ALL: save file => saved game

This commit is contained in:
Ben Castricum 2016-11-29 21:10:59 +01:00
parent b041618a42
commit e95c2cc3ff
6 changed files with 9 additions and 9 deletions

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@ -44,7 +44,7 @@ void DrasculaEngine::checkForOldSaveGames() {
return;
GUI::MessageDialog dialog0(
_("ScummVM found that you have old savefiles for Drascula that should be converted.\n"
_("ScummVM found that you have old saved games for Drascula that should be converted.\n"
"The old saved game format is no longer supported, so you will not be able to load your games if you don't convert them.\n\n"
"Press OK to convert them now, otherwise you will be asked again the next time you start the game.\n"), _("OK"), _("Cancel"));

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@ -620,7 +620,7 @@ bool EoBCoreEngine::importOriginalSaveFile(int destSlot, const char *sourceFile)
_inf->reset();
if (destSlot == -1 && importedCount) {
::GUI::MessageDialog dialog(Common::String::format(_("%d original saved game files have been successfully imported into\nScummVM. If you want to manually import original saved game files later you will\nneed to open the ScummVM debug console and use the command 'import_savefile'.\n\n"), importedCount));
::GUI::MessageDialog dialog(Common::String::format(_("%d original saved games have been successfully imported into\nScummVM. If you want to manually import original saved game later you will\nneed to open the ScummVM debug console and use the command 'import_savefile'.\n\n"), importedCount));
dialog.runModal();
}

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@ -266,7 +266,7 @@ void SaveLoad_ns::getGamePartProgress(bool *complete, int size) {
static bool askRenameOldSavefiles() {
GUI::MessageDialog dialog0(
_("ScummVM found that you have old savefiles for Nippon Safes that should be renamed.\n"
_("ScummVM found that you have old saved games for Nippon Safes that should be renamed.\n"
"The old names are no longer supported, so you will not be able to load your games if you don't convert them.\n\n"
"Press OK to convert them now, otherwise you will be asked next time.\n"), _("OK"), _("Cancel"));
@ -313,7 +313,7 @@ void SaveLoad_ns::renameOldSavefiles() {
Common::String msg;
if (success == numOldSaves) {
msg = _("ScummVM successfully converted all your savefiles.");
msg = _("ScummVM successfully converted all your saved games.");
} else {
msg = _("ScummVM printed some warnings in your console window and can't guarantee all your files have been converted.\n\n"
"Please report to the team.");

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@ -711,7 +711,7 @@ static bool isValidSaveFileName(const Common::String &desc) {
Common::Error PegasusEngine::saveGameState(int slot, const Common::String &desc) {
if (!isValidSaveFileName(desc))
return Common::Error(Common::kCreatingFileFailed, _("Invalid save file name"));
return Common::Error(Common::kCreatingFileFailed, _("Invalid file name for saving"));
Common::String output = Common::String::format("pegasus-%s.sav", desc.c_str());
Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(output, false);

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@ -860,7 +860,7 @@ void Control::checkForOldSaveGames() {
return;
GUI::MessageDialog dialog0(
_("ScummVM found that you have old savefiles for Broken Sword 1 that should be converted.\n"
_("ScummVM found that you have old saved games for Broken Sword 1 that should be converted.\n"
"The old saved game format is no longer supported, so you will not be able to load your games if you don't convert them.\n\n"
"Press OK to convert them now, otherwise you will be asked again the next time you start the game.\n"), _("OK"), _("Cancel"));

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@ -205,7 +205,7 @@ bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &hea
return true;
}
if (tag != SAVEGAME_ID) {
warning("File is not a Z-Vision save file. Aborting load");
warning("File is not a Z-Vision saved game. Aborting load");
return false;
}
@ -217,9 +217,9 @@ bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &hea
uint tempVersion = header.version;
GUI::MessageDialog dialog(
Common::String::format(
_("This save file uses version %u, but this engine only "
_("This saved game uses version %u, but this engine only "
"supports up to version %d. You will need an updated version "
"of the engine to use this save file."), tempVersion, SAVE_VERSION
"of the engine to use this saved game."), tempVersion, SAVE_VERSION
),
_("OK"));
dialog.runModal();