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Shuffled around AgiGameID's declaration and an include to get stuff hopefully working now with GCC too.
svn-id: r28616
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@ -88,6 +88,26 @@ typedef signed int Err;
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#define ADD_PIC 1
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#define ADD_VIEW 2
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enum AgiGameID {
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GID_AGIDEMO,
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GID_BC,
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GID_DDP,
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GID_GOLDRUSH,
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GID_KQ1,
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GID_KQ2,
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GID_KQ3,
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GID_KQ4,
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GID_LSL1,
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GID_MH1,
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GID_MH2,
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GID_MIXEDUP,
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GID_PQ1,
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GID_SQ1,
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GID_SQ2,
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GID_XMASCARD,
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GID_FANMADE // TODO: Should this be extended to include all fanmade games?
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};
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} // End of namespace Agi
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/* AGI resources */
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@ -116,26 +136,6 @@ enum AgiGameFeatures {
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GF_ESCPAUSE = (1 << 8)
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};
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enum AgiGameID {
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GID_AGIDEMO,
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GID_BC,
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GID_DDP,
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GID_GOLDRUSH,
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GID_KQ1,
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GID_KQ2,
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GID_KQ3,
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GID_KQ4,
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GID_LSL1,
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GID_MH1,
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GID_MH2,
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GID_MIXEDUP,
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GID_PQ1,
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GID_SQ1,
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GID_SQ2,
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GID_XMASCARD,
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GID_FANMADE // TODO: Should this be extended to include all fanmade games?
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};
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struct AGIGameDescription;
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enum {
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@ -26,13 +26,12 @@
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#ifndef AGI_SOUND_H
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#define AGI_SOUND_H
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#include "agi/agi.h"
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#include "sound/audiostream.h"
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#include "sound/mixer.h"
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namespace Agi {
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enum AgiGameID; // Forward declaration because agi.h has this but includes sound.h first
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#define BUFFER_SIZE 410
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#define SOUND_EMU_NONE 0
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