DM: Add DialogMan

This commit is contained in:
Bendegúz Nagy 2016-07-25 16:27:24 +02:00
parent 02c8f286e7
commit e8bdaee8bf
6 changed files with 84 additions and 1 deletions

36
engines/dm/dialog.cpp Normal file
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@ -0,0 +1,36 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#include "dialog.h"
namespace DM {
DialogMan::DialogMan(DMEngine* vm): _vm(vm) {}
}

39
engines/dm/dialog.h Normal file
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@ -0,0 +1,39 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#include "dm.h"
namespace DM {
class DialogMan {
DMEngine *_vm;
public:
explicit DialogMan(DMEngine *vm);
};
}

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@ -54,6 +54,7 @@
#include "group.h"
#include "timeline.h"
#include "projexpl.h"
#include "dialog.h"
namespace DM {
void warning(bool repeat, const char* s, ...) {
@ -147,6 +148,7 @@ DMEngine::DMEngine(OSystem *syst) : Engine(syst), _console(nullptr) {
_groupMan = nullptr;
_timeline = nullptr;
_projexpl = nullptr;
_displayMan = nullptr;
_g528_saveFormat = 0;
_g527_platform = 0;
@ -197,6 +199,7 @@ DMEngine::~DMEngine() {
delete _groupMan;
delete _timeline;
delete _projexpl;
delete _dialog;
// clear debug channels
DebugMan.clearAllDebugChannels();
@ -315,6 +318,7 @@ Common::Error DMEngine::run() {
_groupMan = new GroupMan(this);
_timeline = new Timeline(this);
_projexpl = new ProjExpl(this);
_dialog = new DialogMan(this);
_displayMan->setUpScreens(320, 200);
f463_initializeGame();

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@ -52,6 +52,7 @@ class MovesensMan;
class GroupMan;
class Timeline;
class ProjExpl;
class DialogMan;
void warning(bool repeat, const char *s, ...);
@ -243,6 +244,7 @@ public:
GroupMan *_groupMan;
Timeline *_timeline;
ProjExpl *_projexpl;
DialogMan *_dialog;
int16 _g298_newGame; // @ G0298_B_NewGame

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@ -536,7 +536,8 @@ const Thing Thing::_explRebirthStep2(0xFFE5); // @ C0xFFE5_THING_EXPLOSION_REBIR
const Thing Thing::_party(0xFFFF); // @ C0xFFFF_THING_PARTY
void DungeonMan::f434_loadDungeonFile() {
if (_vm->_g298_newGame)
if(!_rawDunFileData)
f455_decompressDungeonFile();
Common::MemoryReadStream dunDataStream(_rawDunFileData, _rawDunFileDataSize, DisposeAfterUse::NO);

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@ -31,6 +31,7 @@ MODULE := engines/dm
MODULE_OBJS := \
champion.o \
detection.o \
dialog.o \
dm.o \
dmglobals.o \
dungeonman.o \