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BINK: Actually care about the x and y arguments in play.
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@ -148,6 +148,8 @@ void BinkPlayer::stop() {
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bool BinkPlayer::play(const char *filename, bool looping, int x, int y) {
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deinit();
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_x = x;
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_y = y;
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_fname = filename;
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_fname += ".bik";
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_f.open(_fname);
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