make Joe say something when trying to speak to a mute object/person

svn-id: r11518
This commit is contained in:
Gregory Montoir 2003-12-06 13:12:52 +00:00
parent 4c5072b6b9
commit e943ee3785

View File

@ -105,19 +105,12 @@ void Talk::talk(const char *filename, int personInRoom, char *cutawayFilename) {
if (data->entryObj > 0)
return;
// XXX R=ROOM_DATA[ROOM];
// XXX if(OBJECT_DATA[NOUN2+R][0]<=0) return;
// XXX if(OBJECT_DATA[NOUN2+R][4]>0) return;
// XXX strcpy(Pstr,FIND_STATE(OBJECT_DATA[NOUN2+R][6],"TALK"));
// I cant talk to that.
// XXX if(seq(Pstr,"MUTE")) {
// XXX k=24+Rnd(2);
// XXX SPEAK(JOE_RESPstr[k],"JOE",find_cd_desc(k));
// XXX return;
// XXX }
if (State::findTalk(data->state) == STATE_TALK_MUTE) {
// 'I can't talk to that'
_logic->joeSpeak(24 + Logic::randomizer.getRandomNumber(2));
return;
}
load(filename);