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DRAGONS: soundfont2 fix windows compile.
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@ -267,7 +267,7 @@ struct sfModList {
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}
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};
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typedef struct {
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struct genAmountType {
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byte data[2];
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void setRangeLo(uint8 lo) { data[0] = lo; }
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@ -279,7 +279,7 @@ typedef struct {
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writeBytes(&buffer, (byte *)data, 2);
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return buffer;
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}
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} genAmountType;
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};
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struct sfGenList {
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SFGenerator sfGenOper;
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