mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 06:39:17 +00:00
SAGA2: Fix MSVC warnings
This commit is contained in:
parent
3c14a99f7c
commit
e9671a73eb
@ -656,7 +656,7 @@ bool ActorProto::acceptInsertionAtAction(
|
||||
heldInRightHand,
|
||||
worn
|
||||
} inUseType;
|
||||
int wornWhere;
|
||||
int wornWhere = 0;
|
||||
|
||||
assert(isActor(dObj));
|
||||
assert(isObject(item));
|
||||
@ -1378,7 +1378,7 @@ Actor *Actor::newActor(
|
||||
uint8 factionNum,
|
||||
uint8 initFlags) {
|
||||
GameObject *limbo = objectAddress(ActorLimbo);
|
||||
Actor *a;
|
||||
Actor *a = nullptr;
|
||||
|
||||
debugC(2, kDebugActors, "Actor::newActor(protoNum = %d, nameIndex = %d, scriptIndex = %d, appearanceNum = %d, colorSchemeIndex = %d, factionNum = %d, initFlags = %d)",
|
||||
protoNum, nameIndex, scriptIndex, appearanceNum, colorSchemeIndex, factionNum, initFlags);
|
||||
@ -1399,12 +1399,16 @@ Actor *Actor::newActor(
|
||||
// REM: If things start getting really tight, we can
|
||||
// start recycling common objects...
|
||||
|
||||
if (i >= actorCount) return NULL;
|
||||
if (i >= actorCount)
|
||||
return nullptr;
|
||||
} else {
|
||||
actorLimboCount--;
|
||||
a = (Actor *)limbo->child();
|
||||
}
|
||||
|
||||
if (!a)
|
||||
return nullptr;
|
||||
|
||||
a->setLocation(Location(0, 0, 0, Nothing));
|
||||
a->init(
|
||||
protoNum,
|
||||
|
@ -2574,7 +2574,7 @@ APPFUNC(cmdManaInd) {
|
||||
int manaType = -1;
|
||||
int numManaRegions = ManaIndicator->getNumManaRegions();
|
||||
int i;
|
||||
int curMana, baseMana;
|
||||
int curMana = 0, baseMana = 0;
|
||||
PlayerActor *player = &playerList[getCenterActorPlayerID()];
|
||||
ActorAttributes *stats = player->getEffStats();
|
||||
ActorAttributes baseStatsRef = player->getBaseStats();
|
||||
@ -2598,46 +2598,28 @@ APPFUNC(cmdManaInd) {
|
||||
}
|
||||
|
||||
switch (manaType) {
|
||||
#define RED_MANA "Red Mana:"
|
||||
#define ORANGE_MANA "Orange Mana:"
|
||||
|
||||
|
||||
|
||||
#define YELLOW_MANA "Yellow Mana:"
|
||||
|
||||
|
||||
|
||||
#define GREEN_MANA "Green Mana:"
|
||||
|
||||
|
||||
|
||||
#define BLUE_MANA "Blue Mana:"
|
||||
|
||||
|
||||
|
||||
#define VIOLET_MANA "Purple Mana:"
|
||||
case 0:
|
||||
sprintf(textBuffer, "%s %d/%d", RED_MANA, curMana, baseMana);
|
||||
sprintf(textBuffer, "%s %d/%d", "Red Mana:", curMana, baseMana);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
sprintf(textBuffer, "%s %d/%d", ORANGE_MANA, curMana, baseMana);
|
||||
sprintf(textBuffer, "%s %d/%d", "Orange Mana:", curMana, baseMana);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
sprintf(textBuffer, "%s %d/%d", YELLOW_MANA, curMana, baseMana);
|
||||
sprintf(textBuffer, "%s %d/%d", "Yellow Mana:", curMana, baseMana);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
sprintf(textBuffer, "%s %d/%d", GREEN_MANA, curMana, baseMana);
|
||||
sprintf(textBuffer, "%s %d/%d", "Green Mana:", curMana, baseMana);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
sprintf(textBuffer, "%s %d/%d", BLUE_MANA, curMana, baseMana);
|
||||
sprintf(textBuffer, "%s %d/%d", "Blue Mana:", curMana, baseMana);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
sprintf(textBuffer, "%s %d/%d", VIOLET_MANA, curMana, baseMana);
|
||||
sprintf(textBuffer, "%s %d/%d", "Purple Mana:", curMana, baseMana);
|
||||
break;
|
||||
|
||||
case -1:
|
||||
|
@ -2491,12 +2491,12 @@ void MotionTask::walkAction(void) {
|
||||
TilePoint immediateTarget = getImmediateTarget(),
|
||||
newPos,
|
||||
targetVector;
|
||||
int16 targetDist;
|
||||
int16 targetDist = 0;
|
||||
int16 movementDirection,
|
||||
directionAngle;
|
||||
int16 moveBlocked,
|
||||
speed,
|
||||
speedScale;
|
||||
speed = walkSpeed,
|
||||
speedScale = 2;
|
||||
Actor *a;
|
||||
ActorAppearance *aa;
|
||||
StandingTileInfo sti;
|
||||
|
@ -1167,7 +1167,7 @@ ObjectID GameObject::makeAlias(const Location &l) {
|
||||
// return it's address
|
||||
GameObject *GameObject::newObject(void) { // get a newly created object
|
||||
GameObject *limbo = objectAddress(ObjectLimbo),
|
||||
*obj;
|
||||
*obj = nullptr;
|
||||
|
||||
if (limbo->_data.childID == Nothing) {
|
||||
int16 i;
|
||||
@ -1185,7 +1185,8 @@ GameObject *GameObject::newObject(void) { // get a newly created object
|
||||
// REM: If things start getting really tight, we can
|
||||
// start recycling common objects...
|
||||
|
||||
if (i >= objectCount) return nullptr;
|
||||
if (i >= objectCount)
|
||||
return nullptr;
|
||||
} else {
|
||||
objectLimboCount--;
|
||||
obj = limbo->child();
|
||||
@ -3453,19 +3454,19 @@ ObjectID RadialObjectIterator::first(GameObject **obj, int16 *dist) {
|
||||
// Return the next object within the specified region
|
||||
|
||||
ObjectID RadialObjectIterator::next(GameObject **obj, int16 *dist) {
|
||||
GameObject *currentObject;
|
||||
GameObject *currentObject = nullptr;
|
||||
ObjectID currentObjectID;
|
||||
int16 currentDist;
|
||||
int16 currentDist = 0;
|
||||
|
||||
do {
|
||||
currentObjectID = SectorRegionObjectIterator::next(¤tObject);
|
||||
} while (currentObjectID != Nothing
|
||||
&& (currentDist =
|
||||
computeDist(currentObject->getLocation()))
|
||||
> radius);
|
||||
&& (currentDist = computeDist(currentObject->getLocation())) > radius);
|
||||
|
||||
if (dist != nullptr) *dist = currentDist;
|
||||
if (obj != nullptr) *obj = currentObject;
|
||||
if (dist != nullptr)
|
||||
*dist = currentDist;
|
||||
if (obj != nullptr)
|
||||
*obj = currentObject;
|
||||
return currentObjectID;
|
||||
}
|
||||
|
||||
|
@ -182,9 +182,10 @@ void gPanel::invalidate(Rect16 *) {
|
||||
void gPanel::drawTitle(enum text_positions placement) {
|
||||
gPort &port = window.windowPort;
|
||||
Rect16 r = extent;
|
||||
const gPixelMap *img;
|
||||
const gPixelMap *img = nullptr;
|
||||
|
||||
if (title == NULL) return;
|
||||
if (title == NULL)
|
||||
return;
|
||||
|
||||
if (imageLabel) {
|
||||
img = (const gPixelMap *)title;
|
||||
|
@ -124,6 +124,8 @@ static StaticTilePoint tDirTable3[8] = {
|
||||
struct PathTileInfo {
|
||||
TileInfo *surfaceTile;
|
||||
int16 surfaceHeight;
|
||||
|
||||
PathTileInfo() : surfaceTile(nullptr), surfaceHeight(0) {}
|
||||
};
|
||||
|
||||
typedef PathTileInfo PathTilePosInfo[maxPlatforms];
|
||||
@ -1582,7 +1584,7 @@ big_break:
|
||||
|
||||
void PathRequest::finish(void) {
|
||||
Direction prevDir;
|
||||
int16 prevHeight;
|
||||
int16 prevHeight = 0;
|
||||
StaticTilePoint *resultSteps = path,
|
||||
coords;
|
||||
int16 stepCount = 0;
|
||||
|
@ -90,7 +90,7 @@ void deleteSensor(Sensor *p) {
|
||||
|
||||
void *constructSensor(int16 ctr, void *buf) {
|
||||
int16 type;
|
||||
Sensor *sensor;
|
||||
Sensor *sensor = nullptr;
|
||||
SensorList *sl;
|
||||
|
||||
// Get the sensor type
|
||||
@ -123,12 +123,12 @@ void *constructSensor(int16 ctr, void *buf) {
|
||||
break;
|
||||
}
|
||||
|
||||
assert(sensor != NULL);
|
||||
assert(sensor != nullptr);
|
||||
|
||||
// Get the sensor list
|
||||
sl = fetchSensorList(sensor->getObject());
|
||||
|
||||
assert(sl != NULL);
|
||||
assert(sl != nullptr);
|
||||
|
||||
// Append this Sensor to the sensor list
|
||||
sl->_list.push_back(sensor);
|
||||
|
@ -622,7 +622,7 @@ int16 TextWrap(
|
||||
int16 i, // loop counter
|
||||
line_start, // start of current line
|
||||
last_space, // last space encountered
|
||||
last_space_pixels, // pixel pos of last space
|
||||
last_space_pixels = 0, // pixel pos of last space
|
||||
pixel_len, // pixel length of line
|
||||
line_count = 0; // number of lines
|
||||
|
||||
@ -688,7 +688,7 @@ int16 buttonWrap(
|
||||
int16 i, // loop counter
|
||||
line_start, // start of current line
|
||||
last_space, // last space encountered
|
||||
last_space_pixels, // pixel pos of last space
|
||||
last_space_pixels = 0, // pixel pos of last space
|
||||
charPixels, // pixel length of character
|
||||
linePixels, // pixels in current line
|
||||
buttonPixels, // pixels in current button
|
||||
|
@ -98,7 +98,7 @@ void SpellStuff::setupFromResource(ResourceSpellItem *rsi) {
|
||||
// add spell internal effect
|
||||
|
||||
void SpellStuff::addEffect(ResourceSpellEffect *rse) {
|
||||
ProtoEffect *pe;
|
||||
ProtoEffect *pe = nullptr;
|
||||
assert(rse && rse->spell == master);
|
||||
switch (rse->effectGroup) {
|
||||
case effectNone :
|
||||
@ -197,11 +197,10 @@ void SpellStuff::addEffect(ResourceSpellEffect *rse) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (pe == NULL)
|
||||
if (pe == nullptr)
|
||||
error("failed to alloc protoEffect");
|
||||
|
||||
|
||||
if (effects == NULL)
|
||||
if (effects == nullptr)
|
||||
effects = pe;
|
||||
else {
|
||||
ProtoEffect *tail;
|
||||
|
@ -2646,7 +2646,7 @@ inline void drawMetaRow(TilePoint coords, Point16 pos) {
|
||||
pos.x += kMetaTileWidth
|
||||
) {
|
||||
TilePoint clipCoords;
|
||||
int16 mtile;
|
||||
int16 mtile = 0;
|
||||
MetaTilePtr metaPtr;
|
||||
|
||||
clipCoords.u = (uint16)coords.u % curMap->mapSize;
|
||||
@ -3283,7 +3283,7 @@ void maskMetaRow(
|
||||
pos.x += kMetaTileWidth
|
||||
) {
|
||||
TilePoint clipCoords;
|
||||
int16 mtile;
|
||||
int16 mtile = 0;
|
||||
MetaTilePtr metaPtr;
|
||||
|
||||
clipCoords.u = (uint16)coords.u % curMap->mapSize;
|
||||
@ -3311,9 +3311,11 @@ void maskMetaRow(
|
||||
mtile = mapData[clipCoords.u * curMap->mapSize + clipCoords.v] & ~metaTileVisited;
|
||||
break;
|
||||
}
|
||||
} else mtile = mapData[clipCoords.u * curMap->mapSize + clipCoords.v] & ~metaTileVisited;
|
||||
} else
|
||||
mtile = mapData[clipCoords.u * curMap->mapSize + clipCoords.v] & ~metaTileVisited;
|
||||
|
||||
if (mtile >= curMap->metaCount) mtile = curMap->metaCount - 1;
|
||||
if (mtile >= curMap->metaCount)
|
||||
mtile = curMap->metaCount - 1;
|
||||
|
||||
metaPtr = metaArray[mtile];
|
||||
put = drawList;
|
||||
@ -4071,7 +4073,7 @@ TilePoint pickTile(Point32 pos,
|
||||
testCoords,
|
||||
deltaP;
|
||||
MetaTile *mt;
|
||||
ActiveItemPtr bestTileTAI;
|
||||
ActiveItemPtr bestTileTAI = nullptr;
|
||||
TileInfo *ti,
|
||||
*bestTile = nullptr;
|
||||
uint8 *imageData;
|
||||
@ -4190,36 +4192,21 @@ TilePoint pickTile(Point32 pos,
|
||||
|
||||
if (sti.surfaceTAG == nullptr) {
|
||||
if (surface != surfaceHoriz
|
||||
&& pointOnHiddenSurface(
|
||||
tCoords + origin,
|
||||
pCoords,
|
||||
surface)) {
|
||||
surface = surface == surfaceVertU
|
||||
? surfaceVertV
|
||||
: surfaceVertU;
|
||||
&& pointOnHiddenSurface(tCoords + origin, pCoords, surface)) {
|
||||
surface = surface == surfaceVertU ? surfaceVertV : surfaceVertU;
|
||||
}
|
||||
|
||||
// If pick point is on vertical surface
|
||||
// not facing protaganist, reject tile
|
||||
if (surface == surfaceVertU
|
||||
&& pCoords.v < protagPos.v)
|
||||
if (surface == surfaceVertU && pCoords.v < protagPos.v)
|
||||
continue;
|
||||
if (surface == surfaceVertV
|
||||
&& pCoords.u < protagPos.u)
|
||||
if (surface == surfaceVertV && pCoords.u < protagPos.u)
|
||||
continue;
|
||||
/* // Make sure surface is exposed, else reject it
|
||||
if ( surface != surfaceHoriz
|
||||
&& !validSurface( tCoords + origin, pCoords ) )
|
||||
continue;*/
|
||||
}
|
||||
|
||||
pickCoords = pCoords;
|
||||
floorCoords = fCoords;
|
||||
bestTile = ti;
|
||||
#ifdef DAVIDR
|
||||
bestTP = tCoords + origin;
|
||||
bestTP.z = sti.surfaceHeight;
|
||||
#endif
|
||||
bestTileTAI = sti.surfaceTAG;
|
||||
}
|
||||
}
|
||||
@ -4263,51 +4250,6 @@ TilePoint pickTile(Point32 pos,
|
||||
return pickCoords;
|
||||
}
|
||||
|
||||
#ifdef DAVIDR
|
||||
if (showTile) {
|
||||
if (bestTile) {
|
||||
bestTP.u <<= kTileUVShift;
|
||||
bestTP.v <<= kTileUVShift;
|
||||
showAbstractTile(bestTP, bestTile);
|
||||
|
||||
TilePoint pt1, pt2;
|
||||
pt1 = pt2 = pickCoords;
|
||||
pt1.u += 3;
|
||||
pt2.u -= 3;
|
||||
TPLine(pt1, pt2);
|
||||
pt1 = pt2 = pickCoords;
|
||||
pt1.v += 3;
|
||||
pt2.v -= 3;
|
||||
TPLine(pt1, pt2);
|
||||
|
||||
pt1 = pt2 = floorCoords;
|
||||
pt1.u += 2;
|
||||
pt1.v += 2;
|
||||
pt2.u -= 2;
|
||||
pt2.v -= 2;
|
||||
TPLine(pt1, pt2);
|
||||
pt1 = pt2 = floorCoords;
|
||||
pt1.u += 2;
|
||||
pt1.v -= 2;
|
||||
pt2.u -= 2;
|
||||
pt2.v += 2;
|
||||
TPLine(pt1, pt2);
|
||||
|
||||
pt1 = pt2 = pickCoords;
|
||||
pt1.z = bestTP.z;
|
||||
TPLine(pt1, pt2);
|
||||
pt2.z = bestTP.z;
|
||||
pt2.u = pt1.u & 0xFFF0;
|
||||
TPLine(pt1, pt2);
|
||||
pt2.u = pt1.u;
|
||||
pt2.v = pt1.v & 0xFFF0;
|
||||
TPLine(pt1, pt2);
|
||||
|
||||
WriteStatusF(8, "%4.4x:%4.4x:%4.4x", pickCoords.u, pickCoords.v, pickCoords.z);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (floorResult) *floorResult = floorCoords;
|
||||
if (pickTAI) *pickTAI = bestTileTAI;
|
||||
return pickCoords;
|
||||
|
Loading…
Reference in New Issue
Block a user