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parent
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commit
e9cb26cacf
@ -308,7 +308,7 @@ int Actor::actorWalkStep()
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direction = updateActorDirection(true);
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if (!(moving & MF_IN_LEG) || facing != direction) {
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if (walkFrame != frame || facing != direction) {
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startWalkAnim(walkFrame == frame ? 2 : 1, direction);
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startWalkAnim(1, direction);
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}
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moving |= MF_IN_LEG;
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}
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