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Downgraded warning() to debug(1, ...) since it was drowning out all other
messages. svn-id: r18718
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@ -1553,7 +1553,7 @@ bool Actor::getSpriteParams(CommonObjectData *commonObjectData, int &frameNumber
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}
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if ((frameNumber < 0) || (spriteList->spriteCount <= frameNumber)) {
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warning("Actor::getSpriteParams frameNumber invalid for %s id 0x%X (%d)",
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debug(1, "Actor::getSpriteParams frameNumber invalid for %s id 0x%X (%d)",
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validObjId(commonObjectData->_id) ? "object" : "actor",
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commonObjectData->_id, frameNumber);
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return false;
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