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CRYO: Clean up and document some variables
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@ -806,10 +806,6 @@ struct Cube {
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Point3D *_vertices;
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};
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extern float _translationZ;
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extern float flt_2DF80;
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extern float flt_2DF84;
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struct XYZ {
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signed short x, y, z;
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};
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@ -49,13 +49,10 @@
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namespace Cryo {
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#define CRYO_DAT_VER 1 // 1 byte
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int16 _torchTick = 0;
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int16 _glowIndex = 0;
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int16 _torchCurIndex = 0;
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bool _allowDoubled = true;
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int _cursCenter = 11;
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#define Z_RESET -3400
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#define Z_STEP 200
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#define Z_UP 1
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#define Z_DOWN -1
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EdenGame::EdenGame(CryoEngine *vm) : _vm(vm), kMaxMusicSize(2200000) {
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static uint8 statTab2CB1E[8][4] = {
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@ -170,6 +167,14 @@ EdenGame::EdenGame(CryoEngine *vm) : _vm(vm), kMaxMusicSize(2200000) {
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for (int j = 0; j < 4; j++)
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tab_2CB1E[i][j] = statTab2CB1E[i][j];
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}
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_translationZ = Z_RESET;
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_zDirection = Z_UP;
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_torchTick = 0;
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_glowIndex = 0;
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_torchCurIndex = 0;
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_cursCenter = 11;
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}
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void EdenGame::removeConsole() {
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@ -5875,19 +5880,18 @@ void EdenGame::signon(const char *s) {
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void EdenGame::FRDevents() {
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_vm->pollEvents();
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if (_allowDoubled) {
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#if 0 // CLKeyboard_IsScanCodeDown currently always returns false
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if (_vm->isScanCodeDown(0x30)) { //TODO: const
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if (!_keyboardHeld) {
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_doubledScreen = !_doubledScreen;
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_mainView->_doubled = _doubledScreen;
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CLBlitter_FillScreenView(0);
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_keyboardHeld = true;
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}
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} else
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if (_vm->isScanCodeDown(0x30)) { //TODO: const
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if (!_keyboardHeld) {
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_doubledScreen = !_doubledScreen;
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_mainView->_doubled = _doubledScreen;
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CLBlitter_FillScreenView(0);
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_keyboardHeld = true;
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}
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} else
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#endif
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_keyboardHeld = false;
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}
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_keyboardHeld = false;
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int16 mouseY;
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int16 mouseX;
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@ -6361,19 +6365,19 @@ void EdenGame::showMovie(char arg1) {
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CLBlitter_CopyView2Screen(_hnmView);
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assert(_vm->_screenView->_pitch == 320);
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_vm->pollEvents();
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if (_allowDoubled) {
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#if 0 // CLKeyboard_IsScanCodeDown currently always returns false
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if (_vm->isScanCodeDown(0x30)) { //TODO: const
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if (!_keyboardHeld) {
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_doubledScreen = !_doubledScreen;
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_hnmView->_doubled = _doubledScreen; //TODO: but mainview ?
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CLBlitter_FillScreenView(0);
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_keyboardHeld = true;
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}
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} else
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if (_vm->isScanCodeDown(0x30)) { //TODO: const
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if (!_keyboardHeld) {
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_doubledScreen = !_doubledScreen;
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_hnmView->_doubled = _doubledScreen; //TODO: but mainview ?
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CLBlitter_FillScreenView(0);
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_keyboardHeld = true;
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}
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} else
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#endif
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_keyboardHeld = false;
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}
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_keyboardHeld = false;
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if (arg1) {
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if (_vm->isMouseButtonDown()) {
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if (!_mouseHeld) {
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@ -8889,14 +8893,14 @@ void EdenGame::Eden_dep_and_rot() {
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case 5:
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_rotationAngleZ = 0;
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_rotationAngleX = 0;
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_translationZ += flt_2DF84;
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if ((_translationZ < -3600.0 + flt_2DF80) || _translationZ > flt_2DF80)
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flt_2DF84 = -flt_2DF84;
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_translationZ += _zDirection * Z_STEP;
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if ((_translationZ < -3600 + Z_RESET) || _translationZ > Z_RESET)
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_zDirection = -_zDirection;
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break;
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case 6:
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_rotationAngleZ = 0;
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_rotationAngleX = 0;
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_translationZ = flt_2DF80;
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_translationZ = Z_RESET;
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break;
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case 7:
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_rotationAngleZ -= 2;
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@ -8908,22 +8912,22 @@ void EdenGame::Eden_dep_and_rot() {
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case 8:
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_rotationAngleZ = 0;
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_rotationAngleX = 0;
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_translationZ = flt_2DF80;
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_translationZ = Z_RESET;
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break;
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case 9:
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_rotationAngleZ = 0;
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_rotationAngleX = 0;
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_translationZ = flt_2DF80;
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_translationZ = Z_RESET;
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break;
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}
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}
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void EdenGame::restoreZDEP() {
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flt_2DF84 = 200.0;
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if (_translationZ < flt_2DF80)
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_translationZ += flt_2DF84;
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if (_translationZ > flt_2DF80)
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_translationZ -= flt_2DF84;
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_zDirection = Z_UP;
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if (_translationZ < Z_RESET)
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_translationZ += _zDirection * Z_STEP;
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if (_translationZ > Z_RESET)
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_translationZ -= _zDirection * Z_STEP;
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}
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// Original name: affiche_polygone_mapping
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@ -761,9 +761,16 @@ private:
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byte _actionCursors[299];
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byte _mapMode[12];
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byte _cubeTextureCoords[3][6 * 2 * 3 * 2];
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float _translationZ = -3400;
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float flt_2DF80 = -3400;
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float flt_2DF84 = 200;
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int32 _translationZ;
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int8 _zDirection; // 1 (up) or -1 (down)
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// Torch/glow related
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int16 _torchTick;
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int16 _glowIndex;
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int16 _torchCurIndex;
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int _cursCenter;
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};
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}
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