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fixed some animation bugs
svn-id: r11862
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parent
2df01e0abb
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@ -172,6 +172,7 @@ void SwordLogic::processLogic(BsObject *compact, uint32 id) {
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break;
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case LOGIC_start_talk:
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logicRet = logicStartTalk(compact);
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break;
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case LOGIC_script:
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_scriptVars[CUR_ID] = id;
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logicRet = scriptManager(compact, id);
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@ -115,7 +115,7 @@ void SwordScreen::refreshPalette(void) {
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}
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bool SwordScreen::stillFading(void) {
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return _fadingStep;
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return (_fadingStep != 0);
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}
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void SwordScreen::updateScreen(void) {
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