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TSAGE: Implement code for restarting the game in Blue Force
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@ -315,6 +315,24 @@ void BlueForceGame::processEvent(Event &event) {
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}
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}
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}
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}
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void BlueForceGame::restart() {
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g_globals->_scenePalette.clearListeners();
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g_globals->_soundHandler.stop();
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// Reset the globals
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g_globals->reset();
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// Clear save/load slots
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g_globals->_sceneHandler->_saveGameSlot = -1;
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g_globals->_sceneHandler->_loadGameSlot = -1;
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g_globals->_stripNum = 0;
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g_globals->_events.setCursor(CURSOR_WALK);
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// Change to the first game scene
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g_globals->_sceneManager.changeScene(190);
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}
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/*--------------------------------------------------------------------------*/
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/*--------------------------------------------------------------------------*/
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AObjectArray::AObjectArray(): EventHandler() {
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AObjectArray::AObjectArray(): EventHandler() {
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@ -45,6 +45,7 @@ public:
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virtual void processEvent(Event &event);
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virtual void processEvent(Event &event);
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virtual bool canSaveGameStateCurrently();
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virtual bool canSaveGameStateCurrently();
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virtual bool canLoadGameStateCurrently();
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virtual bool canLoadGameStateCurrently();
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virtual void restart();
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};
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};
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#define OBJ_ARRAY_SIZE 10
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#define OBJ_ARRAY_SIZE 10
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@ -3220,9 +3220,11 @@ void Scene190::postInit(SceneObjectList *OwnerList) {
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(BF_GLOBALS._sceneManager._previousScene == 20)) {
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(BF_GLOBALS._sceneManager._previousScene == 20)) {
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// clearScreen();
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// clearScreen();
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}
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}
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if (BF_GLOBALS._dayNumber == 0)
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if (BF_GLOBALS._dayNumber == 0) {
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// If at start of game, change to first day
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// If at start of game, change to first day
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BF_GLOBALS._dayNumber = 1;
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BF_GLOBALS._dayNumber = 1;
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g_globals->_sceneManager._previousScene = 100;
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}
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// Load the scene data
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// Load the scene data
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loadScene(190);
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loadScene(190);
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