TOON: Fix the bottom pixels of text being cut off

It's a dirty rect problem. The computeSize() function needs to
take into consideration that the glyph may be offset, so it's not
enough to just look at its size. For now, I'm assuming that this
is only a problem with characters that stick out below the base
line, so that's all this patch tries to fix. Let's see if that's
enough.
This commit is contained in:
eriktorbjorn 2011-06-26 23:13:49 +02:00
parent bce549f42a
commit e8c704a025
3 changed files with 25 additions and 2 deletions

View File

@ -271,6 +271,18 @@ void Animation::applyPalette(int32 offset, int32 srcOffset, int32 numEntries) {
_vm->setPaletteEntries(_palette + srcOffset, offset, numEntries);
}
Common::Rect Animation::getFrameRect(int32 frame) {
debugC(4, kDebugAnim, "getFrameRect(%d)", frame);
if ((frame < 0) || (frame >= _numFrames)) {
return Common::Rect();
}
if (_frames[frame]._ref != -1)
frame = _frames[frame]._ref;
return Common::Rect(_frames[frame]._x1, _frames[frame]._y1, _frames[frame]._x2, _frames[frame]._y2);
}
int32 Animation::getFrameWidth(int32 frame) {
debugC(4, kDebugAnim, "getFrameWidth(%d)", frame);
if ((frame < 0) || (frame >= _numFrames))

View File

@ -68,6 +68,7 @@ public:
void drawFrameWithMaskAndScale(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy, int32 zz, Picture *mask, int32 scale);
void drawStrip(int32 offset = 0);
void applyPalette(int32 offset, int32 srcOffset, int32 numEntries);
Common::Rect getFrameRect(int32 frame);
int32 getFrameWidth(int32 frame);
int32 getFrameHeight(int32 frame);
int32 getWidth() const;

View File

@ -21,6 +21,7 @@
*/
#include "common/debug.h"
#include "common/rect.h"
#include "toon/font.h"
@ -80,7 +81,7 @@ void FontRenderer::renderText(int32 x, int32 y, Common::String origText, int32 m
x -= xx / 2;
}
_vm->addDirtyRect(x, y, x + xx + 2, y + yy);
_vm->addDirtyRect(x, y, x + xx, y + yy);
int32 curX = x;
int32 curY = y;
@ -110,6 +111,7 @@ void FontRenderer::computeSize(Common::String origText, int32 *retX, int32 *retY
int32 lineHeight = 0;
int32 totalHeight = 0;
int32 totalWidth = 0;
int32 lastLineHeight = 0;
const byte *text = (const byte *)origText.c_str();
while (*text) {
@ -122,17 +124,25 @@ void FontRenderer::computeSize(Common::String origText, int32 *retX, int32 *retY
totalHeight += lineHeight;
lineHeight = 0;
lineWidth = 0;
lastLineHeight = 0;
} else {
curChar = textToFont(curChar);
int32 charWidth = _currentFont->getFrameWidth(curChar) - 1;
int32 charHeight = _currentFont->getFrameHeight(curChar);
lineWidth += charWidth;
lineHeight = MAX(lineHeight, charHeight);
// The character may be offset, so the height doesn't
// really tell how far it will stick out. For now,
// assume we only need to take the lower bound into
// consideration.
Common::Rect charRect = _currentFont->getFrameRect(curChar);
lastLineHeight = MAX<int32>(lastLineHeight, charRect.bottom);
}
text++;
}
totalHeight += lineHeight;
totalHeight += lastLineHeight;
totalWidth = MAX(totalWidth, lineWidth);
*retX = totalWidth;