ZVISION: Implementation of save control

This commit is contained in:
Marisa-Chan 2014-08-04 16:42:16 +07:00
parent 49fc9eb5e6
commit e9676f5d7a
4 changed files with 182 additions and 0 deletions

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@ -20,6 +20,7 @@ MODULE_OBJS := \
scripting/controls/input_control.o \
scripting/controls/lever_control.o \
scripting/controls/push_toggle_control.o \
scripting/controls/save_control.o \
scripting/controls/slot_control.o \
scripting/inventory.o \
scripting/scr_file_handling.o \

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@ -0,0 +1,122 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "zvision/scripting/controls/input_control.h"
#include "zvision/scripting/controls/save_control.h"
#include "zvision/utility/utility.h"
#include "zvision/zvision.h"
#include "zvision/scripting/script_manager.h"
#include "zvision/text/string_manager.h"
#include "zvision/core/save_manager.h"
#include "common/str.h"
#include "common/stream.h"
namespace ZVision {
SaveControl::SaveControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
: Control(engine, key, CONTROL_SAVE),
_saveControl(false) {
// Loop until we find the closing brace
Common::String line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
while (!stream.eos() && !line.contains('}')) {
if (line.matchString("*savebox*", true)) {
int save_id;
int input_id;
sscanf(line.c_str(), "%*[^(](%d %d)", &save_id, &input_id);
save_elmnt elmnt;
elmnt.input_key = input_id;
elmnt.save_id = save_id;
elmnt.exist = false;
_inputs.push_back(elmnt);
} else if (line.matchString("*control_type*", true)) {
char buf[32];
sscanf(line.c_str(), "%*[^(](%s)", buf);
if (Common::String(buf).contains("save"))
_saveControl = true;
else
_saveControl = false;
}
line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
}
for (saveElmntList::iterator iter = _inputs.begin(); iter != _inputs.end(); ++iter) {
Control *ctrl = _engine->getScriptManager()->getControl(iter->input_key);
if (ctrl && ctrl->getType() == Control::CONTROL_INPUT) {
InputControl *inp = (InputControl *)ctrl;
inp->setReadOnly(!_saveControl);
Common::SeekableReadStream *save = _engine->getSaveManager()->getSlotFile(iter->save_id);
if (save) {
SaveGameHeader header;
_engine->getSaveManager()->readSaveGameHeader(save, header);
delete save;
inp->setText(header.saveName);
iter->exist = true;
}
}
}
}
bool SaveControl::process(uint32 deltaTimeInMillis) {
for (saveElmntList::iterator iter = _inputs.begin(); iter != _inputs.end(); ++iter) {
Control *ctrl = _engine->getScriptManager()->getControl(iter->input_key);
if (ctrl && ctrl->getType() == Control::CONTROL_INPUT) {
InputControl *inp = (InputControl *)ctrl;
if (inp->enterPress()) {
if (_saveControl) {
if (inp->getText().size() > 0) {
bool toSave = true;
if (iter->exist)
if (!_engine->askQuestion(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEXIST)))
toSave = false;
if (toSave) {
_engine->getSaveManager()->saveGameBuffered(iter->save_id, inp->getText());
_engine->delayedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVED), 2000);
_engine->getScriptManager()->changeLocation(_engine->getScriptManager()->getLastMenuLocation());
}
} else {
_engine->timedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEMPTY), 2000);
}
} else {
_engine->getSaveManager()->loadGame(iter->save_id);
return true;
}
break;
}
}
}
return false;
}
} // End of namespace ZVision

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@ -0,0 +1,56 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_SAVE_CONTROL_H
#define ZVISION_SAVE_CONTROL_H
#include "zvision/scripting/control.h"
#include "common/list.h"
namespace ZVision {
class SaveControl : public Control {
public:
SaveControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
private:
struct save_elmnt {
int save_id;
int input_key;
bool exist;
};
typedef Common::List<save_elmnt> saveElmntList;
saveElmntList _inputs;
bool _saveControl;
public:
bool process(uint32 deltaTimeInMillis);
};
} // End of namespace ZVision
#endif

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@ -31,6 +31,7 @@
#include "zvision/scripting/controls/push_toggle_control.h"
#include "zvision/scripting/controls/lever_control.h"
#include "zvision/scripting/controls/slot_control.h"
#include "zvision/scripting/controls/save_control.h"
#include "zvision/scripting/controls/input_control.h"
#include "common/textconsole.h"
@ -349,6 +350,8 @@ Control *ScriptManager::parseControl(Common::String &line, Common::SeekableReadS
return new SlotControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("input")) {
return new InputControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("save")) {
return new SaveControl(_engine, key, stream);
}
return NULL;
}