song scene now works better

svn-id: r12405
This commit is contained in:
Paweł Kołodziejski 2004-01-15 07:02:29 +00:00
parent feb0b79e08
commit ea69029982

View File

@ -639,7 +639,7 @@ int32 IMuseDigital::getCurMusicPosInMs() {
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
_track[l].locked = true;
if ((_track[l].used) && (_track[l].soundGroup == IMUSE_MUSIC)) {
if ((_track[l].used) && (_track[l].soundGroup == IMUSE_MUSIC) && (!_track[l].volFadeUsed)) {
soundId = _track[l].soundId;
}
_track[l].locked = false;
@ -653,6 +653,7 @@ int32 IMuseDigital::getCurVoiceLipSyncWidth() {
int32 msPos = getPosInMs(kTalkSoundID) + _vm->VAR(_vm->VAR_SYNC) + 50;
int32 width = 0, height = 0;
debug(5, "IMuseDigital::getCurVoiceLipSyncWidth(%d)", kTalkSoundID);
getLipSync(kTalkSoundID, 0, msPos, width, height);
return width;
}
@ -661,23 +662,46 @@ int32 IMuseDigital::getCurVoiceLipSyncHeight() {
int32 msPos = getPosInMs(kTalkSoundID) + _vm->VAR(_vm->VAR_SYNC) + 50;
int32 width = 0, height = 0;
debug(5, "IMuseDigital::getCurVoiceLipSyncHeight(%d)", kTalkSoundID);
getLipSync(kTalkSoundID, 0, msPos, width, height);
return height;
}
int32 IMuseDigital::getCurMusicLipSyncWidth(int syncId) {
int32 msPos = getPosInMs(_curMusicSoundId) + _vm->VAR(_vm->VAR_SYNC) + 50;
int soundId = -1;
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
_track[l].locked = true;
if ((_track[l].used) && (_track[l].soundGroup == IMUSE_MUSIC) && (!_track[l].volFadeUsed)) {
soundId = _track[l].soundId;
}
_track[l].locked = false;
}
int32 msPos = getPosInMs(soundId) + _vm->VAR(_vm->VAR_SYNC) + 50;
int32 width = 0, height = 0;
getLipSync(_curMusicSoundId, syncId, msPos, width, height);
debug(5, "IMuseDigital::getCurVoiceLipSyncWidth(%d)", soundId);
getLipSync(soundId, syncId, msPos, width, height);
return width;
}
int32 IMuseDigital::getCurMusicLipSyncHeight(int syncId) {
int32 msPos = getPosInMs(_curMusicSoundId) + _vm->VAR(_vm->VAR_SYNC) + 50;
int soundId = -1;
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
_track[l].locked = true;
if ((_track[l].used) && (_track[l].soundGroup == IMUSE_MUSIC) && (!_track[l].volFadeUsed)) {
soundId = _track[l].soundId;
}
_track[l].locked = false;
}
int32 msPos = getPosInMs(soundId) + _vm->VAR(_vm->VAR_SYNC) + 50;
int32 width = 0, height = 0;
getLipSync(_curMusicSoundId, syncId, msPos, width, height);
debug(5, "IMuseDigital::getCurVoiceLipSyncHeight(%d)", soundId);
getLipSync(soundId, syncId, msPos, width, height);
return height;
}