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https://github.com/libretro/scummvm.git
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GOB: Urban: Fix loading/saving in the Cemetary/Lab screens
svn-id: r55375
This commit is contained in:
parent
8b3f2955a4
commit
e95254ffa5
@ -615,6 +615,10 @@ protected:
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bool load(int16 dataVar, int32 size, int32 offset);
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bool save(int16 dataVar, int32 size, int32 offset);
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uint8 getExtraID(int slot);
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bool loadExtra(int slot, uint8 id, int16 dataVar, int32 size, int32 offset);
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bool saveExtra(int slot, uint8 id, int16 dataVar, int32 size, int32 offset);
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private:
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/** Slot file construction. */
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class File : public SlotFileIndexed {
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@ -631,9 +635,17 @@ protected:
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File *_slotFile;
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SaveReader *_reader;
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SaveWriter *_writer;
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bool _hasExtra;
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void buildIndex(byte *buffer) const;
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void refreshProps();
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bool createReader(int slot);
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bool createWriter(int slot);
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};
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/** Handles the autosave. */
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@ -674,11 +686,29 @@ protected:
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byte *_data;
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};
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class ExtraHandler : public SaveHandler {
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public:
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ExtraHandler(GobEngine *vm, GameHandler &game, uint8 id, int slot);
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~ExtraHandler();
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int32 getSize();
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bool load(int16 dataVar, int32 size, int32 offset);
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bool save(int16 dataVar, int32 size, int32 offset);
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private:
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uint8 _id;
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int _slot;
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TempHandler *_tmp;
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GameHandler *_game;
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};
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static SaveFile _saveFiles[];
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GameHandler *_gameHandler;
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AutoHandler *_autoHandler;
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TempHandler *_tmpHandler[2];
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GameHandler *_gameHandler;
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AutoHandler *_autoHandler;
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TempHandler *_tmpHandler[2];
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ExtraHandler *_extraHandler[120];
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SaveHandler *getHandler(const char *fileName) const;
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const char *getDescription(const char *fileName) const;
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@ -39,7 +39,127 @@ SaveLoad_v6::SaveFile SaveLoad_v6::_saveFiles[] = {
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{"fenetre.txt", kSaveModeIgnore, 0, 0},
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{ "music.txt", kSaveModeIgnore, 0, 0},
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{ "cata2.inf", kSaveModeSave, 0, "temp save"},
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{ "cata3.inf", kSaveModeSave, 0, "temp save"}
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{ "cata3.inf", kSaveModeSave, 0, "temp save"},
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{ "cata2.000", kSaveModeSave, 0, "extra save"}, // Slot 00
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{ "cata2.001", kSaveModeSave, 0, "extra save"}, // Slot 01
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{ "cata2.002", kSaveModeSave, 0, "extra save"}, // Slot 02
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{ "cata2.003", kSaveModeSave, 0, "extra save"}, // Slot 03
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{ "cata2.004", kSaveModeSave, 0, "extra save"}, // Slot 04
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{ "cata2.005", kSaveModeSave, 0, "extra save"}, // Slot 05
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{ "cata2.006", kSaveModeSave, 0, "extra save"}, // Slot 06
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{ "cata2.007", kSaveModeSave, 0, "extra save"}, // Slot 07
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{ "cata2.008", kSaveModeSave, 0, "extra save"}, // Slot 08
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{ "cata2.009", kSaveModeSave, 0, "extra save"}, // Slot 09
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{ "cata2.010", kSaveModeSave, 0, "extra save"}, // Slot 10
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{ "cata2.011", kSaveModeSave, 0, "extra save"}, // Slot 11
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{ "cata2.012", kSaveModeSave, 0, "extra save"}, // Slot 12
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{ "cata2.013", kSaveModeSave, 0, "extra save"}, // Slot 13
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{ "cata2.014", kSaveModeSave, 0, "extra save"}, // Slot 14
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{ "cata2.015", kSaveModeSave, 0, "extra save"}, // Slot 15
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{ "cata2.016", kSaveModeSave, 0, "extra save"}, // Slot 16
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{ "cata2.017", kSaveModeSave, 0, "extra save"}, // Slot 17
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{ "cata2.018", kSaveModeSave, 0, "extra save"}, // Slot 18
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{ "cata2.019", kSaveModeSave, 0, "extra save"}, // Slot 19
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{ "cata2.020", kSaveModeSave, 0, "extra save"}, // Slot 20
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{ "cata2.021", kSaveModeSave, 0, "extra save"}, // Slot 21
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{ "cata2.022", kSaveModeSave, 0, "extra save"}, // Slot 22
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{ "cata2.023", kSaveModeSave, 0, "extra save"}, // Slot 23
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{ "cata2.024", kSaveModeSave, 0, "extra save"}, // Slot 24
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{ "cata2.025", kSaveModeSave, 0, "extra save"}, // Slot 25
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{ "cata2.026", kSaveModeSave, 0, "extra save"}, // Slot 26
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{ "cata2.027", kSaveModeSave, 0, "extra save"}, // Slot 27
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{ "cata2.028", kSaveModeSave, 0, "extra save"}, // Slot 28
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{ "cata2.029", kSaveModeSave, 0, "extra save"}, // Slot 29
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{ "cata2.030", kSaveModeSave, 0, "extra save"}, // Slot 30
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{ "cata2.031", kSaveModeSave, 0, "extra save"}, // Slot 31
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{ "cata2.032", kSaveModeSave, 0, "extra save"}, // Slot 32
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{ "cata2.033", kSaveModeSave, 0, "extra save"}, // Slot 33
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{ "cata2.034", kSaveModeSave, 0, "extra save"}, // Slot 34
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{ "cata2.035", kSaveModeSave, 0, "extra save"}, // Slot 35
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{ "cata2.036", kSaveModeSave, 0, "extra save"}, // Slot 36
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{ "cata2.037", kSaveModeSave, 0, "extra save"}, // Slot 37
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{ "cata2.038", kSaveModeSave, 0, "extra save"}, // Slot 38
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{ "cata2.039", kSaveModeSave, 0, "extra save"}, // Slot 39
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{ "cata2.040", kSaveModeSave, 0, "extra save"}, // Slot 40
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{ "cata2.041", kSaveModeSave, 0, "extra save"}, // Slot 41
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{ "cata2.042", kSaveModeSave, 0, "extra save"}, // Slot 42
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{ "cata2.043", kSaveModeSave, 0, "extra save"}, // Slot 43
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{ "cata2.044", kSaveModeSave, 0, "extra save"}, // Slot 44
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{ "cata2.045", kSaveModeSave, 0, "extra save"}, // Slot 45
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{ "cata2.046", kSaveModeSave, 0, "extra save"}, // Slot 46
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{ "cata2.047", kSaveModeSave, 0, "extra save"}, // Slot 47
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{ "cata2.048", kSaveModeSave, 0, "extra save"}, // Slot 48
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{ "cata2.049", kSaveModeSave, 0, "extra save"}, // Slot 49
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{ "cata2.050", kSaveModeSave, 0, "extra save"}, // Slot 50
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{ "cata2.051", kSaveModeSave, 0, "extra save"}, // Slot 51
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{ "cata2.052", kSaveModeSave, 0, "extra save"}, // Slot 52
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{ "cata2.053", kSaveModeSave, 0, "extra save"}, // Slot 53
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{ "cata2.054", kSaveModeSave, 0, "extra save"}, // Slot 54
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{ "cata2.055", kSaveModeSave, 0, "extra save"}, // Slot 55
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{ "cata2.056", kSaveModeSave, 0, "extra save"}, // Slot 56
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{ "cata2.057", kSaveModeSave, 0, "extra save"}, // Slot 57
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{ "cata2.058", kSaveModeSave, 0, "extra save"}, // Slot 58
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{ "cata2.059", kSaveModeSave, 0, "extra save"}, // Slot 59
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{ "cata3.000", kSaveModeSave, 0, "extra save"}, // Slot 00
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{ "cata3.001", kSaveModeSave, 0, "extra save"}, // Slot 01
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{ "cata3.002", kSaveModeSave, 0, "extra save"}, // Slot 02
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{ "cata3.003", kSaveModeSave, 0, "extra save"}, // Slot 03
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{ "cata3.004", kSaveModeSave, 0, "extra save"}, // Slot 04
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{ "cata3.005", kSaveModeSave, 0, "extra save"}, // Slot 05
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{ "cata3.006", kSaveModeSave, 0, "extra save"}, // Slot 06
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{ "cata3.007", kSaveModeSave, 0, "extra save"}, // Slot 07
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{ "cata3.008", kSaveModeSave, 0, "extra save"}, // Slot 08
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{ "cata3.009", kSaveModeSave, 0, "extra save"}, // Slot 09
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{ "cata3.010", kSaveModeSave, 0, "extra save"}, // Slot 10
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{ "cata3.011", kSaveModeSave, 0, "extra save"}, // Slot 11
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{ "cata3.012", kSaveModeSave, 0, "extra save"}, // Slot 12
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{ "cata3.013", kSaveModeSave, 0, "extra save"}, // Slot 13
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{ "cata3.014", kSaveModeSave, 0, "extra save"}, // Slot 14
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{ "cata3.015", kSaveModeSave, 0, "extra save"}, // Slot 15
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{ "cata3.016", kSaveModeSave, 0, "extra save"}, // Slot 16
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{ "cata3.017", kSaveModeSave, 0, "extra save"}, // Slot 17
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{ "cata3.018", kSaveModeSave, 0, "extra save"}, // Slot 18
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{ "cata3.019", kSaveModeSave, 0, "extra save"}, // Slot 19
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{ "cata3.020", kSaveModeSave, 0, "extra save"}, // Slot 20
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{ "cata3.021", kSaveModeSave, 0, "extra save"}, // Slot 21
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{ "cata3.022", kSaveModeSave, 0, "extra save"}, // Slot 22
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{ "cata3.023", kSaveModeSave, 0, "extra save"}, // Slot 23
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{ "cata3.024", kSaveModeSave, 0, "extra save"}, // Slot 24
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{ "cata3.025", kSaveModeSave, 0, "extra save"}, // Slot 25
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{ "cata3.026", kSaveModeSave, 0, "extra save"}, // Slot 26
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{ "cata3.027", kSaveModeSave, 0, "extra save"}, // Slot 27
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{ "cata3.028", kSaveModeSave, 0, "extra save"}, // Slot 28
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{ "cata3.029", kSaveModeSave, 0, "extra save"}, // Slot 29
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{ "cata3.030", kSaveModeSave, 0, "extra save"}, // Slot 30
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{ "cata3.031", kSaveModeSave, 0, "extra save"}, // Slot 31
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{ "cata3.032", kSaveModeSave, 0, "extra save"}, // Slot 32
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{ "cata3.033", kSaveModeSave, 0, "extra save"}, // Slot 33
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{ "cata3.034", kSaveModeSave, 0, "extra save"}, // Slot 34
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{ "cata3.035", kSaveModeSave, 0, "extra save"}, // Slot 35
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{ "cata3.036", kSaveModeSave, 0, "extra save"}, // Slot 36
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{ "cata3.037", kSaveModeSave, 0, "extra save"}, // Slot 37
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{ "cata3.038", kSaveModeSave, 0, "extra save"}, // Slot 38
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{ "cata3.039", kSaveModeSave, 0, "extra save"}, // Slot 39
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{ "cata3.040", kSaveModeSave, 0, "extra save"}, // Slot 40
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{ "cata3.041", kSaveModeSave, 0, "extra save"}, // Slot 41
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{ "cata3.042", kSaveModeSave, 0, "extra save"}, // Slot 42
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{ "cata3.043", kSaveModeSave, 0, "extra save"}, // Slot 43
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{ "cata3.044", kSaveModeSave, 0, "extra save"}, // Slot 44
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{ "cata3.045", kSaveModeSave, 0, "extra save"}, // Slot 45
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{ "cata3.046", kSaveModeSave, 0, "extra save"}, // Slot 46
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{ "cata3.047", kSaveModeSave, 0, "extra save"}, // Slot 47
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{ "cata3.048", kSaveModeSave, 0, "extra save"}, // Slot 48
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{ "cata3.049", kSaveModeSave, 0, "extra save"}, // Slot 49
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{ "cata3.050", kSaveModeSave, 0, "extra save"}, // Slot 50
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{ "cata3.051", kSaveModeSave, 0, "extra save"}, // Slot 51
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{ "cata3.052", kSaveModeSave, 0, "extra save"}, // Slot 52
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{ "cata3.053", kSaveModeSave, 0, "extra save"}, // Slot 53
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{ "cata3.054", kSaveModeSave, 0, "extra save"}, // Slot 54
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{ "cata3.055", kSaveModeSave, 0, "extra save"}, // Slot 55
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{ "cata3.056", kSaveModeSave, 0, "extra save"}, // Slot 56
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{ "cata3.057", kSaveModeSave, 0, "extra save"}, // Slot 57
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{ "cata3.058", kSaveModeSave, 0, "extra save"}, // Slot 58
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{ "cata3.059", kSaveModeSave, 0, "extra save"} // Slot 59
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};
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@ -69,7 +189,9 @@ int SaveLoad_v6::GameHandler::File::getSlotRemainder(int32 offset) const {
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}
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SaveLoad_v6::GameHandler::GameHandler(GobEngine *vm, const char *target) : SaveHandler(vm) {
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SaveLoad_v6::GameHandler::GameHandler(GobEngine *vm, const char *target) :
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SaveHandler(vm), _reader(0), _writer(0), _hasExtra(false) {
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memset(_props, 0, kPropsSize);
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memset(_index, 0, kIndexSize);
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@ -139,47 +261,24 @@ bool SaveLoad_v6::GameHandler::load(int16 dataVar, int32 size, int32 offset) {
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return false;
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}
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Common::String slotFile = _slotFile->build(slot);
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SaveReader *reader = 0;
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SaveConverter_v6 converter(_vm, slotFile);
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if (converter.isOldSave()) {
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// Old save, plug the converter in
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if (!converter.load())
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return false;
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reader = new SaveReader(2, slot, converter);
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} else
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// New save, load directly
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reader = new SaveReader(2, slot, slotFile);
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if (!createReader(slot))
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return false;
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SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(), 0,
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_vm->getEndianness(), varSize);
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SavePartVars vars(_vm, varSize);
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if (!reader->load()) {
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delete reader;
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if (!_reader->load())
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return false;
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}
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if (!reader->readPart(0, &info)) {
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delete reader;
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if (!_reader->readPart(0, &info))
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return false;
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}
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if (!reader->readPart(1, &vars)) {
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delete reader;
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if (!_reader->readPart(1, &vars))
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return false;
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}
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// Get all variables
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if (!vars.writeInto(0, 0, varSize)) {
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delete reader;
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if (!vars.writeInto(0, 0, varSize))
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return false;
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}
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delete reader;
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}
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return true;
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@ -209,6 +308,25 @@ bool SaveLoad_v6::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
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refreshProps();
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// If that screen doesn't save any extra temp saves, write a dummy
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if (_writer && (size == 40) && (offset == 0)) {
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if (!_hasExtra) {
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SavePartMem mem(1);
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SavePartVars vars(_vm, varSize);
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uint8 extraSaveNumber = 0;
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if (!mem.readFrom(&extraSaveNumber, 0, 1))
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return false;
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if (!vars.readFrom(0, 0, varSize))
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return false;
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if (!_writer->writePart(2, &mem))
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return false;
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if (!_writer->writePart(3, &vars))
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return false;
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}
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}
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} else if (((uint32) offset) < kPropsSize + kIndexSize) {
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// Save index
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@ -223,6 +341,8 @@ bool SaveLoad_v6::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
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} else {
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// Save slot, whole variable block
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_hasExtra = false;
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uint32 slot = _slotFile->getSlot(offset);
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int slotRem = _slotFile->getSlotRemainder(offset);
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@ -236,9 +356,9 @@ bool SaveLoad_v6::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
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return false;
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}
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Common::String slotFile = _slotFile->build(slot);
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if (!createWriter(slot))
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return false;
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SaveWriter writer(2, slot, slotFile);
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SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(), 0,
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_vm->getEndianness(), varSize);
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SavePartVars vars(_vm, varSize);
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@ -249,15 +369,85 @@ bool SaveLoad_v6::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
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if (!vars.readFrom(0, 0, varSize))
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return false;
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if (!writer.writePart(0, &info))
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if (!_writer->writePart(0, &info))
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return false;
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if (!writer.writePart(1, &vars))
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if (!_writer->writePart(1, &vars))
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return false;
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}
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return true;
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}
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uint8 SaveLoad_v6::GameHandler::getExtraID(int slot) {
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if (!_reader || (_reader->getSlot() != (uint32)slot))
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return 0;
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SavePartMem mem(1);
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if (!_reader->readPart(2, &mem))
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return 0;
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uint8 extraSaveNumber;
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if (!mem.writeInto(&extraSaveNumber, 0, 1))
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return 0;
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return extraSaveNumber;
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}
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bool SaveLoad_v6::GameHandler::loadExtra(int slot, uint8 id,
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int16 dataVar, int32 size, int32 offset) {
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if (!_reader || (_reader->getSlot() != (uint32)slot))
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return false;
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SavePartMem mem(1);
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if (!_reader->readPart(2, &mem))
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return false;
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uint8 extraSaveNumber;
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if (!mem.writeInto(&extraSaveNumber, 0, 1))
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return false;
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if (extraSaveNumber != id)
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return false;
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uint32 varSize = SaveHandler::getVarSize(_vm);
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SavePartVars vars(_vm, varSize);
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if (!_reader->readPart(3, &vars))
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return false;
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if (!vars.writeInto(0, 0, varSize))
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return false;
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return true;
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}
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bool SaveLoad_v6::GameHandler::saveExtra(int slot, uint8 id,
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int16 dataVar, int32 size, int32 offset) {
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if (!_writer || (_writer->getSlot() != (uint32)slot))
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return false;
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uint32 varSize = SaveHandler::getVarSize(_vm);
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SavePartMem mem(1);
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SavePartVars vars(_vm, varSize);
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if (!mem.readFrom(&id, 0, 1))
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return false;
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if (!vars.readFrom(0, 0, varSize))
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return false;
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if (!_writer->writePart(2, &mem))
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return false;
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if (!_writer->writePart(3, &vars))
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return false;
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_hasExtra = true;
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return true;
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}
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void SaveLoad_v6::GameHandler::buildIndex(byte *buffer) const {
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uint32 varSize = SaveHandler::getVarSize(_vm);
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@ -267,9 +457,7 @@ void SaveLoad_v6::GameHandler::buildIndex(byte *buffer) const {
|
||||
SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(),
|
||||
0, _vm->getEndianness(), varSize);
|
||||
|
||||
SaveConverter_v6 converter(_vm);
|
||||
|
||||
_slotFile->buildIndex(buffer, info, &converter);
|
||||
_slotFile->buildIndex(buffer, info);
|
||||
}
|
||||
|
||||
void SaveLoad_v6::GameHandler::refreshProps() {
|
||||
@ -280,6 +468,48 @@ void SaveLoad_v6::GameHandler::refreshProps() {
|
||||
WRITE_LE_UINT32(_props + 160, maxSlot); // # of saves
|
||||
}
|
||||
|
||||
bool SaveLoad_v6::GameHandler::createReader(int slot) {
|
||||
// If slot < 0, just check if a reader exists
|
||||
if (slot < 0)
|
||||
return (_reader != 0);
|
||||
|
||||
if (!_reader || (_reader->getSlot() != ((uint32) slot))) {
|
||||
Common::String slotFile = _slotFile->build(slot);
|
||||
|
||||
if (slotFile.empty())
|
||||
return false;
|
||||
|
||||
delete _reader;
|
||||
|
||||
_reader = new SaveReader(4, slot, slotFile);
|
||||
if (!_reader->load()) {
|
||||
delete _reader;
|
||||
_reader = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SaveLoad_v6::GameHandler::createWriter(int slot) {
|
||||
// If slot < 0, just check if a writer exists
|
||||
if (slot < 0)
|
||||
return (_writer != 0);
|
||||
|
||||
if (!_writer || (_writer->getSlot() != ((uint32) slot))) {
|
||||
Common::String slotFile = _slotFile->build(slot);
|
||||
|
||||
if (slotFile.empty())
|
||||
return false;
|
||||
|
||||
delete _writer;
|
||||
_writer = new SaveWriter(4, slot, slotFile);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
SaveLoad_v6::AutoHandler::File::File(GobEngine *vm, const Common::String &base) :
|
||||
SlotFileStatic(vm, base, "aut") {
|
||||
@ -434,6 +664,30 @@ bool SaveLoad_v6::TempHandler::deleteFile() {
|
||||
}
|
||||
|
||||
|
||||
SaveLoad_v6::ExtraHandler::ExtraHandler(GobEngine *vm, GameHandler &game,
|
||||
uint8 id, int slot) : SaveHandler(vm), _game(&game), _id(id), _slot(slot) {
|
||||
|
||||
}
|
||||
|
||||
SaveLoad_v6::ExtraHandler::~ExtraHandler() {
|
||||
}
|
||||
|
||||
int32 SaveLoad_v6::ExtraHandler::getSize() {
|
||||
if (_game->getExtraID(_slot) != _id)
|
||||
return -1;
|
||||
|
||||
return SaveHandler::getVarSize(_vm) + 2900;
|
||||
}
|
||||
|
||||
bool SaveLoad_v6::ExtraHandler::load(int16 dataVar, int32 size, int32 offset) {
|
||||
return _game->loadExtra(_slot, _id, dataVar, size, offset);
|
||||
}
|
||||
|
||||
bool SaveLoad_v6::ExtraHandler::save(int16 dataVar, int32 size, int32 offset) {
|
||||
return _game->saveExtra(_slot, _id, dataVar, size, offset);
|
||||
}
|
||||
|
||||
|
||||
SaveLoad_v6::SaveLoad_v6(GobEngine *vm, const char *targetName) :
|
||||
SaveLoad(vm) {
|
||||
|
||||
@ -448,9 +702,19 @@ SaveLoad_v6::SaveLoad_v6(GobEngine *vm, const char *targetName) :
|
||||
|
||||
_saveFiles[7].handler = _tmpHandler[0];
|
||||
_saveFiles[8].handler = _tmpHandler[1];
|
||||
|
||||
for (int i = 0; i < 60; i++)
|
||||
_saveFiles[ 9 + i].handler =
|
||||
_extraHandler[ i] = new ExtraHandler(_vm, *_gameHandler, 2, i);
|
||||
for (int i = 0; i < 60; i++)
|
||||
_saveFiles[69 + i].handler =
|
||||
_extraHandler[60 + i] = new ExtraHandler(_vm, *_gameHandler, 3, i);
|
||||
}
|
||||
|
||||
SaveLoad_v6::~SaveLoad_v6() {
|
||||
for (int i = 0; i < 120; i++)
|
||||
delete _extraHandler[i];
|
||||
|
||||
delete _tmpHandler[0];
|
||||
delete _tmpHandler[1];
|
||||
delete _autoHandler;
|
||||
|
Loading…
x
Reference in New Issue
Block a user