svn-id: r22320
This commit is contained in:
Travis Howell 2006-05-04 02:23:52 +00:00
parent 84c99c8242
commit e87de5898b
10 changed files with 190 additions and 230 deletions

View File

@ -185,7 +185,7 @@ void SimonEngine::dump_video_script(const byte *src, bool one_opcode_only) {
opcode = *src++;
}
if (opcode >= NUM_VIDEO_OP_CODES) {
if (opcode >= _numVideoOpcodes) {
error("Invalid opcode %x\n", opcode);
return;
}

View File

@ -422,8 +422,6 @@ void SimonEngine::fillBackGroundFromBack(uint lines) {
}
void SimonEngine::dx_update_screen_and_palette() {
_numScreenUpdates++;
if (_paletteColorCount == 0 && _paletteFlag == 1) {
_paletteFlag = 0;
if (memcmp(_palette, _paletteBackup, 1024) != 0) {
@ -486,8 +484,7 @@ void SimonEngine::slowFadeIn() {
dst++;
}
_system->setPalette(_videoBuf1, 0, _videoNumPalColors);
if (_fade)
_system->updateScreen();
_system->updateScreen();
delay(5);
}
_paletteColorCount = 0;

View File

@ -1630,8 +1630,7 @@ void SimonEngine::o1_specialFade() {
paletteFadeOut((uint32 *)_videoBuf1 + 32 + 16 + 144 + 16, 48);
_system->setPalette(_videoBuf1, 0, 256);
if (_fade)
_system->updateScreen();
_system->updateScreen();
delay(5);
} while (--i);

View File

@ -380,14 +380,14 @@ void SimonEngine::saveUserGame(int slot) {
windowBackSpace(_windowArray[3]);
if (_keyPressed == 27) {
writeVariable(55, _keyPressed);
_variableArray[55] = _keyPressed;
break;
}
if (_keyPressed == 10 || _keyPressed == 13) {
if (!saveGame(readVariable(55), name))
writeVariable(55, 0xFFFF);
_variableArray[55] = 0xFFFF;
else
writeVariable(55, 0);
_variableArray[55] = 0;
break;
}
if (_keyPressed == 8 && len != 0) {

View File

@ -487,16 +487,6 @@ void SimonEngine::openGameFile() {
_gameOffsetsPtr[r] = FROM_LE_32(_gameOffsetsPtr[r]);
#endif
}
if (getGameType() == GType_FF)
loadIconData();
else
loadIconFile();
vc34_setMouseOff();
runSubroutine101();
permitInput();
}
void SimonEngine::readGameFile(void *dst, uint32 offs, uint32 size) {

View File

@ -106,7 +106,7 @@ SimonEngine::SimonEngine(OSystem *syst)
_codePtr = 0;
_localStringtable = 0;
_stringIdLocalMin = 1;
_stringIdLocalMin = 0;
_stringIdLocalMax = 0;
_tablesHeapPtr = 0;
@ -142,29 +142,28 @@ SimonEngine::SimonEngine(OSystem *syst)
_inCallBack = 0;
_cepeFlag = 0;
_copyPartialMode = 0;
_speed = 1;
_fastMode = 0;
_useBackGround = 0;
_debugMode = 0;
_pause = 0;
_startMainScript = 0;
_continousMainScript = 0;
_startVgaScript = 0;
_continousVgaScript = 0;
_drawImagesDebug = 0;
_dumpImages = 0;
_speech = true;
_subtitles = true;
_fade = true;
_startMainScript = false;
_continousMainScript = false;
_startVgaScript = false;
_continousVgaScript = false;
_drawImagesDebug = false;
_dumpImages = false;
_pause = false;
_speech = false;
_subtitles = false;
_animatePointer = 0;
_mouseCursor = 0;
_mouseAnim = 0;
_mouseAnimMax = 0;
_oldMouseCursor = 0;
_currentMouseCursor = 255;
_currentMouseAnim = 255;
_currentMouseCursor = 0;
_currentMouseAnim = 0;
_oldMouseAnimMax = 0;
_vgaVar9 = 0;
@ -243,7 +242,7 @@ SimonEngine::SimonEngine(OSystem *syst)
_paletteColorCount = 0;
_noOverWrite = 0xFFFF;
_noOverWrite = 0;
_rejectCount = 0;
_rejectBlock = false;
@ -253,8 +252,8 @@ SimonEngine::SimonEngine(OSystem *syst)
_paletteFlag = 0;
_soundFileId = 0;
_lastMusicPlayed = -1;
_nextMusicToPlay = -1;
_lastMusicPlayed = 0;
_nextMusicToPlay = 0;
_showPreposition = 0;
_showMessageFlag = 0;
@ -277,7 +276,7 @@ SimonEngine::SimonEngine(OSystem *syst)
_timer5 = 0;
_timer4 = 0;
_frameRate = 1;
_frameRate = 0;
_zoneNumber = 0;
_vgaWaitFor = 0;
@ -343,7 +342,6 @@ SimonEngine::SimonEngine(OSystem *syst)
memset(_lettersToPrintBuf, 0, sizeof(_lettersToPrintBuf));
_numScreenUpdates = 0;
_vgaTickCounter = 0;
_moviePlay = 0;
@ -383,10 +381,16 @@ SimonEngine::SimonEngine(OSystem *syst)
"\x5\x5\x4\x6\x5\x3\x4\x5\x6\x3\x5\x5\x4\x6\x5\x3\x4\x6\x5\x6\x6\x6\x5\x5\x5\x6\x5\x6\x6\x6\x6\x6", 32);
// Add default file directories for Acorn version
// Add default file directories for Acorn version of
// Simon the Sorcerer 1
File::addDefaultDirectory(_gameDataPath + "execute/");
File::addDefaultDirectory(_gameDataPath + "EXECUTE/");
// Add default file directories for Amiga/Macintosh
// verisons of Simon the Sorcerer 2
File::addDefaultDirectory(_gameDataPath + "voices/");
File::addDefaultDirectory(_gameDataPath + "VOICES/");
// Add default file directories for Amiga & Macintosh
// versions of The Feeble Files
File::addDefaultDirectory(_gameDataPath + "gfx/");
@ -400,7 +404,6 @@ SimonEngine::SimonEngine(OSystem *syst)
}
int SimonEngine::init() {
// Detect game
if (!initGame()) {
GUIErrorMessage("No valid games were found in the specified directory.");
@ -417,6 +420,14 @@ int SimonEngine::init() {
_screenHeight = 200;
}
_system->beginGFXTransaction();
initCommonGFX(getGameType() == GType_FF);
_system->initSize(_screenWidth, _screenHeight);
_system->endGFXTransaction();
// FIXME Use auto dirty rects cleanup code to reduce CPU usage
g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true);
// Setup mixer
if (!_mixer->isReady())
warning("Sound initialization failed. "
@ -424,15 +435,10 @@ int SimonEngine::init() {
set_volume(ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_system->beginGFXTransaction();
initCommonGFX(getGameType() == GType_FF);
_system->initSize(_screenWidth, _screenHeight);
_system->endGFXTransaction();
// Setup midi driver
MidiDriver *driver = 0;
if (getPlatform() == Common::kPlatformAmiga) {
driver = MidiDriver::createMidi(MD_NULL); // Create fake MIDI driver for Simon1Amiga and Simon2CD32 for now
if (getGameType() == GType_FF || getGameId() == GID_SIMON1CD32) {
driver = MidiDriver::createMidi(MD_NULL);
_native_mt32 = false;
} else {
int midiDriver = MidiDriver::detectMusicDriver(MDT_ADLIB | MDT_MIDI);
@ -451,12 +457,97 @@ int SimonEngine::init() {
warning ("MIDI Player init failed: \"%s\"", midi.getErrorName (ret));
midi.set_volume(ConfMan.getInt("music_volume"));
_debugMode = (gDebugLevel >= 0);
_language = Common::parseLanguage(ConfMan.get("language"));
if (ConfMan.hasKey("music_mute") && ConfMan.getBool("music_mute") == 1)
midi.pause(_musicPaused ^= 1);
_currentMouseCursor = 255;
_currentMouseAnim = 255;
_dumpFile = stdout;
_frameRate = 1;
_lastMusicPlayed = -1;
_nextMusicToPlay = -1;
_noOverWrite = 0xFFFF;
_stringIdLocalMin = 1;
_variableArrayPtr = _variableArray;
if (getGameType() == GType_FF) {
gss = PTR(feeblefiles_settings);
_numTextBoxes = 40;
_numVideoOpcodes = 85;
#ifndef PALMOS_68K
_vgaMemSize = 7500000;
#else
_vgaMemSize = gVars->memory[kMemSimon2Games];
#endif
_tableMemSize = 200000;
_vgaBaseDelay = 5;
} else if (getGameType() == GType_SIMON2) {
gss = PTR(simon2_settings);
_tableIndexBase = 1580 / 4;
_textIndexBase = 1500 / 4;
_numTextBoxes = 20;
_numVideoOpcodes = 75;
#ifndef PALMOS_68K
_vgaMemSize = 2000000;
#else
_vgaMemSize = gVars->memory[kMemSimon2Games];
#endif
_tableMemSize = 100000;
// Check whether to use MT-32 MIDI tracks in Simon the Sorcerer 2
if ((getGameType() == GType_SIMON2) && _native_mt32)
_musicIndexBase = (1128 + 612) / 4;
else
_musicIndexBase = 1128 / 4;
_soundIndexBase = 1660 / 4;
_vgaBaseDelay = 1;
} else {
gss = PTR(simon1_settings);
_tableIndexBase = 1576 / 4;
_textIndexBase = 1460 / 4;
_numTextBoxes = 20;
_numVideoOpcodes = 64;
#ifndef PALMOS_68K
_vgaMemSize = 1000000;
#else
_vgaMemSize = gVars->memory[kMemSimon1Games];
#endif
_tableMemSize = 50000;
_musicIndexBase = 1316 / 4;
_soundIndexBase = 0;
_vgaBaseDelay = 1;
}
// allocate buffers
_backGroundBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
_frontBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
_backBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
if (getGameType() == GType_FF)
_scaleBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
allocItemHeap();
allocTablesHeap();
setZoneBuffers();
_debugger = new Debugger(this);
_moviePlay = new MoviePlayer(this, _mixer);
_sound = new Sound(this, gss, _mixer);
if (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute") == 1) {
if (getGameId() == GID_SIMON1DOS)
midi._enable_sfx ^= 1;
else
_sound->effectsPause(_effectsPaused ^= 1);
}
_language = Common::parseLanguage(ConfMan.get("language"));
if (getFeatures() & GF_TALKIE) {
_speech = !ConfMan.getBool("speech_mute");
_subtitles = ConfMan.getBool("subtitles");
@ -478,90 +569,15 @@ int SimonEngine::init() {
_subtitles = true;
}
if (ConfMan.hasKey("fade") && ConfMan.getBool("fade") == 0)
_fade = 0;
if (ConfMan.hasKey("slow_down") && ConfMan.getInt("slow_down") >= 1)
_speed = ConfMan.getInt("slow_down");
// FIXME Use auto dirty rects cleanup code to reduce CPU usage
g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true);
if (getGameType() == GType_FF) {
NUM_VIDEO_OP_CODES = 85;
#ifndef PALMOS_68K
VGA_MEM_SIZE = 7500000;
#else
VGA_MEM_SIZE = gVars->memory[kMemSimon2Games];
#endif
TABLES_MEM_SIZE = 200000;
VGA_DELAY_BASE = 5;
} else if (getGameType() == GType_SIMON2) {
TABLE_INDEX_BASE = 1580 / 4;
TEXT_INDEX_BASE = 1500 / 4;
NUM_VIDEO_OP_CODES = 75;
#ifndef PALMOS_68K
VGA_MEM_SIZE = 2000000;
#else
VGA_MEM_SIZE = gVars->memory[kMemSimon2Games];
#endif
TABLES_MEM_SIZE = 100000;
// Check whether to use MT-32 MIDI tracks in Simon the Sorcerer 2
if ((getGameType() == GType_SIMON2) && _native_mt32)
MUSIC_INDEX_BASE = (1128 + 612) / 4;
else
MUSIC_INDEX_BASE = 1128 / 4;
SOUND_INDEX_BASE = 1660 / 4;
VGA_DELAY_BASE = 1;
} else {
TABLE_INDEX_BASE = 1576 / 4;
TEXT_INDEX_BASE = 1460 / 4;
NUM_VIDEO_OP_CODES = 64;
#ifndef PALMOS_68K
VGA_MEM_SIZE = 1000000;
#else
VGA_MEM_SIZE = gVars->memory[kMemSimon1Games];
#endif
TABLES_MEM_SIZE = 50000;
MUSIC_INDEX_BASE = 1316 / 4;
SOUND_INDEX_BASE = 0;
VGA_DELAY_BASE = 1;
}
if (getGameType() == GType_FF) {
gss = PTR(feeblefiles_settings);
} else if (getGameType() == GType_SIMON2) {
if (getFeatures() & GF_TALKIE) {
// Add default file directories
File::addDefaultDirectory(_gameDataPath + "voices/");
File::addDefaultDirectory(_gameDataPath + "VOICES/");
}
gss = PTR(simon2_settings);
} else if (getGameType() == GType_SIMON1) {
gss = PTR(simon1_settings);
}
if ((getGameType() == GType_SIMON1) && (getFeatures() & GF_TALKIE)) {
// Add default file directories
switch (_language) {
case Common::HB_ISR:
File::addDefaultDirectory(_gameDataPath + "hebrew/");
File::addDefaultDirectory(_gameDataPath + "HEBREW/");
break;
case Common::ES_ESP:
File::addDefaultDirectory(_gameDataPath + "spanish/");
File::addDefaultDirectory(_gameDataPath + "SPANISH/");
break;
case Common::IT_ITA:
File::addDefaultDirectory(_gameDataPath + "italian/");
File::addDefaultDirectory(_gameDataPath + "ITALIAN/");
break;
case Common::FR_FRA:
File::addDefaultDirectory(_gameDataPath + "french/");
File::addDefaultDirectory(_gameDataPath + "FRENCH/");
break;
}
}
_debugMode = (gDebugLevel >= 0);
if (gDebugLevel == 2)
_continousMainScript = true;
if (gDebugLevel == 3)
_continousVgaScript = true;
if (gDebugLevel == 4)
_startMainScript = true;
if (gDebugLevel == 5)
_startVgaScript = true;
return 0;
}
@ -717,9 +733,9 @@ void SimonEngine::allocItemHeap() {
}
void SimonEngine::allocTablesHeap() {
_tablesHeapSize = TABLES_MEM_SIZE;
_tablesHeapSize = _tableMemSize;
_tablesHeapCurPos = 0;
_tablesHeapPtr = (byte *)calloc(TABLES_MEM_SIZE, 1);
_tablesHeapPtr = (byte *)calloc(_tableMemSize, 1);
}
void SimonEngine::setItemState(Item *item, int value) {
@ -1279,13 +1295,13 @@ void SimonEngine::loadZone(uint vga_res) {
void SimonEngine::setZoneBuffers() {
byte *alloced;
alloced = (byte *)malloc(VGA_MEM_SIZE);
alloced = (byte *)malloc(_vgaMemSize);
_vgaBufFreeStart = alloced;
_vgaBufStart = alloced;
_vgaFileBufOrg = alloced;
_vgaFileBufOrg2 = alloced;
_vgaBufEnd = alloced + VGA_MEM_SIZE;
_vgaBufEnd = alloced + _vgaMemSize;
}
byte *SimonEngine::allocBlock(uint32 size) {
@ -1785,7 +1801,7 @@ void SimonEngine::loadSprite(uint windowNum, uint zoneNum, uint vgaSpriteId, uin
if (_startVgaScript)
dump_vga_script(pp + READ_LE_UINT16(&((AnimationHeader_Feeble*)p)->scriptOffs), zoneNum, vgaSpriteId);
addVgaEvent(VGA_DELAY_BASE, pp + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, zoneNum);
addVgaEvent(_vgaBaseDelay, pp + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, zoneNum);
break;
}
p += sizeof(AnimationHeader_Feeble);
@ -1794,7 +1810,7 @@ void SimonEngine::loadSprite(uint windowNum, uint zoneNum, uint vgaSpriteId, uin
if (_startVgaScript)
dump_vga_script(pp + READ_BE_UINT16(&((AnimationHeader_Simon*)p)->scriptOffs), zoneNum, vgaSpriteId);
addVgaEvent(VGA_DELAY_BASE, pp + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, zoneNum);
addVgaEvent(_vgaBaseDelay, pp + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, zoneNum);
break;
}
p += sizeof(AnimationHeader_Simon);
@ -1862,61 +1878,21 @@ void SimonEngine::playSpeech(uint speech_id, uint vgaSpriteId) {
}
int SimonEngine::go() {
if (!_dumpFile)
_dumpFile = stdout;
// allocate buffers
_backGroundBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
_frontBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
_backBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
if (getGameType() == GType_FF)
_scaleBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
allocItemHeap();
allocTablesHeap();
setZoneBuffers();
_debugger = new Debugger(this);
_moviePlay = new MoviePlayer(this, _mixer);
_sound = new Sound(this, gss, _mixer);
if (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute") == 1) {
if (getGameId() == GID_SIMON1DOS)
midi._enable_sfx ^= 1;
else
_sound->effectsPause(_effectsPaused ^= 1);
}
loadGamePcFile();
addTimeEvent(0, 1);
openGameFile();
_lastMusicPlayed = -1;
_frameRate = 1;
if (getGameType() == GType_FF)
_numTextBoxes = 40;
loadIconData();
else
_numTextBoxes = 20;
loadIconFile();
_variableArrayPtr = _variableArray;
vc34_setMouseOff();
_startMainScript = false;
_continousMainScript = false;
_startVgaScript = false;
_continousVgaScript = false;
_drawImagesDebug = false;
if (gDebugLevel == 2)
_continousMainScript = true;
if (gDebugLevel == 3)
_continousVgaScript = true;
if (gDebugLevel == 4)
_startMainScript = true;
if (gDebugLevel == 5)
_startVgaScript = true;
runSubroutine101();
permitInput();
while (1) {
hitarea_stuff();
@ -1956,9 +1932,9 @@ void SimonEngine::delay(uint amount) {
if (_fastMode)
vga_period = 10;
else if (getGameType() == GType_SIMON2)
vga_period = 45 * _speed;
vga_period = 45;
else
vga_period = 50 * _speed;
vga_period = 50;
_rnd.getRandomNumber(2);
@ -2047,12 +2023,11 @@ void SimonEngine::delay(uint amount) {
if (amount == 0)
break;
{
this_delay = _fastMode ? 1 : 20 * _speed;
if (this_delay > amount)
this_delay = amount;
_system->delayMillis(this_delay);
}
this_delay = _fastMode ? 1 : 20;
if (this_delay > amount)
this_delay = amount;
_system->delayMillis(this_delay);
cur = _system->getMillis();
} while (cur < start + amount);
}
@ -2060,28 +2035,31 @@ void SimonEngine::delay(uint amount) {
void SimonEngine::loadMusic(uint music) {
char buf[4];
if (getPlatform() == Common::kPlatformAmiga) {
if (getFeatures() & GF_CRUNCHED) {
// TODO Add support for decruncher
debug(5,"loadMusic - Decrunch %dtune attempt", music);
}
// TODO Add Protracker support for simon1amiga/cd32
debug(5,"playMusic - Load %dtune attempt", music);
} else if (getGameType() == GType_SIMON2) { // Simon 2 music
if (getGameType() == GType_SIMON2) { // Simon 2 music
midi.stop();
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET);
_gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music - 1], SEEK_SET);
_gameFile->read(buf, 4);
if (!memcmp(buf, "FORM", 4)) {
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET);
_gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music - 1], SEEK_SET);
midi.loadXMIDI (_gameFile);
} else {
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET);
_gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music - 1], SEEK_SET);
midi.loadMultipleSMF (_gameFile);
}
_lastMusicPlayed = music;
_nextMusicToPlay = -1;
} else if (getGameType() == GType_SIMON1) { // Simon 1 music
if (getPlatform() == Common::kPlatformAmiga) {
if (getFeatures() & GF_CRUNCHED) {
// TODO Add support for decruncher
debug(5,"loadMusic - Decrunch %dtune attempt", music);
}
// TODO Add Protracker support for simon1amiga/cd32
debug(5,"playMusic - Load %dtune attempt", music);
return;
}
midi.stop();
midi.setLoop (true); // Must do this BEFORE loading music. (GMF may have its own override.)
@ -2094,13 +2072,13 @@ void SimonEngine::loadMusic(uint music) {
if (music == 35)
midi.setLoop (false);
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music], SEEK_SET);
_gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music], SEEK_SET);
_gameFile->read(buf, 4);
if (!memcmp(buf, "GMF\x1", 4)) {
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music], SEEK_SET);
_gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music], SEEK_SET);
midi.loadSMF (_gameFile, music);
} else {
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music], SEEK_SET);
_gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music], SEEK_SET);
midi.loadMultipleSMF (_gameFile);
}

View File

@ -179,14 +179,14 @@ protected:
uint32 *_gameOffsetsPtr;
uint VGA_DELAY_BASE;
uint TABLE_INDEX_BASE;
uint TEXT_INDEX_BASE;
uint NUM_VIDEO_OP_CODES;
uint VGA_MEM_SIZE;
uint TABLES_MEM_SIZE;
uint MUSIC_INDEX_BASE;
uint SOUND_INDEX_BASE;
uint _vgaBaseDelay;
uint _tableIndexBase;
uint _textIndexBase;
uint _numVideoOpcodes;
uint _vgaMemSize;
uint _tableMemSize;
uint _musicIndexBase;
uint _soundIndexBase;
const GameSpecificSettings *gss;
byte _keyPressed;
@ -253,7 +253,6 @@ protected:
bool _inCallBack;
bool _cepeFlag;
byte _copyPartialMode;
uint _speed;
bool _fastMode;
bool _useBackGround;
@ -268,7 +267,6 @@ protected:
bool _dumpImages;
bool _speech;
bool _subtitles;
bool _fade;
bool _vgaVar9;
int16 _chanceModifier;
bool _restoreWindow6;
@ -446,7 +444,6 @@ protected:
MidiPlayer midi;
bool _native_mt32;
int _numScreenUpdates;
int _vgaTickCounter;
MoviePlayer *_moviePlay;

View File

@ -112,7 +112,7 @@ uint SimonEngine::loadTextFile_gme(const char *filename, byte *dst) {
uint32 offs;
uint32 size;
res = atoi(filename + 4) + TEXT_INDEX_BASE - 1;
res = atoi(filename + 4) + _textIndexBase - 1;
offs = _gameOffsetsPtr[res];
size = _gameOffsetsPtr[res + 1] - offs;

View File

@ -91,7 +91,7 @@ File *SimonEngine::openTablesFile_gme(const char *filename) {
uint res;
uint32 offs;
res = atoi(filename + 6) + TABLE_INDEX_BASE - 1;
res = atoi(filename + 6) + _tableIndexBase - 1;
offs = _gameOffsetsPtr[res];
_gameFile->seek(offs, SEEK_SET);
@ -138,7 +138,7 @@ void SimonEngine::loadTablesIntoMem(uint subr_id) {
if (getGameType() == GType_FF) {
// TODO
} else if (getGameType() == GType_SIMON2) {
_sound->loadSfxTable(_gameFile, _gameOffsetsPtr[atoi(filename + 6) - 1 + SOUND_INDEX_BASE]);
_sound->loadSfxTable(_gameFile, _gameOffsetsPtr[atoi(filename + 6) - 1 + _soundIndexBase]);
} else if (getPlatform() == Common::kPlatformWindows) {
memcpy(filename, "SFXXXX", 6);
_sound->readSfxFile(filename);

View File

@ -143,7 +143,7 @@ void SimonEngine::runVgaScript() {
opcode = *_vcPtr++;
}
if (opcode >= NUM_VIDEO_OP_CODES)
if (opcode >= _numVideoOpcodes)
error("Invalid VGA opcode '%d' encountered", opcode);
if (opcode == 0)
@ -455,9 +455,9 @@ void SimonEngine::vc3_loadSprite() {
}
if (getGameType() == GType_FF) {
addVgaEvent(VGA_DELAY_BASE, _curVgaFile1 + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, res);
addVgaEvent(_vgaBaseDelay, _curVgaFile1 + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, res);
} else {
addVgaEvent(VGA_DELAY_BASE, _curVgaFile1 + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, res);
addVgaEvent(_vgaBaseDelay, _curVgaFile1 + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, res);
}
_curVgaFile1 = old_file_1;
@ -1487,7 +1487,7 @@ void SimonEngine::vc12_delay() {
if ((getGameType() == GType_SIMON1) && vsp->id == 128)
num = 0;
else
num += VGA_DELAY_BASE;
num += _vgaBaseDelay;
addVgaEvent(num, _vcPtr, _vgaCurSpriteId, _vgaCurZoneNum);
_vcPtr = (byte *)&_vc_get_out_of_code;
@ -1510,7 +1510,7 @@ void SimonEngine::vc15_sync() {
uint16 id = vcReadNextWord();
while (vfs->ident != 0) {
if (vfs->ident == id) {
addVgaEvent(VGA_DELAY_BASE, vfs->code_ptr, vfs->sprite_id, vfs->cur_vga_file);
addVgaEvent(_vgaBaseDelay, vfs->code_ptr, vfs->sprite_id, vfs->cur_vga_file);
vfs_tmp = vfs;
do {
memcpy(vfs_tmp, vfs_tmp + 1, sizeof(VgaSleepStruct));
@ -2087,7 +2087,7 @@ void SimonEngine::vc55_moveBox() {
void SimonEngine::vc56_delay() {
uint16 num = vcReadVarOrWord() * _frameRate;
addVgaEvent(num + VGA_DELAY_BASE, _vcPtr, _vgaCurSpriteId, _vgaCurZoneNum);
addVgaEvent(num + _vgaBaseDelay, _vcPtr, _vgaCurSpriteId, _vgaCurZoneNum);
_vcPtr = (byte *)&_vc_get_out_of_code;
}
@ -2217,8 +2217,7 @@ void SimonEngine::vc62_fastFadeOut() {
for (i = NUM_PALETTE_FADEOUT; i != 0; --i) {
paletteFadeOut((uint32 *)_videoBuf1, _videoNumPalColors);
_system->setPalette(_videoBuf1, 0, _videoNumPalColors);
if (_fade)
_system->updateScreen();
_system->updateScreen();
delay(5);
}