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Moved include of stdafx.h to top.
svn-id: r8543
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be0bdf687a
commit
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@ -20,8 +20,8 @@
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*
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*/
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#include <common/scummsys.h>
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#include <common/stdafx.h>
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#include <common/scummsys.h>
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#include <common/engine.h>
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#include "dc.h"
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@ -23,8 +23,8 @@
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#define REAL_MAIN
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#include <common/scummsys.h>
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#include <common/stdafx.h>
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#include <common/scummsys.h>
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#include <common/engine.h>
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#include "dc.h"
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#include "icon.h"
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@ -20,8 +20,8 @@
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*
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*/
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#include <common/scummsys.h>
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#include <common/stdafx.h>
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#include <common/scummsys.h>
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#include <common/engine.h>
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#include "dc.h"
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@ -22,8 +22,8 @@
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#define RONIN_TIMER_ACCESS
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#include <common/scummsys.h>
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#include <common/stdafx.h>
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#include <common/scummsys.h>
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#include "dc.h"
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int handleInput(struct mapledev *pad, int &mouse_x, int &mouse_y,
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@ -20,8 +20,8 @@
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*
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*/
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#include <common/scummsys.h>
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#include <common/stdafx.h>
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#include <common/scummsys.h>
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#include <common/engine.h>
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#include <common/gameDetector.h>
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#include "dc.h"
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@ -22,8 +22,8 @@
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#define RONIN_TIMER_ACCESS
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#include <common/scummsys.h>
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#include <common/stdafx.h>
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#include <common/scummsys.h>
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#include "dc.h"
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@ -20,8 +20,8 @@
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*
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*/
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#include <common/scummsys.h>
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#include <common/stdafx.h>
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#include <common/scummsys.h>
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#include <common/engine.h>
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#include "dc.h"
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#include "icon.h"
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