GOB: Urban: Fix loading/saving in the Cemetary/Lab screens

svn-id: r55375
This commit is contained in:
Sven Hesse 2011-01-21 13:29:23 +00:00
parent 8b3f2955a4
commit e95254ffa5
2 changed files with 335 additions and 41 deletions

View File

@ -615,6 +615,10 @@ protected:
bool load(int16 dataVar, int32 size, int32 offset); bool load(int16 dataVar, int32 size, int32 offset);
bool save(int16 dataVar, int32 size, int32 offset); bool save(int16 dataVar, int32 size, int32 offset);
uint8 getExtraID(int slot);
bool loadExtra(int slot, uint8 id, int16 dataVar, int32 size, int32 offset);
bool saveExtra(int slot, uint8 id, int16 dataVar, int32 size, int32 offset);
private: private:
/** Slot file construction. */ /** Slot file construction. */
class File : public SlotFileIndexed { class File : public SlotFileIndexed {
@ -631,9 +635,17 @@ protected:
File *_slotFile; File *_slotFile;
SaveReader *_reader;
SaveWriter *_writer;
bool _hasExtra;
void buildIndex(byte *buffer) const; void buildIndex(byte *buffer) const;
void refreshProps(); void refreshProps();
bool createReader(int slot);
bool createWriter(int slot);
}; };
/** Handles the autosave. */ /** Handles the autosave. */
@ -674,11 +686,29 @@ protected:
byte *_data; byte *_data;
}; };
class ExtraHandler : public SaveHandler {
public:
ExtraHandler(GobEngine *vm, GameHandler &game, uint8 id, int slot);
~ExtraHandler();
int32 getSize();
bool load(int16 dataVar, int32 size, int32 offset);
bool save(int16 dataVar, int32 size, int32 offset);
private:
uint8 _id;
int _slot;
TempHandler *_tmp;
GameHandler *_game;
};
static SaveFile _saveFiles[]; static SaveFile _saveFiles[];
GameHandler *_gameHandler; GameHandler *_gameHandler;
AutoHandler *_autoHandler; AutoHandler *_autoHandler;
TempHandler *_tmpHandler[2]; TempHandler *_tmpHandler[2];
ExtraHandler *_extraHandler[120];
SaveHandler *getHandler(const char *fileName) const; SaveHandler *getHandler(const char *fileName) const;
const char *getDescription(const char *fileName) const; const char *getDescription(const char *fileName) const;

View File

@ -39,7 +39,127 @@ SaveLoad_v6::SaveFile SaveLoad_v6::_saveFiles[] = {
{"fenetre.txt", kSaveModeIgnore, 0, 0}, {"fenetre.txt", kSaveModeIgnore, 0, 0},
{ "music.txt", kSaveModeIgnore, 0, 0}, { "music.txt", kSaveModeIgnore, 0, 0},
{ "cata2.inf", kSaveModeSave, 0, "temp save"}, { "cata2.inf", kSaveModeSave, 0, "temp save"},
{ "cata3.inf", kSaveModeSave, 0, "temp save"} { "cata3.inf", kSaveModeSave, 0, "temp save"},
{ "cata2.000", kSaveModeSave, 0, "extra save"}, // Slot 00
{ "cata2.001", kSaveModeSave, 0, "extra save"}, // Slot 01
{ "cata2.002", kSaveModeSave, 0, "extra save"}, // Slot 02
{ "cata2.003", kSaveModeSave, 0, "extra save"}, // Slot 03
{ "cata2.004", kSaveModeSave, 0, "extra save"}, // Slot 04
{ "cata2.005", kSaveModeSave, 0, "extra save"}, // Slot 05
{ "cata2.006", kSaveModeSave, 0, "extra save"}, // Slot 06
{ "cata2.007", kSaveModeSave, 0, "extra save"}, // Slot 07
{ "cata2.008", kSaveModeSave, 0, "extra save"}, // Slot 08
{ "cata2.009", kSaveModeSave, 0, "extra save"}, // Slot 09
{ "cata2.010", kSaveModeSave, 0, "extra save"}, // Slot 10
{ "cata2.011", kSaveModeSave, 0, "extra save"}, // Slot 11
{ "cata2.012", kSaveModeSave, 0, "extra save"}, // Slot 12
{ "cata2.013", kSaveModeSave, 0, "extra save"}, // Slot 13
{ "cata2.014", kSaveModeSave, 0, "extra save"}, // Slot 14
{ "cata2.015", kSaveModeSave, 0, "extra save"}, // Slot 15
{ "cata2.016", kSaveModeSave, 0, "extra save"}, // Slot 16
{ "cata2.017", kSaveModeSave, 0, "extra save"}, // Slot 17
{ "cata2.018", kSaveModeSave, 0, "extra save"}, // Slot 18
{ "cata2.019", kSaveModeSave, 0, "extra save"}, // Slot 19
{ "cata2.020", kSaveModeSave, 0, "extra save"}, // Slot 20
{ "cata2.021", kSaveModeSave, 0, "extra save"}, // Slot 21
{ "cata2.022", kSaveModeSave, 0, "extra save"}, // Slot 22
{ "cata2.023", kSaveModeSave, 0, "extra save"}, // Slot 23
{ "cata2.024", kSaveModeSave, 0, "extra save"}, // Slot 24
{ "cata2.025", kSaveModeSave, 0, "extra save"}, // Slot 25
{ "cata2.026", kSaveModeSave, 0, "extra save"}, // Slot 26
{ "cata2.027", kSaveModeSave, 0, "extra save"}, // Slot 27
{ "cata2.028", kSaveModeSave, 0, "extra save"}, // Slot 28
{ "cata2.029", kSaveModeSave, 0, "extra save"}, // Slot 29
{ "cata2.030", kSaveModeSave, 0, "extra save"}, // Slot 30
{ "cata2.031", kSaveModeSave, 0, "extra save"}, // Slot 31
{ "cata2.032", kSaveModeSave, 0, "extra save"}, // Slot 32
{ "cata2.033", kSaveModeSave, 0, "extra save"}, // Slot 33
{ "cata2.034", kSaveModeSave, 0, "extra save"}, // Slot 34
{ "cata2.035", kSaveModeSave, 0, "extra save"}, // Slot 35
{ "cata2.036", kSaveModeSave, 0, "extra save"}, // Slot 36
{ "cata2.037", kSaveModeSave, 0, "extra save"}, // Slot 37
{ "cata2.038", kSaveModeSave, 0, "extra save"}, // Slot 38
{ "cata2.039", kSaveModeSave, 0, "extra save"}, // Slot 39
{ "cata2.040", kSaveModeSave, 0, "extra save"}, // Slot 40
{ "cata2.041", kSaveModeSave, 0, "extra save"}, // Slot 41
{ "cata2.042", kSaveModeSave, 0, "extra save"}, // Slot 42
{ "cata2.043", kSaveModeSave, 0, "extra save"}, // Slot 43
{ "cata2.044", kSaveModeSave, 0, "extra save"}, // Slot 44
{ "cata2.045", kSaveModeSave, 0, "extra save"}, // Slot 45
{ "cata2.046", kSaveModeSave, 0, "extra save"}, // Slot 46
{ "cata2.047", kSaveModeSave, 0, "extra save"}, // Slot 47
{ "cata2.048", kSaveModeSave, 0, "extra save"}, // Slot 48
{ "cata2.049", kSaveModeSave, 0, "extra save"}, // Slot 49
{ "cata2.050", kSaveModeSave, 0, "extra save"}, // Slot 50
{ "cata2.051", kSaveModeSave, 0, "extra save"}, // Slot 51
{ "cata2.052", kSaveModeSave, 0, "extra save"}, // Slot 52
{ "cata2.053", kSaveModeSave, 0, "extra save"}, // Slot 53
{ "cata2.054", kSaveModeSave, 0, "extra save"}, // Slot 54
{ "cata2.055", kSaveModeSave, 0, "extra save"}, // Slot 55
{ "cata2.056", kSaveModeSave, 0, "extra save"}, // Slot 56
{ "cata2.057", kSaveModeSave, 0, "extra save"}, // Slot 57
{ "cata2.058", kSaveModeSave, 0, "extra save"}, // Slot 58
{ "cata2.059", kSaveModeSave, 0, "extra save"}, // Slot 59
{ "cata3.000", kSaveModeSave, 0, "extra save"}, // Slot 00
{ "cata3.001", kSaveModeSave, 0, "extra save"}, // Slot 01
{ "cata3.002", kSaveModeSave, 0, "extra save"}, // Slot 02
{ "cata3.003", kSaveModeSave, 0, "extra save"}, // Slot 03
{ "cata3.004", kSaveModeSave, 0, "extra save"}, // Slot 04
{ "cata3.005", kSaveModeSave, 0, "extra save"}, // Slot 05
{ "cata3.006", kSaveModeSave, 0, "extra save"}, // Slot 06
{ "cata3.007", kSaveModeSave, 0, "extra save"}, // Slot 07
{ "cata3.008", kSaveModeSave, 0, "extra save"}, // Slot 08
{ "cata3.009", kSaveModeSave, 0, "extra save"}, // Slot 09
{ "cata3.010", kSaveModeSave, 0, "extra save"}, // Slot 10
{ "cata3.011", kSaveModeSave, 0, "extra save"}, // Slot 11
{ "cata3.012", kSaveModeSave, 0, "extra save"}, // Slot 12
{ "cata3.013", kSaveModeSave, 0, "extra save"}, // Slot 13
{ "cata3.014", kSaveModeSave, 0, "extra save"}, // Slot 14
{ "cata3.015", kSaveModeSave, 0, "extra save"}, // Slot 15
{ "cata3.016", kSaveModeSave, 0, "extra save"}, // Slot 16
{ "cata3.017", kSaveModeSave, 0, "extra save"}, // Slot 17
{ "cata3.018", kSaveModeSave, 0, "extra save"}, // Slot 18
{ "cata3.019", kSaveModeSave, 0, "extra save"}, // Slot 19
{ "cata3.020", kSaveModeSave, 0, "extra save"}, // Slot 20
{ "cata3.021", kSaveModeSave, 0, "extra save"}, // Slot 21
{ "cata3.022", kSaveModeSave, 0, "extra save"}, // Slot 22
{ "cata3.023", kSaveModeSave, 0, "extra save"}, // Slot 23
{ "cata3.024", kSaveModeSave, 0, "extra save"}, // Slot 24
{ "cata3.025", kSaveModeSave, 0, "extra save"}, // Slot 25
{ "cata3.026", kSaveModeSave, 0, "extra save"}, // Slot 26
{ "cata3.027", kSaveModeSave, 0, "extra save"}, // Slot 27
{ "cata3.028", kSaveModeSave, 0, "extra save"}, // Slot 28
{ "cata3.029", kSaveModeSave, 0, "extra save"}, // Slot 29
{ "cata3.030", kSaveModeSave, 0, "extra save"}, // Slot 30
{ "cata3.031", kSaveModeSave, 0, "extra save"}, // Slot 31
{ "cata3.032", kSaveModeSave, 0, "extra save"}, // Slot 32
{ "cata3.033", kSaveModeSave, 0, "extra save"}, // Slot 33
{ "cata3.034", kSaveModeSave, 0, "extra save"}, // Slot 34
{ "cata3.035", kSaveModeSave, 0, "extra save"}, // Slot 35
{ "cata3.036", kSaveModeSave, 0, "extra save"}, // Slot 36
{ "cata3.037", kSaveModeSave, 0, "extra save"}, // Slot 37
{ "cata3.038", kSaveModeSave, 0, "extra save"}, // Slot 38
{ "cata3.039", kSaveModeSave, 0, "extra save"}, // Slot 39
{ "cata3.040", kSaveModeSave, 0, "extra save"}, // Slot 40
{ "cata3.041", kSaveModeSave, 0, "extra save"}, // Slot 41
{ "cata3.042", kSaveModeSave, 0, "extra save"}, // Slot 42
{ "cata3.043", kSaveModeSave, 0, "extra save"}, // Slot 43
{ "cata3.044", kSaveModeSave, 0, "extra save"}, // Slot 44
{ "cata3.045", kSaveModeSave, 0, "extra save"}, // Slot 45
{ "cata3.046", kSaveModeSave, 0, "extra save"}, // Slot 46
{ "cata3.047", kSaveModeSave, 0, "extra save"}, // Slot 47
{ "cata3.048", kSaveModeSave, 0, "extra save"}, // Slot 48
{ "cata3.049", kSaveModeSave, 0, "extra save"}, // Slot 49
{ "cata3.050", kSaveModeSave, 0, "extra save"}, // Slot 50
{ "cata3.051", kSaveModeSave, 0, "extra save"}, // Slot 51
{ "cata3.052", kSaveModeSave, 0, "extra save"}, // Slot 52
{ "cata3.053", kSaveModeSave, 0, "extra save"}, // Slot 53
{ "cata3.054", kSaveModeSave, 0, "extra save"}, // Slot 54
{ "cata3.055", kSaveModeSave, 0, "extra save"}, // Slot 55
{ "cata3.056", kSaveModeSave, 0, "extra save"}, // Slot 56
{ "cata3.057", kSaveModeSave, 0, "extra save"}, // Slot 57
{ "cata3.058", kSaveModeSave, 0, "extra save"}, // Slot 58
{ "cata3.059", kSaveModeSave, 0, "extra save"} // Slot 59
}; };
@ -69,7 +189,9 @@ int SaveLoad_v6::GameHandler::File::getSlotRemainder(int32 offset) const {
} }
SaveLoad_v6::GameHandler::GameHandler(GobEngine *vm, const char *target) : SaveHandler(vm) { SaveLoad_v6::GameHandler::GameHandler(GobEngine *vm, const char *target) :
SaveHandler(vm), _reader(0), _writer(0), _hasExtra(false) {
memset(_props, 0, kPropsSize); memset(_props, 0, kPropsSize);
memset(_index, 0, kIndexSize); memset(_index, 0, kIndexSize);
@ -139,47 +261,24 @@ bool SaveLoad_v6::GameHandler::load(int16 dataVar, int32 size, int32 offset) {
return false; return false;
} }
Common::String slotFile = _slotFile->build(slot); if (!createReader(slot))
return false;
SaveReader *reader = 0;
SaveConverter_v6 converter(_vm, slotFile);
if (converter.isOldSave()) {
// Old save, plug the converter in
if (!converter.load())
return false;
reader = new SaveReader(2, slot, converter);
} else
// New save, load directly
reader = new SaveReader(2, slot, slotFile);
SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(), 0, SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(), 0,
_vm->getEndianness(), varSize); _vm->getEndianness(), varSize);
SavePartVars vars(_vm, varSize); SavePartVars vars(_vm, varSize);
if (!reader->load()) { if (!_reader->load())
delete reader;
return false; return false;
}
if (!reader->readPart(0, &info)) { if (!_reader->readPart(0, &info))
delete reader;
return false; return false;
} if (!_reader->readPart(1, &vars))
if (!reader->readPart(1, &vars)) {
delete reader;
return false; return false;
}
// Get all variables // Get all variables
if (!vars.writeInto(0, 0, varSize)) { if (!vars.writeInto(0, 0, varSize))
delete reader;
return false; return false;
}
delete reader;
} }
return true; return true;
@ -209,6 +308,25 @@ bool SaveLoad_v6::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
refreshProps(); refreshProps();
// If that screen doesn't save any extra temp saves, write a dummy
if (_writer && (size == 40) && (offset == 0)) {
if (!_hasExtra) {
SavePartMem mem(1);
SavePartVars vars(_vm, varSize);
uint8 extraSaveNumber = 0;
if (!mem.readFrom(&extraSaveNumber, 0, 1))
return false;
if (!vars.readFrom(0, 0, varSize))
return false;
if (!_writer->writePart(2, &mem))
return false;
if (!_writer->writePart(3, &vars))
return false;
}
}
} else if (((uint32) offset) < kPropsSize + kIndexSize) { } else if (((uint32) offset) < kPropsSize + kIndexSize) {
// Save index // Save index
@ -223,6 +341,8 @@ bool SaveLoad_v6::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
} else { } else {
// Save slot, whole variable block // Save slot, whole variable block
_hasExtra = false;
uint32 slot = _slotFile->getSlot(offset); uint32 slot = _slotFile->getSlot(offset);
int slotRem = _slotFile->getSlotRemainder(offset); int slotRem = _slotFile->getSlotRemainder(offset);
@ -236,9 +356,9 @@ bool SaveLoad_v6::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
return false; return false;
} }
Common::String slotFile = _slotFile->build(slot); if (!createWriter(slot))
return false;
SaveWriter writer(2, slot, slotFile);
SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(), 0, SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(), 0,
_vm->getEndianness(), varSize); _vm->getEndianness(), varSize);
SavePartVars vars(_vm, varSize); SavePartVars vars(_vm, varSize);
@ -249,15 +369,85 @@ bool SaveLoad_v6::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
if (!vars.readFrom(0, 0, varSize)) if (!vars.readFrom(0, 0, varSize))
return false; return false;
if (!writer.writePart(0, &info)) if (!_writer->writePart(0, &info))
return false; return false;
if (!writer.writePart(1, &vars)) if (!_writer->writePart(1, &vars))
return false; return false;
} }
return true; return true;
} }
uint8 SaveLoad_v6::GameHandler::getExtraID(int slot) {
if (!_reader || (_reader->getSlot() != (uint32)slot))
return 0;
SavePartMem mem(1);
if (!_reader->readPart(2, &mem))
return 0;
uint8 extraSaveNumber;
if (!mem.writeInto(&extraSaveNumber, 0, 1))
return 0;
return extraSaveNumber;
}
bool SaveLoad_v6::GameHandler::loadExtra(int slot, uint8 id,
int16 dataVar, int32 size, int32 offset) {
if (!_reader || (_reader->getSlot() != (uint32)slot))
return false;
SavePartMem mem(1);
if (!_reader->readPart(2, &mem))
return false;
uint8 extraSaveNumber;
if (!mem.writeInto(&extraSaveNumber, 0, 1))
return false;
if (extraSaveNumber != id)
return false;
uint32 varSize = SaveHandler::getVarSize(_vm);
SavePartVars vars(_vm, varSize);
if (!_reader->readPart(3, &vars))
return false;
if (!vars.writeInto(0, 0, varSize))
return false;
return true;
}
bool SaveLoad_v6::GameHandler::saveExtra(int slot, uint8 id,
int16 dataVar, int32 size, int32 offset) {
if (!_writer || (_writer->getSlot() != (uint32)slot))
return false;
uint32 varSize = SaveHandler::getVarSize(_vm);
SavePartMem mem(1);
SavePartVars vars(_vm, varSize);
if (!mem.readFrom(&id, 0, 1))
return false;
if (!vars.readFrom(0, 0, varSize))
return false;
if (!_writer->writePart(2, &mem))
return false;
if (!_writer->writePart(3, &vars))
return false;
_hasExtra = true;
return true;
}
void SaveLoad_v6::GameHandler::buildIndex(byte *buffer) const { void SaveLoad_v6::GameHandler::buildIndex(byte *buffer) const {
uint32 varSize = SaveHandler::getVarSize(_vm); uint32 varSize = SaveHandler::getVarSize(_vm);
@ -267,9 +457,7 @@ void SaveLoad_v6::GameHandler::buildIndex(byte *buffer) const {
SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(), SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(),
0, _vm->getEndianness(), varSize); 0, _vm->getEndianness(), varSize);
SaveConverter_v6 converter(_vm); _slotFile->buildIndex(buffer, info);
_slotFile->buildIndex(buffer, info, &converter);
} }
void SaveLoad_v6::GameHandler::refreshProps() { void SaveLoad_v6::GameHandler::refreshProps() {
@ -280,6 +468,48 @@ void SaveLoad_v6::GameHandler::refreshProps() {
WRITE_LE_UINT32(_props + 160, maxSlot); // # of saves WRITE_LE_UINT32(_props + 160, maxSlot); // # of saves
} }
bool SaveLoad_v6::GameHandler::createReader(int slot) {
// If slot < 0, just check if a reader exists
if (slot < 0)
return (_reader != 0);
if (!_reader || (_reader->getSlot() != ((uint32) slot))) {
Common::String slotFile = _slotFile->build(slot);
if (slotFile.empty())
return false;
delete _reader;
_reader = new SaveReader(4, slot, slotFile);
if (!_reader->load()) {
delete _reader;
_reader = 0;
return false;
}
}
return true;
}
bool SaveLoad_v6::GameHandler::createWriter(int slot) {
// If slot < 0, just check if a writer exists
if (slot < 0)
return (_writer != 0);
if (!_writer || (_writer->getSlot() != ((uint32) slot))) {
Common::String slotFile = _slotFile->build(slot);
if (slotFile.empty())
return false;
delete _writer;
_writer = new SaveWriter(4, slot, slotFile);
}
return true;
}
SaveLoad_v6::AutoHandler::File::File(GobEngine *vm, const Common::String &base) : SaveLoad_v6::AutoHandler::File::File(GobEngine *vm, const Common::String &base) :
SlotFileStatic(vm, base, "aut") { SlotFileStatic(vm, base, "aut") {
@ -434,6 +664,30 @@ bool SaveLoad_v6::TempHandler::deleteFile() {
} }
SaveLoad_v6::ExtraHandler::ExtraHandler(GobEngine *vm, GameHandler &game,
uint8 id, int slot) : SaveHandler(vm), _game(&game), _id(id), _slot(slot) {
}
SaveLoad_v6::ExtraHandler::~ExtraHandler() {
}
int32 SaveLoad_v6::ExtraHandler::getSize() {
if (_game->getExtraID(_slot) != _id)
return -1;
return SaveHandler::getVarSize(_vm) + 2900;
}
bool SaveLoad_v6::ExtraHandler::load(int16 dataVar, int32 size, int32 offset) {
return _game->loadExtra(_slot, _id, dataVar, size, offset);
}
bool SaveLoad_v6::ExtraHandler::save(int16 dataVar, int32 size, int32 offset) {
return _game->saveExtra(_slot, _id, dataVar, size, offset);
}
SaveLoad_v6::SaveLoad_v6(GobEngine *vm, const char *targetName) : SaveLoad_v6::SaveLoad_v6(GobEngine *vm, const char *targetName) :
SaveLoad(vm) { SaveLoad(vm) {
@ -448,9 +702,19 @@ SaveLoad_v6::SaveLoad_v6(GobEngine *vm, const char *targetName) :
_saveFiles[7].handler = _tmpHandler[0]; _saveFiles[7].handler = _tmpHandler[0];
_saveFiles[8].handler = _tmpHandler[1]; _saveFiles[8].handler = _tmpHandler[1];
for (int i = 0; i < 60; i++)
_saveFiles[ 9 + i].handler =
_extraHandler[ i] = new ExtraHandler(_vm, *_gameHandler, 2, i);
for (int i = 0; i < 60; i++)
_saveFiles[69 + i].handler =
_extraHandler[60 + i] = new ExtraHandler(_vm, *_gameHandler, 3, i);
} }
SaveLoad_v6::~SaveLoad_v6() { SaveLoad_v6::~SaveLoad_v6() {
for (int i = 0; i < 120; i++)
delete _extraHandler[i];
delete _tmpHandler[0]; delete _tmpHandler[0];
delete _tmpHandler[1]; delete _tmpHandler[1];
delete _autoHandler; delete _autoHandler;