SCI: sort according to original order in kAnimate, when y and z are the same - fixes iceman half-open compartment in room 35

svn-id: r49189
This commit is contained in:
Martin Kiewitz 2010-05-24 15:39:30 +00:00
parent b49efb67f6
commit e9db62b272
2 changed files with 12 additions and 2 deletions

View File

@ -109,7 +109,15 @@ bool GfxAnimate::invoke(List *list, int argc, reg_t *argv) {
}
bool sortHelper(const AnimateEntry* entry1, const AnimateEntry* entry2) {
return (entry1->y == entry2->y) ? (entry1->z < entry2->z) : (entry1->y < entry2->y);
if (entry1->y == entry2->y) {
// if both y and z are the same, use the order we were given originally
// this is needed for special cases like iceman room 35
if (entry1->z == entry2->z)
return entry1->givenOrderNo < entry2->givenOrderNo;
else
return entry1->z < entry2->z;
}
return entry1->y < entry2->y;
}
void GfxAnimate::makeSortedList(List *list) {
@ -156,6 +164,7 @@ void GfxAnimate::makeSortedList(List *list) {
listEntry->object = curObject;
// Get data from current object
listEntry->givenOrderNo = listNr;
listEntry->viewId = GET_SEL32V(_s->_segMan, curObject, SELECTOR(view));
listEntry->loopNo = GET_SEL32V(_s->_segMan, curObject, SELECTOR(loop));
listEntry->celNo = GET_SEL32V(_s->_segMan, curObject, SELECTOR(cel));

View File

@ -40,7 +40,7 @@ enum ViewSignals {
kSignalAlwaysUpdate = 0x0020,
kSignalForceUpdate = 0x0040,
kSignalRemoveView = 0x0080,
kSignalFrozen = 0x0100,
kSignalFrozen = 0x0100, // I got frozen today!!
kSignalExtraActor = 0x0200, // unused by us, defines all actors that may be included into the background if speed is too slow
kSignalHitObstacle = 0x0400, // used in the actor movement code by kDoBresen()
kSignalDoesntTurn = 0x0800, // used by _k_dirloop() to determine if an actor can turn or not
@ -57,6 +57,7 @@ enum ViewScaleSignals {
};
struct AnimateEntry {
int16 givenOrderNo;
reg_t object;
GuiResourceId viewId;
int16 loopNo;