Cleanup of the savegame code:

- Added a saveLoadWithSerializer() method to the reg_t class
- Moved SegManager::reconstructClones() inside savegame.cpp
- Moved SoundCommandParser::syncPlayList() and SoundCommandParser::reconstructPlayList() inside savegame.cpp

svn-id: r49683
This commit is contained in:
Filippos Karapetis 2010-06-15 07:20:53 +00:00
parent ff66c67439
commit e93f8902a8
4 changed files with 87 additions and 89 deletions

View File

@ -36,6 +36,7 @@
#include "sci/engine/state.h"
#include "sci/engine/message.h"
#include "sci/engine/savegame.h"
#include "sci/engine/selector.h"
#include "sci/engine/vm_types.h"
#include "sci/engine/script.h" // for SCI_OBJ_EXPORTS and SCI_OBJ_SYNONYMS
#include "sci/graphics/gui.h"
@ -77,11 +78,6 @@ SongIterator *build_iterator(ResourceManager *resMan, int song_nr, SongIteratorT
static void sync_songlib(Common::Serializer &s, SongLibrary &obj);
#endif
static void sync_reg_t(Common::Serializer &s, reg_t &obj) {
s.syncAsUint16LE(obj.segment);
s.syncAsUint16LE(obj.offset);
}
#ifdef USE_OLD_MUSIC_FUNCTIONS
static void syncSong(Common::Serializer &s, Song &obj) {
s.syncAsSint32LE(obj._handle);
@ -132,7 +128,7 @@ void MusicEntry::saveLoadWithSerializer(Common::Serializer &s) {
fadeTickerStep = 0;
} else {
// A bit more optimized saving
sync_reg_t(s, soundObj);
soundObj.saveLoadWithSerializer(s);
s.syncAsSint16LE(resourceId);
s.syncAsSint16LE(dataInc);
s.syncAsSint16LE(ticker);
@ -217,7 +213,7 @@ void syncArray(Common::Serializer &s, Common::Array<T> &arr) {
template <>
void syncWithSerializer(Common::Serializer &s, reg_t &obj) {
sync_reg_t(s, obj);
obj.saveLoadWithSerializer(s);
}
void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
@ -297,7 +293,7 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
template <>
void syncWithSerializer(Common::Serializer &s, Class &obj) {
s.syncAsSint32LE(obj.script);
sync_reg_t(s, obj.reg);
obj.reg.saveLoadWithSerializer(s);
}
static void sync_SavegameMetadata(Common::Serializer &s, SavegameMetadata &obj) {
@ -396,7 +392,7 @@ void LocalVariables::saveLoadWithSerializer(Common::Serializer &s) {
void Object::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsSint32LE(_flags);
sync_reg_t(s, _pos);
_pos.saveLoadWithSerializer(s);
s.skip(4, VER(9), VER(12)); // OBSOLETE: Used to be variable_names_nr
s.syncAsSint32LE(_methodCount); // that's actually a uint16
@ -414,18 +410,18 @@ template <>
void syncWithSerializer(Common::Serializer &s, Table<List>::Entry &obj) {
s.syncAsSint32LE(obj.next_free);
sync_reg_t(s, obj.first);
sync_reg_t(s, obj.last);
obj.first.saveLoadWithSerializer(s);
obj.last.saveLoadWithSerializer(s);
}
template <>
void syncWithSerializer(Common::Serializer &s, Table<Node>::Entry &obj) {
s.syncAsSint32LE(obj.next_free);
sync_reg_t(s, obj.pred);
sync_reg_t(s, obj.succ);
sync_reg_t(s, obj.key);
sync_reg_t(s, obj.value);
obj.pred.saveLoadWithSerializer(s);
obj.succ.saveLoadWithSerializer(s);
obj.key.saveLoadWithSerializer(s);
obj.value.saveLoadWithSerializer(s);
}
#ifdef ENABLE_SCI32
@ -459,7 +455,7 @@ void syncWithSerializer(Common::Serializer &s, Table<SciArray<reg_t> >::Entry &o
if (s.isSaving())
value = obj.getValue(i);
sync_reg_t(s, value);
value.saveLoadWithSerializer(s);
if (s.isLoading())
obj.setValue(i, value);
@ -692,6 +688,40 @@ void SciMusic::saveLoadWithSerializer(Common::Serializer &s) {
}
#endif
void SoundCommandParser::syncPlayList(Common::Serializer &s) {
#ifndef USE_OLD_MUSIC_FUNCTIONS
_music->saveLoadWithSerializer(s);
#endif
}
void SoundCommandParser::reconstructPlayList(int savegame_version) {
#ifndef USE_OLD_MUSIC_FUNCTIONS
Common::StackLock lock(_music->_mutex);
const MusicList::iterator end = _music->getPlayListEnd();
for (MusicList::iterator i = _music->getPlayListStart(); i != end; ++i) {
if ((*i)->resourceId && _resMan->testResource(ResourceId(kResourceTypeSound, (*i)->resourceId))) {
(*i)->soundRes = new SoundResource((*i)->resourceId, _resMan, _soundVersion);
_music->soundInitSnd(*i);
} else {
(*i)->soundRes = 0;
}
if ((*i)->status == kSoundPlaying) {
if (savegame_version < 14) {
(*i)->dataInc = readSelectorValue(_segMan, (*i)->soundObj, SELECTOR(dataInc));
(*i)->signal = readSelectorValue(_segMan, (*i)->soundObj, SELECTOR(signal));
if (_soundVersion >= SCI_VERSION_1_LATE)
(*i)->volume = readSelectorValue(_segMan, (*i)->soundObj, SELECTOR(vol));
}
cmdPlaySound((*i)->soundObj, 0);
}
}
#endif
}
#ifdef ENABLE_SCI32
void ArrayTable::saveLoadWithSerializer(Common::Serializer &ser) {
if (ser.getVersion() < 18)
@ -735,7 +765,13 @@ int gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename
return 0;
}
// TODO: Move thie function to a more appropriate place, such as vm.cpp or script.cpp
void SegManager::reconstructStack(EngineState *s) {
DataStack *stack = (DataStack *)(_heap[findSegmentByType(SEG_TYPE_STACK)]);
s->stack_base = stack->_entries;
s->stack_top = s->stack_base + stack->_capacity;
}
// TODO: Move this function to a more appropriate place, such as vm.cpp or script.cpp
void SegManager::reconstructScripts(EngineState *s) {
uint i;
@ -771,12 +807,35 @@ void SegManager::reconstructScripts(EngineState *s) {
}
}
void SegManager::reconstructStack(EngineState *s) {
SegmentId stack_seg = findSegmentByType(SEG_TYPE_STACK);
DataStack *stack = (DataStack *)(_heap[stack_seg]);
void SegManager::reconstructClones() {
for (uint i = 0; i < _heap.size(); i++) {
SegmentObj *mobj = _heap[i];
if (mobj && mobj->getType() == SEG_TYPE_CLONES) {
CloneTable *ct = (CloneTable *)mobj;
s->stack_base = stack->_entries;
s->stack_top = stack->_entries + stack->_capacity;
for (uint j = 0; j < ct->_table.size(); j++) {
// Check if the clone entry is used
uint entryNum = (uint)ct->first_free;
bool isUsed = true;
while (entryNum != ((uint) CloneTable::HEAPENTRY_INVALID)) {
if (entryNum == j) {
isUsed = false;
break;
}
entryNum = ct->_table[entryNum].next_free;
}
if (!isUsed)
continue;
CloneTable::Entry &seeker = ct->_table[j];
const Object *baseObj = getObject(seeker.getSpeciesSelector());
seeker.cloneFromObject(baseObj);
if (!baseObj)
warning("Clone entry without a base class: %d", j);
} // end for
} // end if
} // end for
}
#ifdef USE_OLD_MUSIC_FUNCTIONS

View File

@ -476,39 +476,6 @@ Clone *SegManager::allocateClone(reg_t *addr) {
return &(table->_table[offset]);
}
void SegManager::reconstructClones() {
for (uint i = 0; i < _heap.size(); i++) {
if (_heap[i]) {
SegmentObj *mobj = _heap[i];
if (mobj->getType() == SEG_TYPE_CLONES) {
CloneTable *ct = (CloneTable *)mobj;
for (uint j = 0; j < ct->_table.size(); j++) {
// Check if the clone entry is used
uint entryNum = (uint)ct->first_free;
bool isUsed = true;
while (entryNum != ((uint) CloneTable::HEAPENTRY_INVALID)) {
if (entryNum == j) {
isUsed = false;
break;
}
entryNum = ct->_table[entryNum].next_free;
}
if (!isUsed)
continue;
CloneTable::Entry &seeker = ct->_table[j];
const Object *baseObj = getObject(seeker.getSpeciesSelector());
seeker.cloneFromObject(baseObj);
if (!baseObj)
warning("Clone entry without a base class: %d", j);
} // end for
} // end if
} // end if
} // end for
}
List *SegManager::allocateList(reg_t *addr) {
ListTable *table;
int offset;

View File

@ -27,6 +27,7 @@
#define SCI_ENGINE_VM_TYPES_H
#include "common/scummsys.h"
#include "common/serializer.h"
namespace Sci {
@ -56,6 +57,11 @@ struct reg_t {
int16 toSint16() const {
return (int16) offset;
}
void saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsUint16LE(segment);
s.syncAsUint16LE(offset);
}
};
static inline reg_t make_reg(SegmentId segment, uint16 offset) {

View File

@ -1088,40 +1088,6 @@ void SoundCommandParser::clearPlayList() {
#endif
}
void SoundCommandParser::syncPlayList(Common::Serializer &s) {
#ifndef USE_OLD_MUSIC_FUNCTIONS
_music->saveLoadWithSerializer(s);
#endif
}
void SoundCommandParser::reconstructPlayList(int savegame_version) {
#ifndef USE_OLD_MUSIC_FUNCTIONS
Common::StackLock lock(_music->_mutex);
const MusicList::iterator end = _music->getPlayListEnd();
for (MusicList::iterator i = _music->getPlayListStart(); i != end; ++i) {
if ((*i)->resourceId && _resMan->testResource(ResourceId(kResourceTypeSound, (*i)->resourceId))) {
(*i)->soundRes = new SoundResource((*i)->resourceId, _resMan, _soundVersion);
_music->soundInitSnd(*i);
} else {
(*i)->soundRes = 0;
}
if ((*i)->status == kSoundPlaying) {
if (savegame_version < 14) {
(*i)->dataInc = readSelectorValue(_segMan, (*i)->soundObj, SELECTOR(dataInc));
(*i)->signal = readSelectorValue(_segMan, (*i)->soundObj, SELECTOR(signal));
if (_soundVersion >= SCI_VERSION_1_LATE)
(*i)->volume = readSelectorValue(_segMan, (*i)->soundObj, SELECTOR(vol));
}
cmdPlaySound((*i)->soundObj, 0);
}
}
#endif
}
void SoundCommandParser::printPlayList(Console *con) {
#ifndef USE_OLD_MUSIC_FUNCTIONS
_music->printPlayList(con);