -277,7 +276,7 @@ SimonEngine::SimonEngine(OSystem *syst)
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_timer5 = 0;
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_timer4 = 0;
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_frameRate = 1;
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_frameRate = 0;
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_zoneNumber = 0;
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_vgaWaitFor = 0;
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@ -343,7 +342,6 @@ SimonEngine::SimonEngine(OSystem *syst)
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memset(_lettersToPrintBuf, 0, sizeof(_lettersToPrintBuf));
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_numScreenUpdates = 0;
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_vgaTickCounter = 0;
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_moviePlay = 0;
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@ -383,10 +381,16 @@ SimonEngine::SimonEngine(OSystem *syst)
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"\x5\x5\x4\x6\x5\x3\x4\x5\x6\x3\x5\x5\x4\x6\x5\x3\x4\x6\x5\x6\x6\x6\x5\x5\x5\x6\x5\x6\x6\x6\x6\x6", 32);
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// Add default file directories for Acorn version
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// Add default file directories for Acorn version of
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// Simon the Sorcerer 1
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File::addDefaultDirectory(_gameDataPath + "execute/");
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File::addDefaultDirectory(_gameDataPath + "EXECUTE/");
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// Add default file directories for Amiga/Macintosh
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// verisons of Simon the Sorcerer 2
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File::addDefaultDirectory(_gameDataPath + "voices/");
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File::addDefaultDirectory(_gameDataPath + "VOICES/");
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// Add default file directories for Amiga & Macintosh
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// versions of The Feeble Files
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File::addDefaultDirectory(_gameDataPath + "gfx/");
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@ -400,7 +404,6 @@ SimonEngine::SimonEngine(OSystem *syst)
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}
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int SimonEngine::init() {
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// Detect game
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if (!initGame()) {
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GUIErrorMessage("No valid games were found in the specified directory.");
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@ -417,6 +420,14 @@ int SimonEngine::init() {
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_screenHeight = 200;
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}
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_system->beginGFXTransaction();
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initCommonGFX(getGameType() == GType_FF);
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_system->initSize(_screenWidth, _screenHeight);
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_system->endGFXTransaction();
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// FIXME Use auto dirty rects cleanup code to reduce CPU usage
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g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true);
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// Setup mixer
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if (!_mixer->isReady())
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warning("Sound initialization failed. "
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@ -424,15 +435,10 @@ int SimonEngine::init() {
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set_volume(ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_system->beginGFXTransaction();
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initCommonGFX(getGameType() == GType_FF);
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_system->initSize(_screenWidth, _screenHeight);
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_system->endGFXTransaction();
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// Setup midi driver
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MidiDriver *driver = 0;
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if (getPlatform() == Common::kPlatformAmiga) {
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driver = MidiDriver::createMidi(MD_NULL); // Create fake MIDI driver for Simon1Amiga and Simon2CD32 for now
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if (getGameType() == GType_FF || getGameId() == GID_SIMON1CD32) {
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driver = MidiDriver::createMidi(MD_NULL);
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_native_mt32 = false;
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} else {
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int midiDriver = MidiDriver::detectMusicDriver(MDT_ADLIB | MDT_MIDI);
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@ -451,12 +457,97 @@ int SimonEngine::init() {
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warning ("MIDI Player init failed: \"%s\"", midi.getErrorName (ret));
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midi.set_volume(ConfMan.getInt("music_volume"));
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_debugMode = (gDebugLevel >= 0);
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_language = Common::parseLanguage(ConfMan.get("language"));
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if (ConfMan.hasKey("music_mute") && ConfMan.getBool("music_mute") == 1)
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midi.pause(_musicPaused ^= 1);
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_currentMouseCursor = 255;
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_currentMouseAnim = 255;
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_dumpFile = stdout;
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_frameRate = 1;
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_lastMusicPlayed = -1;
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_nextMusicToPlay = -1;
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_noOverWrite = 0xFFFF;
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_stringIdLocalMin = 1;
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_variableArrayPtr = _variableArray;
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if (getGameType() == GType_FF) {
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gss = PTR(feeblefiles_settings);
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_numTextBoxes = 40;
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_numVideoOpcodes = 85;
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#ifndef PALMOS_68K
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_vgaMemSize = 7500000;
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#else
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_vgaMemSize = gVars->memory[kMemSimon2Games];
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#endif
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_tableMemSize = 200000;
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_vgaBaseDelay = 5;
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} else if (getGameType() == GType_SIMON2) {
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gss = PTR(simon2_settings);
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_tableIndexBase = 1580 / 4;
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_textIndexBase = 1500 / 4;
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_numTextBoxes = 20;
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_numVideoOpcodes = 75;
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#ifndef PALMOS_68K
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_vgaMemSize = 2000000;
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#else
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_vgaMemSize = gVars->memory[kMemSimon2Games];
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#endif
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_tableMemSize = 100000;
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// Check whether to use MT-32 MIDI tracks in Simon the Sorcerer 2
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if ((getGameType() == GType_SIMON2) && _native_mt32)
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_musicIndexBase = (1128 + 612) / 4;
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else
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_musicIndexBase = 1128 / 4;
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_soundIndexBase = 1660 / 4;
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_vgaBaseDelay = 1;
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} else {
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gss = PTR(simon1_settings);
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_tableIndexBase = 1576 / 4;
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_textIndexBase = 1460 / 4;
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_numTextBoxes = 20;
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_numVideoOpcodes = 64;
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#ifndef PALMOS_68K
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_vgaMemSize = 1000000;
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#else
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_vgaMemSize = gVars->memory[kMemSimon1Games];
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#endif
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_tableMemSize = 50000;
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_musicIndexBase = 1316 / 4;
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_soundIndexBase = 0;
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_vgaBaseDelay = 1;
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}
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// allocate buffers
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_backGroundBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
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_frontBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
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_backBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
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if (getGameType() == GType_FF)
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_scaleBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
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allocItemHeap();
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allocTablesHeap();
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setZoneBuffers();
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_debugger = new Debugger(this);
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_moviePlay = new MoviePlayer(this, _mixer);
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_sound = new Sound(this, gss, _mixer);
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if (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute") == 1) {
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if (getGameId() == GID_SIMON1DOS)
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midi._enable_sfx ^= 1;
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else
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_sound->effectsPause(_effectsPaused ^= 1);
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}
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_language = Common::parseLanguage(ConfMan.get("language"));
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if (getFeatures() & GF_TALKIE) {
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_speech = !ConfMan.getBool("speech_mute");
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_subtitles = ConfMan.getBool("subtitles");
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@ -478,90 +569,15 @@ int SimonEngine::init() {
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_subtitles = true;
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}
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if (ConfMan.hasKey("fade") && ConfMan.getBool("fade") == 0)
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_fade = 0;
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if (ConfMan.hasKey("slow_down") && ConfMan.getInt("slow_down") >= 1)
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_speed = ConfMan.getInt("slow_down");
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// FIXME Use auto dirty rects cleanup code to reduce CPU usage
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g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true);
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if (getGameType() == GType_FF) {
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NUM_VIDEO_OP_CODES = 85;
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#ifndef PALMOS_68K
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VGA_MEM_SIZE = 7500000;
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#else
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VGA_MEM_SIZE = gVars->memory[kMemSimon2Games];
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#endif
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TABLES_MEM_SIZE = 200000;
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VGA_DELAY_BASE = 5;
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} else if (getGameType() == GType_SIMON2) {
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TABLE_INDEX_BASE = 1580 / 4;
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TEXT_INDEX_BASE = 1500 / 4;
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NUM_VIDEO_OP_CODES = 75;
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#ifndef PALMOS_68K
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VGA_MEM_SIZE = 2000000;
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#else
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VGA_MEM_SIZE = gVars->memory[kMemSimon2Games];
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#endif
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TABLES_MEM_SIZE = 100000;
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// Check whether to use MT-32 MIDI tracks in Simon the Sorcerer 2
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if ((getGameType() == GType_SIMON2) && _native_mt32)
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MUSIC_INDEX_BASE = (1128 + 612) / 4;
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else
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MUSIC_INDEX_BASE = 1128 / 4;
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SOUND_INDEX_BASE = 1660 / 4;
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VGA_DELAY_BASE = 1;
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} else {
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TABLE_INDEX_BASE = 1576 / 4;
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TEXT_INDEX_BASE = 1460 / 4;
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NUM_VIDEO_OP_CODES = 64;
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#ifndef PALMOS_68K
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VGA_MEM_SIZE = 1000000;
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#else
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VGA_MEM_SIZE = gVars->memory[kMemSimon1Games];
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#endif
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TABLES_MEM_SIZE = 50000;
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MUSIC_INDEX_BASE = 1316 / 4;
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SOUND_INDEX_BASE = 0;
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VGA_DELAY_BASE = 1;
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}
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if (getGameType() == GType_FF) {
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gss = PTR(feeblefiles_settings);
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} else if (getGameType() == GType_SIMON2) {
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if (getFeatures() & GF_TALKIE) {
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// Add default file directories
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File::addDefaultDirectory(_gameDataPath + "voices/");
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File::addDefaultDirectory(_gameDataPath + "VOICES/");
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}
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gss = PTR(simon2_settings);
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} else if (getGameType() == GType_SIMON1) {
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gss = PTR(simon1_settings);
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}
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if ((getGameType() == GType_SIMON1) && (getFeatures() & GF_TALKIE)) {
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// Add default file directories
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switch (_language) {
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case Common::HB_ISR:
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File::addDefaultDirectory(_gameDataPath + "hebrew/");
|
|
|
|
|
File::addDefaultDirectory(_gameDataPath + "HEBREW/");
|
|
|
|
|
break;
|
|
|
|
|
case Common::ES_ESP:
|
|
|
|
|
File::addDefaultDirectory(_gameDataPath + "spanish/");
|
|
|
|
|
File::addDefaultDirectory(_gameDataPath + "SPANISH/");
|
|
|
|
|
break;
|
|
|
|
|
case Common::IT_ITA:
|
|
|
|
|
File::addDefaultDirectory(_gameDataPath + "italian/");
|
|
|
|
|
File::addDefaultDirectory(_gameDataPath + "ITALIAN/");
|
|
|
|
|
break;
|
|
|
|
|
case Common::FR_FRA:
|
|
|
|
|
File::addDefaultDirectory(_gameDataPath + "french/");
|
|
|
|
|
File::addDefaultDirectory(_gameDataPath + "FRENCH/");
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
_debugMode = (gDebugLevel >= 0);
|
|
|
|
|
if (gDebugLevel == 2)
|
|
|
|
|
_continousMainScript = true;
|
|
|
|
|
if (gDebugLevel == 3)
|
|
|
|
|
_continousVgaScript = true;
|
|
|
|
|
if (gDebugLevel == 4)
|
|
|
|
|
_startMainScript = true;
|
|
|
|
|
if (gDebugLevel == 5)
|
|
|
|
|
_startVgaScript = true;
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
@ -717,9 +733,9 @@ void SimonEngine::allocItemHeap() {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SimonEngine::allocTablesHeap() {
|
|
|
|
|
_tablesHeapSize = TABLES_MEM_SIZE;
|
|
|
|
|
_tablesHeapSize = _tableMemSize;
|
|
|
|
|
_tablesHeapCurPos = 0;
|
|
|
|
|
_tablesHeapPtr = (byte *)calloc(TABLES_MEM_SIZE, 1);
|
|
|
|
|
_tablesHeapPtr = (byte *)calloc(_tableMemSize, 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SimonEngine::setItemState(Item *item, int value) {
|
|
|
|
@ -1279,13 +1295,13 @@ void SimonEngine::loadZone(uint vga_res) {
|
|
|
|
|
void SimonEngine::setZoneBuffers() {
|
|
|
|
|
byte *alloced;
|
|
|
|
|
|
|
|
|
|
alloced = (byte *)malloc(VGA_MEM_SIZE);
|
|
|
|
|
alloced = (byte *)malloc(_vgaMemSize);
|
|
|
|
|
|
|
|
|
|
_vgaBufFreeStart = alloced;
|
|
|
|
|
_vgaBufStart = alloced;
|
|
|
|
|
_vgaFileBufOrg = alloced;
|
|
|
|
|
_vgaFileBufOrg2 = alloced;
|
|
|
|
|
_vgaBufEnd = alloced + VGA_MEM_SIZE;
|
|
|
|
|
_vgaBufEnd = alloced + _vgaMemSize;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
byte *SimonEngine::allocBlock(uint32 size) {
|
|
|
|
@ -1785,7 +1801,7 @@ void SimonEngine::loadSprite(uint windowNum, uint zoneNum, uint vgaSpriteId, uin
|
|
|
|
|
if (_startVgaScript)
|
|
|
|
|
dump_vga_script(pp + READ_LE_UINT16(&((AnimationHeader_Feeble*)p)->scriptOffs), zoneNum, vgaSpriteId);
|
|
|
|
|
|
|
|
|
|
addVgaEvent(VGA_DELAY_BASE, pp + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, zoneNum);
|
|
|
|
|
addVgaEvent(_vgaBaseDelay, pp + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, zoneNum);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
p += sizeof(AnimationHeader_Feeble);
|
|
|
|
@ -1794,7 +1810,7 @@ void SimonEngine::loadSprite(uint windowNum, uint zoneNum, uint vgaSpriteId, uin
|
|
|
|
|
if (_startVgaScript)
|
|
|
|
|
dump_vga_script(pp + READ_BE_UINT16(&((AnimationHeader_Simon*)p)->scriptOffs), zoneNum, vgaSpriteId);
|
|
|
|
|
|
|
|
|
|
addVgaEvent(VGA_DELAY_BASE, pp + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, zoneNum);
|
|
|
|
|
addVgaEvent(_vgaBaseDelay, pp + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, zoneNum);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
p += sizeof(AnimationHeader_Simon);
|
|
|
|
@ -1862,61 +1878,21 @@ void SimonEngine::playSpeech(uint speech_id, uint vgaSpriteId) {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int SimonEngine::go() {
|
|
|
|
|
if (!_dumpFile)
|
|
|
|
|
_dumpFile = stdout;
|
|
|
|
|
|
|
|
|
|
// allocate buffers
|
|
|
|
|
_backGroundBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
|
|
|
|
|
_frontBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
|
|
|
|
|
_backBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
|
|
|
|
|
if (getGameType() == GType_FF)
|
|
|
|
|
_scaleBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
|
|
|
|
|
|
|
|
|
|
allocItemHeap();
|
|
|
|
|
allocTablesHeap();
|
|
|
|
|
|
|
|
|
|
setZoneBuffers();
|
|
|
|
|
|
|
|
|
|
_debugger = new Debugger(this);
|
|
|
|
|
_moviePlay = new MoviePlayer(this, _mixer);
|
|
|
|
|
_sound = new Sound(this, gss, _mixer);
|
|
|
|
|
|
|
|
|
|
if (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute") == 1) {
|
|
|
|
|
if (getGameId() == GID_SIMON1DOS)
|
|
|
|
|
midi._enable_sfx ^= 1;
|
|
|
|
|
else
|
|
|
|
|
_sound->effectsPause(_effectsPaused ^= 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
loadGamePcFile();
|
|
|
|
|
|
|
|
|
|
addTimeEvent(0, 1);
|
|
|
|
|
openGameFile();
|
|
|
|
|
|
|
|
|
|
_lastMusicPlayed = -1;
|
|
|
|
|
_frameRate = 1;
|
|
|
|
|
|
|
|
|
|
if (getGameType() == GType_FF)
|
|
|
|
|
_numTextBoxes = 40;
|
|
|
|
|
loadIconData();
|
|
|
|
|
else
|
|
|
|
|
_numTextBoxes = 20;
|
|
|
|
|
loadIconFile();
|
|
|
|
|
|
|
|
|
|
_variableArrayPtr = _variableArray;
|
|
|
|
|
vc34_setMouseOff();
|
|
|
|
|
|
|
|
|
|
_startMainScript = false;
|
|
|
|
|
_continousMainScript = false;
|
|
|
|
|
_startVgaScript = false;
|
|
|
|
|
_continousVgaScript = false;
|
|
|
|
|
_drawImagesDebug = false;
|
|
|
|
|
|
|
|
|
|
if (gDebugLevel == 2)
|
|
|
|
|
_continousMainScript = true;
|
|
|
|
|
if (gDebugLevel == 3)
|
|
|
|
|
_continousVgaScript = true;
|
|
|
|
|
if (gDebugLevel == 4)
|
|
|
|
|
_startMainScript = true;
|
|
|
|
|
if (gDebugLevel == 5)
|
|
|
|
|
_startVgaScript = true;
|
|
|
|
|
runSubroutine101();
|
|
|
|
|
permitInput();
|
|
|
|
|
|
|
|
|
|
while (1) {
|
|
|
|
|
hitarea_stuff();
|
|
|
|
@ -1956,9 +1932,9 @@ void SimonEngine::delay(uint amount) {
|
|
|
|
|
if (_fastMode)
|
|
|
|
|
vga_period = 10;
|
|
|
|
|
else if (getGameType() == GType_SIMON2)
|
|
|
|
|
vga_period = 45 * _speed;
|
|
|
|
|
vga_period = 45;
|
|
|
|
|
else
|
|
|
|
|
vga_period = 50 * _speed;
|
|
|
|
|
vga_period = 50;
|
|
|
|
|
|
|
|
|
|
_rnd.getRandomNumber(2);
|
|
|
|
|
|
|
|
|
@ -2047,12 +2023,11 @@ void SimonEngine::delay(uint amount) {
|
|
|
|
|
if (amount == 0)
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
this_delay = _fastMode ? 1 : 20 * _speed;
|
|
|
|
|
if (this_delay > amount)
|
|
|
|
|
this_delay = amount;
|
|
|
|
|
_system->delayMillis(this_delay);
|
|
|
|
|
}
|
|
|
|
|
this_delay = _fastMode ? 1 : 20;
|
|
|
|
|
if (this_delay > amount)
|
|
|
|
|
this_delay = amount;
|
|
|
|
|
_system->delayMillis(this_delay);
|
|
|
|
|
|
|
|
|
|
cur = _system->getMillis();
|
|
|
|
|
} while (cur < start + amount);
|
|
|
|
|
}
|
|
|
|
@ -2060,28 +2035,31 @@ void SimonEngine::delay(uint amount) {
|
|
|
|
|
void SimonEngine::loadMusic(uint music) {
|
|
|
|
|
char buf[4];
|
|
|
|
|
|
|
|
|
|
if (getPlatform() == Common::kPlatformAmiga) {
|
|
|
|
|
if (getFeatures() & GF_CRUNCHED) {
|
|
|
|
|
// TODO Add support for decruncher
|
|
|
|
|
debug(5,"loadMusic - Decrunch %dtune attempt", music);
|
|
|
|
|
}
|
|
|
|
|
// TODO Add Protracker support for simon1amiga/cd32
|
|
|
|
|
debug(5,"playMusic - Load %dtune attempt", music);
|
|
|
|
|
} else if (getGameType() == GType_SIMON2) { // Simon 2 music
|
|
|
|
|
if (getGameType() == GType_SIMON2) { // Simon 2 music
|
|
|
|
|
midi.stop();
|
|
|
|
|
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET);
|
|
|
|
|
_gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music - 1], SEEK_SET);
|
|
|
|
|
_gameFile->read(buf, 4);
|
|
|
|
|
if (!memcmp(buf, "FORM", 4)) {
|
|
|
|
|
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET);
|
|
|
|
|
_gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music - 1], SEEK_SET);
|
|
|
|
|
midi.loadXMIDI (_gameFile);
|
|
|
|
|
} else {
|
|
|
|
|
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET);
|
|
|
|
|
_gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music - 1], SEEK_SET);
|
|
|
|
|
midi.loadMultipleSMF (_gameFile);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_lastMusicPlayed = music;
|
|
|
|
|
_nextMusicToPlay = -1;
|
|
|
|
|
} else if (getGameType() == GType_SIMON1) { // Simon 1 music
|
|
|
|
|
if (getPlatform() == Common::kPlatformAmiga) {
|
|
|
|
|
if (getFeatures() & GF_CRUNCHED) {
|
|
|
|
|
// TODO Add support for decruncher
|
|
|
|
|
debug(5,"loadMusic - Decrunch %dtune attempt", music);
|
|
|
|
|
}
|
|
|
|
|
// TODO Add Protracker support for simon1amiga/cd32
|
|
|
|
|
debug(5,"playMusic - Load %dtune attempt", music);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
midi.stop();
|
|
|
|
|
midi.setLoop (true); // Must do this BEFORE loading music. (GMF may have its own override.)
|
|
|
|
|
|
|
|
|
@ -2094,13 +2072,13 @@ void SimonEngine::loadMusic(uint music) {
|
|
|
|
|
if (music == 35)
|
|
|
|
|
midi.setLoop (false);
|
|
|
|
|
|
|
|
|
|
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music], SEEK_SET);
|
|
|
|
|
_gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music], SEEK_SET);
|
|
|
|
|
_gameFile->read(buf, 4);
|
|
|
|
|
if (!memcmp(buf, "GMF\x1", 4)) {
|
|
|
|
|
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music], SEEK_SET);
|
|
|
|
|
_gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music], SEEK_SET);
|
|
|
|
|
midi.loadSMF (_gameFile, music);
|
|
|
|
|
} else {
|
|
|
|
|
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music], SEEK_SET);
|
|
|
|
|
_gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music], SEEK_SET);
|
|
|
|
|
midi.loadMultipleSMF (_gameFile);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|