Don't skip the first 1/75th of a second when playing Zak256 soundtrack

svn-id: r4654
This commit is contained in:
James Brown 2002-07-27 13:17:50 +00:00
parent 84dfa4fb3e
commit ea7c0aa94b

View File

@ -278,7 +278,7 @@ void Scumm::playSound(int sound)
if (result == 1) return;
#ifdef COMPRESSED_SOUND_FILE
if (playMP3CDTrack(track, 1, 1, 0) == -1)
if (playMP3CDTrack(track, 1, 0, 0) == -1)
#endif
_system->play_cdrom(track, 0, 0, 0);
current_cd_sound = track;