BLADERUNNER: Persistent sound settings, speech samples fix

This commit is contained in:
Thanasis Antoniou 2019-04-10 18:59:27 +03:00
parent c99fbcd53b
commit e90f708852
4 changed files with 47 additions and 10 deletions

View File

@ -32,7 +32,9 @@
namespace BladeRunner {
const int AudioSpeech::kSpeechSamples[] = { 65, 355, 490, 465, 480, 485, 505, 760, 7655, 7770, 7740, 8170, 2705, 7200, 6460, 5560, 4870, 4555, 3880, 3525, 3595, 3250, 3070 };
// Note: Speech samples here should be from A.TLK file
const int kSpeechSamplesNumber = 23;
const int AudioSpeech::kSpeechSamples[kSpeechSamplesNumber] = { 65, 355, 490, 465, 480, 485, 505, 760, 7655, 7770, 7740, 8170, 2705, 7200, 6460, 5560, 4870, 4555, 3880, 3525, 3595, 3250, 3070 };
void AudioSpeech::ended() {
//Common::StackLock lock(_mutex);
@ -138,7 +140,14 @@ int AudioSpeech::getVolume() const {
}
void AudioSpeech::playSample() {
_vm->_playerActor->speechPlay(kSpeechSamples[_vm->_rnd.getRandomNumber(22)], true);
#if BLADERUNNER_ORIGINAL_BUGS
_vm->_playerActor->speechPlay(kSpeechSamples[_vm->_rnd.getRandomNumber(kSpeechSamplesNumber-1)], true);
#else
if (_vm->openArchive("A.TLK")) {
// load sample speech even when in initial KIA screen (upon launch - but before loading a game)
_vm->_playerActor->speechPlay(kSpeechSamples[_vm->_rnd.getRandomNumber(kSpeechSamplesNumber-1)], true);
}
#endif // BLADERUNNER_ORIGINAL_BUGS
}
} // End of namespace BladeRunner

View File

@ -108,6 +108,7 @@ BladeRunnerEngine::BladeRunnerEngine(OSystem *syst, const ADGameDescription *des
_actorSpeakStopIsRequested = false;
_subtitlesEnabled = false;
_sitcomMode = false;
_shortyMode = false;
@ -431,8 +432,14 @@ bool BladeRunnerEngine::startup(bool hasSavegames) {
// Assign default values to the ScummVM configuration manager, in case settings are missing
ConfMan.registerDefault("subtitles", "true");
ConfMan.registerDefault("sfx_volume", 192);
ConfMan.registerDefault("music_volume", 192);
ConfMan.registerDefault("speech_volume", 192);
ConfMan.registerDefault("mute", "false");
ConfMan.registerDefault("speech_mute", "false");
// get value from the ScummVM configuration manager
_subtitlesEnabled = ConfMan.getBool("subtitles");
syncSoundSettings();
_sitcomMode = ConfMan.getBool("sitcom");
_shortyMode = ConfMan.getBool("shorty");
@ -1769,6 +1776,27 @@ void BladeRunnerEngine::syncSoundSettings() {
Engine::syncSoundSettings();
_subtitlesEnabled = ConfMan.getBool("subtitles");
_mixer->setVolumeForSoundType(_mixer->kMusicSoundType, ConfMan.getInt("music_volume"));
_mixer->setVolumeForSoundType(_mixer->kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(_mixer->kSpeechSoundType, ConfMan.getInt("speech_volume"));
// debug("syncSoundSettings: Volumes synced as Music: %d, Sfx: %d, Speech: %d", ConfMan.getInt("music_volume"), ConfMan.getInt("sfx_volume"), ConfMan.getInt("speech_volume"));
if (ConfMan.hasKey("mute")) {
_mixer->muteSoundType(_mixer->kMusicSoundType, ConfMan.getBool("mute"));
_mixer->muteSoundType(_mixer->kSFXSoundType, ConfMan.getBool("mute"));
_mixer->muteSoundType(_mixer->kSpeechSoundType, ConfMan.getBool("mute"));
}
if (ConfMan.hasKey("speech_mute")) {
// if true it means show only subtitles
// "subtitles" key will already be set appropriately by Engine::syncSoundSettings();
// but we need to mute the speech
_mixer->muteSoundType(_mixer->kSpeechSoundType, ConfMan.getBool("speech_mute"));
}
// write-back to ini file for persistence
ConfMan.flushToDisk(); // TODO Or maybe call this only when game is shut down?
}
bool BladeRunnerEngine::isSubtitlesEnabled() {

View File

@ -200,7 +200,7 @@ public:
bool _sceneIsLoading;
bool _vqaIsPlaying;
bool _vqaStopIsRequested;
bool _subtitlesEnabled; // tracks the state of whether subtitles are enabled or disabled from ScummVM GUI option or KIA checkbox (the states are synched)
bool _subtitlesEnabled; // tracks the state of whether subtitles are enabled or disabled from ScummVM GUI option or KIA checkbox (the states are synched)
bool _sitcomMode;
bool _shortyMode;

View File

@ -289,17 +289,17 @@ void KIASectionSettings::sliderCallback(void *callbackData, void *source) {
}
#else
if (source == self->_musicVolume) {
self->_vm->_mixer->setVolumeForSoundType(self->_vm->_mixer->kMusicSoundType, self->_musicVolume->_value);
self->_vm->_music->playSample();
ConfMan.setInt("music_volume", self->_musicVolume->_value);
self->_vm->syncSoundSettings();
self->_vm->_music->playSample();
} else if (source == self->_soundEffectVolume) {
self->_vm->_mixer->setVolumeForSoundType(self->_vm->_mixer->kSFXSoundType, self->_soundEffectVolume->_value);
self->_vm->_audioPlayer->playSample();
ConfMan.setInt("sfx_volume", self->_soundEffectVolume->_value);
self->_vm->syncSoundSettings();
self->_vm->_audioPlayer->playSample();
} else if (source == self->_speechVolume) {
self->_vm->_mixer->setVolumeForSoundType(self->_vm->_mixer->kSpeechSoundType, self->_speechVolume->_value);
self->_vm->_audioSpeech->playSample();
ConfMan.setInt("speech_volume", self->_speechVolume->_value);
self->_vm->syncSoundSettings();
self->_vm->_audioSpeech->playSample();
}
#endif
}